~ubuntu-branches/ubuntu/oneiric/yate/oneiric

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
/*
 * yatengine.h
 * This file is part of the YATE Project http://YATE.null.ro
 *
 * Engine, plugins and messages related classes
 *
 * Yet Another Telephony Engine - a fully featured software PBX and IVR
 * Copyright (C) 2004-2006 Null Team
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#ifndef __YATENGINE_H
#define __YATENGINE_H

#ifndef __cplusplus
#error C++ is required
#endif

#include <yateclass.h>
	
/**
 * Holds all Telephony Engine related classes.
 */
namespace TelEngine {

/**
 * A class for parsing and quickly accessing INI style configuration files
 * @short Configuration file handling
 */
class YATE_API Configuration : public String
{
public:
    /**
     * Create an empty configuration
     */
    Configuration();

    /**
     * Create a configuration from a file
     * @param filename Name of file to initialize from
     * @param warn True to warn if the configuration could not be loaded
     */
    Configuration(const char* filename, bool warn = true);

    /**
     * Assignment from string operator
     */
    inline Configuration& operator=(const String& value)
	{ String::operator=(value); return *this; }

    /**
     * Get the number of sections
     * @return Count of sections
     */
    inline unsigned int sections() const
	{ return m_sections.length(); }

    /**
     * Retrive an entire section
     * @param index Index of the section
     * @return The section's content or NULL if no such section
     */
    NamedList* getSection(unsigned int index) const;

    /**
     * Retrive an entire section
     * @param sect Name of the section
     * @return The section's content or NULL if no such section
     */
    NamedList* getSection(const String& sect) const;

    /**
     * Locate a key/value pair in the section.
     * @param sect Name of the section
     * @param key Name of the key in section
     * @return A pointer to the key/value pair or NULL.
     */
    NamedString* getKey(const String& sect, const String& key) const;

    /**
     * Retrive the value of a key in a section.
     * @param sect Name of the section
     * @param key Name of the key in section
     * @param defvalue Default value to return if not found
     * @return The string contained in the key or the default
     */
    const char* getValue(const String& sect, const String& key, const char* defvalue = 0) const;

    /**
     * Retrive the numeric value of a key in a section.
     * @param sect Name of the section
     * @param key Name of the key in section
     * @param defvalue Default value to return if not found
     * @return The number contained in the key or the default
     */
    int getIntValue(const String& sect, const String& key, int defvalue = 0) const;

    /**
     * Retrive the numeric value of a key in a section trying first a table lookup.
     * @param sect Name of the section
     * @param key Name of the key in section
     * @param tokens A pointer to an array of tokens to try to lookup
     * @param defvalue Default value to return if not found
     * @return The number contained in the key or the default
     */
    int getIntValue(const String& sect, const String& key, const TokenDict* tokens, int defvalue = 0) const;

    /**
     * Retrive the floating point value of a key in a section.
     * @param sect Name of the section
     * @param key Name of the key in section
     * @param defvalue Default value to return if not found
     * @return The numeric value contained in the key or the default
     */
    double getDoubleValue(const String& sect, const String& key, double defvalue = 0.0) const;

    /**
     * Retrive the boolean value of a key in a section.
     * @param sect Name of the section
     * @param key Name of the key in section
     * @param defvalue Default value to return if not found
     * @return The boolean value contained in the key or the default
     */
    bool getBoolValue(const String& sect, const String& key, bool defvalue = false) const;

    /**
     * Deletes an entire section
     * @param sect Name of section to delete, NULL to delete all
     */
    void clearSection(const char* sect = 0);

    /**
     * Makes sure a section with a given name exists, creates if required
     * @param sect Name of section to check or create
     */
    inline void createSection(const String& sect)
	{ if (sect) makeSectHolder(sect); }

    /**
     * Deletes a key/value pair
     * @param sect Name of section
     * @param key Name of the key to delete
     */
    void clearKey(const String& sect, const String& key);

    /**
     * Add the value of a key in a section.
     * @param sect Name of the section, will be created if missing
     * @param key Name of the key to add in the section
     * @param value Value to set in the key
     */
    void addValue(const String& sect, const char* key, const char* value = 0);

