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/* Groundhog -- a simple logic game
* Copyright (C) 1998-2002 Maurits Rijk
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _GAME_H_
#define _GAME_H_
#include <gtk/gtk.h>
#include "ball.h"
#include "highscore.h"
#include "pocket.h"
#include "tube_pair.h"
class Game {
typedef enum {UserDefined, Beginner, Intermediate, Expert} Mode;
static gboolean DeleteEvent(GtkWidget* widget, GdkEvent* event,
gpointer data);
static void GoCB(GtkWidget *widget, gpointer data);
static gchar* MenuTranslate(const gchar *path, gpointer data);
static gint Timeout(gpointer data);
void MoveBalls();
void DisplayMoves();
void DisplayTime();
void StopTime();
bool IsNewHighScore();
void Go();
TubePair* Construct(int m, int n, int row, int column);
void ConnectBottom(TubePair* p1, TubePair* p2);
void ConnectRight(TubePair* p1, TubePair* p2);
public:
Game(int argc, char** argv);
void Build();
void Shuffle();
void NewGame(int rows, int columns);
void NewBeginnerGame() {
NewGame(2, 2);}
void NewIntermediateGame() {
NewGame(5, 5);}
void NewExpertGame() {
NewGame(9, 9);}
void Start();
bool IsSolved();
void AddHighScore(const char* name);
void ShowHighScore();
void EnableTooltips(bool enable);
protected:
static void OnNew(GtkWidget *widget, gpointer data);
static void OnShowHighscore(GtkWidget *widget, gpointer data);
static void OnOptions(GtkWidget *widget, gpointer data);
static void OnQuit(GtkWidget *widget, gpointer data);
static void OnAbout(GtkWidget *widget, gpointer data);
void SetTooltip(GtkWidget* widget, const char* text);
private:
Game::Mode _mode;
int _rows;
int _columns;
int _nr_of_moves;
int _seconds;
static Game* _instance;
static GtkItemFactoryEntry _menu_items[];
GtkWidget* _toolbar;
GtkWidget* _frame;
GtkWidget* _table;
GtkWidget* _moves;
GtkWidget* _time;
GtkWidget* _go;
GtkTooltips* _tooltips;
gint _timeout;
SetOffBalls _balls;
SetOffPockets _pockets;
SetOffTubePairs _tube_pairs;
HighScore _high_score;
};
#endif // _GAME_H_
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