/* * Copyright © 2010 Robert Ancell * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * Authors: * Robert Ancell */ #ifndef __GAMES_FULLSCREEN_ACTION_H__ #define __GAMES_FULLSCREEN_ACTION_H__ #include G_BEGIN_DECLS #define GAMES_TYPE_FULLSCREEN_ACTION (games_fullscreen_action_get_type ()) #define GAMES_FULLSCREEN_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GAMES_TYPE_FULLSCREEN_ACTION, GamesFullscreenAction)) #define GAMES_IS_FULLSCREEN_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GAMES_TYPE_FULLSCREEN_ACTION)) typedef struct GamesFullscreenActionPrivate GamesFullscreenActionPrivate; typedef struct { GtkAction parent_instance; /*< private >*/ GamesFullscreenActionPrivate *priv; } GamesFullscreenAction; typedef struct { GtkActionClass parent_class; } GamesFullscreenActionClass; typedef enum { GAMES_FULLSCREEN_ACTION_VISIBLE_ALWAYS, GAMES_FULLSCREEN_ACTION_VISIBLE_ON_FULLSCREEN, GAMES_FULLSCREEN_ACTION_VISIBLE_ON_UNFULLSCREEN } GamesFullscreenActionVisiblePolicy; GType games_fullscreen_action_get_type (void); GamesFullscreenAction *games_fullscreen_action_new (const gchar *name, GtkWindow *window); void games_fullscreen_action_set_visible_policy (GamesFullscreenAction *action, GamesFullscreenActionVisiblePolicy visible_policy); GamesFullscreenActionVisiblePolicy games_fullscreen_action_get_visible_policy (GamesFullscreenAction *action); void games_fullscreen_action_set_is_fullscreen (GamesFullscreenAction *action, gboolean is_fullscreen); gboolean games_fullscreen_action_get_is_fullscreen (GamesFullscreenAction *action); G_END_DECLS #endif /* __GAMES_FULLSCREEN_ACTION_H__ */