    /**
     * Set the value of a key in a section.
     * @param sect Name of the section, will be created if missing
     * @param key Name of the key in section, will be created if missing
     * @param value Value to set in the key
     */
    void setValue(const String& sect, const char* key, const char* value = 0);

    /**
     * Set the numeric value of a key in a section.
     * @param sect Name of the section, will be created if missing
     * @param key Name of the key in section, will be created if missing
     * @param value Value to set in the key
     */
    void setValue(const String& sect, const char* key, int value);

    /**
     * Set the boolean value of a key in a section.
     * @param sect Name of the section, will be created if missing
     * @param key Name of the key in section, will be created if missing
     * @param value Value to set in the key
     */
    void setValue(const String& sect, const char* key, bool value);

    /**
     * Load the configuration from file
     * @param warn True to also warn if the configuration could not be loaded
     * @return True if successfull, false for failure
     */
    bool load(bool warn = true);

    /**
     * Save the configuration to file
     * @return True if successfull, false for failure
     */
    bool save() const;

private:
    Configuration(const Configuration& value); // no copy constructor
    Configuration& operator=(const Configuration& value); // no assignment please
    ObjList *getSectHolder(const String& sect) const;
    ObjList *makeSectHolder(const String& sect);
    ObjList m_sections;
};

class MessageDispatcher;
class MessageRelay;

/**
 * This class holds the messages that are moved around in the engine.
 * @short A message container class
 */
class YATE_API Message : public NamedList
{
    friend class MessageDispatcher;
public:
    /**
     * Creates a new message.
     *
     * @param name Name of the message - must not be NULL or empty
     * @param retval Default return value
     */
    Message(const char* name, const char* retval = 0);

    /**
     * Copy constructor.
     * Note that user data and notification are not copied.
     * @param original Message we are copying from
     */
    Message(const Message& original);

    /**
     * Destruct the message and dereferences any user data
     */
    ~Message();

    /**
     * Get a pointer to a derived class given that class name
     * @param name Name of the class we are asking for
     * @return Pointer to the requested class or NULL if this object doesn't implement it
     */
    virtual void* getObject(const String& name) const;

    /**
     * Retrive a reference to the value returned by the message.
     * @return A reference to the value the message will return
     */
    inline String& retValue()
	{ return m_return; }

    /**
     * Retrive a const reference to the value returned by the message.
     * @return A reference to the value the message will return
     */
    inline const String& retValue() const
	{ return m_return; }

    /**
     * Retrive the object associated with the message
     * @return Pointer to arbitrary user RefObject
     */
    inline RefObject* userData() const
	{ return m_data; }

    /**
     * Set obscure data associated with the message.
     * The user data is reference counted to avoid stray pointers.
     * Note that setting new user data will disable any notification.
     * @param data Pointer to arbitrary user data
     */
    void userData(RefObject* data);

    /**
     * Get a pointer to a derived class of user data given that class name
     * @param name Name of the class we are asking for
     * @return Pointer to the requested class or NULL if user object id NULL or doesn't implement it
     */
    inline void* userObject(const String& name) const
	{ return m_data ? m_data->getObject(name) : 0; }


    /**
     * Enable or disable notification of any @ref MessageNotifier that was set
     *  as user data. This method must be called after userData()
     * @param notify True to have the message call the notifier
     */
    inline void setNotify(bool notify = true)
	{ m_notify = notify; }

    /**
     * Retrive a reference to the creation time of the message.
     * @return A reference to the @ref Time when the message was created
     */
    inline Time& msgTime()
	{ return m_time; }

    /**
     * Retrive a const reference to the creation time of the message.
     * @return A reference to the @ref Time when the message was created
     */
    inline const Time& msgTime() const
	{ return m_time; }

    /**
     * Name assignment operator
     */
    inline Message& operator=(const char* value)
	{ String::operator=(value); return *this; }

    /**
     * Encode the message into a string adequate for sending for processing
     * to an external communication interface
     * @param id Unique identifier to add to the string
     */
    String encode(const char* id) const;

    /**
     * Encode the message into a string adequate for sending as answer
     * to an external communication interface
     * @param received True if message was processed locally
     * @param id Unique identifier to add to the string
     */
    String encode(bool received, const char* id) const;

