~ubuntu-branches/ubuntu/hoary/maelstrom/hoary

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
/* This file handles the controls configuration and updating the keystrokes 
*/

#include <string.h>
#include <ctype.h>

#include "Maelstrom_Globals.h"
#include "load.h"
#include "dialog.h"

#define MAELSTROM_DATA	".Maelstrom-data"

/* Savable and configurable controls/data */

/* Pause        Shield     Thrust  TurnR      TurnL     Fire     Quit  */
#ifdef FAITHFUL_SPECS
Controls controls =
{ SDLK_CAPSLOCK,SDLK_SPACE,SDLK_UP,SDLK_RIGHT,SDLK_LEFT,SDLK_TAB,SDLK_ESCAPE };
#else
Controls controls =
   { SDLK_PAUSE,SDLK_SPACE,SDLK_UP,SDLK_RIGHT,SDLK_LEFT,SDLK_TAB,SDLK_ESCAPE };
#endif

#ifdef MOVIE_SUPPORT
int	gMovie = 0;
#endif
Uint8 gSoundLevel = 4;
Uint8 gGammaCorrect = 3;


/* Map a keycode to a key name */
void KeyName(SDLKey keycode, char *namebuf)
{
	char *name, ch;
	int starting;

	/* Get the name of the key */
	name = SDL_GetKeyName(keycode);

	/* Add "arrow" to the arrow keys */
	if ( strcmp(name, "up") == 0 ) {
		name = "up arrow";
	} else
	if ( strcmp(name, "down") == 0 ) {
		name = "down arrow";
	} else
	if ( strcmp(name, "right") == 0 ) {
		name = "right arrow";
	} else
	if ( strcmp(name, "left") == 0 ) {
		name = "left arrow";
	}
	/* Make the key names uppercased */
	for ( starting = 1; *name; ++name ) {
		ch = *name;
		if ( starting ) {
			if ( islower(ch) )
				ch = toupper(ch);
			starting = 0;
		} else {
			if ( ch == ' ' )
				starting = 1;
		}
		*namebuf++ = ch;
	}
	*namebuf = '\0';
}

static FILE *OpenData(char *mode, char **fname)
{
	static char datafile[BUFSIZ];
	char *home;
	FILE *data;

	if ( (home=getenv("HOME")) == NULL ) {
		if ( strcmp(CUR_DIR, DIR_SEP) != 0 ) {
			home = CUR_DIR;
		} else {
			home="";
		}
	}
	if ( fname ) {
		*fname = datafile;
	}
	snprintf(datafile, sizeof(datafile), "%s"DIR_SEP"%s", home, MAELSTROM_DATA);
	if ( (data=fopen(datafile, mode)) == NULL )
		return(NULL);
	return(data);
}

void LoadControls(void)
{
	char  buffer[BUFSIZ], *datafile;
	FILE *data;

	/* Open our control data file */
	data = OpenData("r", &datafile);
	if ( data == NULL ) {
		return;
	}

	/* Read the controls */
	if ( (fread(buffer, 1, 5, data) != 5) || strncmp(buffer, "MAEL3", 5) ) {
		error(
		"Warning: Data file '%s' is corrupt! (will fix)\n", datafile);
		fclose(data);
		return;
	}
	fread(&gSoundLevel, sizeof(gSoundLevel), 1, data);
	fread(&controls, sizeof(controls), 1, data);
	fread(&gGammaCorrect, sizeof(gGammaCorrect), 1, data);
	fclose(data);
}

void SaveControls(void)
{
	char  *datafile, *newmode;
	FILE *data;

	/* Don't clobber existing joystick data */
	if ( (data=OpenData("r", NULL)) != NULL ) {
		newmode = "r+";
		fclose(data);
	} else
		newmode = "w";

	if ( (data=OpenData(newmode, &datafile)) == NULL ) {
		error("Warning: Couldn't save controls to %s\n", datafile);
		return;
	}

	fwrite("MAEL3", 1, 5, data);
	fwrite(&gSoundLevel, sizeof(gSoundLevel), 1, data);
	fwrite(&controls, sizeof(controls), 1, data);
	fwrite(&gGammaCorrect, sizeof(gGammaCorrect), 1, data);
	fclose(data);
}

