~ubuntu-branches/ubuntu/maverick/ncbi-tools6/maverick

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
/*   prim3d2.c
* ===========================================================================
*
*                            PUBLIC DOMAIN NOTICE
*            National Center for Biotechnology Information (NCBI)
*
*  This software/database is a "United States Government Work" under the
*  terms of the United States Copyright Act.  It was written as part of
*  the author's official duties as a United States Government employee and
*  thus cannot be copyrighted.  This software/database is freely available
*  to the public for use. The National Library of Medicine and the U.S.
*  Government do not place any restriction on its use or reproduction.
*  We would, however, appreciate having the NCBI and the author cited in
*  any work or product based on this material
*
*  Although all reasonable efforts have been taken to ensure the accuracy
*  and reliability of the software and data, the NLM and the U.S.
*  Government do not and cannot warrant the performance or results that
*  may be obtained by using this software or data. The NLM and the U.S.
*  Government disclaim all warranties, express or implied, including
*  warranties of performance, merchantability or fitness for any particular
*  purpose.
*
* ===========================================================================
*
* File Name:  prim3d2.c
*
* Author:  Alex Smirnov
*
* Version Creation Date:   04/03/95
*
* $Revision: 6.1 $
*
* File Description: 
*
* Modifications:  
* --------------------------------------------------------------------------
* Date     Name        Description of modification
* -------  ----------  -----------------------------------------------------
*
* $Log: prim3d2.c,v $
* Revision 6.1  1998/08/12 23:04:03  vakatov
* [64-bit platforms]  Made "idBuffer" be VoidPtr[] rather than Int4[];
* Fixed bugs mostly caused by casting between Int4 vars and 8-byte pointers
*
* Revision 6.0  1997/08/25 18:56:33  madden
* Revision changed to 6.0
*
* Revision 5.1  1996/07/25 14:50:13  epstein
* BigScalar change for OSF1 portability
*
 * Revision 5.0  1996/05/28  13:45:08  ostell
 * Set to revision 5.0
 *
 * Revision 1.4  1996/04/04  19:29:32  vakatov
 * The sphere XY-centering is attuned to match the cylinder centering.
 * Shere of small(1-3) radius still has a 1-point overhead over the
 * cylinder of the same radius.
 *
*
* ==========================================================================
*/

#ifndef _VIBRANT_
#include <vibrant.h>
#endif

#ifndef _PPICT3D_
#include <ppict3d.h>
#endif

#ifndef _PDIAGNOS_
#include <pdiagnos.h>
#endif

/*****************************************************************************
*
*   DEFINES
*
*****************************************************************************/

/*****************************************************************************
*
*   TYPEDEFS
*
*****************************************************************************/

/*****************************************************************************
*
*   GLOBAL VARIABLE
*
*****************************************************************************/
extern Nlm_Context3D Nlm_stCon;
extern Uint1         Nlm_Isqrt[129*129];

/*****************************************************************************
*
*   STATIC VARIABLE
*
*****************************************************************************/

/*****************************************************************************
*
*   FUNCTIONS
*
*****************************************************************************/
static void Nlm_Empty3D ( Nlm_VoidPtr p )
{
}

/*****************************************************************************
*
*   SPHERE
*
*****************************************************************************/
typedef struct Nlm_sphere3d {
  Nlm_Base3D  base;
  long        x,y,z;
  long        radius;
} Nlm_Sphere3D, PNTR Nlm_Sphere3DPtr;

static void Nlm_Sphere3DDraw ( Nlm_Sphere3DPtr p )
{
  register long reg1;
  register long reg2;
  register long reg3;
  register long reg4;
  Uint1Ptr      cenPtr;
  Uint1Ptr      cenZPtr;
  Uint1Ptr      cenCurPtr;
  Uint1Ptr      cenCurZPtr;
  Uint1Ptr      curPtr;
  Uint1Ptr      radiusF;
  Uint1Ptr      zF;
  long          x,y,z;
  long          dy,dxEnd,dyEnd;
  long          xmin, ymin, xmax, ymax;
  long          baseColor, colorScale;

  reg1 = (long)p;