    /**
     * Decode a string from an external communication interface for processing
     * in the engine. The message is modified accordingly.
     * @param str String to decode
     * @param id A String object in which the identifier is stored
     * @return -2 for success, -1 if the string was not a text form of a
     * message, index of first erroneous character if failed
     */
    int decode(const char* str, String& id);

    /**
     * Decode a string from an external communication interface that is an
     * answer to a specific external processing request.
     * @param str String to decode
     * @param received Pointer to variable to store the dispatch return value
     * @param id The identifier expected
     * @return -2 for success, -1 if the string was not the expected answer,
     * index of first erroneous character if failed
     */
    int decode(const char* str, bool& received, const char* id);

protected:
    /**
     * Notify the message it has been dispatched.
     * The default behaviour is to call the dispatched() method of the user
     *  data if it implements @ref MessageNotifier
     * @param accepted True if one handler accepted the message
     */
    virtual void dispatched(bool accepted);

private:
    Message(); // no default constructor please
    Message& operator=(const Message& value); // no assignment please
    String m_return;
    Time m_time;
    RefObject* m_data;
    bool m_notify;
    void commonEncode(String& str) const;
    int commonDecode(const char* str, int offs);
};

/**
 * The purpose of this class is to hold a message received method that is
 *  called for matching messages. It holds as well the matching criteria
 *  and priority among other handlers.
 * @short A message handler
 */
class YATE_API MessageHandler : public String
{
    friend class MessageDispatcher;
    friend class MessageRelay;
public:
    /**
     * Creates a new message handler.
     * @param name Name of the handled message - may be NULL
     * @param priority Priority of the handler, 0 = top
     */
    MessageHandler(const char* name, unsigned priority = 100);

    /**
     * Handler destructor.
     */
    virtual ~MessageHandler();

    /**
     * Destroys the object, performs cleanup first
     */
    virtual void destruct();

    /**
     * This method is called whenever the registered name matches the message.
     * @param msg The received message
     * @return True to stop processing, false to try other handlers
     */
    virtual bool received(Message& msg) = 0;

    /**
     * Find out the priority of the handler
     * @return Stored priority of the handler, 0 = top
     */
    inline unsigned priority() const
	{ return m_priority; }

    /**
     * Retrive the filter (if installed) associated to this handler
     */
    inline const NamedString* filter() const
	{ return m_filter; }

    /**
     * Set a filter for this handler
     * @param filter Pointer to the filter to install, will be owned and
     *  destroyed by the handler
     */
    void setFilter(NamedString* filter);

    /**
     * Set a filter for this handler
     * @param name Name of the parameter to filter
     * @param value Value of the parameter to filter
     */
    inline void setFilter(const char* name, const char* value)
	{ setFilter(new NamedString(name,value)); }

    /**
     * Remove and destroy any filter associated to this handler
     */
    void clearFilter();

protected:    
    /**
     * Remove the handler from its dispatcher, remove any installed filter.
     * This method is called internally from destruct and the destructor
     */
    void cleanup();

private:
    virtual bool receivedInternal(Message& msg);
    void safeNow();
    unsigned m_priority;
    int m_unsafe;
    MessageDispatcher* m_dispatcher;
    NamedString* m_filter;
};

/**
 * A multiple message receiver to be invoked by a message relay
 * @short A multiple message receiver
 */
class YATE_API MessageReceiver : public GenObject
{
public:
    /**
     * This method is called from the message relay.
     * @param msg The received message
     * @param id The identifier with which the relay was created
     * @return True to stop processing, false to try other handlers
     */
    virtual bool received(Message& msg, int id) = 0;
};

/**
 * A message handler that allows to relay several messages to a single receiver
 * @short A message handler relay
 */
class YATE_API MessageRelay : public MessageHandler
{
public:
    /**
     * Creates a new message relay.
     * @param name Name of the handled message - may be NULL
     * @param receiver Receiver of th relayed messages
     * @param id Numeric identifier to pass to receiver
     * @param priority Priority of the handler, 0 = top
     */
    MessageRelay(const char* name, MessageReceiver* receiver, int id, int priority = 100)
	: MessageHandler(name,priority), m_receiver(receiver), m_id(id) { }

