<BLURB>Quantizer factor between I- and P-frames.</BLURB>
17118
<DEFAULT>1,4</DEFAULT>
17118
<DEFAULT>1.4</DEFAULT>
17119
17119
</ARG>
17120
17120
17121
17121
<ARG>
17135
17135
<FLAGS>rw</FLAGS>
17136
17136
<NICK>PB-Factor</NICK>
17137
17137
<BLURB>Quantizer factor between P- and B-frames.</BLURB>
17138
<DEFAULT>1,3</DEFAULT>
17138
<DEFAULT>1.3</DEFAULT>
17139
17139
</ARG>
17140
17140
17141
17141
<ARG>
17825
17825
<FLAGS>rwx</FLAGS>
17826
17826
<NICK>Pattern sensitivity</NICK>
17827
17827
<BLURB>The sensitivity around the center for detecting the markers (0.0 = lowest, 1.0 highest).</BLURB>
17828
<DEFAULT>0,3</DEFAULT>
17828
<DEFAULT>0.3</DEFAULT>
17829
17829
</ARG>
17830
17830
17831
17831
<ARG>
17865
17865
<FLAGS>rwx</FLAGS>
17866
17866
<NICK>Pattern center</NICK>
17867
17867
<BLURB>The center of the black/white separation (0.0 = lowest, 1.0 highest).</BLURB>
17868
<DEFAULT>0,5</DEFAULT>
17868
<DEFAULT>0.5</DEFAULT>
17869
17869
</ARG>
17870
17870
17871
17871
<ARG>
18015
18015
<FLAGS>rw</FLAGS>
18016
18016
<NICK>stereo</NICK>
18017
18017
<BLURB>stereo.</BLURB>
18018
<DEFAULT>0,1</DEFAULT>
18018
<DEFAULT>0.1</DEFAULT>
18019
18019
</ARG>
18020
18020
18021
18021
<ARG>
22580
22580
<FLAGS>rw</FLAGS>
22581
22581
<NICK>Overlap Length</NICK>
22582
22582
<BLURB>Percentage of stride to overlap.</BLURB>
22583
<DEFAULT>0,2</DEFAULT>
22583
<DEFAULT>0.2</DEFAULT>
22584
22584
</ARG>
22585
22585
22586
22586
<ARG>
22587
22587
<NAME>GstScaletempo::rate</NAME>
22588
22588
<TYPE>gdouble</TYPE>
22589
<RANGE>[-2,14748e+09,2,14748e+09]</RANGE>
22589
<RANGE>[-2.14748e+09,2.14748e+09]</RANGE>
22590
22590
<FLAGS>r</FLAGS>
22591
22591
<NICK>Playback Rate</NICK>
22592
22592
<BLURB>Current playback rate.</BLURB>
23293
23293
<DEFAULT>FALSE</DEFAULT>
23294
23294
</ARG>
23295
23295
23296
<ARG>
23297
<NAME>GstAutoConvert::factories</NAME>
23298
<TYPE>gpointer</TYPE>
23299
<RANGE></RANGE>
23300
<FLAGS>rw</FLAGS>
23301
<NICK>GList of GstElementFactory</NICK>
23302
<BLURB>GList of GstElementFactory objects to pick from (the element takes ownership of the list (NULL means it will go through all possible elements), can only be set once.</BLURB>