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/*
* Copyright (C) 2005 Callum McKenzie
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef GAMES_SCORE_H
#define GAMES_SCORE_H
#include <glib-object.h>
#include <time.h>
G_BEGIN_DECLS
#define GAMES_TYPE_SCORE (games_score_get_type ())
#define GAMES_SCORE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GAMES_TYPE_SCORE, GamesScore))
#define GAMES_SCORE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GAMES_TYPE_SCORE, GamesScoreClass))
#define GAMES_IS_SCORE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GAMES_TYPE_SCORE))
#define GAMES_IS_SCORE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GAMES_TYPE_SCORE))
typedef struct GamesScorePrivate GamesScorePrivate;
/* GamesScore and GamesScoresStyle should be kept in sync. */
typedef enum {
GAMES_SCORES_STYLE_PLAIN_DESCENDING,
GAMES_SCORES_STYLE_PLAIN_ASCENDING,
GAMES_SCORES_STYLE_TIME_DESCENDING,
GAMES_SCORES_STYLE_TIME_ASCENDING,
} GamesScoreStyle;
typedef struct {
GObject parent;
/*< private >*/
GamesScorePrivate *priv;
} GamesScore;
typedef struct {
GObjectClass parent_class;
} GamesScoreClass;
GType games_score_get_type (void);
GamesScore *games_score_new (void);
GamesScore *games_score_new_plain (guint32 value);
GamesScore *games_score_new_time (gdouble value);
const gchar *games_score_get_name (GamesScore *score);
void games_score_set_name (GamesScore *score, const gchar *name);
time_t games_score_get_time (GamesScore *score);
void games_score_set_time (GamesScore *score, time_t time);
guint32 games_score_get_value_as_plain (GamesScore *score);
gdouble games_score_get_value_as_time (GamesScore *score);
gint games_score_compare (GamesScoreStyle style,
GamesScore * a,
GamesScore * b);
G_END_DECLS
#endif /* GAMES_SCORE_H */
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