1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
|
//
// Copyright (C) 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
/// \page events_handling Handling of user events
///
/// There are two kinds of events:
/// - system generated
/// - user generated
///
/// System generated events are those like load, data recive, unload,
/// enter frame, etc.
/// User generated events are mouse movements and clicks, keyboard activity.
///
/// Events can trigger actions execution, if "handlers" are specified for
/// a specific event with ActionScript code.
/// The actions triggered by user events are executed *immediately*, not
/// at the next frame iteration. Nonetheless, since rendering of the stage
/// usually happens at fixed rate (frame rate) you won't see the effects
/// of actions execution until next iteration... unless...
///
/// Well, *some* events actions always trigger immediate redisplay, while
/// some others require a call to a special function to do so.
///
/// The events actions that trigger immediate redisplay are Button actions.
/// Colin Mook, in his "ActionScript - The Definitive Guide" sais:
/// << Buttons naturally update between frames >>
///
/// Other events, in particular MovieClip events such as mouseDown, mouseUp,
/// mouseMove, keyDown and keyUp don't by default trigger redisplay, unless
/// the attached action code makes a call to the special function named
/// 'updateAfterEvent()'.
///
/// For this purpose, user events notification functions in gnash core
/// library return a boolean value, which tells wheter any action triggered
/// by the event requires immediate redisplay.
///
/// At the time of writing (2006-10-19) this is not implemented yet and
/// the return code is always TRUE. We shall work on it :)
///
/// The events notification functions that currently support this interface
/// are:
///
/// - bool movie_root::notify_mouse_moved(int x, int y);
/// - bool movie_root::notify_mouse_clicked(bool mouse_pressed, int mask);
/// - bool movie_root::notify_key_event(key::code k, bool down);
///
///
#ifndef GNASH_MOVIE_ROOT_H
#define GNASH_MOVIE_ROOT_H
#ifdef HAVE_CONFIG_H
#include "gnashconfig.h" //USE_SWFTREE
#endif
#include "smart_ptr.h" // GNASH_USE_GC
#include "dsodefs.h" // DSOEXPORT
#include "MouseButtonState.h" // for composition
#include "drag_state.h" // for composition
#include "flash/ui/Keyboard_as.h"
#include "smart_ptr.h" // for memory management
#include "URL.h" // for loadMovie
#include "GnashKey.h" // key::code
#include "Movie.h"
#include "RunResources.h" // for initialization
#include "gnash.h" // Quality
#ifdef USE_SWFTREE
# include "tree.hh"
#endif
// GNASH_PARANOIA_LEVEL:
// 0 : (not unimplemented)
// 1 : quick assertions
// 2 : add testInvariant
//
#ifndef GNASH_PARANOIA_LEVEL
# define GNASH_PARANOIA_LEVEL 1
#endif
#include <vector>
#include <list>
#include <set>
#include <bitset>
#include <boost/noncopyable.hpp>
// Forward declarations
namespace gnash {
class ExecutableCode; // for ActionQueue
class URL;
class Timer;
class MovieClip;
class VirtualClock;
}
namespace gnash
{
struct DepthComparator
{
typedef boost::intrusive_ptr<MovieClip> LevelMovie;
bool operator() (const LevelMovie& d1, const LevelMovie& d2)
{
return d1->get_depth() < d2->get_depth();
}
};
/// This class represents the 'Stage' and top-level movie.
//
/// It is a wrapper around the set of loaded levels being played. Each
/// 'run' of a SWF movie, including all further movies loaded during the
/// run, has exactly one movie_root, which is kept for the entire run.
/// Loading a new top-level movie does not create a new movie_root.
//
/// The 'Stage' part of movie_root is accessible through the ActionScript
/// Stage object, implemented in Stage_as.cpp.
//
/// The movie_root class is responsible for accepting and passing on
/// user events (mouse or key events), for maintaining the heart-beat
/// mechanism, and for advancing all MovieClips on request from the
/// hosting application.
//
/// The _root object is provided by getAsRoot().
class DSOEXPORT movie_root : boost::noncopyable
{
public:
/// Default constructor
//
/// Make sure to call setRootMovie()
/// before using any of this class methods !
///
movie_root(const movie_definition& def, VirtualClock& clock,
const RunResources& runResources);
~movie_root();
/// Set the root movie, replacing the current one if any.
//
/// This is needed for the cases in which the top-level movie
/// is replaced by another movie by effect of a loadMovie call
/// or similar.