    /**
     * This method is not called from MessageHandler through polymorphism
     *  and should not be used or reimplemented.
     * @param msg The received message
     * @return True if the receiver exists and has handled the message
     */
    virtual bool received(Message& msg)
	{ return m_receiver && m_receiver->received(msg,m_id); }

    /**
     * Get the ID of this message relay
     * @return Numeric identifier passed to receiver
     */
    inline int id() const
	{ return m_id; }

private:
    virtual bool receivedInternal(Message& msg);
    MessageReceiver* m_receiver;
    int m_id;
};

/**
 * An abstract class to implement hook methods called after any message has
 *  been dispatched. If an object implementing MessageNotifier is set as user
 *  data in a @ref Message then the dispatched() method will be called.
 * @short Post-dispatching message hook
 */
class YATE_API MessageNotifier
{
public:
    /**
     * Destructor. Keeps compiler form complaining.
     */
    virtual ~MessageNotifier();

    /**
     * This method is called after a message was dispatched.
     * @param msg The already dispatched message message
     * @param handled True if a handler claimed to have handled the message
     */
    virtual void dispatched(const Message& msg, bool handled) = 0;
};

/**
 * An abstract message notifier that can be inserted in a @ref MessageDispatcher
 *  to implement hook methods called after any message has been dispatched.
 * No new methods are provided - we only need the multiple inheritance.
 * @short Post-dispatching message hook that can be added to a list
 */
class YATE_API MessagePostHook : public GenObject, public MessageNotifier
{
};

/**
 * The dispatcher class is a hub that holds a list of handlers to be called
 *  for the messages that pass trough the hub. It can also handle a queue of
 *  messages that are typically dispatched by a separate thread.
 * @short A message dispatching hub
 */
class YATE_API MessageDispatcher : public GenObject, public Mutex
{
public:
    /**
     * Creates a new message dispatcher.
     */
    MessageDispatcher();

    /**
     * Destroys the dispatcher and the installed handlers.
     */
    ~MessageDispatcher();

    /**
     * Installs a handler in the dispatcher.
     * The handlers are installed in ascending order of their priorities.
     * There is NO GUARANTEE on the order of handlers with equal priorities
     *  although for avoiding uncertainity such handlers are sorted by address.
     * @param handler A pointer to the handler to install
     * @return True on success, false on failure
     */
    bool install(MessageHandler* handler);

    /**
     * Uninstalls a handler from the dispatcher.
     * @param handler A pointer to the handler to uninstall
     * @return True on success, false on failure
     */
    bool uninstall(MessageHandler* handler);

    /**
     * Synchronously dispatch a message to the installed handlers.
     * Handlers matching the message name and filter parameter are called in
     *  their installed order (based on priority) until one returns true.
     * Note that in some cases when a handler is removed from the list
     *  other handlers with equal priority may be called twice.
     * @param msg The message to dispatch
     * @return True if one handler accepted it, false if all ignored
     */
    bool dispatch(Message& msg);

    /**
     * Put a message in the waiting queue for asynchronous dispatching
     * @param msg The message to enqueue, will be destroyed after dispatching
     * @return True if successfully queued, false otherwise
     */
    bool enqueue(Message* msg);

    /**
     * Dispatch all messages from the waiting queue
     */
    void dequeue();

    /**
     * Dispatch one message from the waiting queue
     * @return True if success, false if the queue is empty
     */
    bool dequeueOne();

    /**
     * Set a limit to generate warning when a message took too long to dispatch
     * @param usec Warning time limit in microseconds, zero to disable
     */
    inline void warnTime(u_int64_t usec)
	{ m_warnTime = usec; }

    /**
     * Clear all the message handlers and post-dispatch hooks
     */
    inline void clear()
	{ m_handlers.clear(); m_hooks.clear(); }

    /**
     * Get the number of messages waiting in the queue
     * @return Count of messages in the queue
     */
    unsigned int messageCount();

    /**
     * Get the number of handlers in this dispatcher
     * @return Count of handlers
     */
    unsigned int handlerCount();

