/* xscreensaver, Copyright (c) 1992, 1995, 1996, 1997, 1998, 2004 * Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation. No representations are made about the suitability of this * software for any purpose. It is provided "as is" without express or * implied warranty. */ /* wormhole: * Animation of moving through a wormhole. Based on my own code written * a few years ago. * author: Jon Rafkind * date: 1/19/04 */ #include #include #include #include "screenhack.h" #ifndef debug #define debug printf("File:%s Line:%d\n", __FILE__, __LINE__ ); #endif int SCREEN_X, SCREEN_Y; int z_speed; int make_stars; typedef struct STAR{ int x, y; int calc_x, calc_y; int Z; int center_x, center_y; } star; typedef struct STARLINE{ star begin, end; } starline; /* typedef struct RGBHANDLE{ XColor mine; unsigned short rwant, gwant, bwant; } RGBHandle; */ typedef struct COLORCHANGER{ XColor * shade; int min, max; int shade_use; int shade_max; int min_want; /* RGBHandle handle_begin, handle_end; */ } color_changer; typedef struct WORMHOLE{ int diameter; int diameter_change; int actualx, actualy; double virtualx, virtualy; double speed; int ang; int want_ang; int want_x, want_y; int max_Z; int addStar; int spiral; color_changer changer; starline ** stars; int num_stars; /* top of array we are using */ XColor black; Pixmap work; } wormhole; inline int rnd( int q ){ return random() % q; } static int gang( int x1, int y1, int x2, int y2 ){ int tang = 0; if ( x1 == x2 ) { if ( y1 < y2 ) tang = 90; else tang = 270; } if ( y1 == y2 ) { if ( x1 < x2 ) tang = 0; else tang = 180; } else tang = (int)(0.5+atan2( -(y2-y1), x2 - x1 ) * 180.0 / M_PI ); while ( tang < 0 ) tang += 360; return tang % 360; } void blend_palette( XColor * pal, int max, XColor * sc, XColor * ec ) { int q; int sc_r = sc->red; int sc_g = sc->green; int sc_b = sc->blue; int ec_r = ec->red; int ec_g = ec->green; int ec_b = ec->blue; for ( q = 0; q < max; q++ ) { float j = (float)( q ) / (float)( max ); int f_r = (int)( 0.5 + (float)( sc_r ) + (float)( ec_r-sc_r ) * j ); int f_g = (int)( 0.5 + (float)( sc_g ) + (float)( ec_g-sc_g ) * j ); int f_b = (int)( 0.5 + (float)( sc_b ) + (float)( ec_b-sc_b ) * j ); /* pal[q] = makecol( f_r, f_g, f_b ); */ pal[q].red = f_r; pal[q].blue = f_b; pal[q].green = f_g; } } /* static void initHandle( RGBHandle * handle ){ handle->mine.red = rnd( 65536 ); handle->mine.green = rnd( 65536 ); handle->mine.blue = rnd( 65536 ); handle->rwant = rnd( 65536 ); handle->gwant = rnd( 65536 ); handle->bwant = rnd( 65536 ); } */ static void initXColor( XColor * color ){ color->red = rnd( 50000 ) + 10000; color->blue = rnd( 50000 ) + 10000; color->green = rnd( 50000 ) + 10000; } static void initColorChanger( color_changer * ch, Display * display, Colormap * cmap ){ int q; int min, max; XColor old_color, new_color; ch->shade_max = 2048; ch->shade_use = 128; ch->min = 0; ch->max = ch->shade_use; ch->min_want = rnd( ch->shade_max - ch->shade_use ); ch->shade = (XColor *)malloc( sizeof(XColor) * ch->shade_max ); memset( ch->shade, 0, sizeof(XColor) * ch->shade_max ); initXColor( &old_color ); initXColor( &new_color ); for ( q = 0; q < ch->shade_max; q += ch->shade_use ){ min = q; max = q + ch->shade_use; if ( max >= ch->shade_max ) max = ch->shade_max-1; blend_palette( ch->shade + q, ch->shade_use, &old_color, &new_color ); old_color = new_color; initXColor( &new_color ); } for ( q = 0; q < ch->shade_max; q++ ) XAllocColor( display, *cmap, &( ch->shade[q] ) ); /* initHandle( &(ch->handle_begin) ); initHandle( &(ch->handle_end) ); ch->shade = (XColor *)malloc( sizeof(XColor) * MAX_COLORS ); ch->max = MAX_COLORS; memset( ch->shade, 0, sizeof(XColor) * ch->max ); blend_palette( ch->shade, ch->max, &(ch->handle_begin.mine), &(ch->handle_end.mine) ); for ( q = 0; q < ch->max; q++ ) XAllocColor( display, *cmap, &( ch->shade[q] ) ); */ } /* static void changeColor( unsigned short * col, unsigned short * change, int min, int max ){ int RGB_GO_BLACK = 30; if ( *col < *change ) *col++; if ( *col > *change ) *col--; if ( *col == *change ){ if ( rnd( RGB_GO_BLACK ) == rnd( RGB_GO_BLACK ) ) *change = 0; else *change = rnd(max-min) + min; } } */ /* static void moveRGBHandle( RGBHandle * handle, int min, int max ){ unsigned short * want[ 3 ]; int q; int cy = 0; want[0] = &(handle->rwant); want[1] = &(handle->gwant); want[2] = &(handle->bwant); for ( q = 0; q < 10; q++ ){ changeColor( &( handle->mine.red ), &handle->rwant, min, max ); changeColor( &( handle->mine.green ), &handle->gwant, min, max ); changeColor( &( handle->mine.blue ), &handle->bwant, min, max ); } for ( q = 0; q < 3; q++ ) cy = cy || (*(want[q]) >= min && *(want[q]) <= max); if ( !cy ) *(want[rnd(3)]) = rnd(max-min)+min; cy = 1; for ( q = 0; q < 3; q++ ) cy = cy && *(want[q]) == 0; if ( cy ) *(want[rnd(3)]) = rnd(max-min)+min; if ( rnd( 30 ) == rnd( 30 ) ) *(want[rnd(3)]) = rnd(max-min)+min; } */ static void moveColorChanger( color_changer * ch, Display * display, Colormap * cmap ){ /* int q; */ if ( ch->min < ch->min_want ){ ch->min++; ch->max++; } if ( ch->min > ch->min_want ) { ch->min--; ch->max--; } if ( ch->min == ch->min_want ) ch->min_want = rnd( ch->shade_max - ch->shade_use ); /* for ( q = 0; q < ch->max; q++ ) XFreeColors( display, *cmap, &( ch->shade[q].pixel ), 1, 0 ); moveRGBHandle( &( ch->handle_begin ), 5000, 65500 ); moveRGBHandle( &( ch->handle_end ), 5000, 65500 ); blend_palette( ch->shade, ch->max, &(ch->handle_begin.mine), &(ch->handle_end.mine) ); for ( q = 0; q < ch->max; q++ ) XAllocColor( display, *cmap, &( ch->shade[q] ) ); */ } static void destroyColorChanger( color_changer * ch, Display * display, Colormap * cmap ){ int q; for ( q = 0; q < ch->max; q++ ) XFreeColors( display, *cmap, &( ch->shade[q].pixel ), 1, 0 ); free( ch->shade ); } static void resizeWormhole( wormhole * worm, Display * display, Window * win ){ XWindowAttributes attr; Colormap cmap; XGetWindowAttributes( display, *win, &attr ); cmap = attr.colormap; SCREEN_X = attr.width; SCREEN_Y = attr.height; XFreePixmap( display, worm->work ); worm->work = XCreatePixmap( display, *win, SCREEN_X, SCREEN_Y, attr.depth ); } static void initWormhole( wormhole * worm, Display * display, Window * win ){ int i; XWindowAttributes attr; Colormap cmap; XGetWindowAttributes( display, *win, &attr ); cmap = attr.colormap; SCREEN_X = attr.width; SCREEN_Y = attr.height; worm->work = XCreatePixmap( display, *win, SCREEN_X, SCREEN_Y, attr.depth ); worm->diameter = rnd( 10 ) + 15; worm->diameter_change = rnd( 10 ) + 15; /* worm->actualx = rnd( attr.width ); worm->actualy = rnd( attr.height ); */ worm->actualx = attr.width / 2; worm->actualy = attr.height / 2; worm->virtualx = worm->actualx; worm->virtualy = worm->actualy; worm->speed = (float)SCREEN_X / 180.0; /* z_speed = SCREEN_X / 120; */ worm->spiral = 0; worm->addStar = make_stars; worm->want_x = rnd( attr.width - 50 ) + 25; worm->want_y = rnd( attr.height - 50 ) + 25; worm->want_ang = gang( worm->actualx, worm->actualy, worm->want_x, worm->want_y ); worm->ang = worm->want_ang; worm->max_Z = 600; worm->black.red = 0; worm->black.green = 0; worm->black.blue = 0; XAllocColor( display, cmap, &worm->black ); initColorChanger( &(worm->changer), display, &cmap ); worm->num_stars = 64; worm->stars = (starline **)malloc( sizeof(starline *) * worm->num_stars ); for ( i = 0; i < worm->num_stars; i++ ) worm->stars[i] = NULL; } static void destroyWormhole( wormhole * worm, Display * display, Colormap * cmap ){ destroyColorChanger( &(worm->changer), display, cmap ); XFreePixmap( display, worm->work ); free( worm->stars ); } static double Cos( int a ){ return cos( a * 180.0 / M_PI ); } static double Sine( int a ){ return sin( a * 180.0 / M_PI ); } static void calcStar( star * st ){ if ( st->center_x == 0 || st->center_y == 0 ){ st->Z = 0; return; } if ( st->Z <= 0 ){ st->calc_x = (st->x << 10) / st->center_x; st->calc_y = (st->y << 10) / st->center_y; } else { st->calc_x = (st->x << 10 ) / st->Z + st->center_x; st->calc_y = (st->y << 10 ) / st->Z + st->center_y; } } static void initStar( star * st, int Z, int ang, wormhole * worm ){ st->x = Cos( ang ) * worm->diameter; st->y = Sine( ang ) * worm->diameter; st->center_x = worm->actualx; st->center_y = worm->actualy; st->Z = Z; calcStar( st ); } static void addStar( wormhole * worm ){ starline * star_new; starline ** xstars; int old_stars; int q; int ang; star_new = (starline *)malloc( sizeof( starline ) ); ang = rnd( 360 ); initStar( &star_new->begin, worm->max_Z, ang, worm ); initStar( &star_new->end, worm->max_Z+rnd(6)+4, ang, worm ); for ( q = 0; q < worm->num_stars; q++ ){ if ( worm->stars[q] == NULL ){ worm->stars[q] = star_new; return; } } old_stars = worm->num_stars; worm->num_stars = worm->num_stars << 1; xstars = (starline **)malloc( sizeof(starline *) * worm->num_stars ); for ( q = 0; q < worm->num_stars; q++ ) xstars[q] = NULL; for ( q = 0; q < old_stars; q++ ) if ( worm->stars[q] != NULL ) xstars[q] = worm->stars[q]; free( worm->stars ); worm->stars = xstars; worm->stars[ old_stars ] = star_new; } static int moveStar( starline * stl ){ stl->begin.Z -= z_speed; stl->end.Z -= z_speed; calcStar( &stl->begin ); calcStar( &stl->end ); return ( stl->begin.Z <= 0 || stl->end.Z <= 0 ); } static int dist( int x1, int y1, int