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/* -*- C++ -*- */
/*
GAV - Gpl Arcade Volleyball
Copyright (C) 2002
GAV team (http://sourceforge.net/projects/gav/)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _GLOBALS_H_
#define _GLOBALS_H_
#include <SDL.h>
#include "Configuration.h"
#define FPS (50)
class MenuRoot;
class ControlsArray;
class FrameSeq;
class ScreenFont;
extern SDL_Surface *screen;
extern FrameSeq *background;
extern ScreenFont *cga, *cgaInv;
extern int screenFlags;
extern const SDL_VideoInfo *videoinfo;
extern ControlsArray *controlsArray;
extern MenuRoot *mroot;
extern Configuration configuration;
class GameRenderer;
extern GameRenderer *gameRenderer;
#ifndef NONET
class NetClient;
class NetServer;
#endif
class SoundMgr;
#ifndef NONET
extern NetServer * nets;
extern NetClient * netc;
#endif
extern SoundMgr * soundMgr;
#ifdef AUDIO
extern SDL_AudioSpec desired,obtained;
typedef struct sound_s {
Uint8 *samples;
Uint32 length;
} sound_t, *sound_p;
typedef struct playing_s {
int active;
sound_p sound;
Uint32 position;
bool loop;
} playing_t, *playing_p;
#define MAX_PLAYING_SOUNDS 10
extern playing_t playing [MAX_PLAYING_SOUNDS];
#define VOLUME_PER_SOUND SDL_MIX_MAXVOLUME / 2
/* this should be synchronized with char *sound_fnames[] in SoundMgr.cpp */
enum {
SND_BOUNCE = 0,
SND_MENU_SELECT,
SND_MENU_ACTIVATE,
SND_SCORE,
SND_VICTORY,
SND_PARTIALNET,
SND_FULLNET,
SND_SERVICECHANGE,
SND_PLAYERHIT,
SND_BACKGROUND_PLAYING,
SND_BACKGROUND_MENU // last item is used in SoundMgr.cpp as a limit
};
#endif //AUDIO
typedef struct {
Uint8 left;
Uint8 right;
Uint8 jump;
} triple_t;
#define MAXPATHLENGTH (1024)
#endif // _GLOBALS_H_
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