#define FIRE_CTL	0
#define THRUST_CTL	1
#define SHIELD_CTL	2
#define TURNR_CTL	3
#define TURNL_CTL	4
#define PAUSE_CTL	5
#define QUIT_CTL	6
#define NUM_CTLS	7

#define SP		3

#define CTL_DIALOG_WIDTH	482
#define CTL_DIALOG_HEIGHT	300

Controls newcontrols;
static struct {
	char *label;
	int  yoffset;
	SDLKey *control;
} checkboxes[] = {
	{ "Fire",	0*BOX_HEIGHT+0*SP, &newcontrols.gFireControl },
	{ "Thrust",	1*BOX_HEIGHT+1*SP, &newcontrols.gThrustControl },
	{ "Shield",	2*BOX_HEIGHT+2*SP, &newcontrols.gShieldControl },
	{ "Turn Clockwise", 3*BOX_HEIGHT+3*SP, &newcontrols.gTurnRControl },
	{ "Turn Counter-Clockwise",
			4*BOX_HEIGHT+4*SP, &newcontrols.gTurnLControl },
	{ "Pause",	5*BOX_HEIGHT+5*SP, &newcontrols.gPauseControl },
	{ "Abort Game",	6*BOX_HEIGHT+6*SP, &newcontrols.gQuitControl },
};

static int X=0;
static int Y=0;
static MFont *chicago;
static SDL_Surface *keynames[NUM_CTLS];
static int currentbox, valid;

static int OK_callback(void) {
	valid = 1;
	return(1);
}
static int Cancel_callback(void) {
	valid = 0;
	return(1);
}
static void BoxKeyPress(SDL_keysym key, int *doneflag)
{
	SDL_Color black = { 0x00, 0x00, 0x00, 0 };
	SDL_Color white = { 0xFF, 0xFF, 0xFF, 0 };
	int i;
	char keyname[128];

	if ( key.sym == *checkboxes[currentbox].control )
		return;

	/* Make sure the key isn't in use! */
	for ( i=0; i<NUM_CTLS; ++i ) {
		if ( key.sym == *checkboxes[i].control ) {
			key.sym = (SDLKey)*checkboxes[currentbox].control;

			/* Clear the current text */
			fontserv->InvertText(keynames[currentbox]);
			screen->QueueBlit(
				X+96+(BOX_WIDTH-keynames[currentbox]->w)/2, 
				Y+75+SP+checkboxes[currentbox].yoffset,
						keynames[currentbox], NOCLIP);
			screen->Update();
			fontserv->FreeText(keynames[currentbox]);

			/* Blit the new message */
			strncpy(keyname, "That key is in use!", sizeof(keyname));
			keynames[currentbox] = fontserv->TextImage(keyname,
					chicago, STYLE_NORM, black, white);
			screen->QueueBlit(
				X+96+(BOX_WIDTH-keynames[currentbox]->w)/2, 
				Y+75+SP+checkboxes[currentbox].yoffset,
					keynames[currentbox], NOCLIP);
			screen->Update();
			SDL_Delay(1000);
			break;
		}
	}

	/* Clear the current text */
	fontserv->InvertText(keynames[currentbox]);
	screen->QueueBlit(X+96+(BOX_WIDTH-keynames[currentbox]->w)/2, 
				Y+75+SP+checkboxes[currentbox].yoffset,
						keynames[currentbox], NOCLIP);
	screen->Update();
	fontserv->FreeText(keynames[currentbox]);