///
/// TODO: inspect what happens about VM version
/// (should the *new* movie drive VM operations?
/// -- hope not ! )
///
/// Make sure to call this method before using the movie_root,
/// as most operations are delegated to the associated/wrapped
/// Movie.
///
/// Note that the display viewport will be updated to match
/// the size of given movie.
///
/// A call to this method is equivalent to a call to setLevel(0, movie).
///
/// @param movie
/// The Movie to wrap.
/// Will be stored in an intrusive_ptr.
/// Must have a depth of 0.
///
void setRootMovie(Movie* movie);
/// Return the movie at the given level (0 if unloaded level).
//
/// POST CONDITIONS:
/// - The returned DisplayObject has a depth equal to 'num'
///
boost::intrusive_ptr<Movie> getLevel(unsigned int num) const;
/// Load movie at the specified URL in the given level
//
/// Note that the display viewport will be updated to reflect
/// the new layout.
///
/// @param num
/// The level number to load into.
///
/// @param url
/// The url to load the movie from.
/// Can contain a query string, which would be parsed.
///
/// @return false on error, true on success
///
bool loadLevel(unsigned int num, const URL& url);
/// Swap depth of a level (or two)
//
/// Character's depths are updated.
///
/// @param sp
/// The level to change depth/level of. A pointer to it is expected
/// to be found in the _level# container, or an error will be printed
/// and the call would result in a no-op.
///
/// @param depth
/// New depth to assign to the DisplayObject. If another level
/// exists at the target depth the latter is moved in place of
/// the former, with its depth also updated.
///
void swapLevels(boost::intrusive_ptr<MovieClip> sp, int depth);
/// Drop level at given depth.
//
/// @param depth
/// Depth of the level to drop. Note that this is
/// -DisplayObject::staticDepthOffset for the root movie. Must be >=0 and
/// <= 1048575 or an assertion will fail. Note that if the depth
/// evaluates to the original root movie nothing happens (not allowed
/// to remove that). It is not tested if it's allowed to remove _level0
/// after loading into it.
void dropLevel(int depth);
/// Change display viewport coordinates
//
/// This currently also change the display scale
/// but we should instead only do it if rescaling
/// is allowed.
///
void set_display_viewport(int x0, int y0, int w, int h);
/// \brief
/// Return the notional width of the stage, value depending
/// on scaleMode
unsigned getStageWidth() const;
/// \brief
/// Return the notional height of the stage, actual value depending
/// on scaleMode
unsigned getStageHeight() const;
/// \brief
/// The host app can use this to tell the movie when
/// user's mouse pointer has moved.
//
/// Coordinates are in Stage Coordinate Space (pseudo-pixels units).
///
/// This function should return TRUE iff any action triggered
/// by the event requires redraw, see \ref events_handling for
/// more info.
///
/// TODO: take twips (or float pixels), or we won't be able to
/// support sub-pixel accuracy in collision detection.
///
bool notify_mouse_moved(int x, int y);
/// \brief
/// The host app can use this to tell the movie when the
/// user clicked or released the mouse button.
//
/// @param mouse_pressed
/// true if the mouse has been pressed, false if released
///
/// @param mask
/// ???
///
/// This function should return TRUE iff any action triggered
/// by the event requires redraw, see \ref events_handling for
/// more info.
///
bool notify_mouse_clicked(bool mouse_pressed, int mask);
/// \brief
/// The host app can use this to tell the movie when
/// user pressed or released a key.
//
/// This function should return TRUE iff any action triggered
/// by the event requires redraw, see \ref events_handling for
/// more info.
///
bool notify_key_event(key::code k, bool down);
/// \brief
/// Use this to retrieve the last state of the mouse, as set via
/// notify_mouse_state().
//
/// Coordinates are in PIXELS, NOT TWIPS.
///
void get_mouse_state(boost::int32_t& x, boost::int32_t& y,
boost::int32_t& buttons);
void get_drag_state(drag_state& st);
void set_drag_state(const drag_state& st);
/// @return the originating root movie (not necessarely _level0)
const Movie& getRootMovie() const
{
return *_rootMovie;
}
/// Creating new MovieClips needs this for now.
//
/// TODO: create MovieClips without this and drop. It's deliberately
/// different from getRootMovie() so it doesn't end up getting used
/// in the same way.
Movie* topLevelMovie() const
{
return _rootMovie.get();
}
/// Return the current nominal frame rate for the Stage.
