~ubuntu-branches/ubuntu/natty/wesnoth-1.8/natty

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
# Indonesian translations for Battle for Wesnoth package
# Copyright (C) 2007 Wesnoth Development Team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2007.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2010-05-01 12:58+0300\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

# type: Attribute 'lang' of: <book>
#. type: Attribute 'lang' of: <book>
#: ../../doc/manual/manual.en.xml:6
msgid "en"
msgstr ""

# type: Content of: <book><bookinfo><title>
#. type: Content of: <book><bookinfo><title>
#: ../../doc/manual/manual.en.xml:8
msgid "Battle for Wesnoth User&#8217;s Manual"
msgstr ""

# type: Content of: <book><preface><title>
#. type: Content of: <book><preface><title>
#: ../../doc/manual/manual.en.xml:11
msgid "Preface"
msgstr ""

# type: Content of: <book><preface><simpara>
#. type: Content of: <book><preface><simpara>
#: ../../doc/manual/manual.en.xml:12
msgid ""
"The Battle for Wesnoth is a turn-based strategy game with a fantasy theme."
msgstr ""

# type: Content of: <book><preface><simpara>
#. type: Content of: <book><preface><simpara>
#: ../../doc/manual/manual.en.xml:13
msgid ""
"Build up a great army, gradually training raw recruits into hardened "
"veterans. In later games, recall your toughest warriors and form a deadly "
"host against whom none can stand! Choose units from a large pool of "
"specialists, and hand pick a force with the right strengths to fight well on "
"different terrains against all manner of opposition."
msgstr ""

# type: Content of: <book><preface><simpara>
#. type: Content of: <book><preface><simpara>
#: ../../doc/manual/manual.en.xml:18
msgid ""
"Wesnoth has many different sagas waiting to be played out. You can battle "
"orcs, undead, and bandits on the marches of the Kingdom of Wesnoth; fight "
"alongside dragons in the lofty peaks, elves in the green reaches of the "
"Aethenwood, dwarves in the great halls of Knalga, or even merfolk in the Bay "
"of Pearls. You can fight to regain the throne of Wesnoth, or use your dread "
"power over the Undead to dominate the land of mortals, or lead your glorious "
"Orcish tribe to victory against the humans who dared despoil your lands."
msgstr ""

# type: Content of: <book><preface><simpara>
#. type: Content of: <book><preface><simpara>
#: ../../doc/manual/manual.en.xml:26
msgid ""
"You will be able to select from among over two hundred unit types (infantry, "
"cavalry, archers, and mages are just the beginning) and fight actions "
"ranging from small-unit ambushes to clashes of vast armies. You can also "
"challenge your friends – or strangers – and fight in epic multi-player "
"fantasy battles."
msgstr ""

# type: Content of: <book><preface><simpara>
#. type: Content of: <book><preface><simpara>
#: ../../doc/manual/manual.en.xml:31
msgid ""
"Battle for Wesnoth is open-source software, and a thriving community of "
"volunteers cooperates to improve the game. You can create your own custom "
"units, write your own scenarios, and even script full-blown campaigns. User-"
"maintained content is available from an add-on server, and the very best of "
"it is incorporated into Battle for Wesnoth&#8217;s official releases."
msgstr ""

# type: Content of: <book><chapter><title>
#. type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:39
msgid "Getting Started"
msgstr ""

# type: Content of: <book><chapter><section><title>
#. type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:41
msgid "The World"
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:42
msgid ""
"The known portion of the Great Continent, on which Wesnoth abides, is "
"generally divided into three areas: the Northlands, which are generally "
"lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; "
"and the domain of the Southwest Elves in the Aethenwood and beyond."
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:47
msgid ""
"The Kingdom of Wesnoth lies in the center of this land. Its borders are the "
"Great River to the north, the Dulatus Hills in the east and south, the edge "
"of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a "
"once-province of Wesnoth, is bordered by the Great River to the north, a "
"loosely defined line with Wesnoth to the east, the Bay of Pearls to the "
"south, and the ocean to the west."
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:53
msgid ""
"The Northlands is the wild country north of the Great River. Various groups "
"of orcs, dwarves, barbarians and elves populate the region.  To the north "
"and east lies the forest of Lintanir, where the great kingdom of the North-"
"Elves keeps to its own mysterious affairs."
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:57
msgid ""
"Over the land are scattered villages where you can heal your troops and "
"gather the income required to support your army. You will also have to cross "
"mountains and rivers, push through forests, hills and tundra, and cross open "
"grassland. In each of these areas different creatures have adapted to live "
"there and can travel more easily and fight better when they are in familiar "
"terrain."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:64
msgid "The Creatures"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:65
msgid ""
"In the world of Wesnoth there dwell humans, elves, dwarves, orcs, drakes, "
"saurians, mermen, nagas, and many other races yet more obscure and wondrous. "
"In accursed lands walk undead and ghosts and specters; monsters lurk in its "
"ruins and dungeons.  Each has adapted to particular terrains. Humans inhabit "
"primarily the temperate grasslands. In the hills, mountains and underground "
"caves orcs and dwarves are most at home. In the forests the elves reign "
"supreme. In the oceans and rivers mermen and nagas dominate."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:73
msgid ""
"For game purposes, the races group into factions; for example, orcs often "
"cooperate with trolls, and elves or dwarves with humans. Some other factions "
"reflect divisions within human society&#8201;&#8212;&#8201;loyalists vs. "
"outlaws, for example. In most campaigns, you will control units drawn a "
"single faction. But sometimes factions make alliances with others, so you "
"may face more than one faction in a scenario."
msgstr ""

# type: Content of: <book><chapter><section><title>
#. type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:82
msgid "Finding Your Way"
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:83
msgid ""
"When Wesnoth first starts it displays an initial background and a column of "
"buttons called the Main Menu. The buttons only work with a mouse. For the "
"impatient, we recommend you: click the \"Language\" button to set your "
"language; then click the \"Tutorial\" button to run the tutorial; and then "
"play the campaign, \"A Tale of Two Brothers\" by clicking the \"Campaign\" "
"button and selecting it from the list provided."
msgstr ""

#. type: Content of: <book><chapter><section><simpara><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:90
msgid ""
"<imageobject> <imagedata fileref=\"images/main-menu-1.5.11.jpg\"/> </"
"imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><simpara><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:93
msgid "Main Menu"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:89 ../../doc/manual/manual.en.xml:313
#: ../../doc/manual/manual.en.xml:378 ../../doc/manual/manual.en.xml:389
#: ../../doc/manual/manual.en.xml:458 ../../doc/manual/manual.en.xml:993
#: ../../doc/manual/manual.en.xml:1098 ../../doc/manual/manual.en.xml:1120
#: ../../doc/manual/manual.en.xml:1142 ../../doc/manual/manual.en.xml:1164
#: ../../doc/manual/manual.en.xml:1186 ../../doc/manual/manual.en.xml:1208
#: ../../doc/manual/manual.en.xml:1230 ../../doc/manual/manual.en.xml:1935
#: ../../doc/manual/manual.en.xml:1951 ../../doc/manual/manual.en.xml:1967
#: ../../doc/manual/manual.en.xml:1983 ../../doc/manual/manual.en.xml:1999
msgid "<placeholder type=\"inlinemediaobject\" id=\"0\"/>"
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:98
msgid "Tutorial"
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:102
msgid ""
"The tutorial is a real, but basic, game which teaches you some of the basic "
"controls needed to play the game. Winning or losing is not important here, "
"but learning what to do is. Click the Tutorial button to play. In the "
"Tutorial you are in the role of the prince Konrad or the princess Li&#8217;"
"sar, learning from the Elder Mage Delfador - pay attention or he might turn "
"you into a newt."
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:114
msgid "Campaign"
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:118
msgid ""
"Wesnoth was primarily designed to play campaigns. Campaigns are a series of "
"connected scenarios. Click this button to start a new campaign. You will be "
"presented with a list of campaigns available on your computer (more can be "
"downloaded if you wish). Select your campaign and click OK to start or "
"Cancel to quit. Each campaign has a difficulty level: easy, medium (normal), "
"and hard. We recommend medium as this level is challenging, but not "
"difficult. You may not change the difficulty during the campaign. In case "
"you have serious problems fighting your way through easy difficulty, the "
"guide about <link linkend=\"basic_strategy\">Basic Strategy</link> will "
"surely help you. Once you have selected the difficulty, you will start with "
"the first scenario of the campaign."
msgstr ""

