69
69
static void unity_testing_director_do_event (UnityTestingDirector* self, ClutterActor* actor, ClutterEvent* event, gboolean capture_phase);
70
70
void unity_testing_director_do_wait_for_animation (UnityTestingDirector* self, ClutterActor* actor);
71
71
void unity_testing_director_do_wait_for_timeout (UnityTestingDirector* self, guint32 msecs);
74
74
void unity_testing_director_button_press (UnityTestingDirector* self, ClutterActor* actor, guint32 button, gboolean autorelease, float relative_x, float relative_y, gboolean wait_for_animation);
75
75
void unity_testing_director_button_release (UnityTestingDirector* self, ClutterActor* actor, guint32 button, float relative_x, float relative_y);
76
76
void unity_testing_director_enter_event (UnityTestingDirector* self, ClutterActor* actor, float relative_x, float relative_y);