/* * Copyright (C) 2000-2009 Stephan Kulow * * License of original code: * ------------------------------------------------------------------------- * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation. * * This file is provided AS IS with no warranties of any kind. The author * shall have no liability with respect to the infringement of copyrights, * trade secrets or any patents by this file or any part thereof. In no * event will the author be liable for any lost revenue or profits or * other special, indirect and consequential damages. * ------------------------------------------------------------------------- * * License of modifications/additions made after 2009-01-01: * ------------------------------------------------------------------------- * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * ------------------------------------------------------------------------- */ #ifndef GYPSY_H #define GYPSY_H #include "dealer.h" class Gypsy : public DealerScene { Q_OBJECT public: virtual void initialize(); protected: virtual void setGameState(const QString &); virtual bool checkAdd(const PatPile * pile, const QList & oldCards, const QList & newCards) const; virtual bool checkRemove(const PatPile * pile, const QList & cards) const; virtual void restart( const QList & cards ); protected slots: virtual bool newCards(); private: PatPile* talon; PatPile* store[8]; PatPile* target[8]; friend class GypsySolver; }; #endif