~ubuntu-branches/ubuntu/lucid/monodevelop/lucid

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// 
// SimpleProgressMonitor.cs
//  
// Author:
//       Lluis Sanchez Gual <lluis@novell.com>
// 
// Copyright (c) 2009 Novell, Inc (http://www.novell.com)
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

using System;

namespace MonoDevelop.Core.ProgressMonitoring
{
	public class SimpleProgressMonitor: NullProgressMonitor
	{
		ProgressTracker tracker = new ProgressTracker ();
		
		protected ProgressTracker Tracker {
			get { return tracker; }
		}
		
		public SimpleProgressMonitor()
		{
		}
		
		public override void BeginTask (string name, int totalWork)
		{
			tracker.BeginTask (name, totalWork);
			OnProgressChanged ();
		}
		
		public override void BeginStepTask (string name, int totalWork, int stepSize)
		{
			tracker.BeginStepTask (name, totalWork, stepSize);
			OnProgressChanged ();
		}
		
		public override void EndTask ()
		{
			tracker.EndTask ();
			OnProgressChanged ();
		}
		
		public override void Step (int work)
		{
			tracker.Step (work);
			OnProgressChanged ();
		}
		
		protected override void OnCompleted ()
		{
			base.OnCompleted ();
			OnProgressChanged ();
		}

		protected virtual void OnProgressChanged ()
		{
		}
	}
}