  /* Rotate and check */
  reg2 = ((Nlm_Sphere3DPtr)reg1)->x;
  reg3 = ((Nlm_Sphere3DPtr)reg1)->y;
  reg4 = ((Nlm_Sphere3DPtr)reg1)->z;
  x = reg2 / Nlm_stCon.a[0][0] + reg3 / Nlm_stCon.a[0][1] +
      reg4 / Nlm_stCon.a[0][2] + Nlm_stCon.c[0];
  y = reg2 / Nlm_stCon.a[1][0] + reg3 / Nlm_stCon.a[1][1] +
      reg4 / Nlm_stCon.a[1][2] + Nlm_stCon.c[1];
  reg4 = reg2 / Nlm_stCon.a[2][0] + reg3 / Nlm_stCon.a[2][1] +
      reg4 / Nlm_stCon.a[2][2] + Nlm_stCon.c[2];
  z = reg4;
  reg4 = Nlm_stCon.zmaxPersp1-reg4;
  reg2 = Nlm_stCon.width>>1;
  reg3 = x-reg2;
  x = reg2 + (reg3*Nlm_stCon.zmaxPersp)/reg4 + 1;
  reg2 = Nlm_stCon.height>>1;
  reg3 = y-reg2;
  y =  reg2 Y_PLUS (reg3*Nlm_stCon.zmaxPersp)/reg4 + 1;
  reg2 = ((Nlm_Sphere3DPtr)reg1)->radius / Nlm_stCon.scale;
  reg2 = (reg2*Nlm_stCon.zmaxPersp)/reg4 - 1;
  z = (z*Nlm_stCon.zmaxPersp)/reg4;

  if ( reg2 > 127 ) return;
  if ( reg2 < 1 ) reg2 = 1;
  reg3 = x;
  xmin = Nlm_stCon.xmin - reg3;
  xmax = Nlm_stCon.xmax - reg3;
  if ( (reg2 < xmin) || (-reg2 > xmax) ) return;
  reg4 = y;
  ymin = Nlm_stCon.ymin - reg4;
  ymax = Nlm_stCon.ymax - reg4;
  if ( (reg2 < ymin) || (-reg2 > ymax) ) return;
  /* Calculate center pointers */
  reg4 = reg4 * Nlm_stCon.width + reg3;
  cenPtr = Nlm_stCon.image + reg4;
  reg4 <<= 1;
  cenZPtr =(Uint1Ptr)Nlm_stCon.zBuffer + reg4;

  /* calculate yStart and yEnd */
  reg3 = -reg2;
  if ( reg3 < ymin ) reg3 = ymin;
  dy = reg3;
  reg4 = reg3*Nlm_stCon.width;
  cenCurPtr = cenPtr + reg4;
  reg4 <<= 1;
  cenCurZPtr = cenZPtr + reg4;
  reg4 = reg2;
  if ( reg4 > ymax ) reg4 = ymax;
  dyEnd = reg4;

  radiusF = &(Nlm_Isqrt[reg2*(reg2+1)]);
  baseColor = Nlm_stCon.colorOffset + 1 +
              ((Nlm_Sphere3DPtr)reg1)->base.color * Nlm_stCon.colorStep +
              (Nlm_stCon.colorStep*141*(z+Nlm_stCon.zmax))/
              (628*Nlm_stCon.zmax);
  colorScale = ((reg2*314)<<8)/
               (Nlm_stCon.colorStep*(50+(50*z)/Nlm_stCon.zmax));

