/* * Copyright (C) 1995 Paul Olav Tvete * Copyright (C) 2000-2008 Stephan Kulow * Copyright (C) 2009 Parker Coates * * License of original code: * ------------------------------------------------------------------------- * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation. * * This file is provided AS IS with no warranties of any kind. The author * shall have no liability with respect to the infringement of copyrights, * trade secrets or any patents by this file or any part thereof. In no * event will the author be liable for any lost revenue or profits or * other special, indirect and consequential damages. * ------------------------------------------------------------------------- * * License of modifications/additions made after 2009-01-01: * ------------------------------------------------------------------------- * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * ------------------------------------------------------------------------- */ #ifndef VIEW_H #define VIEW_H #include #include class PatienceView: public QGraphicsView, public KGameRendererClient { public: PatienceView ( QWidget * parent ); virtual ~PatienceView(); void setScene( QGraphicsScene * scene ); protected: virtual void resizeEvent( QResizeEvent * e ); virtual void drawBackground( QPainter * painter, const QRectF & rect ); virtual void receivePixmap( const QPixmap & pixmap ); private: void updateSceneSize(); QPixmap m_background; }; #endif