# type: Content of: <book><chapter><section><section><section><title>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:135
msgid "Multiplayer"
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:139
msgid ""
"Click this button to play single scenarios against one or more opponents. "
"You can play the games over the internet or at your computer, against "
"computer or human opponents. When you select this button a dialogue will "
"appear and allow you to choose how you want to play the scenario. To learn "
"more, see <link linkend=\"scenarios\">scenarios</link>."
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:149
msgid "Load"
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:153
msgid ""
"Click this button to load a previously saved game. You will be shown a "
"dialogue listing saved games. Select the game and click Ok to load and "
"continue, or Cancel to return to the Main Menu. If you select a replay game, "
"you can check the Replay check box. The loaded game will make all the moves "
"from the beginning while you watch."
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:163
msgid "Add-ons"
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:167
msgid ""
"Click this button to enter the content server where a whole lot of content "
"created by normal users is hosted. Among the things available there are many "
"campaigns, multiplayer eras (defining factions for multiplayer games) and "
"multiplayer maps. With the \"Remove Add-ons\" button you can remove them "
"again once you do not want them anymore."
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:177
msgid "Map Editor"
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:181
msgid ""
"Click this button to start the Map Editor where you can create custom maps "
"for multiplayer games or for building your own campaign upon."
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:188
msgid "Language"
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:192
msgid ""
"Click this button, select your language, and click OK to use it, or Cancel "
"to continue with the current language. The first time Wesnoth starts, it "
"defaults to English or your system locale if that can be determined, but "
"once you change it, it will start in that language."
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:201
msgid "Preferences"
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:205
msgid "Click here to change default settings."
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:211
msgid "Credits"
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:215
msgid ""
"Click this button for a list of major Wesnoth contributors. You will often "
"be able to reach them in real time at irc.freenode.org:6667 on #wesnoth."
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:223
msgid "Quit"
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:227
msgid "Click this button to close Wesnoth."
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:233
msgid "Help"
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:237
msgid ""
"Click this button to open the integrated in game Help System. It will "
"provide you with information about units and all other gameplay relevant "
"things of the game. Most of those things are mentioned in this manual."
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:245
msgid "Next"
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:249
msgid ""
"Click this button to read the next little tip from the \"Tome of Wesnoth\"."
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:255
msgid "Previous"
msgstr ""

# type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:259
msgid ""
"Click this button to read the previous little tip from the \"Tome of Wesnoth"
"\"."
msgstr ""

# type: Content of: <book><chapter><section><title>
#. type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:266
msgid "Game Modes"
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:267
msgid "There are two basic ways to play Battle for Wesnoth:"
msgstr ""

# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:271
msgid ""
"Play a sequence of connected scenarios, known as a campaign, against the "
"computer."
msgstr ""

# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:277
msgid "Play a single scenario against computer or human opponents."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:282
msgid "Campaigns"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:283
msgid ""
"Campaigns are sequences of battles with a connecting storyline. Typical "
"campaigns have about 10-20 scenarios. The main advantage with campaigns is "
"that they allow you to develop your army. As you complete each scenario, the "
"remaining units at the end are saved for you to use in the next scenario. If "
"you choose not to use a unit at all during a scenario it is carried over to "
"the next, so you don&#8217;t lose units you don&#8217;t use."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:290
msgid ""
"The campaign is the primary form in which Wesnoth is intended to be played, "
"is probably the most enjoyable, and is the recommended way for new players "
"to learn the game."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:295
msgid "Scenarios"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:296
msgid ""
"A single scenario takes about 30 minutes to 2 hours to complete. This is the "
"fastest way to play, but your units are not saved and you cannot use "
"campaign units. You can play scenarios against the computer or against other "
"players either over the internet or at your computer. Scenarios are accessed "
"through the \"Multiplayer\" button on the main menu."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:301
msgid ""
"In general multiplayer games are played against other players via the "
"Internet (you can also run them on your LAN if you have one). All these "
"games are co-ordinated through the Wesnoth multiplayer server. Multiplayer "
"games can take anywhere from 1 hour to 10 hours, depending on how many "
"players there are (and the size of the map). The average time is between 3 "
"to 7 hours. Games can be saved and loaded as many times as you like. So, "
"it&#8217;s possible for some games to last 1 or 2 weeks, even though the "
"play time is only a few hours. You cannot carry over units in multiplayer "
"from one scenario to the next, so building up your army&#8217;s strength is "
"possible only within the scenario."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:311
msgid ""
"There are several possible options you are provided with when clicking on "
"the \"Multiplayer\" button:"
msgstr ""

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:314
msgid ""
"<imageobject> <imagedata fileref=\"images/multiplayer-1.5.11.jpg\"/> </"
"imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:317
msgid "Multiplayer dialog"
msgstr ""

# type: Content of: <book><chapter><section><section><section><title>
#. type: Content of: <book><chapter><section><section><section><title>
#: ../../doc/manual/manual.en.xml:320
msgid "Login"
msgstr ""

# type: Content of: <book><chapter><section><section><section><simpara>
#. type: Content of: <book><chapter><section><section><section><simpara>
#: ../../doc/manual/manual.en.xml:321
msgid ""
"This will be your name on the multiplayer server. If you have an account on "
"the <ulink url=\"http://www.wesnoth.org/forum\">Wesnoth forums</ulink>, you "
"may use the same username and password for joining the official server. A "
"password box will pop up if a password is required for the current username. "
"You cannot use a registered name without the password."
msgstr ""

# type: Content of: <book><chapter><section><section><section><title>
#. type: Content of: <book><chapter><section><section><section><title>
#: ../../doc/manual/manual.en.xml:328
msgid "Join official Server"
msgstr ""

# type: Content of: <book><chapter><section><section><section><simpara>
#. type: Content of: <book><chapter><section><section><section><simpara>
#: ../../doc/manual/manual.en.xml:329
msgid ""
"This option directly connects you to the official server. You will end in "
"the lobby where you can create your games as you wish and where many games "
"are already open and maybe some players already waiting to join in a new "
"match."
msgstr ""

# type: Content of: <book><chapter><section><section><section><simpara>
#. type: Content of: <book><chapter><section><section><section><title>
#: ../../doc/manual/manual.en.xml:334
msgid "Connect to Server"
msgstr ""

# type: Content of: <book><chapter><section><section><section><simpara>
#. type: Content of: <book><chapter><section><section><section><simpara>
#: ../../doc/manual/manual.en.xml:335
msgid ""
"This option opens a dialog box allowing you to enter the address of the "
"machine to join. In this dialog there also is the button \"View List\" that "
"does show a list of official servers that can be used as backup if the main "
"server is currently not available."
msgstr ""

# type: Content of: <book><chapter><section><section><section><simpara>
#. type: Content of: <book><chapter><section><section><section><simpara>
#: ../../doc/manual/manual.en.xml:339
msgid ""
"A complete list of official and user setup servers is listed at this "
"website: <ulink url=\"http://wesnoth.org/wiki/MultiplayerServers"
"\">Multiplayer servers</ulink>."
msgstr ""