	/* Display the new key */
	*checkboxes[currentbox].control = key.sym;
	KeyName(*checkboxes[currentbox].control, keyname);
	keynames[currentbox] = fontserv->TextImage(keyname, chicago, STYLE_NORM,
								black, white);
	screen->QueueBlit(X+96+(BOX_WIDTH-keynames[currentbox]->w)/2, 
				Y+75+SP+checkboxes[currentbox].yoffset,
						keynames[currentbox], NOCLIP);
	screen->Update();
}

void ConfigureControls(void)
{
#ifdef FAITHFUL_SPECS
	static char *C_text1 = 
		"While playing Maelstrom, CAPS LOCK pauses the game and";
	static char *C_text2 = 
		"ESC aborts the game.";
	SDL_Surface *text1, *text2;
#endif
	Uint32 black;
	int i;
	char keyname[128];
	Maclike_Dialog *dialog;
	SDL_Surface *splash;
	Mac_Button *cancel, *okay;
	Mac_RadioList *radiobuttons;
	Mac_Dialog *boxes;


	/* Set up all the components of the dialog box */
	black = screen->MapRGB(0x00, 0x00, 0x00);
	if ( (chicago = fontserv->NewFont("Chicago", 12)) == NULL ) {
		error("Can't use Chicago font!\n");
		return;
	}
	if ( (splash = Load_Title(screen, 100)) == NULL ) {
		error("Can't load configuration splash!\n");
		delete chicago;
		return;
	}
	X=(SCREEN_WIDTH-CTL_DIALOG_WIDTH)/2;
	Y=(SCREEN_HEIGHT-CTL_DIALOG_HEIGHT)/2;
	dialog = new Maclike_Dialog(X, Y, CTL_DIALOG_WIDTH, CTL_DIALOG_HEIGHT,
									screen);
	dialog->Add_Image(splash, 4, 4);
#ifdef FAITHFUL_SPECS
	text1 = fontserv->TextImage(C_text1,chicago,STYLE_NORM,0x00,0x00,0x00);
	text2 = fontserv->TextImage(C_text2,chicago,STYLE_NORM,0x00,0x00,0x00);
	dialog->Add_Image(text1, 66, 216);
	dialog->Add_Image(text2, 66, 232);
#endif
	valid = 0;
	cancel = new Mac_Button(291, 265, BUTTON_WIDTH, BUTTON_HEIGHT,
				"Cancel", chicago, fontserv, Cancel_callback);
	dialog->Add_Dialog(cancel);
	okay = new Mac_Button(291+BUTTON_WIDTH+26, 265, 
					BUTTON_WIDTH, BUTTON_HEIGHT,
				"OK", chicago, fontserv, OK_callback);
	dialog->Add_Dialog(okay);
	memcpy(&newcontrols, &controls, sizeof(controls));
	radiobuttons = new Mac_RadioList(&currentbox, X+266, Y+75,
							chicago, fontserv);
	currentbox = FIRE_CTL;
	for ( i=0; i<NUM_CTLS; ++i ) {
		KeyName(*checkboxes[i].control, keyname);
		keynames[i] = fontserv->TextImage(keyname, chicago, STYLE_NORM,
							0x00, 0x00, 0x00);
		/* Only display "Fire" through "Turn Counter-Clockwise" */
#ifdef FAITHFUL_SPECS
		if ( i <  PAUSE_CTL ) {
#else
		if ( i <  NUM_CTLS ) {
#endif
			radiobuttons->Add_Radio(263, 71+checkboxes[i].yoffset,
							checkboxes[i].label);
			dialog->Add_Rectangle(92, 71+checkboxes[i].yoffset,
						BOX_WIDTH, BOX_HEIGHT, black);
			dialog->Add_Image(keynames[i],
					92+(BOX_WIDTH-keynames[i]->w)/2, 
						71+SP+checkboxes[i].yoffset);
		}
	}
	dialog->Add_Dialog(radiobuttons);
	boxes = new Mac_Dialog(92, 71);
	boxes->SetKeyPress(BoxKeyPress);
	dialog->Add_Dialog(boxes);