  while ( dy <= dyEnd ){
    reg1 = radiusF[dy];
    zF = &(Nlm_Isqrt[reg1*(reg1+1)]);
    dxEnd = reg1;
    if ( reg1 > xmax ) dxEnd = xmax;
    reg1 = -reg1;
    if ( reg1 < xmin ) reg1 = xmin;
    curPtr = cenCurPtr + reg1;
    reg4 = (long)(cenCurZPtr + (reg1 << 1));
    while ( dxEnd - reg1 >= 4 ){
      reg2 = zF[reg1];
      reg3 = z+reg2;
      if((Uint2)reg3>=*((Uint2Ptr)reg4)) {
        *((Uint2Ptr)reg4)=(Uint2)reg3;
        *((Uint1Ptr)curPtr)=(Uint1)(baseColor + 
        ((reg2-reg1 Y_PLUS dy)<<8)/colorScale);
      }
      reg4++; reg4++;
      curPtr++;
      reg1++;
      reg2 = zF[reg1];
      reg3 = z+reg2;
      if((Uint2)reg3>=*((Uint2Ptr)reg4)) {
        *((Uint2Ptr)reg4)=(Uint2)reg3;
        *((Uint1Ptr)curPtr)=(Uint1)(baseColor + 
        ((reg2-reg1 Y_PLUS dy)<<8)/colorScale);
      }
      reg4++; reg4++;
      curPtr++;
      reg1++;
      reg2 = zF[reg1];
      reg3 = z+reg2;
      if((Uint2)reg3>=*((Uint2Ptr)reg4)) {
        *((Uint2Ptr)reg4)=(Uint2)reg3;
        *((Uint1Ptr)curPtr)=(Uint1)(baseColor + 
        ((reg2-reg1 Y_PLUS dy)<<8)/colorScale);
      }
      reg4++; reg4++;
      curPtr++;
      reg1++;
      reg2 = zF[reg1];
      reg3 = z+reg2;
      if((Uint2)reg3>=*((Uint2Ptr)reg4)) {
        *((Uint2Ptr)reg4)=(Uint2)reg3;
        *((Uint1Ptr)curPtr)=(Uint1)(baseColor + 
        ((reg2-reg1 Y_PLUS dy)<<8)/colorScale);
      }
      reg4++; reg4++;
      curPtr++;
      reg1++;
    }
    while ( reg1 <= dxEnd ){
      reg2 = zF[reg1];
      reg3 = z+reg2;
      if((Uint2)reg3>=*((Uint2Ptr)reg4)) {
        *((Uint2Ptr)reg4)=(Uint2)reg3;
        *((Uint1Ptr)curPtr)=(Uint1)(baseColor + 
        ((reg2-reg1 Y_PLUS dy)<<8)/colorScale);
      }
      reg4++; reg4++;
      curPtr++;
      reg1++;
    }
    cenCurPtr += Nlm_stCon.width;
    cenCurZPtr += (Nlm_stCon.width << 1);
    dy++;
  }
}

static void Nlm_Sphere3DHitT ( Nlm_Sphere3DPtr p )
{
  register long reg1;
  register long reg2;
  register long reg3;
  register long reg4;
  Uint1Ptr      cenPtr;
  Uint1Ptr      cenZPtr;
  Uint1Ptr      cenCurPtr;
  Uint1Ptr      cenCurZPtr;
  Uint1Ptr      curPtr;
  Uint1Ptr      radiusF;
  Uint1Ptr      zF;
  long          x,y,z;
  long          dy,dxEnd,dyEnd;
  long          xmin, ymin, xmax, ymax;

  reg1 = (long)p;

  /* Rotate and check */
  reg2 = ((Nlm_Sphere3DPtr)reg1)->x;
  reg3 = ((Nlm_Sphere3DPtr)reg1)->y;
  reg4 = ((Nlm_Sphere3DPtr)reg1)->z;
  x = reg2 / Nlm_stCon.a[0][0] + reg3 / Nlm_stCon.a[0][1] +
      reg4 / Nlm_stCon.a[0][2] + Nlm_stCon.c[0];
  y = reg2 / Nlm_stCon.a[1][0] + reg3 / Nlm_stCon.a[1][1] +
      reg4 / Nlm_stCon.a[1][2] + Nlm_stCon.c[1];
  reg4 = reg2 / Nlm_stCon.a[2][0] + reg3 / Nlm_stCon.a[2][1] +
      reg4 / Nlm_stCon.a[2][2] + Nlm_stCon.c[2];
  z = reg4;
  reg4 = Nlm_stCon.zmaxPersp1-reg4;
  reg2 = Nlm_stCon.width>>1;
  reg3 = x-reg2;
  x = reg2 + (reg3*Nlm_stCon.zmaxPersp)/reg4 + 1;
  reg2 = Nlm_stCon.height>>1;
  reg3 = y-reg2;
  y =  reg2 Y_PLUS (reg3*Nlm_stCon.zmaxPersp)/reg4 + 1;
  reg2 = ((Nlm_Sphere3DPtr)reg1)->radius / Nlm_stCon.scale;
  reg2 = (reg2*Nlm_stCon.zmaxPersp)/reg4 - 1;
  z = (z*Nlm_stCon.zmaxPersp)/reg4;

