~ubuntu-branches/ubuntu/intrepid/heroes/intrepid

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* This file

This file attempts to give some hints to people whishing to contribute
to Heroes.

Questions or suggestions about this file can be sent to
<heroes-discuss@lists.sourceforge.net>.


* Developer tools used in Heroes

Required to bootstrap a CVS checkout:

 autoconf 2.50   (from ftp.gnu.org)
 automake 1.4d   (from sources.redhat.com/automake)
 autogen 5.2     (from autogen.sourceforge.net)
 gettext 0.10.38 (from alpha.gnu.org)
 gperf		 (from ftp.gnu.org)
 gnu make	 (from ftp.gnu.org)

(numbers are *minimal* versions required)

Optionally needed if you change some specific parts of the game:

 help2man	 (http://www.gnu.org/software/help2man/)
 texinfo	 (from ftp.gnu.org)
 zip		 (ftp://ftp.cdrom.com/pub/infozip/src/zip23.tar.gz)
 unzip		 (ftp://ftp.cdrom.com/pub/infozip/src/unzip540.tar.gz)

Required to commit a patch if you have write access to the CVS server:

 cvs-utils	 (from subversions.gnu.org)


* Translating message catalogs

Heroes use gettext as internationalization library, and
gettext come with a manual which is really worth reading.

Translating Heroes' messages is not as straightforward as translating
a console-based utility would be.  In short, there are two kind of
messages: those printed on the console (--help output, error
messages,...), and those drawn during the game (menu entries, online
help,...).  The former cause no particular problem.  The latter use
home-made fonts (coming with the heroes-data package) and those fonts
do not always implement the full Latin-1 character set.

You ought to configure Heroes with --enable-debug.  When configured
like this, Heroes will check most messages at startup and report those
who contains non-drawable characters.


If you have done a new translation, want to try it, but don't want to
install all the above tools (autoconf, automake, etc.), do the
following: open the file `configure' in your favorite editor, locate
the line starting with `ALL_LINGUAS=' and add your language here, then
rerun configure and reinstall the game, your catalog should be
installed with the others.  Note that you will still need gettext
installed.  (For people who have the latest autoconf and automake, the
correct way to add a new catalog is to edit the same line in
configure.ac, of course).


* Sending patches

If you patched Heroes and want to have your patch included in a next
release, please send it to <heroes-discuss@lists.sourceforge.net>.
(This is a general discussion list, there is presently no list
dedicated to patches.)


* General coding conventions

We try to follow the GNU standards (with some slight modifications as
it will be noted below) and most of their guidelines are not repeated
here.  standards.info (available on every good GNU system) is a
recommended reading.

** Formatting

Look the code around to see how the code is formated.  Basically this
is the GNU formatting standard, except that braces are kept on the
same line as the flow-control keywords, as in

  do {
    if (cond2) {
      /* ... */
    } else if (cond3) {
      /* ... */
    } else {
      /* ... */
    }
  } while (cond1);

The corresponding indent options are `-br' and `-ce'.

** Typenames

Typenames used in Heroes code used to be suffixed by `_t'.
Unfortunatelly, all such typenames (ending with `_t') are reserved by
POSIX, and OS vendors usually add new types using this convention.
Therefore using the same naming was not a really great idea: name
clashes occured twice (`timer_t' happened to be already defined on
NetBSD, `level_t' was defined on OSF) before I decide to use another
convention.

Typenames in Heroes now starts with a_ or an_ (e.g. `a_level',
`an_option').  This idea came from
http://gcc.gnu.org/ml/gcc/2001-06/msg01006.html.

** Includes

Any .c-file should include "system.h" as the first included file.
Read the beginning of system.h for more explanations.  Any .h-file
can assume system.h has already been included, but should include
other local headers needed (e.g. type declaration used in function
prototypes) so that inclusion order is not important.

** FIXME

The keywords `FIXME:', `NOTE:', and `WARNING:' can be used to
emphasis any comment in the sources.  Try to make the important part
of your comment fit on the same line of the keyword, such that `grep
FIXME: *.[ch]' give a nice summary.

** ChangeLog

Any change to a file that goes into the distribution should have a
corresponding ChangeLog entry (verbosity is prefered).  Removals in
files BUGS and TODO or additions to THANKS can be implicit
(i.e. without ChangeLog entries).

** RCS keywords

Do not use them; they make mixing of files from different projects
complicated.

If you stole a file from another project which has such keywords,
don't remove them, just "cvs add -ko" the file (-ko prevent future
keywords substitution).  Actually just "cvs add -ko" any file.


* Files that should not be changed

Some files are auto-generated, or maintained elsewhere and
should therefore not be modified directly.