//
/// This is dependent on the Movie set as root movie.
float frameRate() const {
return _rootMovie->frameRate();
}
void stop_drag()
{
m_drag_state.reset();
}
/// Add an interval timer
//
/// @param timer
/// A Timer, ownership will be transferred. Must not be NULL.
///
/// @param internal
/// If true, this is an internal timer, so will get a negative id.
///
/// @return An integer indentifying the timer
/// for subsequent call to clear_interval_timer.
/// It will NEVER be zero.
///
unsigned int add_interval_timer(std::auto_ptr<Timer> timer);
void addAdvanceCallback(ActiveRelay* obj);
void removeAdvanceCallback(ActiveRelay* obj);
/// Remove timer identified by given integer
//
/// @return true on success, false on error (no such timer)
///
bool clear_interval_timer(unsigned int x);
/// Return 0-based frame index of originating root movie
//
/// TODO: drop this function (currently used by gprocessor)
/// or change it to to delegate to _level0 ?
///
size_t get_current_frame() const
{
return _rootMovie->get_current_frame();
}
void set_background_color(const rgba& color);
void set_background_alpha(float alpha);
/// Return the VM used by this movie_root
VM& getVM() { return _vm; }
/// Main and only callback from hosting application.
/// Expected to be called at 10ms resolution.
//
/// @return true if the heart-beat resulted in actual
/// SWF playhead advancement (frame advancement)
///
bool advance();
/// \brief
/// Return the number of milliseconds available before
/// it's time to advance the timeline again.
//
/// Return value can be negative if we're late...
///
int timeToNextFrame() const;
/// Entry point for movie advancement
//
/// This function does:
/// - Execute all timers
/// - Reset the next Random number
/// - Advance all advanceable DisplayObjects in reverse-placement order
/// - Cleanup key listeners
/// - Process all queued actions
/// - Remove unloaded DisplayObjects from the advanceable
/// DisplayObjects list.
/// - Run the GC collector
void advanceMovie();
/// 0-based!! delegates to originating root movie
//
/// TODO: drop this method. currently used by gprocessor.
void goto_frame(size_t target_frame_number)
{
_rootMovie->goto_frame(target_frame_number);
}
void display();
/// Delegate to originating root movie
//
/// TODO: drop ?
void set_play_state(MovieClip::PlayState s)
{
_rootMovie->setPlayState(s);
}
/// Notify still loaded DisplayObject listeners for key events
DSOEXPORT void notify_key_listeners(key::code k, bool down);
/// Push a new DisplayObject listener for key events
void add_key_listener(DisplayObject* listener)
{
add_listener(m_key_listeners, listener);
}
/// Remove a DisplayObject listener for key events
void remove_key_listener(DisplayObject* listener)
{
remove_listener(m_key_listeners, listener);
}
/// Notify still loaded DisplayObject listeners for mouse events
DSOEXPORT void notify_mouse_listeners(const event_id& event);
/// Push a new DisplayObject listener for mouse events
void add_mouse_listener(DisplayObject* listener)
{
add_listener(m_mouse_listeners, listener);
}
/// Remove a DisplayObject listener for mouse events
void remove_mouse_listener(DisplayObject* listener)
{
remove_listener(m_mouse_listeners, listener);
}
/// Get the DisplayObject having focus
//
/// The DisplayObject having focus will receive mouse button
/// and key presses/releases.
///
/// @return the DisplayObject having focus or NULL of none.
///
boost::intrusive_ptr<DisplayObject> getFocus();
/// Set the DisplayObject having focus
//
/// @param to
/// The DisplayObject to receive focus. NULL to kill focus.
/// @return true if the focus operation succeeded, false if the passed
/// DisplayObject cannot receive focus. setFocus(0) is a valid operation, so
/// returns true (always succeeds).
bool setFocus(boost::intrusive_ptr<DisplayObject> to);
DSOEXPORT void add_invalidated_bounds(InvalidatedRanges& ranges,
bool force);
/// Return the topmost active entity under the pointer
//
/// This method returns cached info, with cache updated
/// by notify_mouse_moved (and should be updated also
/// by movie advancement or actions execution maybe, not
/// currently implmented).
///
/// @return the topmost active entity under pointer or NULL if none.
