/*
* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see
*
* Authored by: Jay Taoko
*
*/
#ifndef IOPENGLSURFACE_H
#define IOPENGLSURFACE_H
namespace nux
{
class IOpenGLResource;
class IOpenGLSurface: public IOpenGLResource
{
NUX_DECLARE_OBJECT_TYPE (IOpenGLSurface, IOpenGLResource);
public:
virtual int RefCount() const;
int LockRect (
SURFACE_LOCKED_RECT *pLockedRect,
const SURFACE_RECT *pRect);
int UnlockRect();
BitmapFormat GetPixelFormat() const
{
if (_BaseTexture == 0)
{
nuxAssert (0); // should not happen
return BITFMT_UNKNOWN;
}
return _BaseTexture->GetPixelFormat();
}
int GetWidth() const
{
if (_BaseTexture == 0)
{
nuxAssert (0); // should not happen
return 0;
}
return ImageSurface::GetLevelDim (_BaseTexture->_PixelFormat, _BaseTexture->_Width, _SMipLevel);
}
int GetHeight() const
{
if (_BaseTexture == 0)
{
nuxAssert (0); // should not happen
return 0;
}
return ImageSurface::GetLevelDim (_BaseTexture->_PixelFormat, _BaseTexture->_Height, _SMipLevel);
}
int GetMipLevel() const
{
return _SMipLevel;
}
int GetSurfaceTarget() const
{
return _SSurfaceTarget;
}
int GetDesc (SURFACE_DESC *pDesc)
{
pDesc->Width = GetWidth();
pDesc->Height = GetHeight();
pDesc->PixelFormat = GetPixelFormat();
pDesc->Type = _ResourceType;
return OGL_OK;
}
//! Copy the render target into the texture mip level.
void CopyRenderTarget (int x, int y, int width, int height);
//! Return the a pointer to the texture mip level data.
void* GetSurfaceData (int &width, int &height, int &format);
private:
virtual ~IOpenGLSurface();
int InitializeLevel();
// By Default, the surface refers to the face 0 of the texture and to the mip level 0 of that face.
// IOpenGLSurface(IOpenGLBaseTexture* DeviceBaseTexture, GLenum OpenGLID)
// : _STextureTarget(GL_TEXTURE_2D)
// , _SSurfaceTarget(GL_TEXTURE_2D)
// , _SMipLevel(0)
// , _BaseTexture(DeviceBaseTexture)
// , IOpenGLResource(RTSURFACE)
// {
// // IOpenGLSurface surfaces are created inside a IOpenGLTexture2D, IOpenGLCubeTexture and IOpenGLVolumeTexture.
// // They reside within those classes. The reference counting starts once a call to GetSurfaceLevel,
// // GetCubeMapSurface or GetVolumeLevel is made to the container object.
// _RefCount = 0;
// _OpenGLID = OpenGLID;
// }
IOpenGLSurface (IOpenGLBaseTexture *DeviceBaseTexture, GLenum OpenGLID, GLenum TextureTarget, GLenum SurfaceTarget, int MipLevel, int Slice = 0 /*for volume textures*/, NUX_FILE_LINE_PROTO)
: IOpenGLResource (RTSURFACE, NUX_FILE_LINE_PARAM)
, _STextureTarget (TextureTarget)
, _SSurfaceTarget (SurfaceTarget)
, _SMipLevel (MipLevel)
, _SSlice (Slice)
, _BaseTexture (DeviceBaseTexture)
, _AllocatedUnpackBuffer (0xFFFFFFFF)
{
// IOpenGLSurface surfaces are created inside a IOpenGLTexture2D, IOpenGLCubeTexture and IOpenGLVolumeTexture.
// They reside within those classes. The reference counting starts once a call to GetSurfaceLevel,
// GetCubeMapSurface or GetVolumeLevel is made to the container object.
_RefCount = 0;
_OpenGLID = OpenGLID;
_LockedRect.pBits = 0;
_LockedRect.Pitch = 0;
_CompressedDataSize = 0;
_Initialized = 0;
}
// _STextureTarget may be
// GL_TEXTURE_2D
// GL_TEXTURE_RECTANGLE_ARB
// GL_TEXTURE_CUBE_MAP
// GL_TEXTURE_3D
GLenum _STextureTarget;
// _SSurfaceTarget may be
// GL_TEXTURE_2D
// GL_TEXTURE_3D
// GL_TEXTURE_RECTANGLE_ARB
// GL_TEXTURE_CUBE_MAP_POSITIVE_X
// GL_TEXTURE_CUBE_MAP_NEGATIVE_X
// GL_TEXTURE_CUBE_MAP_POSITIVE_Y
// GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
// GL_TEXTURE_CUBE_MAP_POSITIVE_Z
// GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GLenum _SSurfaceTarget;
int _SMipLevel;
int _SSlice; // for volume texture
SURFACE_LOCKED_RECT _LockedRect;
SURFACE_RECT _Rect;
int _CompressedDataSize;
IOpenGLBaseTexture *_BaseTexture;
bool _Initialized;
int _AllocatedUnpackBuffer;
friend class IOpenGLTexture2D;
friend class IOpenGLRectangleTexture;
friend class IOpenGLCubeTexture;
friend class IOpenGLVolumeTexture;
friend class IOpenGLAnimatedTexture;
friend class ObjectPtr;
};
}
#endif // IOPENGLSURFACE_H