** Auto-generated files

Files which will go into the distribution, but are not in the CVS
because they can be generated from files already kept the CVS.

 aclocal.m4		   (generated by aclocal
				      from configure.ac and m4/*)
 configure		   (generated by autoconf
				      from configure.ac)
 THANKS			   (generated by Makefile or GNUmakefile
				      using autogen
				      from src/people.{def,tpl})
 THANKS			   (generated by Makefile or GNUmakefile
				      using autogen
				      from src/people.{def,tpl})
 src/config.h.in	   (generated by autoheader
				      from configure.ac and aclocal.m4)
 **/Makefile.in		   (generated by automake
				      from configure.ac)
 arch/VisualC/VisualC.zip  (generated by arch/Makefile
				      using zip
				      from arch/Visual/*)
 src/rsc_files_hash.c	   (generated by src/Makefile
				      using gperf
				      from src/rsc_files.gperf)
 src/debugchn.h		   (generated by src/Makefile
				      using AutoGen
				      from src/debugchn.{def,tpl})
 src/debughash.gperf	   (generated by src/Makefile
				      using AutoGen
				      from src/debugchn.{def,tpl})
 src/debughash.c	   (generated by src/Makefile
				      using gperf
				      from src/debughash.gperf)
 src/prefs.c		   (generated by src/Makefile
				      using AutoGen
				      from src/prefs.{def,tpl})
 src/prefs.h		   (generated by src/Makefile
				      using AutoGen
				      from src/prefs.{def,tpl})
 src/people.c		   (generated by src/Makefile
				      using autogen
				      from src/people.{def,tpl})
 doc/heroes.info	   (generated by doc/Makefile
				      using makeinfo
				      from src/heroes.texi)
 doc/debugchn.info	   (generated by doc/Makefile
				      using AutoGen
				      from src/debugchn.{def,tpl})
 man/heroes.6		   (generated by man/Makefile
				      using help2man
				      from the Heroes binary)
 doc/people.texi	   (generated by doc/Makefile
				      using autogen
				      from src/people.{def,tpl})
 po/POTFILES.in            (generated by tools/genpotfiles.sh)
 m4/Makefile.inc           (generated by tools/genm4mam.sh)

** Not generated, but added automatically by automake or gettextize

 ... and therefore not in CVS.

 automake adds these

 COPYING, INSTALL, tools/config.guess, tools/config.sub, tools/depcomp,
 tools/install-sh, tools/mdate-sh, tools/missing, tools/mkinstalldirs,
 tools/texinfo.tex

 gettextize adds all the files in intl/, as well as po/Makefile.in.in
 and ABOUT-NLS.

** Files in CVS, but maintained elsewhere

Avoid any change to these files, if possible.
(And report any change upstream, of course.)

 lib/alloca.c	   (from fetish)
 lib/basename.c    (from fetish)
 lib/dirname.c     (from fetish)
 lib/dirname.h     (from fetish)
 lib/ftruncate.c   (from fetish)
 lib/getopt.c	   (from glibc)
 lib/getopt1.c	   (from glibc)
 lib/gnugetopt.h   (from glibc, where it is named getopt.h)
 lib/error.c	   (from glibc)
 lib/error.h	   (from glibc)
 lib/hash.c        (from fetish)
 lib/hash.h        (from fetish)
 lib/isdir.c       (from fetish)
 lib/malloc.c      (from fetish)
 lib/realloc.h     (from fetish)
 lib/realloc.h     (from fetish)
 lib/stpcpy.c      (from fetish)
 lib/strcasecmp.c  (from fetish)
 lib/stripslash.c  (from fetish)
 lib/strndup.c     (from glibc)
 lib/xalloc.c      (from fetish)
 lib/xmalloc.c     (from fetish)
 lib/xstrdup.c     (from fetish)
 m4/dos.m4         (from fetish)
 m4/ftruncate.m4   (from fetish)
 m4/glibc21.m4	   (from fetish)
 m4/gnu-source.m4  (from fetish)
 m4/malloc.m4      (from fetish)
 m4/realloc.m4     (from fetish)
 m4/strerror_r.m4  (from fetish)
 po/Makefile.in.in (from fetish)

Jim Meyering is keeping all the above files up to date in his fetish
tools (fileutils, textutils, or shellutils).  The script
tools/fetish-sync.sh can be used to upgrade all of them from the
latest fetish release.

 m4/codeset.m4     (from gettext)
 m4/gettext.m4     (from gettext)
 m4/iconv.m4       (from gettext)
 m4/isc-posix.m4   (from gettext)
 m4/lcmessage.m4   (from gettext)
 m4/progtest.m4    (from gettext)

These latter files come from the gettext package.

