#ifndef __LIGHTING_IMAGE_H__ #define __LIGHTING_IMAGE_H__ extern GimpDrawable *input_drawable,*output_drawable; extern GimpPixelRgn source_region, dest_region; extern GimpDrawable *bump_drawable; extern GimpPixelRgn bump_region; extern GimpDrawable *env_drawable; extern GimpPixelRgn env_region; extern guchar *preview_rgb_data; extern glong maxcounter; extern gint imgtype,width,height,env_width,env_height,in_channels,out_channels; extern GimpRGB background; extern gint border_x1,border_y1,border_x2,border_y2; extern guchar sinemap[256], spheremap[256], logmap[256]; guchar peek_map (GimpPixelRgn *region, gint x, gint y); GimpRGB peek (gint x, gint y); GimpRGB peek_env_map (gint x, gint y); void poke (gint x, gint y, GimpRGB *color); gint check_bounds (gint x, gint y); GimpVector3 int_to_pos (gint x, gint y); GimpVector3 int_to_posf (gdouble x, gdouble y); void pos_to_int (gdouble x, gdouble y, gint *scr_x, gint *scr_y); void pos_to_float (gdouble x, gdouble y, gdouble *xf, gdouble *yf); GimpRGB get_image_color (gdouble u, gdouble v, gint *inside); gdouble get_map_value (GimpPixelRgn *region, gdouble u, gdouble v, gint *inside); gint image_setup (GimpDrawable *drawable, gint interactive); #endif /* __LIGHTING_IMAGE_H__ */