  if ( reg2 > 127 ) return;
  if ( reg2 < 1 ) reg2 = 1;
  reg3 = x;
  xmin = Nlm_stCon.xmin - reg3;
  xmax = Nlm_stCon.xmax - reg3;
  if ( (reg2 < xmin) || (-reg2 > xmax) ) return;
  reg4 = y;
  ymin = Nlm_stCon.ymin - reg4;
  ymax = Nlm_stCon.ymax - reg4;
  if ( (reg2 < ymin) || (-reg2 > ymax) ) return;

  /* Calculate center pointers */
  reg4 = (reg4-Nlm_stCon.ymin) * Nlm_stCon.widthCur + (reg3-Nlm_stCon.xmin);
  cenZPtr =(Uint1Ptr)(Nlm_stCon.zBuffer  + reg4);
  cenPtr = (Uint1Ptr)(Nlm_stCon.idBuffer + reg4);

  /* calculate yStart and yEnd */
  reg3 = -reg2;
  if ( reg3 < ymin ) reg3 = ymin;
  dy = reg3;

  reg4 = reg3*Nlm_stCon.widthCur;
  cenCurZPtr = cenZPtr + reg4 * sizeof(Nlm_stCon.zBuffer [0]);
  cenCurPtr  = cenPtr  + reg4 * sizeof(Nlm_stCon.idBuffer[0]);

  reg4 = reg2;
  if ( reg4 > ymax ) reg4 = ymax;
  dyEnd = reg4;

  radiusF = &(Nlm_Isqrt[reg2*(reg2+1)]);
  while ( dy <= dyEnd ){
    reg1 = radiusF[dy];
    zF = &(Nlm_Isqrt[reg1*(reg1+1)]);
    dxEnd = reg1;
    if ( reg1 > xmax ) dxEnd = xmax;
    reg1 = -reg1;
    if ( reg1 < xmin ) reg1 = xmin;
    curPtr = cenCurPtr + reg1 * sizeof(Nlm_stCon.idBuffer[0]);
    reg4 = (long)(cenCurZPtr + (reg1 << 1));
    while ( dxEnd - reg1 >= 4 ){
      reg2 = zF[reg1];
      reg3 = z+reg2;
      if((Uint2)reg3>=*((Uint2Ptr)reg4)) {
        *((Uint2Ptr)reg4)=(Uint2)reg3;
        *((VoidPtr*)curPtr) = p;
      }
      reg4++; reg4++;
      curPtr += sizeof(Nlm_stCon.idBuffer[0]);
      reg1++;
      reg2 = zF[reg1];
      reg3 = z+reg2;
      if((Uint2)reg3>=*((Uint2Ptr)reg4)) {
        *((Uint2Ptr)reg4)=(Uint2)reg3;
        *((VoidPtr*)curPtr) = p;
      }
      reg4++; reg4++;
      curPtr += sizeof(Nlm_stCon.idBuffer[0]);
      reg1++;
      reg2 = zF[reg1];
      reg3 = z+reg2;
      if((Uint2)reg3>=*((Uint2Ptr)reg4)) {
        *((Uint2Ptr)reg4)=(Uint2)reg3;
        *((VoidPtr*)curPtr) = p;
      }
      reg4++; reg4++;
      curPtr += sizeof(Nlm_stCon.idBuffer[0]);
      reg1++;
      reg2 = zF[reg1];
      reg3 = z+reg2;
      if((Uint2)reg3>=*((Uint2Ptr)reg4)) {
        *((Uint2Ptr)reg4)=(Uint2)reg3;
        *((VoidPtr*)curPtr) = p;
      }
      reg4++; reg4++;
      curPtr += sizeof(Nlm_stCon.idBuffer[0]);
      reg1++;
    }
    while ( reg1 <= dxEnd ){
      reg2 = zF[reg1];
      reg3 = z+reg2;
      if((Uint2)reg3>=*((Uint2Ptr)reg4)) {
        *((Uint2Ptr)reg4)=(Uint2)reg3;
        *((VoidPtr*)curPtr) = p;
      }
      reg4++; reg4++;
      curPtr += sizeof(Nlm_stCon.idBuffer[0]);
      reg1++;
    }
    cenCurPtr  += (Nlm_stCon.widthCur * sizeof(Nlm_stCon.idBuffer[0]));
    cenCurZPtr += (Nlm_stCon.widthCur << 1);
    dy++;
  }
}