    /**
     * Install or remove a hook to catch messages after being dispatched
     * @param hook Pointer to a post-dispatching message hook
     * @param remove Set to True to remove the hook instead of adding
     */
    void setHook(MessagePostHook* hook, bool remove = false);

private:
    ObjList m_handlers;
    ObjList m_messages;
    ObjList m_hooks;
    unsigned int m_changes;
    u_int64_t m_warnTime;
};

/**
 * Initialization and information about plugins.
 * Plugins are located in @em shared libraries that are loaded at runtime.
 *
 *<pre>
 * // Create static Plugin object by using the provided macro
 * INIT_PLUGIN(Plugin);
 *</pre>
 * @short Plugin support
 */
class YATE_API Plugin : public GenObject
{
public:
    /**
     * Creates a new Plugin container.
     * @param name the undecorated name of the library that contains the plugin
     * @param earlyInit True to initialize the plugin early
     */
    Plugin(const char* name, bool earlyInit = false);

    /**
     * Creates a new Plugin container.
     * Alternate constructor which is also the default.
     */
    Plugin();

    /**
     * Destroys the plugin.
     * The destructor must never be called directly - the Loader will do it
     *  when the shared object's reference count reaches zero.
     */
    virtual ~Plugin();

    /**
     * Get a pointer to a derived class given that class name
     * @param name Name of the class we are asking for
     * @return Pointer to the requested class or NULL if this object doesn't implement it
     */
    virtual void* getObject(const String& name) const;

    /**
     * Initialize the plugin after it was loaded and registered.
     */
    virtual void initialize() = 0;

    /**
     * Check if the module is actively used.
     * @return True if the plugin is in use, false if should be ok to restart
     */
    virtual bool isBusy() const
	{ return false; }

    /**
     * Check if the module is to be initialized early
     * @return True if the module should be initialized before regular ones
     */
    bool earlyInit() const
	{ return m_early; }

private:
    bool m_early;
};

#if 0 /* for documentation generator */
/**
 * Macro to create static instance of the plugin
 * @param pclass Class of the plugin to create
 */
void INIT_PLUGIN(class pclass);

/**
 * Macro to create the unloading function
 * @param unloadNow True if asked to unload immediately, false if just checking
 * @return True if the plugin can be unloaded, false if not
 */
bool UNLOAD_PLUGIN(bool unloadNow);
#endif

#define INIT_PLUGIN(pclass) static pclass __plugin
#ifdef DISABLE_UNLOAD
#define UNLOAD_PLUGIN(arg) static bool _unused_unload(bool arg)
#else
#ifdef _WINDOWS
#define UNLOAD_PLUGIN(arg) extern "C" __declspec(dllexport) bool _unload(bool arg)
#else
#define UNLOAD_PLUGIN(arg) extern "C" bool _unload(bool arg)
#endif
#endif

/**
 * Base class for engine running stage checkers.
 * Descendants may check specific conditions and decide to stop the engine.
 * There should be only one (static) instance of an engine checker
 * @short Engine checker interface
 */
class YATE_API EngineCheck
{
public:
    /**
     * Do-nothing destructor of base class
     */
    virtual ~EngineCheck()
	{ }

    /**
     * Check running conditions. This method is called by the engine in the initialize process
     * @param cmds Optional list of strings containing extra command line parameters
     *  (not parsed by the engine)
     * @return False to stop the program
     */
    virtual bool check(const ObjList* cmds) = 0;

    /**
     * Set the current engine checker
     * @param ptr The new engine checker. May be 0 to reset it
     */
    static void setChecker(EngineCheck* ptr = 0);
};

/**
 * This class holds global information about the engine.
 * Note: this is a singleton class.
 *
 * @short Engine globals
 */
class YATE_API Engine
{
    friend class EnginePrivate;
    friend class EngineCommand;
public:
    /**
     * Running modes - run the engine as Console, Client or Server.
     */
    enum RunMode {
	Stopped = 0,
	Console = 1,
	Server = 2,
	Client = 3,
	ClientProxy = 4,
    };

    /**
     * Plugin load and initialization modes.
     * Default is LoadLate that initailizes the plugin after others.
     * LoadEarly will move the plugin to the front of the init order.
     * LoadFail causes the plugin to be unloaded.
     */
    enum PluginMode {
	LoadFail = 0,
	LoadLate,
	LoadEarly
    };