Other files:

 lib/fstrcmp.c	  (from gettext, via libit)
 lib/fstrcmp.h	  (from gettext, via libit)
 lib/getshline.c  (from a2ps)
 lib/getshline.h  (from a2ps)
 lib/w_dirent.c   (from mingw, originally dirent.c)
 lib/w_dirent.h   (from mingw, originally dirent.h)

** Autogenerated, kept in CVS

 README: generated by the root Makefile from the Texinfo manual (when
	 you run `make README' or `make dist').  It needs to be kept
	 in CVS because it is checked out by the webpages' Makefile.

* CVS

** Building from CVS

As generated files are not all kept in CVS, you need to generate them
after your first checkout.  This is done by running GNU make.  The
first time you run make on your CVS checkout it will generate the file
THANKS and AUTHORS, and then call the script tools/cvsboot.sh which
will take care of generating the other missing file.  After you have
run cvsboot, you will be able to make a first build first build
(./configure; make) to create the documentation and the other files
generated by Makefile rules.

cvsboot calls a few other commands you may want to use separately:
  tools/upgettext.sh:   populate intl/, and install some other gettext files
  tools/autogen.sh:	build autotools files (configure, */makefile.in, etc.)
  tools/genm4mam.sh:	build m4/Makefile.am
  tools/genpotfiles.sh:	build po/POTFILES.in

All these commands shoud be run from the top level directory.

** Committing changes

If you have write access to the CVS, you shall use clcommit to commit
your patches (clcommit can be obtained from the cvs-tools modules of
subversion.gnu.org CVS server).

clcommit will use your ChangeLog entry as a commit message, and complain
if you forgot to make a ChangeLog entry.

** Tracking other changes

CVS commit are automatically sent as patches, to
heroes-commits@lists.sourceforge.net.  You can
subscribe to this list using the following page.
http://lists.sourceforge.net/mailman/listinfo/heroes-commits

** Committing patches from other people

If there is no ChangeLog entry, write one (and add a "From <xxx@yyy>"
comment line) or ask the author to make one.  Don't forget to put
the author in THANKS.

** Bug fixes

If you fix a bug reported by someone, add a "Reported by
<xxx@yyy>" line to your ChangeLog entry.  Put him in THANKS too.

** Tag and branches

The main trunk should remain the latest, bleeding edge, development
version of the game.

Releases are tagged using symbolic name such as heroes_0_5 (for heroes-0.5)
or heroes_0_6b (for heroes-0.6b).

After a public release there is usually an errata branch
(e.g. heroes_0_6_errata) created, and rooted on the corresponding
release version.  This branch is for important bug fixes (e.g. bugs
that prevent the game to compile or run).  Every patch commited to
that branch should be merged in the main trunk.


* Design guidelines

** Console output

There is four kinds of console messages in Heroes.
a) warning messages, i.e., non fatal errors; output with wmsg()
b) error messages, for fatal errors; output with emsg()
c) debug messages, i.e. traces selected with
   the `-v' switches; output with dmsg().
d) standard messages; output with printf(), puts() or whatever.

Groups a) and b) are printed to stderr because they are errors, while
groups c) and d) are printed to stdin because they are answers
to user requests (e.g. the output of --help goes to stdout because
the user asked for it).

As far i18n is concerned, the idea is to internationalize only what
is worth to the user, and keep in english all messages destined to
the developper.  Therefore groups a), b), and d) are translated, while
group c) is not.


* Release process

** Before a public release

 - Update externally-maintained files
 - Update administrative files:
   + src/people.def (add new contributions if not already done)
   + NEWS, TODO, BUGS must be up to date
 - Set version number in configure.ac
 - run tools/cvsboot.sh and make a dummy build
   (to update the generated file to the new version)
 - build the distribution using `make distcheck' in addition to making
   a distribution, this will actually perform five builds of the
   game using differents configurations (so you need all supported libraries
   installed to do that)

If the above was successful:

 - commit the changes to CVS
 - tag the repository (cvs tag heroes_xx_yy)
 - update the webpages (the repository needs to be tagged before)

** Where to upload

 SourceForge
    ftp://upload.sourceforge.net/incoming/
    https://sourceforge.net/project/admin/editpackages.php?group_id=7982
 MetaLab
    ftp://metalab.unc.edu/incoming/Linux/

** Where to announce

 - mail:
    heroes-announce@lists.sourceforge.net
    games-announce@lists.sourceforge.net
    news@linuxgames.com  (http://www.linuxgames.com/)
    sdl-announce@lokigames.com

 - news:
    comp.os.linux.applications (moderated)

 - web:
    http://freshmeat.net/projects/heroes/
    http://www.linuxapps.com/?page=update&id=3154
    http://happypenguin.org/show?Heroes
    https://sourceforge.net/news/submit.php?group_id=7982


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