472
484
if (CLUTTER_IS_ACTOR (self->priv->renderer)) {
474
486
anim = _g_object_ref0 (clutter_actor_animate ((ClutterActor*) self->priv->renderer, (gulong) CLUTTER_EASE_OUT_QUAD, (guint) 300, "opacity", 0, NULL));
475
g_signal_connect_object (anim, "completed", (GCallback) __lambda43__clutter_animation_completed, self, 0);
487
g_signal_connect_object (anim, "completed", (GCallback) __lambda45__clutter_animation_completed, self, 0);
476
488
clutter_container_remove_actor ((ClutterContainer*) self->priv->layered_bin, (ClutterActor*) self->priv->renderer);