# type: Content of: <book><chapter><section><section><section><simpara>
#. type: Content of: <book><chapter><section><section><section><simpara>
#: ../../doc/manual/manual.en.xml:341
msgid ""
"You can also reach servers hosted by any other player with this menu "
"option.  So if you got a server running in your local network, just enter "
"the address and port number (default: 15000). If you for example want to "
"connect to a server running on the machine with the address 192.168.0.10 and "
"the default port, you would enter this in the dialog: 192.168.0.10:15000"
msgstr ""

# type: Content of: <book><chapter><section><section><section><title>
#. type: Content of: <book><chapter><section><section><section><title>
#: ../../doc/manual/manual.en.xml:348
msgid "Host Networked Game"
msgstr ""

# type: Content of: <book><chapter><section><section><section><simpara>
#. type: Content of: <book><chapter><section><section><section><simpara>
#: ../../doc/manual/manual.en.xml:349
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server.  Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
"behind a firewall, you will probably need to change your firewall settings "
"to allow incoming connections to port 15000, and tell your firewall to "
"forward such traffic to the machine hosting the game. You should not need to "
"make firewall changes to join games hosted on a public server or by someone "
"else."
msgstr ""

# type: Content of: <book><chapter><section><section><section><title>
#. type: Content of: <book><chapter><section><section><section><title>
#: ../../doc/manual/manual.en.xml:362
msgid "Local Game"
msgstr ""

# type: Content of: <book><chapter><section><section><section><simpara>
#. type: Content of: <book><chapter><section><section><section><simpara>
#: ../../doc/manual/manual.en.xml:363
msgid ""
"This creates a game just running on your computer. You can either use it as "
"hotseat game where everyone plays at the same computers by taking turns in "
"the <emphasis>hotseat</emphasis>. Hotseat games will take about the same "
"time to play as games played over the Internet. Or you can just play a "
"scenario against AI opponents rather than human players. This can be a good "
"way to become familiar with the various maps that are used for multiplayer "
"games before playing against real opponents. It can also be used as a simple "
"way to explore the capabilities of units from the different factions by "
"choosing which faction you will play and which faction your opponents are in "
"these games.  Of course, you can also mix both in one game. That is, play "
"together in a game with a friend against an AI opponent."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:377
msgid "The Game Screen"
msgstr ""

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:379
msgid ""
"<imageobject> <imagedata fileref=\"images/game-screen-1.5.7.jpg\"/> </"
"imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:382
msgid "Game Screen"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:384
msgid ""
"Regardless of whether you are playing a scenario or a campaign, the basic "
"layout of the game screen is the same. The majority of the screen is filled "
"with a map which shows all of the action that takes place in the game. "
"Around the map are various elements which provide useful information about "
"the game and are described in more detail below."
msgstr ""

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:390
msgid ""
"<imageobject> <imagedata fileref=\"images/top_pane-1.5.7.jpg\"/> </"
"imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:393
msgid "Top Panel"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:395
msgid ""
"Across the top of the screen from left to right are the following items:"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:399
msgid "Menu button"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:404
msgid "Actions button"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:409
msgid "Turn counter (current turn/maximum number of turns)"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:414
msgid "Your gold"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:419
msgid "Villages (your villages/total number of villages)"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:424
msgid "Your total units"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:429
msgid "Your upkeep"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:434
msgid "Your income"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:439
msgid "Current time or time left (in timed multiplayer games)"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:444
msgid "Current hex position (x-coordinate, y-coordinate)"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:449
msgid "Defense and movement of the currently selected unit on the marked hex"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:454
msgid "Current hex type"
msgstr ""

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:459
msgid ""
"<imageobject> <imagedata fileref=\"images/right_pane-1.5.7.jpg\"/> </"
"imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:462
msgid "Right Panel"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:464
msgid "Down the right of the screen from top to bottom are:"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:468
msgid "Full map, scaled"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:473
msgid "Time of day indicator"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:478
msgid "Unit profile for last selected unit"
msgstr ""

# type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:483
msgid "End Turn button"
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:489
msgid "Recruit and Recall"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:490
msgid ""
"When you first start a scenario or campaign you will only have a few units "
"on the map. One of these will be your commander (identified by a little "
"golden crown icon). Your commander is usually placed in a castle on a "
"special hex called a keep. Whenever your commander is on a keep (not only "
"your own, but also the keep of any enemy castles you capture) and you have "
"enough gold, you can recruit units for your army. In later scenarios you can "
"recall experienced units that survived earlier scenarios. From here, you can "
"start to build your army to conquer the enemy."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:498
msgid ""
"The first thing you will probably want to do is recruit your first unit. "
"Press <literal>Ctrl-R</literal> (or right click on an empty castle hex and "
"select \"Recruit\") and you will be able to recruit a unit from a list of "
"all the units available to you. Each recruit is placed on an empty castle "
"hex. Once you have filled the castle, you cannot recruit any more until "
"units move off. Your opponent&#8217;s commander is similarly placed on its "
"castle keep and will begin by recruiting its troops&#8201;&#8212;&#8201;so "
"don&#8217;t dilly-dally looking at the scenery, there&#8217;s a battle to be "
"won."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:506
msgid ""
"At the end of each successful scenario, all your remaining troops are "
"automatically saved. At the start of the next scenario you may recall them "
"in a similar way to recruiting. Recalled troops are often more experienced "
"than recruits and usually a better choice."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:512
msgid "Your Army"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:513
msgid ""
"All game types use the same soldiers, called units. Each unit is identified "
"by Race, Level, and Class. Each unit has strengths and weaknesses, based on "
"their Resistances, current Terrain, and Level. Full details are in the in "
"game help."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:519
msgid "Life and Death - Experience"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:520
msgid ""
"As your troops gain battle experience, they will learn more skills and "
"become stronger. They will also die in battle, so you&#8217;ll need to "
"recruit and recall more when that happens. But choose wisely, for each has "
"strengths and weaknesses a cunning opponent will quickly exploit."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:526
msgid "Victory and Defeat"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:527
msgid ""
"Pay careful attention to the Objectives pop-up box at the beginning of each "
"scenario. Usually you will achieve victory by killing all enemy leaders, and "
"only be defeated by having your leader killed. But scenarios may have other "
"victory objectives - getting your leader to a designated point, say, or "
"rescuing someone, or solving a puzzle, or holding out against a siege until "
"a certain number of turns have elapsed."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:534
msgid ""
"When you win a scenario, the map will gray over and the <emphasis>End Turn</"
"emphasis> button will change to <emphasis>End Scenario</emphasis>. You can "
"now do things like changing your save options or (if you are in a "
"multiplayer game)  chatting with other players before pressing that button "
"to advance."
msgstr ""

# type: Content of: <book><chapter><section><title>
#. type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:540 ../../doc/manual/manual.en.xml:985
msgid "Gold"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:541
msgid ""
"Your army does not fight for free. It costs you gold to recruit units and "
"gold to maintain them. You start each scenario with gold carried over from "
"previous scenarios (although each scenario ensures you have at least a "
"minimum amount of gold to start if you didn&#8217;t carry over enough from "
"previous scenarios) and can gain more by meeting scenario objectives quickly "
"and, during a scenario, by controlling villages. Each village you control "
"will give you two gold pieces income per turn. When you first start a "
"scenario it is usually worthwhile to gain control of as many villages as you "
"can to ensure you have sufficient income to wage war. You can see your "
"current gold and current income at the top of the screen as described in the "
"section on the <link linkend=\"game_screen\">game screen</link>."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:554
msgid "Save and Load"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:555
msgid ""
"At the start of each scenario, your game state is normally saved. If you are "
"defeated, you may load it and try again. Once you have succeeded, you will "
"again be asked to save the next scenario and play that. If you have to stop "
"playing during a scenario, you can save your turn and load it again later. "
"Just remember, a good Battle for Wesnoth player never needs to save during a "
"scenario. However, most beginners tend to do so rather often."
msgstr ""

