~ubuntu-branches/ubuntu/natty/geany/natty

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
// Scintilla source code edit control
/** @file CellBuffer.h
 ** Manages the text of the document.
 **/
// Copyright 1998-2004 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.

#ifndef CELLBUFFER_H
#define CELLBUFFER_H

#ifdef SCI_NAMESPACE
namespace Scintilla {
#endif

/**
 * This holds the marker identifier and the marker type to display.
 * MarkerHandleNumbers are members of lists.
 */
struct MarkerHandleNumber {
	int handle;
	int number;
	MarkerHandleNumber *next;
};

/**
 * A marker handle set contains any number of MarkerHandleNumbers.
 */
class MarkerHandleSet {
	MarkerHandleNumber *root;

public:
	MarkerHandleSet();
	~MarkerHandleSet();
	int Length() const;
	int NumberFromHandle(int handle) const;
	int MarkValue() const;	///< Bit set of marker numbers.
	bool Contains(int handle) const;
	bool InsertHandle(int handle, int markerNum);
	void RemoveHandle(int handle);
	bool RemoveNumber(int markerNum);
	void CombineWith(MarkerHandleSet *other);
};

/**
 * The line vector contains information about each of the lines in a cell buffer.
 */
class LineVector {

	Partitioning starts;
	SplitVector<MarkerHandleSet *> markers;
	SplitVector<int> levels;
	/// Handles are allocated sequentially and should never have to be reused as 32 bit ints are very big.
	int handleCurrent;

public:

	LineVector();
	~LineVector();
	void Init();

	void ExpandLevels(int sizeNew=-1);
	void ClearLevels();
	int SetLevel(int line, int level);
	int GetLevel(int line);

	void InsertText(int line, int delta);
	void InsertLine(int line, int position);
	void SetLineStart(int line, int position);
	void RemoveLine(int line);
	int Lines() const {
		return starts.Partitions();
	}
	int LineFromPosition(int pos);
	int LineStart(int line) const {
		return starts.PositionFromPartition(line);
	}

	int MarkValue(int line);
	int AddMark(int line, int marker);
	void MergeMarkers(int pos);
	void DeleteMark(int line, int markerNum, bool all);
	void DeleteMarkFromHandle(int markerHandle);
	int LineFromHandle(int markerHandle);
};

enum actionType { insertAction, removeAction, startAction };

/**
 * Actions are used to store all the information required to perform one undo/redo step.
 */
class Action {
public:
	actionType at;
	int position;
	char *data;
	int lenData;
	bool mayCoalesce;

	Action();
	~Action();
	void Create(actionType at_, int position_=0, char *data_=0, int lenData_=0, bool mayCoalesce_=true);
	void Destroy();
	void Grab(Action *source);
};

/**
 *
 */
class UndoHistory {
	Action *actions;
	int lenActions;
	int maxAction;
	int currentAction;
	int undoSequenceDepth;
	int savePoint;

	void EnsureUndoRoom();

public:
	UndoHistory();
	~UndoHistory();

	void AppendAction(actionType at, int position, char *data, int length, bool &startSequence);

	void BeginUndoAction();
	void EndUndoAction();
	void DropUndoSequence();
	void DeleteUndoHistory();

	/// The save point is a marker in the undo stack where the container has stated that
	/// the buffer was saved. Undo and redo can move over the save point.
	void SetSavePoint();
	bool IsSavePoint() const;

	/// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is
	/// called that many times. Similarly for redo.
	bool CanUndo() const;
	int StartUndo();
	const Action &GetUndoStep() const;
	void CompletedUndoStep();
	bool CanRedo() const;
	int StartRedo();
	const Action &GetRedoStep() const;
	void CompletedRedoStep();
};

/**
 * Holder for an expandable array of characters that supports undo and line markers.
 * Based on article "Data Structures in a Bit-Mapped Text Editor"
 * by Wilfred J. Hansen, Byte January 1987, page 183.
 */
class CellBuffer {
private:
	SplitVector<char> substance;
	SplitVector<char> style;
	bool readOnly;

	bool collectingUndo;
	UndoHistory uh;

	LineVector lv;

	SplitVector<int> lineStates;

public:

	CellBuffer();
	~CellBuffer();

	/// Retrieving positions outside the range of the buffer works and returns 0
	char CharAt(int position) const;
	void GetCharRange(char *buffer, int position, int lengthRetrieve);
	char StyleAt(int position);
	const char *BufferPointer();

	int Length() const;
	void Allocate(int newSize);
	int Lines() const;
	int LineStart(int line) const;
	int LineFromPosition(int pos) { return lv.LineFromPosition(pos); }
	void InsertLine(int line, int position);
	void RemoveLine(int line);
	const char *InsertString(int position, const char *s, int insertLength, bool &startSequence);

	/// Setting styles for positions outside the range of the buffer is safe and has no effect.
	/// @return true if the style of a character is changed.
	bool SetStyleAt(int position, char styleValue, char mask='\377');
	bool SetStyleFor(int position, int length, char styleValue, char mask);

	const char *DeleteChars(int position, int deleteLength, bool &startSequence);

	bool IsReadOnly();
	void SetReadOnly(bool set);

	/// The save point is a marker in the undo stack where the container has stated that
	/// the buffer was saved. Undo and redo can move over the save point.
	void SetSavePoint();
	bool IsSavePoint();

	/// Line marker functions
	int AddMark(int line, int markerNum);
	void DeleteMark(int line, int markerNum);
	void DeleteMarkFromHandle(int markerHandle);
	int GetMark(int line);
	void DeleteAllMarks(int markerNum);
	int LineFromHandle(int markerHandle);

	/// Actions without undo
	void BasicInsertString(int position, const char *s, int insertLength);
	void BasicDeleteChars(int position, int deleteLength);

	bool SetUndoCollection(bool collectUndo);
	bool IsCollectingUndo();
	void BeginUndoAction();
	void EndUndoAction();
	void DeleteUndoHistory();

	/// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is
	/// called that many times. Similarly for redo.
	bool CanUndo();
	int StartUndo();
	const Action &GetUndoStep() const;
	void PerformUndoStep();
	bool CanRedo();
	int StartRedo();
	const Action &GetRedoStep() const;
	void PerformRedoStep();

	int SetLineState(int line, int state);
	int GetLineState(int line);
	int GetMaxLineState();

	int SetLevel(int line, int level);
	int GetLevel(int line);
	void ClearLevels();
};

#ifdef SCI_NAMESPACE
}
#endif

#endif