	/* Run the dialog box */
	dialog->Run(EXPAND_STEPS);

	/* Clean up and return */
	screen->FreeImage(splash);
#ifdef FAITHFUL_SPECS
	fontserv->FreeText(text1);
	fontserv->FreeText(text2);
#endif
	for ( i=0; i<NUM_CTLS; ++i ) {
		fontserv->FreeText(keynames[i]);
	}
	delete chicago;
	delete dialog;
	if ( valid ) {
		memcpy(&controls, &newcontrols, sizeof(controls));
		SaveControls();
	}
	return;
}

static void HandleEvent(SDL_Event *event)
{
	SDLKey key;

	switch (event->type) {
#ifdef SDL_INIT_JOYSTICK
		/* -- Handle joystick axis motion */
		case SDL_JOYAXISMOTION:
			/* X-Axis - rotate right/left */
			if ( event->jaxis.axis == 0 ) {
				if ( event->jaxis.value < -8000 ) {
					SetControl(LEFT_KEY, 1);
					SetControl(RIGHT_KEY, 0);
				} else
				if ( event->jaxis.value > 8000 ) {
					SetControl(RIGHT_KEY, 1);
					SetControl(LEFT_KEY, 0);
				} else {
					SetControl(LEFT_KEY, 0);
					SetControl(RIGHT_KEY, 0);
				}
			} else
			/* Y-Axis - accelerate */
			if ( event->jaxis.axis == 1 ) {
				if ( event->jaxis.value < -8000 ) {
					SetControl(THRUST_KEY, 1);
				} else {
					SetControl(THRUST_KEY, 0);
				}
			}
			break;

		/* -- Handle joystick button presses/releases */
		case SDL_JOYBUTTONDOWN:
		case SDL_JOYBUTTONUP:
			if ( event->jbutton.state == SDL_PRESSED ) {
				if ( event->jbutton.button == 0 ) {
					SetControl(FIRE_KEY, 1);
				} else
				if ( event->jbutton.button == 1 ) {
					SetControl(SHIELD_KEY, 1);
				}
			} else {
				if ( event->jbutton.button == 0 ) {
					SetControl(FIRE_KEY, 0);
				} else
				if ( event->jbutton.button == 1 ) {
					SetControl(SHIELD_KEY, 0);
				}
			}
			break;
#endif

		/* -- Handle key presses/releases */
		case SDL_KEYDOWN:
			/* -- Handle ALT-ENTER hotkey */
	                if ( (event->key.keysym.sym == SDLK_RETURN) &&
			     (event->key.keysym.mod & KMOD_ALT) ) {
				screen->ToggleFullScreen();
				break;
			}
		case SDL_KEYUP:
			/* -- Handle normal key bindings */
			key = event->key.keysym.sym;
			if ( event->key.state == SDL_PRESSED ) {
				/* Check for various control keys */
				if ( key == controls.gFireControl )
					SetControl(FIRE_KEY, 1);
				else if ( key == controls.gTurnRControl )
					SetControl(RIGHT_KEY, 1);
				else if ( key == controls.gTurnLControl )
					SetControl(LEFT_KEY, 1);
				else if ( key == controls.gShieldControl )
					SetControl(SHIELD_KEY, 1);
				else if ( key == controls.gThrustControl )
					SetControl(THRUST_KEY, 1);
				else if ( key == controls.gPauseControl )
					SetControl(PAUSE_KEY, 1);
				else if ( key == controls.gQuitControl )
					SetControl(ABORT_KEY, 1);
				else if ( SpecialKey(event->key.keysym) == 0 )
					/* The key has been handled */;
				else if ( key == SDLK_F3 ) {
					/* Special key --
						Do a screen dump here.
					 */
					screen->ScreenDump("ScreenShot",
								0, 0, 0, 0);
#ifdef MOVIE_SUPPORT
				} else if ( key == XK_F5 ) {
					/* Special key --
						Toggle movie function.
					 */
					extern int SelectMovieRect(void);
					if ( ! gMovie )
						gMovie = SelectMovieRect();
					else
						gMovie = 0;
mesg("Movie is %s...\n", gMovie ? "started" : "stopped");
#endif
				}
			} else {
				/* Update control key status */
				if ( key == controls.gFireControl )
					SetControl(FIRE_KEY, 0);
				else if ( key == controls.gTurnRControl )
					SetControl(RIGHT_KEY, 0);
				else if ( key == controls.gTurnLControl )
					SetControl(LEFT_KEY, 0);
				else if ( key == controls.gShieldControl )
					SetControl(SHIELD_KEY, 0);
				else if ( key == controls.gThrustControl )
					SetControl(THRUST_KEY, 0);
			}
			break;