x2, int y2 ){ int xs, ys; xs = x1-x2; ys = y1-y2; return (int)sqrt( xs*xs + ys*ys ); } static void moveWormhole( wormhole * worm, Display * display, Colormap * cmap ){ int q; double dx, dy; /* int x1, y1, x2, y2; */ int min_dist = 100; int find = 0; dx = Cos( worm->ang ) * worm->speed; dy = Sine( worm->ang ) * worm->speed; worm->virtualx += dx; worm->virtualy += dy; worm->actualx = (int)worm->virtualx; worm->actualy = (int)worm->virtualy; if ( worm->spiral ){ if ( worm->spiral % 5 == 0 ) worm->ang = (worm->ang + 1 ) % 360; worm->spiral--; if ( worm->spiral <= 0 ) find = 1; } else { if ( dist( worm->actualx, worm->actualy, worm->want_x, worm->want_y ) < 20 ) find = 1; if ( rnd( 20 ) == rnd( 20 ) ) find = 1; if ( worm->actualx < min_dist ){ worm->actualx = min_dist; worm->virtualx = worm->actualx; find = 1; } if ( worm->actualy < min_dist ){ worm->actualy = min_dist; worm->virtualy = worm->actualy; find = 1; } if ( worm->actualx > SCREEN_X - min_dist ){ worm->actualx = SCREEN_X - min_dist; worm->virtualx = worm->actualx; find = 1; } if ( worm->actualy > SCREEN_Y - min_dist ){ worm->actualy = SCREEN_Y - min_dist; worm->virtualy = worm->actualy; find = 1; } if ( rnd( 500 ) == rnd( 500 ) ) worm->spiral = rnd( 30 ) + 50; } if ( find ){ worm->want_x = rnd( SCREEN_X - min_dist * 2 ) + min_dist; worm->want_y = rnd( SCREEN_Y - min_dist * 2 ) + min_dist; worm->ang = gang( worm->actualx, worm->actualy, worm->want_x, worm->want_y ); } /* worm->ang = ( worm->ang + 360 + rnd( 30 ) - 15 ) % 360; */ /* if ( worm->ang < worm->want_ang ) worm->ang++; if ( worm->ang > worm->want_ang ) worm->ang--; if ( worm->ang == worm->want_ang && rnd( 3 ) == rnd( 3 ) ) worm->want_ang = rnd( 360 ); */ /* if ( rnd( 25 ) == rnd( 25 ) ){ x1 = worm->actualx; y1 = worm->actualy; x2 = SCREEN_X / 2 + rnd( 20 ) - 10; y2 = SCREEN_Y / 2 + rnd( 20 ) - 10; worm->want_ang = gang(x1,y1,x2,y2); } */ /* if ( worm->actualx < min_dist || worm->actualx > SCREEN_X - min_dist || worm->actualy < min_dist || worm->actualy > SCREEN_Y - min_dist ){ x1 = worm->actualx; y1 = worm->actualy; x2 = SCREEN_X / 2 + rnd( 20 ) - 10; y2 = SCREEN_Y / 2 + rnd( 20 ) - 10; / * worm->ang = gang( worm->actualx, worm->actualy, SCREEN_X/2+rnd(20)-10, SCREEN_Y/2+rnd(20)-10 ); * / worm->ang = gang( x1, y1, x2, y2 ); worm->want_ang = worm->ang; / * printf("Angle = %d\n", worm->ang ); * / if ( worm->actualx < min_dist ) worm->actualx = min_dist; if ( worm->actualx > SCREEN_X - min_dist ) worm->actualx = SCREEN_X - min_dist; if ( worm->actualy < min_dist ) worm->actualy = min_dist; if ( worm->actualy > SCREEN_Y - min_dist ) worm->actualy = SCREEN_Y - min_dist; worm->virtualx = worm->actualx; worm->virtualy = worm->actualy; } */ for ( q = 0; q < worm->num_stars; q++ ){ if ( worm->stars[q] != NULL ){ if ( moveStar( worm->stars[q] ) ){ free( worm->stars[q] ); worm->stars[q] = NULL; } } } moveColorChanger( &worm->changer, display, cmap ); if ( worm->diameter < worm->diameter_change ) worm->diameter++; if ( worm->diameter > worm->diameter_change ) worm->diameter--; if ( rnd( 30 ) == rnd( 30 ) ) worm->diameter_change = rnd( 35 ) + 5; for ( q = 0; q < worm->addStar; q++ ) addStar( worm ); } static XColor * getColorShade( color_changer * ch ){ return ch->shade + ch->min; } static void drawWormhole( Display * display, Window * win, GC * gc, wormhole * worm ){ int i; int color; int z; starline * current; XColor * xcol; XColor * shade; for ( i = 0; i < worm->num_stars; i++ ) if ( worm->stars[i] != NULL ){ current = worm->stars[i]; z = current->begin.Z; color = z * worm->changer.shade_use / worm->max_Z; shade = getColorShade( &worm->changer ); /* xcol = &worm->changer.shade[ color ]; */ xcol = &shade[ color ]; XSetForeground( display, *gc, xcol->pixel ); /* XDrawLine( display, *win, *gc, current->begin.calc_x, current->begin.calc_y, current->end.calc_x, current->end.calc_y ); */ XDrawLine( display, worm->work, *gc, current->begin.calc_x, current->begin.calc_y, current->end.calc_x, current->end.calc_y ); } XCopyArea( display, worm->work, *win, *gc, 0, 0, SCREEN_X, SCREEN_Y, 0, 0 ); XSetForeground( display, *gc, worm->black.pixel ); XFillRectangle( display, worm->work, *gc, 0, 0, SCREEN_X, SCREEN_Y ); } /* static void eraseWormhole( Display * display, Window * win, GC * gc, wormhole * worm ){ starline * current; int i; XColor * xcol; for ( i = 0; i < worm->num_stars; i++ ) if ( worm->stars[i] != NULL ){ xcol = &worm->black; current = worm->stars[i]; XSetForeground( display, *gc, xcol->pixel ); XDrawLine( display, *win, *gc, current->begin.calc_x, current->begin.calc_y, current->end.calc_x, current->end.calc_y ); } } */ char *progclass = "Wormhole"; char *defaults [] = { ".background: Black", ".foreground: #E9967A", "*delay: 10000", "*zspeed: 10", "*stars: 20", 0 }; XrmOptionDescRec options [] = { { "-delay", ".delay", XrmoptionSepArg, 0 }, { "-zspeed", ".zspeed", XrmoptionSepArg, 0 }, { "-stars", ".stars", XrmoptionSepArg, 0 }, { 0, 0, 0, 0 } }; static int handle_event( Display * display, XEvent * event ){ if ( event->xany.type == ConfigureNotify ){ return 1; } screenhack_handle_event( display, event ); return 0; } void screenhack (Display *dpy, Window window) { wormhole worm; GC gc; XGCValues gcv; XWindowAttributes attr; Colormap cmap; int delay = get_integer_resource( "delay", "Integer" ); make_stars = get_integer_resource( "stars", "Integer" ); z_speed = get_integer_resource( "zspeed", "Integer" ); initWormhole( &worm, dpy, &window ); gcv.foreground = 1; gcv.background = 1; gc = XCreateGC( dpy, window, GCForeground, &gcv ); XGetWindowAttributes( dpy, window, &attr ); cmap = attr.colormap; while (1){ moveWormhole( &worm, dpy, &cmap ); drawWormhole( dpy, &window, &gc, &worm ); XSync (dpy, False); /* handle my own friggin events. mmmlaaaa */ while ( XPending(dpy) ){ XEvent event; XNextEvent( dpy, &event ); if ( handle_event( dpy, &event ) == 1 ){ resizeWormhole( &worm, dpy, &window ); } } /* screenhack_handle_events (dpy); */ if (delay) usleep (delay); /* eraseWormhole( dpy, &window, &gc, &worm ); */ /* XSetForeground( dpy, gc, worm.black.pixel ); XFillRectangle( dpy, window, gc, 0, 0, SCREEN_X, SCREEN_Y ); */ } destroyWormhole( &worm, dpy, &cmap ); }