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/*
* games-controls.h: keyboard controls utility functions.
*
* Copyright © 2004 Paolo Borelli
*
*/
#ifndef __GAMES_CONTROLS_H__
#define __GAMES_CONTROLS_H__
#include <gtk/gtk.h>
G_BEGIN_DECLS
#define GAMES_TYPE_CONTROLS_LIST (games_controls_list_get_type ())
#define GAMES_CONTROLS_LIST(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GAMES_TYPE_CONTROLS_LIST, GamesControlsList))
#define GAMES_CONTROLS_LIST_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GAMES_TYPE_CONTROLS_LIST, GamesControlsListClass))
#define GAMES_IS_CONTROLS_LIST(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GAMES_TYPE_CONTROLS_LIST))
#define GAMES_IS_CONTROLS_LIST_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GAMES_TYPE_CONTROLS_LIST))
#define GAMES_CONTROLS_LIST_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GAMES_TYPE_CONTROLS_LIST, GamesControlsListClass))
typedef struct GamesControlsListPrivate GamesControlsListPrivate;
typedef struct {
GtkScrolledWindow parent_instance;
/*< private >*/
GamesControlsListPrivate *priv;
} GamesControlsList;
typedef struct {
GtkScrolledWindowClass parent_class;
} GamesControlsListClass;
GType games_controls_list_get_type (void);
GtkWidget *games_controls_list_new (GSettings *settings);
void games_controls_list_add_control (GamesControlsList *list,
const char *conf_key,
const char *label,
guint default_keyval);
void games_controls_list_add_controls (GamesControlsList *list,
const char *first_conf_key,
...) G_GNUC_NULL_TERMINATED;
G_END_DECLS
#endif /* __GAMES_CONTROLS_H__ */
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