		case SDL_QUIT:
			SetControl(ABORT_KEY, 1);
			break;
	}
}


/* This function gives a good way to delay a specified amount of time
   while handling keyboard/joystick events, or just to poll for events.
*/
void HandleEvents(int timeout)
{
	SDL_Event event;

	do { 
		while ( SDL_PollEvent(&event) ) {
			HandleEvent(&event);
		}
		if ( timeout ) {
			/* Delay 1/60 of a second... */
			Delay(1);
		}
	} while ( timeout-- );
}

int DropEvents(void)
{
	SDL_Event event;
	int keys = 0;

	while ( SDL_PollEvent(&event) ) {
		if ( event.type == SDL_KEYDOWN ) {
			++keys;
		}
	}
	return(keys);
}

#define DAWN_DIALOG_WIDTH	318
#define DAWN_DIALOG_HEIGHT	194

void ShowDawn(void)
{
	static char *D_text[6] = {
		"No eternal reward will forgive us",
		"now",
		    "for",
		        "wasting",
		                "the",
		                    "dawn."
	};
	MFont *chicago;
	SDL_Surface *splash, *text[6];
	Maclike_Dialog *dialog;
	Mac_Button *OK;
	int i, x, y, X, Y;

	/* Set up all the components of the dialog box */
#ifdef CENTER_DIALOG
	X=(SCREEN_WIDTH-DAWN_DIALOG_WIDTH)/2;
	Y=(SCREEN_HEIGHT-DAWN_DIALOG_HEIGHT)/2;
#else	/* The way it is on the original Maelstrom */
	X=160;
	Y=73;
#endif
	if ( (chicago = fontserv->NewFont("Chicago", 12)) == NULL ) {
		error("Can't use Chicago font!\n");
		return;
	}
	if ( (splash = GetCIcon(screen, 103)) == NULL ) {
		error("Can't load alien dawn splash!\n");
		return;
	}
	dialog = new Maclike_Dialog(X, Y, DAWN_DIALOG_WIDTH, DAWN_DIALOG_HEIGHT,
									screen);
	x = y = 19;
	dialog->Add_Image(splash, x, y);
	x += (splash->w+26);
	text[0] = fontserv->TextImage(D_text[0], chicago, STYLE_NORM,
							0x00, 0x00, 0x00);
	dialog->Add_Image(text[0], x, y);
	for ( i=1; i<6; ++i ) {
		y += (text[i-1]->h+2);
		text[i] = fontserv->TextImage(D_text[i], chicago, STYLE_NORM,
							0x00, 0x00, 0x00);
		dialog->Add_Image(text[i], x, y);
		x += (text[i]->w+2);
	}
	OK = new Mac_DefaultButton(210, 160, 90, BUTTON_HEIGHT,
						"OK", chicago, fontserv, NULL);
	dialog->Add_Dialog(OK);

	/* Run the dialog box */
	dialog->Run(EXPAND_STEPS);

	/* Clean up and return */
	screen->FreeImage(splash);
	for ( i=0; i<6; ++i )
		fontserv->FreeText(text[i]);
	delete chicago;
	delete dialog;
	return;
}