static void Nlm_Sphere3DGetL ( Nlm_Sphere3DPtr p )
{
  register BigScalar ax;
  register BigScalar bx;
  long minXY, maxXY;

  ax = (BigScalar)p;
  bx = (BigScalar)(((Nlm_PSeg3DPtr)ax)->base.parent);
  maxXY = ((Nlm_Sphere3DPtr)ax)->x + ((Nlm_Sphere3DPtr)ax)->radius;
  minXY = ((Nlm_Sphere3DPtr)ax)->x - ((Nlm_Sphere3DPtr)ax)->radius;
  if ( ((Nlm_PSeg3DPtr)bx)->segBox.minX > minXY )
       ((Nlm_PSeg3DPtr)bx)->segBox.minX = minXY;
  if ( ((Nlm_PSeg3DPtr)bx)->segBox.maxX < maxXY )
       ((Nlm_PSeg3DPtr)bx)->segBox.maxX = maxXY;
  maxXY = ((Nlm_Sphere3DPtr)ax)->y + ((Nlm_Sphere3DPtr)ax)->radius;
  minXY = ((Nlm_Sphere3DPtr)ax)->y - ((Nlm_Sphere3DPtr)ax)->radius;
  if ( ((Nlm_PSeg3DPtr)bx)->segBox.minY > minXY )
       ((Nlm_PSeg3DPtr)bx)->segBox.minY = minXY;
  if ( ((Nlm_PSeg3DPtr)bx)->segBox.maxY < maxXY )
       ((Nlm_PSeg3DPtr)bx)->segBox.maxY = maxXY;
  maxXY = ((Nlm_Sphere3DPtr)ax)->z + ((Nlm_Sphere3DPtr)ax)->radius;
  minXY = ((Nlm_Sphere3DPtr)ax)->z - ((Nlm_Sphere3DPtr)ax)->radius;
  if ( ((Nlm_PSeg3DPtr)bx)->segBox.minZ > minXY )
       ((Nlm_PSeg3DPtr)bx)->segBox.minZ = minXY;
  if ( ((Nlm_PSeg3DPtr)bx)->segBox.maxZ < maxXY )
       ((Nlm_PSeg3DPtr)bx)->segBox.maxZ = maxXY;
}

static Nlm_PrimDef3D sphereDef = {
  (Nlm_PrimDraw3D)Nlm_Sphere3DDraw,
  (Nlm_PrimHitTest3D)Nlm_Sphere3DHitT,
  (Nlm_PrimGetLimits3D)Nlm_Sphere3DGetL,
  (Nlm_PrimCleanup3D)Nlm_Empty3D,
  (Nlm_Int2)SPHERE3D
};

Nlm_Prim3D Nlm_AddSphere3D ( Nlm_Picture3D pic, Nlm_Segment3D segment,
                             BigScalar userData, Uint1 layer, Uint1 color,
                             Int4 x, Int4 y, Int4 z, Uint4 radius )
{
  Nlm_Sphere3D l;

  Nlm_stCon.pic = pic;
  Nlm_DiagReset ();
  l.base.userData = userData;
  l.base.layer = layer;
  l.base.color = color;
  l.base.fTable = &sphereDef;
  l.base.status = 0;
  l.x = (long)x; l.y = (long)y; l.z = (long)z;
  l.radius = radius;
  return (Nlm_Prim3D) Nlm_AddPrim3D ( (Nlm_PSeg3DPtr)segment, 
                                      (Nlm_Base3DPtr)&l,
                                      sizeof(Nlm_Sphere3D), 
                                      "AddSphere3D" );
}