# type: Content of: <book><chapter><title>
#. type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:566
msgid "Playing"
msgstr ""

# type: Content of: <book><chapter><section><title>
#. type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:568
msgid "Controls"
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:569
msgid ""
"These are the default control keys. You can change them to your taste using "
"the Preferences menu."
msgstr ""

# type: Content of: <book><chapter><section><table><title>
#. type: Content of: <book><chapter><section><table><title>
#: ../../doc/manual/manual.en.xml:575
msgid "Controls and hotkeys"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:582
msgid "F1"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:585
msgid "The Battle for Wesnoth Help"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:590
msgid "Arrow keys"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:593
msgid "Scroll"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:598
msgid "Left click"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:601
msgid "Select unit, move unit"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:606
msgid "Right click"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:609
msgid "Main menu, cancel action"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:614
msgid "Middle click"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:617
msgid "Center on pointer location"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:622
msgid "Escape"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:625
msgid "Exit game, exit menu, cancel message"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:630
msgid "Ctrl-r"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:633
msgid "Recruit unit"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:638
msgid "Ctrl-alt-r"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:641
msgid "Repeat last recruit"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:646
msgid "Alt-r"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:649
msgid "Recall unit"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:654
msgid "u"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:657
msgid "Undo last move (only deterministic moves can be undone)"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:662
msgid "r"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:665
msgid "Redo move"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:670
msgid "m"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:673
msgid "Message another player (in multiplayer)"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:678
msgid "ctrl-m"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:681
msgid "Message your allies (in multiplayer)"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:686
msgid "Alt-m"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:689
msgid "Message everyone in the game (in multiplayer)"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:694
msgid "Alt-c"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:697
msgid "View chat log"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:702
msgid "n"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:705
msgid "Cycle through units that have movement left"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:710
msgid "N"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:713
msgid "Cycle through units that have movement left, in reverse order"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:718
msgid "Space"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:721
msgid "End unit turn and cycle to next unit that has movement left"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:726
msgid "Shift-Space"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:729
msgid "Make currently selected unit hold position (end its movement)"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:734
msgid "Ctrl-Space"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:737
msgid "End this player&#8217;s turn"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:742
msgid "Ctrl-v"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:745
msgid "Show enemy moves (where the enemy can move next turn)"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:750
msgid "Ctrl-b"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:753
msgid "Show potential enemy moves, if your units were not on the map"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:758
msgid "Ctrl-j"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:761
msgid "Show scenario objectives"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:766
msgid "Ctrl-f"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:769
msgid "Toggle full screen/windowed mode"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:774
msgid "Ctrl-a"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:777
msgid "Toggle accelerated game mode"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:782 ../../doc/manual/manual.en.xml:902
msgid "Ctrl-g"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:785 ../../doc/manual/manual.en.xml:905
msgid "Toggle grid"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:790
msgid "Ctrl-c"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:793
msgid "Clear onscreen labels"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:798
msgid "Ctrl-s"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:801
msgid "Save game"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:806
msgid "Ctrl-o"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:809
msgid "Load game"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:814
msgid "Ctrl-p"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:817
msgid "Go to Preferences menu"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:822
msgid "Ctrl-q"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:825
msgid "Quit game"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:830
msgid "/"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:833
msgid "Search (find label or unit by name)"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:838
msgid "t"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:841
msgid "Continue interrupted unit move"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:846
msgid "+"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:849
msgid "Zoom in"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:854 ../../doc/manual/manual.en.xml:1996
msgid "-"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:857
msgid "Zoom out"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:862 ../../doc/manual/manual.en.xml:1775
#: ../../doc/manual/manual.en.xml:1781
msgid "0"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:865
msgid "Reset zoom to default"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:870
msgid "Ctrl-n"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:873
msgid "Rename unit"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:878
msgid "1-7"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:881
msgid "Show how far currently selected unit can move in that many turns"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:886
msgid "l"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:889
msgid "Move to leader unit"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:894
msgid "d"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:897
msgid "Describe current unit"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:910
msgid "S"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:913
msgid "Update shroud now"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:918
msgid "D"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:921
msgid "Delay shroud updates"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:926
msgid "Alt-l"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:929
msgid "Attach a text label to a terrain hex"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:934
msgid "Ctrl-l"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:937
msgid "Set team label"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:942
msgid "Alt-s"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:945
msgid "Show status table"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:950
msgid "s"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:953
msgid "Show statistics"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:958
msgid "Alt-u"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:961
msgid "Show unit list"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:966
msgid "Ctrl-alt-m"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:969
msgid "Toggle muting of game sounds"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:974
msgid ":"
msgstr ""

# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:977
msgid ""
"<ulink url=\"http://www.wesnoth.org/wiki/CommandMode\">Command mode</ulink>"
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:986
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:992
msgid "Recruiting and Recalling"
msgstr ""

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:994
msgid ""
"<imageobject> <imagedata fileref=\"images/recruit-1.5.7.jpg\"/> </"
"imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:997
msgid "Recruit dialog"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:999
msgid ""
"The major use for gold is to build your army by recruiting new units or "
"recalling units from previous scenarios in a campaign. Units may be "
"recruited or recalled when the leader is on a keep whose castle has at least "
"one vacant castle hex."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1006
msgid ""
"Right-click in an empty castle hex and select Recruit to recruit new units "
"from the list that is presented. The cost to Recruit depends on the unit, "
"but is usually between 10 and 20 gold."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1013
msgid ""
"Right-click in an empty castle hex and select Recall to recall units from "
"previous scenarios. Recalling costs 20 pieces of gold per unit. See <link "
"linkend=\"unit_recall\">recalling units</link> for more information."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1021
msgid "Upkeep"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1022
msgid ""
"Each unit also has an upkeep cost. The upkeep cost is generally equal to the "
"level of the unit, unless the unit has the \"Loyal\" trait (<link linkend="
"\"traits\">see below</link>). Units that are not initially recruited - i.e. "
"the leader or those that join voluntarily - usually have the Loyal trait. "
"Upkeep is only paid if the total upkeep of a side&#8217;s units is greater "
"than the number of villages that side controls. Upkeep paid is the "
"difference between the number of villages and the upkeep cost."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1030
msgid "Income"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1031
msgid "So, the formula for determining the income per turn is"
msgstr ""

#. type: Content of: <book><chapter><section><section><literallayout>
#: ../../doc/manual/manual.en.xml:1032
#, no-wrap
msgid "2 + villages - maximum(0, upkeep - villages)"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1033
msgid ""
"where upkeep is equal to the sum of the levels of all your non-loyal units."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1035
msgid ""
"If the upkeep cost is greater than the number of villages+2 then the side "
"starts losing gold, if it is equal, no income is gained or lost."
msgstr ""

# type: Content of: <book><chapter><section><title>
#. type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:1040
msgid "Units"
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1041
msgid ""
"Battle for Wesnoth has hundreds of unit types which are characterized by a "
"rich set of statistics. In addition, individual units can have specific "
"<link linkend=\"traits\">traits</link> that make them subtly different from "
"other units of the same type. Finally, campaign designers can add unique "
"units to their campaigns to further expand the options available to players."
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"The basic statistics for a unit include its hit points (HP), the number of "
"movement points it has, and the weapons it can use and the damage they do. "
"In addition, units have other characteristics, such as alignment and special "
"abilities, that are described in more detail below."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1051
msgid "Alignment"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1052
msgid ""
"Every unit has an alignment: lawful, neutral, or chaotic. Alignment affects "
"how units perform at different times of day. Neutral units are unaffected by "
"the time of day. Lawful units do more damage during the day and less at "
"night. Chaotic units do more damage at night and less during the day."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1057
msgid ""
"The two \"day\" and \"night\" phases are differentiated as Morning, "
"Afternoon and First Watch, Second Watch, by the positions of the sun and "
"moon in the time of day graphic."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1060
msgid ""
"The following table shows the effects of different times of the day on the "
"damage dealt by lawful and chaotic units:"
msgstr ""

