/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef AndroidGraphicBuffer_h_ #define AndroidGraphicBuffer_h_ #include "gfxASurface.h" #include "nsRect.h" typedef void* EGLImageKHR; typedef void* EGLClientBuffer; namespace mozilla { /** * This class allows access to Android's direct texturing mechanism. Locking * the buffer gives you a pointer you can read/write to directly. It is fully * threadsafe, but you probably really want to use the AndroidDirectTexture * class which will handle double buffering. * * In order to use the buffer in OpenGL, just call Bind() and it will attach * to whatever texture is bound to GL_TEXTURE_2D. */ class AndroidGraphicBuffer { public: enum { UsageSoftwareRead = 1, UsageSoftwareWrite = 1 << 1, UsageTexture = 1 << 2, UsageTarget = 1 << 3, Usage2D = 1 << 4 }; AndroidGraphicBuffer(PRUint32 width, PRUint32 height, PRUint32 usage, gfxASurface::gfxImageFormat format); virtual ~AndroidGraphicBuffer(); int Lock(PRUint32 usage, unsigned char **bits); int Lock(PRUint32 usage, const nsIntRect& rect, unsigned char **bits); int Unlock(); bool Reallocate(PRUint32 aWidth, PRUint32 aHeight, gfxASurface::gfxImageFormat aFormat); PRUint32 Width() { return mWidth; } PRUint32 Height() { return mHeight; } bool Bind(); static bool IsBlacklisted(); private: PRUint32 mWidth; PRUint32 mHeight; PRUint32 mUsage; gfxASurface::gfxImageFormat mFormat; bool EnsureInitialized(); bool EnsureEGLImage(); void DestroyBuffer(); bool EnsureBufferCreated(); PRUint32 GetAndroidUsage(PRUint32 aUsage); PRUint32 GetAndroidFormat(gfxASurface::gfxImageFormat aFormat); void *mHandle; void *mEGLImage; }; } /* mozilla */ #endif /* AndroidGraphicBuffer_h_ */