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//
// Copyright (C) 2007, 2008 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef GNASH_GLOWFILTER_H
#define GNASH_GLOWFILTER_H
#include "BitmapFilter.h"
#include <boost/cstdint.hpp> // for boost::uint32_t
namespace gnash {
// A glow effect filter.
class GlowFilter : public BitmapFilter
{
public:
// Fill from a SWFStream. See parser/filter_factory.cpp for the implementations.
virtual bool read(SWFStream& in);
virtual ~GlowFilter() { return; }
GlowFilter() :
m_color(0), m_alpha(0),
m_blurX(0.0f), m_blurY(0.0f), m_strength(0.0f), m_quality(0),
m_inner(false), m_knockout(false)
{ return; }
GlowFilter(boost::uint32_t color,
boost::uint8_t alpha, float blurX, float blurY, float strength,
boost::uint8_t quality, bool inner, bool knockout) :
m_color(color),
m_alpha(alpha), m_blurX(blurX), m_blurY(blurY), m_strength(strength),
m_quality(quality), m_inner(inner), m_knockout(knockout)
{ return; }
protected:
boost::uint32_t m_color; // RGB color.
boost::uint8_t m_alpha; // Alpha strength, as a percentage(?)
float m_blurX; // horizontal blur
float m_blurY; // vertical blur
float m_strength; // How strong is the filter.
boost::uint8_t m_quality; // How many times to apply the filter.
bool m_inner; // Is this an inner shadow?
bool m_knockout; // If true, render only the filter effect.
};
} // Namespace gnash
#endif // GNASH_GLOWFILTER_H
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