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/*
Copyright (C) 1998-2001 Andreas Zehender <az@azweb.de>
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __SPRITE_BASE_H
#define __SPRITE_BASE_H
#include <QGraphicsSvgItem>
//#include "defines.h"
#include "spritebase.h"
#include "structs.h"
class SimpleSprite: public QGraphicsSvgItem
{
public:
int width();
int height();
QPointF center();
protected:
void init();
private:
int m_width;
int m_height;
QPointF m_center;
protected:
SimpleSprite(QSvgRenderer* svg, const QString& element);
};
class MobileSprite:public SimpleSprite
{
public:
MobileSprite(QSvgRenderer* svg, const QString&, int pn);
virtual void forward(double mult,int frame);
virtual void forward(double mult);
virtual void calculateGravity(double gravity,double mult);
int spriteFieldWidth();
int spriteFieldHeight();
double xVelocity(){return xvel;}
double yVelocity(){return yvel;}
void setVelocity(double vx, double vy);
AiSprite toAiSprite();
bool isStopped() {return stopped;}
void stop(bool s=true) {stopped=s;}
int getPlayerNumber() {return playerNumber;}
protected:
void checkBounds();
bool stopped;
int playerNumber;
double xvel;
double yvel;
};
class AnimatedSprite:public MobileSprite
{
public:
explicit AnimatedSprite(QSvgRenderer* svg, const QList<QString> &animation, int pn=0);
void setFrame(int frame);
inline int frame() const
{ return currentFrame; }
inline int frameCount() const
{ return frames.size(); }
inline QString element(int frame) const
{ return frames.isEmpty() ? QString() : frames.at(frame % frames.size()); }
QPainterPath shape() const;
void setAnimation(const QList<QString> &animation);
void advance(int phase);
private:
int currentFrame;
QList<QString> frames;
};
#endif
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