    /**
     * Main entry point to be called directly from a wrapper program
     * @param argc Argument count
     * @param argv Argument array
     * @param env Environment variables
     * @param mode Mode the engine must run as - Console, Client or Server
     * @param fail Fail and return after parsing command line arguments
     * @return Program exit code
     */
    static int main(int argc, const char** argv, const char** env,
	RunMode mode = Console, bool fail = false);

    /**
     * Display the help information on console
     * @param client Display help for client running mode
     * @param errout Display on stderr intead of stdout
     */
    static void help(bool client, bool errout = false);

    /**
     * Run the engine.
     * @return Error code, 0 for success
     */
    int run();

    /**
     * Get a pointer to the unique instance.
     * @return A pointer to the singleton instance of the engine
     */
    static Engine* self();

    /**
     * Get the running mode of the engine
     * @return Engine's run mode as enumerated value
     */
    static RunMode mode()
	{ return s_mode; }

    /**
     * Check if the engine is running as telephony client
     * @return True if the engine is running in client mode
     */
    inline static bool clientMode()
	{ return (s_mode == Client) || (s_mode == ClientProxy); }

    /**
     * Register or unregister a plugin to the engine.
     * @param plugin A pointer to the plugin to (un)register
     * @param reg True to register (default), false to unregister
     * @return True on success, false on failure
     */
    static bool Register(const Plugin* plugin, bool reg = true);

    /**
     * Get the server node name, should be unique in a cluster
     * @return Node identifier string, defaults to host name
     */
    inline static const String& nodeName()
	{ return s_node; }

    /**
     * Get the application's shared directory path
     * @return The base path for shared files and directories
     */
    inline static const String& sharedPath()
	{ return s_shrpath; }

    /**
     * Get the filename for a specific configuration
     * @param name Name of the configuration requested
     * @param user True to build a user settings path
     * @return A full path configuration file name
     */
    static String configFile(const char* name, bool user = false);

    /**
     * Get the system or user configuration directory path
     * @param user True to get the user settings path
     * @return The directory path for system or user configuration files
     */
    static const String& configPath(bool user = false);

    /**
     * Get the configuration file suffix
     * @return The suffix for configuration files
     */
    inline static const String& configSuffix()
	{ return s_cfgsuffix; }

    /**
     * The module loading path
     */
    inline static const String& modulePath()
	{ return s_modpath; }

    /**
     * Add a relative extra module loading path. The list is empty by default
     *  but can be filled by a main program before calling @ref main()
     * @param path Relative path to extra modules to be loaded
     */
    static void extraPath(const String& path);

    /**
     * Set the per user application data path. This method must be called
     *  by a main program before calling @ref main() or @ref help()
     * Path separators are not allowed. The default is taken from CFG_DIR.
     * @param path Single relative path component to write user specific data
     */
    static void userPath(const String& path);

    /**
     * Get the module filename suffix
     * @return The suffix for module files
     */
    inline static const String& moduleSuffix()
	{ return s_modsuffix; }

    /**
     * Get the canonical path element separator for the operating system
     * @return The operating system specific path element separator
     */
    static const char* pathSeparator();

    /**
     * The global configuration of the engine.
     * You must use this resource with caution.
     * Note that sections [general], [modules], [preload] and [postload] are
     *  reserved by the engine. Also [telephony] is reserved by the drivers.
     * @return A reference to the read-only engine configuration
     */
    static const Configuration& config();

    /**
     * Get a - supposedly unique - instance ID
     * @return Unique ID of the current running instance
     */
    static unsigned int runId();

    /**
     * Get the engine parameters specific to this run.
     * @return A reference to the list of run specific parameters
     */
    inline static const NamedList& runParams()
	{ return s_params; }

    /**
     * Reinitialize the plugins
     */
    static void init();

    /**
     * Stop the engine and the entire program
     * @param code Return code of the program
     */
    static void halt(unsigned int code);

    /**
     * Stop and restart the engine and the entire program
     * @param code Return code of the program
     * @param gracefull Attempt to wait until no plugin is busy
     * @return True if restart was initiated, false if exiting or no supervisor
     */
    static bool restart(unsigned int code, bool gracefull = false);