# type: Content of: <book><chapter><section><section><table><title>
#. type: Content of: <book><chapter><section><section><table><title>
#: ../../doc/manual/manual.en.xml:1066
msgid "Time of the day and damage"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: ../../doc/manual/manual.en.xml:1076
msgid "Turn"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: ../../doc/manual/manual.en.xml:1079 ../../doc/manual/manual.en.xml:1922
msgid "Image"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: ../../doc/manual/manual.en.xml:1082
msgid "Day-phase"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: ../../doc/manual/manual.en.xml:1085
msgid "Lawful"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: ../../doc/manual/manual.en.xml:1088
msgid "Chaotic"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1095 ../../doc/manual/manual.en.xml:1786
#: ../../doc/manual/manual.en.xml:1792
msgid "1"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:1099
msgid ""
"<imageobject> <imagedata fileref=\"images/schedule-dawn.png\"/> </"
"imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:1102
msgid "images/schedule-dawn.png"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1106
msgid "Dawn"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1109 ../../doc/manual/manual.en.xml:1112
#: ../../doc/manual/manual.en.xml:1175 ../../doc/manual/manual.en.xml:1178
msgid "--"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1117 ../../doc/manual/manual.en.xml:1797
#: ../../doc/manual/manual.en.xml:1803
msgid "2"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:1121
msgid ""
"<imageobject> <imagedata fileref=\"images/schedule-morning.png\"/> </"
"imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:1124
msgid "images/schedule-morning.png"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1128
msgid "Day (morning)"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1131 ../../doc/manual/manual.en.xml:1153
#: ../../doc/manual/manual.en.xml:1200 ../../doc/manual/manual.en.xml:1222
#: ../../doc/manual/manual.en.xml:1244
msgid "+25%"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1134 ../../doc/manual/manual.en.xml:1156
#: ../../doc/manual/manual.en.xml:1197 ../../doc/manual/manual.en.xml:1219
#: ../../doc/manual/manual.en.xml:1241
msgid "-25%"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1139 ../../doc/manual/manual.en.xml:1808
#: ../../doc/manual/manual.en.xml:1814
msgid "3"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:1143
msgid ""
"<imageobject> <imagedata fileref=\"images/schedule-afternoon.png\"/> </"
"imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:1146
msgid "images/schedule-afternoon.png"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1150
msgid "Day (afternoon)"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1161 ../../doc/manual/manual.en.xml:1778
#: ../../doc/manual/manual.en.xml:1819 ../../doc/manual/manual.en.xml:1825
msgid "4"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:1165
msgid ""
"<imageobject> <imagedata fileref=\"images/schedule-dusk.png\"/> </"
"imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:1168
msgid "images/schedule-dusk.png"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1172
msgid "Dusk"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1183 ../../doc/manual/manual.en.xml:1830
#: ../../doc/manual/manual.en.xml:1836
msgid "5"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:1187
msgid ""
"<imageobject> <imagedata fileref=\"images/schedule-firstwatch.png\"/> </"
"imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:1190
msgid "images/schedule-firstwatch.png"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1194
msgid "Night (first watch)"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1205 ../../doc/manual/manual.en.xml:1841
#: ../../doc/manual/manual.en.xml:1847
msgid "6"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:1209
msgid ""
"<imageobject> <imagedata fileref=\"images/schedule-secondwatch.png\"/> </"
"imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:1212
msgid "images/schedule-secondwatch.png"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1216
msgid "Night (second watch)"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1227
msgid "Special"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:1231
msgid ""
"<imageobject> <imagedata fileref=\"images/schedule-underground.png\"/> </"
"imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:1234
msgid "images/schedule-underground.png"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1238
msgid "Underground"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1250
msgid ""
"Keep in mind that some scenarios take place underground, where it is "
"perpetually night!"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1252
msgid ""
"For example: consider a fight between a Lawful and a Chaotic unit when both "
"have a base damage of 12. At dawn and dusk, both will do 12 points of damage "
"if they hit. During Morning or Afternoon, the Lawful unit will do "
"(<literal>12 \\* 1.25</literal>) or 15 points, while the Chaotic unit will "
"do (<literal>12 \\* 0.75</literal>) or 9 points. During First or Second "
"Watch, the Lawful unit would do 9 points compared to the Chaotic unit&#8217;"
"s 15."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1258
msgid ""
"If an equivalent Neutral unit were fighting, it would always do 12 points of "
"damage regardless of the hour."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1262
msgid "Traits"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1263
msgid ""
"Units have traits which reflect aspects of their character. Traits are "
"assigned randomly to units when they are created. Most units receive two "
"traits."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1266
msgid "The possible traits for most units are as follows:"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1270
msgid "Intelligent"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1274
msgid ""
"Intelligent units require 20% less experience than usual to advance (Trolls "
"do not get this trait).  Intelligent units are very useful at the beginning "
"of a campaign as they can advance to higher levels more quickly. Later in "
"campaigns Intelligent is not quite as useful because the After Maximum Level "
"Advancement (AMLA)  is not as significant a change as advancing a level. If "
"you have many <emphasis>maximum level</emphasis> units you may wish to "
"recall units with more useful traits."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1286
msgid "Quick"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1290
msgid ""
"Quick units have 1 extra movement point, but 5% less HP than usual.  Quick "
"is the most noticeable trait, particularly in slower moving units such as "
"trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren&#8217;t quite as tough as "
"units without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1302
msgid "Resilient"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1306
msgid ""
"Resilient units have 4 HP plus 1 HP per level more than usual.  Resilient "
"units can be useful at all stages of a campaign, and this is a useful trait "
"for all units. Resilient is often most helpful as a trait when it occurs in "
"a unit that has some combination of low hitpoints, good defense, or high "
"resistances. Resilient units are especially useful for holding strategic "
"positions against opponents."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1317
msgid "Strong"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1321
msgid ""
"Strong units do 1 more damage for every successful strike in melee combat, "
"and have 1 more HP.  While useful for any close-combat unit, Strong is most "
"effective for units who have a high number of swings such as the Elvish "
"Fighter. Strong units can be very useful when a tiny bit of extra damage is "
"all that is needed to turn a damaging stroke into a killing blow."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1331
msgid ""
"There are also some traits that are assigned only for certain units or only "
"for units of a certain race. These are:"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1336
msgid "Dextrous"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1340
msgid ""
"Dextrous units do 1 more damage for every successful strike in ranged "
"combat.  Dextrous is a trait possessed only by Elves. The Elven people are "
"known for their uncanny grace, and their great facility with the bow. Some, "
"however, are gifted with natural talent that exceeds their brethren. These "
"elves inflict an additional point of damage with each arrow."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1350
msgid "Healthy"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1354
msgid ""
"Renowned for their vitality, some dwarves are sturdier than others and can "
"rest heal even when traveling or fighting.  Healthy units have 1 HP plus 1 "
"HP per level more than usual and rest heal the usual 2 HP after each turn "
"regardless."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1363
msgid "Fearless"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1367
msgid ""
"Does not suffer from a negative attack bonus during its unfavorable time of "
"day (Heavy Infantry, Necrophage, Trolls, Walking Corpses)."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1373
msgid ""
"There are also some traits that are not assigned randomly.  These traits can "
"either be assigned by the scenario designer or are always assigned based on "
"the unit type:"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1379
msgid "Loyal"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1383
msgid ""
"Loyal units don&#8217;t incur upkeep. Most units incur an upkeep cost at the "
"end of every turn, which is equal to their level. Loyal units do not incur "
"this cost.  During campaigns, certain units may opt to join the player&#8217;"
"s forces of their own volition. These units are marked with the Loyal trait. "
"Although they may require payment to be recalled, they never incur any "
"upkeep costs. This can make them invaluable during a long campaign, when "
"gold is in short supply.  This trait is never given to recruited units, so "
"it may be unwise to dismiss such units or to send them to a foolish death."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1397
msgid "Undead"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1401
msgid ""
"Undead units are immune to poison, also drain and plague doesn&#8217;t work "
"on them.  Undead units generally have <emphasis>Undead</emphasis> as their "
"only trait. Since Undead units are the bodies of the dead, risen to fight "
"again, poison has no effect upon them. This can make them invaluable in "
"dealing with foes who use poison in conjunction with their attacks."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1411
msgid "Mechanical"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1415
msgid ""
"Mechanical units aren&#8217;t alive and thus are immune to poison, also "
"drain and plague doesn&#8217;t work on them.  Mechanical units generally "
"have <emphasis>Mechanical</emphasis> as their only trait."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1424
msgid "Unit Specialties"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1425
msgid "Certain units have special attacks. These are listed below:"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1429
msgid "Backstab"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1433
msgid ""
"When used offensively, this attack deals double damage if there is an enemy "
"of the target on the opposite side of the target, and that unit is not "
"incapacitated (e.g. petrified)."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1441
msgid "Berserk"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1445
msgid ""
"Whether used offensively or defensively, this attack presses the engagement "
"until one of the combatants is slain, or 30 rounds of attacks have occurred."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1453
msgid "Charge"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1457
msgid ""
"When used offensively, this attack deals double damage to the target. It "
"also causes this unit to take double damage from the target&#8217;s "
"counterattack."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1464
msgid "Drain"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1468
msgid ""
"This unit drains health from living units, healing itself for half the "
"amount of damage it deals (rounded down)."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1475
msgid "Firststrike"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1479
msgid ""
"This unit always strikes first with this attack, even if they are defending."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1485
msgid "Magical"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1489
msgid ""
"This attack always has a 70% chance to hit regardless of the defensive "
"ability of the unit being attacked."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1496
msgid "Marksman"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1500
msgid ""
"When used offensively, this attack always has at least a 60% chance to hit."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1506
msgid "Plague"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1510
msgid ""
"When a unit is killed by a Plague attack, that unit is replaced with a "
"Walking Corpse on the same side as the unit with the Plague attack. This "
"doesn&#8217;t work on Undead or units in villages."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1518 ../../doc/manual/manual.en.xml:2152
msgid "Poison"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1522
msgid ""
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1530
msgid "Slow"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1534
msgid ""
"This attack slows the target until it ends a turn. Slow halves the damage "
"caused by attacks and the movement cost for a slowed unit is doubled. A unit "
"that is slowed will feature a snail icon in its sidebar information when it "
"is selected."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1543
msgid "Petrify"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1547
msgid ""
"This attack petrifies the target, turning it to stone. Units that have been "
"petrified may not move or attack."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1554
msgid "Swarm"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1558
msgid ""
"The number of strikes of this attack decreases when the unit is wounded. The "
"number of strikes is proportional to the % of HP/maximum HP the unit has. "
"For example a unit with 3/4 of its maximum HP will get 3/4 of the number of "
"strikes."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1568
msgid "Abilities"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1569
msgid ""
"Some units have abilities that either directly affect other units, or have "
"an effect on how the unit interacts with other units. These abilities are "
"listed below:"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1575
msgid "Ambush"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1579
msgid ""
"This unit can hide in forest, and remain undetected by its enemies.  Enemy "
"units cannot see this unit while it is in forest, except if they have units "
"next to it. Any enemy unit that first discovers this unit immediately loses "
"all its remaining movement."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1588
msgid "Concealment"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1592
msgid ""
"This unit can hide in villages (with the exception of water villages), and "
"remain undetected by its enemies, except by those standing next to it.  "
"Enemy units can not see this unit while it is in a village, except if they "
"have units next to it. Any enemy unit that first discovers this unit "
"immediately loses all its remaining movement."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1602
msgid "Cures"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1606
msgid ""
"A unit which can cure an ally of poison, although the ally will receive no "
"additional healing on the turn it is cured of the poison."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1613
msgid "Heals +4"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1617
msgid ""
"Allows the unit to heal adjacent friendly units at the beginning of each "
"turn.  A unit cared for by this healer may heal up to 4 HP per turn, or stop "
"poison from taking effect for that turn.  A poisoned unit cannot be cured of "
"its poison by a healer, and must seek the care of a village or a unit that "
"can cure."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1628
msgid "Heals +8"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1632
msgid ""
"This unit combines herbal remedies with magic to heal units more quickly "
"than is normally possible on the battlefield.  A unit cared for by this "
"healer may heal up to 8 HP per turn, or stop poison from taking effect for "
"that turn.  A poisoned unit cannot be cured of its poison by a healer, and "
"must seek the care of a village or a unit that can cure."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1643
msgid "Illuminates"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1647
msgid ""
"This unit illuminates the surrounding area, making lawful units fight "
"better, and chaotic units fight worse.  Any units adjacent to this unit will "
"fight as if it were dusk when it is night, and as if it were day when it is "
"dusk."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1656
msgid "Leadership"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1660
msgid ""
"This unit can lead friendly units that are next to it, making them fight "
"better.  Adjacent friendly units of lower level will do more damage in "
"battle.  When a unit adjacent to, of a lower level than, and on the same "
"side as a unit with Leadership engages in combat, its attacks do 25% more "
"damage times the difference in their levels."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1671
msgid "Nightstalk"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1675
msgid ""
"The unit becomes invisible during night.  Enemy units cannot see this unit "
"at night, except if they have units next to it. Any enemy unit that first "
"discovers this unit immediately loses all its remaining movement."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1684
msgid "Regenerates"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1688
msgid ""
"This unit will heal itself 8HP per turn. If it is poisoned, it will remove "
"the poison instead of healing."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1695
msgid "Skirmisher"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1699
msgid ""
"This unit is skilled in moving past enemies quickly, and ignores all enemy "
"Zones of Control."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1706
msgid "Steadfast"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1710
msgid ""
"This unit&#8217;s resistances are doubled, up to a maximum of 50%, when "
"defending. Vulnerabilities are not affected."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1717
msgid "Submerge"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1721
msgid ""
"This unit can hide in deep water, and remain undetected by its enemies.  "
"Enemy units cannot see this unit while it is in deep water, except if they "
"have units next to it. Any enemy unit that first discovers this unit "
"immediately loses all its remaining movement."
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: ../../doc/manual/manual.en.xml:1730
msgid "Teleport"
msgstr ""

# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1734
msgid ""
"This unit may teleport between any two friendly villages using one of its "
"moves."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1742 ../../doc/manual/manual.en.xml:2347
msgid "Experience"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1743
msgid ""
"Units are awarded experience for fighting. After obtaining enough "
"experience, they will advance a level and become more powerful. The amount "
"of experience gained depends on the level of the enemy unit and the outcome "
"of the battle: if a unit kills its opponent, it receives 8 experience points "
"per level of the enemy (4 if the enemy is level 0), while units that survive "
"a battle without killing their opponents are awarded 1 experience point per "
"level of the enemy. In other words:"
msgstr ""

# type: Content of: <book><chapter><section><section><table><title>
#. type: Content of: <book><chapter><section><section><table><title>
#: ../../doc/manual/manual.en.xml:1754
msgid "Experience bonuses for killing or fighting enemies of different levels"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: ../../doc/manual/manual.en.xml:1762
msgid "enemy level"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: ../../doc/manual/manual.en.xml:1765
msgid "kill bonus"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: ../../doc/manual/manual.en.xml:1768
msgid "fighting bonus"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1789
msgid "8"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1800
msgid "16"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1811
msgid "24"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1822
msgid "32"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1833
msgid "40"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1844
msgid "48"
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1855
msgid "Recalling units"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1856
msgid ""
"After you complete a scenario, all surviving units will be available to "
"recall in the next scenario. You are not able to move or attack with a unit "
"on the turn you recruit or recall that unit. A Recalled unit retains its "
"previous Level, Experience Points, (sometimes) any magic items acquired, and "
"will arrive with full hitpoints."
msgstr ""