    /**
     * Check if the engine is currently exiting
     * @return True if exiting, false in normal operation
     */
    static bool exiting()
	{ return (s_haltcode != -1); }

    /**
     * Installs a handler in the dispatcher.
     * @param handler A pointer to the handler to install
     * @return True on success, false on failure
     */
    static bool install(MessageHandler* handler);

    /**
     * Uninstalls a handler drom the dispatcher.
     * @param handler A pointer to the handler to uninstall
     * @return True on success, false on failure
     */
    static bool uninstall(MessageHandler* handler);

    /**
     * Enqueue a message in the message queue for asynchronous dispatching
     * @param msg The message to enqueue, will be destroyed after dispatching
     * @return True if enqueued, false on error (already queued)
     */
    static bool enqueue(Message* msg);

    /**
     * Convenience function.
     * Enqueue a new parameterless message in the message queue
     * @param name Name of the parameterless message to put in queue
     * @return True if enqueued, false on error (already queued)
     */
    inline static bool enqueue(const char* name)
	{ return (name && *name) ? enqueue(new Message(name)) : false; }

    /**
     * Synchronously dispatch a message to the registered handlers
     * @param msg Pointer to the message to dispatch
     * @return True if one handler accepted it, false if all ignored
     */
    static bool dispatch(Message* msg);

    /**
     * Synchronously dispatch a message to the registered handlers
     * @param msg The message to dispatch
     * @return True if one handler accepted it, false if all ignored
     */
    static bool dispatch(Message& msg);

    /**
     * Convenience function.
     * Dispatch a parameterless message to the registered handlers
     * @param name The name of the message to create and dispatch
     * @return True if one handler accepted it, false if all ignored
     */
    static bool dispatch(const char* name);

    /**
     * Install or remove a hook to catch messages after being dispatched
     * @param hook Pointer to a post-dispatching message hook
     * @param remove Set to True to remove the hook instead of adding
     */
    inline void setHook(MessagePostHook* hook, bool remove = false)
	{ m_dispatcher.setHook(hook,remove); }

    /**
     * Get a count of plugins that are actively in use
     * @return Count of plugins in use
     */
    int usedPlugins();

    /**
     * Get the number of messages waiting in the queue
     * @return Count of messages in the queue
     */
    inline unsigned int messageCount()
	{ return m_dispatcher.messageCount(); }

    /**
     * Get the number of handlers in the dispatcher
     * @return Count of handlers
     */
    inline unsigned int handlerCount()
	{ return m_dispatcher.handlerCount(); }

    /**
     * Loads the plugins from an extra plugins directory
     * @param relPath Path to the extra directory, relative to the main modules
     * @return True if the directory could at least be opened
     */
    bool loadPluginDir(const String& relPath);

    /**
     * Set the load and init mode of the currently loading @ref Plugin
     * @param mode Load and init mode, default LoadLate
     */
    static void pluginMode(PluginMode mode);

protected:
    /**
     * Destroys the engine and everything. You must not call it directly,
     * @ref run() will do it for you.
     */
    ~Engine();

    /**
     * Loads one plugin from a shared object file
     * @param file Name of the plugin file to load
     * @param local Attempt to keep symbols local if supported by the system
     * @param nounload Never unload the module from memory, finalize if possible
     * @return True if success, false on failure
     */
    bool loadPlugin(const char* file, bool local = false, bool nounload = false);

    /**
     * Loads the plugins from the plugins directory
     */
    void loadPlugins();

    /**
     * Initialize all registered plugins
     */
    void initPlugins();

private:
    Engine();
    ObjList m_libs;
    MessageDispatcher m_dispatcher;
    static Engine* s_self;
    static String s_node;
    static String s_shrpath;
    static String s_cfgsuffix;
    static String s_modpath;
    static String s_modsuffix;
    static ObjList s_extramod;
    static NamedList s_params;
    static int s_haltcode;
    static RunMode s_mode;
};

}; // namespace TelEngine

#endif /* __YATENGINE_H */

/* vi: set ts=8 sw=4 sts=4 noet: */