# type: Content of: <book><chapter><section><title>
#. type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:1864
msgid "Moving"
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1865
msgid ""
"Clicking on a unit identifies all the places it can move on its current turn "
"by dimming unreachable hexes (pressing the number keys 2-7 will identify the "
"additional hexes that can be reached in that number of turns in a similar "
"manner). While in this mode, moving the cursor over a hex will identify the "
"path your unit will take towards that hex as well as additional information "
"on the defensive bonus of your unit on that hex and, if it will take more "
"than one turn, the number of turns it will take your unit to arrive. If you "
"do not wish to move the unit this mode can be cancelled by selecting a "
"different unit (by clicking on the new unit or using the <literal>n</"
"literal> or <literal>N</literal> keys) or by right-clicking (Command-click "
"on a Mac) anywhere on the map. The <link linkend=\"orbs\">orbs</link> on the "
"top of a unit&#8217;s energy bar provide a quick way to see which of your "
"units have already moved or can move further in the current turn."
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1878
msgid ""
"If you decide to move the selected unit, click on the hex you want to move "
"to and your unit will move towards that space. If you select a destination "
"which is beyond reach in the current turn, the unit will move as far as it "
"can in the current turn and enter <emphasis>goto-mode</emphasis>. In "
"<emphasis>goto-mode</emphasis> your unit will continue moving towards its "
"destination in subsequent turns. You can easily undo goto movements at the "
"beginning of your next turn. You may also change a unit&#8217;s destination "
"by selecting that unit and choosing a new destination or clicking the unit "
"again to cancel the <emphasis>goto</emphasis>."
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1887
msgid ""
"Moving onto a village that is neutral or owned by an enemy will take "
"ownership of it and end your move for that unit."
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1889
msgid ""
"Most units exert a Zone of Control which affects the hexes your unit can "
"reach and the path your unit takes. These restrictions are automatically "
"reflected in both the path that is displayed for your unit and the hexes it "
"may move to on the current turn."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1894
msgid "Zone of Control"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1895
msgid ""
"A unit&#8217;s Zone of Control extends to the six hexes immediately adjacent "
"to the unit, and units that move into an enemy zone of control are forced to "
"stop. Units with the skirmisher ability ignore enemy zones of control and "
"are able to move through them freely without being forced to stop. Level 0 "
"units are considered too feeble to generate a zone of control and all units "
"are able to move through the hexes around an enemy level 0 unit freely."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><table><title>
#: ../../doc/manual/manual.en.xml:1904 ../../doc/manual/manual.en.xml:1911
msgid "Orbs"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1905
msgid ""
"On the top of the energy bar shown next to each unit of yours is an orb. "
"This orb is:"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: ../../doc/manual/manual.en.xml:1919
msgid "Orb"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: ../../doc/manual/manual.en.xml:1925
msgid "Description"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1932
msgid "Green"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:1936
msgid ""
"<imageobject> <imagedata fileref=\"images/orb-green.jpg\"/> </imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:1939
msgid "Green orb"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1943
msgid "If you control the unit and it hasn&#8217;t moved this turn"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1948
msgid "Yellow"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:1952
msgid ""
"<imageobject> <imagedata fileref=\"images/orb-yellow.jpg\"/> </imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:1955
msgid "Yellow orb"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1959
msgid ""
"If you control the unit and it has moved this turn, but could still move "
"further or attack"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1964
msgid "Red"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:1968
msgid ""
"<imageobject> <imagedata fileref=\"images/orb-red.jpg\"/> </imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:1971
msgid "Red orb"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1975
msgid "If you control the unit, but it has used all its movement this turn"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1980
msgid "Blue"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:1984
msgid ""
"<imageobject> <imagedata fileref=\"images/orb-blue.jpg\"/> </imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:1987
msgid "Blue orb"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:1991
msgid "If the unit is an ally you do not control"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: ../../doc/manual/manual.en.xml:2000
msgid ""
"<imageobject> <imagedata fileref=\"images/orb-none.jpg\"/> </imageobject>"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: ../../doc/manual/manual.en.xml:2003
msgid "No orb"
msgstr ""

# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:2007
msgid "Enemy units have no orb on the top of their energy bar"
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2015
msgid "Ellipses, Team Colors, and Hero Icons"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2016
msgid ""
"Below each unit there will normally be a colored ellipses or base. The color "
"identifies its team; in a campaign game, the human-player color is red. The "
"team color will also show up in parts of the unit&#8217;s clothing, or "
"possibly on a shield insignia."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
msgid ""
"Usually the ellipse will be a solid disk. On level 0 units, you will see an "
"ellipse that has broken lines. This indicates that the unit has no Zone of "
"Control."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2023
msgid ""
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""

# type: Content of: <book><chapter><section><title>
#. type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2032
msgid "Fighting"
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
"this will bring up a window that presents further options for the fight. "
"Every unit has one or more weapons it can attack with. Some weapons, such as "
"swords, are melee weapons, and some weapons, such as bows, are ranged "
"weapons."
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2039
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
"weapon, the enemy will be able to strike back with its ranged weapon. If an "
"enemy does not have a weapon of the same type as the one you attack with, "
"they will be unable to strike back and do any damage to you in that fight."
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2045
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
"Fighter does 5 points of damage with its sword every time it hits, and can "
"strike 4 blows with the sword in one exchange. This is written as 5-4, "
"meaning 5 damage per hit, and 4 strikes."
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2050
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
"and Elves in forest have a low chance of being hit. To see a unit&#8217;s "
"defense rating (i.e. chance not to be hit) in terrain, click on the unit, "
"and then mouse over the terrain you&#8217;re interested in, and the defense "
"rating will be displayed as a percentage value in the status pane, as well "
"as shown over the terrain hex."
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2057
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
"Calculations\" button in the fight window."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2061
msgid "Attack types"
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of flesh from a foe. Examples: dagger, scimitar, saber, "
"drake claws."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2071
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe&#8217;s body "
"and damage internal organs. Examples: Knight or infantry pike, arrow."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy&#8217;s bones. "
"Examples: mace, staff, Troll fist."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2085
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A Dark Adepts&#8217;s chill wave."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2091
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake&#8217;s fire breath."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2097
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures and spirits. "
"Example: A white mage&#8217;s magic attack."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2105
msgid "Resistance"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2106
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
"against the 6 attack types. A positive resistance figure indicates that the "
"unit will suffer less damages from the attack type. A negative resistance "
"figure indicates that the unit is especially vulnerable to this attack type."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
"protected except from piercing attacks which are their weak point. Undead "
"are very resistant to blade and piercing weapon but very vulnerable to "
"impact attacks and arcane attacks."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2117
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2122 ../../doc/manual/manual.en.xml:2520
msgid "Healing"
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2123
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
"2 hitpoints. Hitpoints recovered through <emphasis>resting</emphasis> are "
"added on top of hitpoints recovered through healing so it is possible for a "
"unit to recover up to a total of 10 hit points per turn."
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2128
msgid "There are two basic ways for a unit to be healed:"
msgstr ""

# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2132
msgid "Waiting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""

# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2137
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit&#8217;s ability "
"description. This is invariably <emphasis>heals +4</emphasis> or "
"<emphasis>heals +8</emphasis>."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2144
msgid "Regeneration"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
"that because all units may only heal a maximum of 8 points per turn, Trolls "
"and Woses gain no additional benefit from being on a village or next to a "
"healing unit."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2153
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
"cured by waiting on a village or being next to a unit with the "
"<emphasis>cures</emphasis> ability. Units with the <emphasis>heals</"
"emphasis> ability can only prevent the poison from causing damage that turn, "
"not cure it. When poison is cured the unit does not gain or lose hitpoints "
"on that turn due to healing/poisoning. A unit can not be healed normally "
"until it is cured of poisoning. Resting is still allowed, although it will "
"not substantially diminish the poison&#8217;s effect."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2161
msgid "Some other hints about healing:"
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2165
msgid "A unit may take several turns to be fully healed."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2170
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
"close to the battle without losing them."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2177
msgid "Healers do not heal enemy units."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2182
msgid "Healers cannot heal themselves, but see next point."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2187
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2192
msgid ""
"Multiple healers from different allied sides can heal the same unit and "
"speed up healing."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2198
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2203
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""

# type: Content of: <book><chapter><title>
#. type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2211
msgid "Strategy and Tips"
msgstr ""

# type: Content of: <book><chapter><section><title>
#. type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2213
msgid "Basic Strategy"
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2214
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
"are somewhat tied to the \"Heir to the Throne\" campaign."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2218
msgid "Don&#8217;t waste units"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2219
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
"safety and either station it in a village for healing or give him to the "
"care of a healer (like Elvish Shamans or White Mages). Healers are very "
"useful!"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2224
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
"Further, by sending it to its sure death, its gathered experience points "
"(XP) are lost. Recruiting a replacement may be impossible because the leader "
"is not in its keep or because funds are running low. Even if you can recruit "
"a replacement, it is most often far away from the battle front. So don&#8217;"
"t waste your units."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2233
msgid "Out of the enemy&#8217;s reach"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary&#8217;s reach. No enemy can attack them if enemies cannot even "
"come near them. The next section about zone of control (ZOC) shows how to "
"restrict the enemy&#8217;s moves."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
"control into account. Thus you can check that your near death unit, which is "
"behind, indeed cannot be attacked as the enemy cannot move close to it."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2243
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
"but most likely will close into your striking range."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2248
msgid "Shield with your zone of control (ZOC)"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2249
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
"six neighboring tiles, it is forced to halt and its movement phase ends "
"(only enemies with the rare skirmisher ability ignore this)."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2253
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
"By combining these pairs into a long wall or using them in different "
"directions, you can prevent the enemy from reaching a wounded unit behind. "
"He has to defeat the units imposing the ZOC first. If the enemy can barely "
"reach it, even a single unit may shield a small region behind itself."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
"Wesnoth uses hexes, a east-to-west \"line\" is not a straight line but a zig-"
"zag curve. The north south line and the diagonals are the \"real\" lines."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2268
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
"without particular weakness can withstand an attack from two normal enemy "
"units of the same level or lower without getting killed."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
"at the ends of a line if the line is too short. Use units with high hit "
"point on proper terrain or with proper resistances to hold these weak "
"points. These are the most likely to be killed, so use units with no or few "
"experience points (XP) for this purpose."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2278
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
"trapped."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2283
msgid "Rotate your troops"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2284
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
"to replace him with a reserve, so hold a couple of units in back of the "
"front line. If you have healers, damaged units in the second line will "
"quickly recover."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2289
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2292
msgid "Use the terrain"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2293
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the "
"enemy&#8217;s counterstrikes will be less likely to do damage."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2296
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
"forest defenses."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2301
msgid "Attacking and choosing your targets"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2302
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
"forward. This can become tricky as the enemy gets to attack back on his turn."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2306
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
"Maybe this doesn&#8217;t matter because you are out of reach of the next "
"enemy unit. Maybe it does because you only managed to weaken a very strong "
"enemy and next turn, he is going to strike back. Perhaps a Horseman can "
"deliver the killing blow."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2312
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
"ranged attacks against foes without ranged weapons. Take advantage of "
"weaknesses like Horsemen&#8217;s vulnerability to pierce. But remember that "
"they get to attack back on their turn, so you might have weaknesses the "
"enemy may exploit."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2318
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
"impact. But your Horseman may quite quickly fall to Orcish Archers and "
"Goblin Spearmen."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
"ensure that your unit can weather the return attacks or decide that "
"you&#8217;re willing to lose that unit. To withstand the enemy&#8217;s "
"strikes next turn, it is often wise to attack at the range that allows the "
"enemy to do least damage to you, rather than choosing the maximum expected "
"damage to the enemy."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer&#8217;s default choice only looks for the most damage you can "
"deal, so using it will often result in your units taking more damage than "
"necessary."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2335
msgid "Time of Day"
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2336
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
"meet the enemy when you are strong and/or he is weak. When the enemy has its "
"strong time, it often pays off to strengthen your lines and hold a favorable "
"defensive position. When its weak time is about to arise, your advance will "
"push forth."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
"retreats his orcs during day."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
"for recall."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2351
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
"higher level units weaken an enemy, but cede the kill to a unit more in need "
"of the XP. Healers in particular are often weak in combat and often need to "
"<emphasis>steal</emphasis> kills in this way to advance levels."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2356
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
"becoming Level 2 units, and they can then shepherd others."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2359
msgid ""
"Don&#8217;t neglect to earn your leader experience. You need to keep him "
"safe, but if you coddle him too much he will be too low level to survive "
"future scenarios anyway."
msgstr ""

# type: Content of: <book><chapter><section><title>
#. type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2365
msgid "Getting the Most Fun Out of the Game"
msgstr ""

# type: Content of: <book><chapter><section><simpara>
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""

# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2371
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you&#8217;ll find it "
"much more rewarding."
msgstr ""

# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don&#8217;t sweat it too much when you lose some units. The campaign was "
"designed to accommodate the player losing some units along the way."
msgstr ""

# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2384
msgid ""
"Don&#8217;t abuse saved games. Long ago, Wesnoth only allowed saving the "
"game at the end of a scenario. Mid-scenario saving was added as a "
"convenience to use if you had to continue the game another day, or to "
"protect against crashes. We do not recommend loading mid-scenario saved "
"games over and over because your White Mage keeps getting killed. Learn to "
"protect your White Mage instead, and balance risks! That is part of the "
"strategy."
msgstr ""

# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2395
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
"finding random numbers that favor you."
msgstr ""

# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2402
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
"every time you make a mistake, looking for the <emphasis>perfect</emphasis> "
"game where you never lose a unit, by all means, go right ahead!"
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2410
msgid "At the start of a scenario"
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
"turns, or pick up a particular object"
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2427
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy&#8217;s attack; advanced units can then be brought in as "
"support. Fast units can be used as scouts, for exploring the map and to "
"quickly conquer villages."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2436
msgid "During the scenario"
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
"enemy cannot attack any one of your units from more than two sides."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2453
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
"Description\" to learn more."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2460
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. E.g. you "
"can use them to block enemies reaching your important units."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2466
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
"advance to next level)."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2473
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
"across the map (Shamans can do this too, but not as well)."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2480
msgid "Losing units is expected, even advanced units."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
msgid "Time of day really matters:"
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2490
msgid "lawful units do more damage at day and less damage at night"
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2495
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2500
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it&#8217;s going to be next turn as well as "
"this turn."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
"see how much a unit resists an attack type, right click on the unit, select "
"\"Unit Description\", then select \"Resistance\". It will show you how "
"resistant a unit is to different types of attacks."
msgstr ""

# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
"villages or next to special healing units (e.g. the Elvish Shaman and White "
"Mage). Some other units you will encounter, such as Trolls, have the ability "
"to heal themselves naturally."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2528
msgid "Winning a scenario"
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2532
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2538
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map&#8217;s villages for the "
"rest of the turns."
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2545
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""

# type: Content of: <book><chapter><section><section><title>
#. type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2551
msgid "More general tips"
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2555
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
"gold and experience (advanced units)"
msgstr ""

# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2562
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""