DisplayObject* getActiveEntityUnderPointer() const;
/// Return the topmost non-dragging entity under the pointer
//
/// This method triggers a displaylist scan
///
/// @return the topmost non-dragging entity under pointer or NULL if none
const DisplayObject* getEntityUnderPointer() const;
/// Return the DisplayObject currently being dragged, if any
DisplayObject* getDraggingCharacter() const;
/// Return true if the mouse pointer is over an active entity
bool isMouseOverActiveEntity() const;
bool testInvariant() const;
/// The possible values of Stage.displayState
enum DisplayState {
DISPLAYSTATE_NORMAL,
DISPLAYSTATE_FULLSCREEN
};
/// The possibile values of Stage.scaleMode
enum ScaleMode {
showAll,
noScale,
exactFit,
noBorder
};
/// The possible horizonal positions of the Stage
enum StageHorizontalAlign {
STAGE_H_ALIGN_C,
STAGE_H_ALIGN_L,
STAGE_H_ALIGN_R,
};
/// The possible vertical position of the Stage
enum StageVerticalAlign {
STAGE_V_ALIGN_C,
STAGE_V_ALIGN_T,
STAGE_V_ALIGN_B
};
/// The possible elements of a Stage.alignMode.
enum AlignMode {
STAGE_ALIGN_L,
STAGE_ALIGN_T,
STAGE_ALIGN_R,
STAGE_ALIGN_B
};
/// Set the current display quality of the entire SWF.
void setQuality(Quality q);
/// Get the current display quality.
Quality getQuality() const { return _quality; }
/// Sets movie_root's horizontal and vertical alignment to one
/// of the three possible positions for each dimension.
void setStageAlignment(short s);
typedef std::pair<StageHorizontalAlign, StageVerticalAlign> StageAlign;
/// Returns the current alignment of the stage (left/right/centre, top/
/// bottom/centre) as a std::pair
StageAlign getStageAlignment() const;
/// Returns the current value of _showMenu which instructs the gui about
/// how much to display in the context menu
bool getShowMenuState() const;
/// Sets the value of _showMenu and calls the fscommand handler for the
/// current gui
void setShowMenuState( bool state );
/// Sets the Stage object's align mode.
void setStageScaleMode(ScaleMode sm);
/// Returns the Stage object's align mode.
ScaleMode getStageScaleMode() const { return _scaleMode; }
// The string representation of the current align mode.
std::string getStageAlignMode() const;
/// Returns the Stage object's align mode.
DisplayState getStageDisplayState() const { return _displayState; }
// The string representation of the current align mode.
void setStageDisplayState(const DisplayState ds);
/// Action priority levels
enum ActionPriorityLevel {
/// Init actions, Init event handlers
apINIT=0,
/// Construct event handlers
apCONSTRUCT=1,
/// EnterFrame event handlers
apENTERFRAME=2,
/// Frame actions, load handlers, unload handlers
apDOACTION=3,
/// Last element used to easy computation of size...
apSIZE
};
/// Push an executable code to the ActionQueue
void pushAction(std::auto_ptr<ExecutableCode> code, int lvl=apDOACTION);
/// Push an executable code to the ActionQueue
void pushAction(const action_buffer& buf,
boost::intrusive_ptr<DisplayObject> target, int lvl=apDOACTION);
/// Push a function code to the ActionQueue
void pushAction(boost::intrusive_ptr<as_function> func,
boost::intrusive_ptr<DisplayObject> target, int lvl=apDOACTION);
#ifdef GNASH_USE_GC
/// Mark all reachable resources (for GC)
//
/// Resources reachable from movie_root are:
///
/// - All _level# movies (_movies)
/// - The original root movie (_rootMovie)
/// - Mouse entities (m_mouse_button_state)
/// - Timer targets (_intervalTimers)
/// - Resources reachable by ActionQueue code (_actionQueue)
/// - Key listeners (m_key_listeners)
/// - Mouse listeners (m_mouse_listeners)
/// - global Key object (_keyobject)
/// - global Mouse object (_mouseobject)
/// - Any DisplayObject being dragged
///
void markReachableResources() const;
#endif // GNASH_USE_GC
/// \brief
/// Register a newly born advanceable DisplayObject to the
/// list of DisplayObjects to be advanced on next ::advance call.
//
/// The DisplayObject will only be advanced if not unloaded when
/// its turn comes. Characters are advanced in reverse-placement
/// order (first registered is advanced last)
///
void addLiveChar(boost::intrusive_ptr<DisplayObject> ch)
{
// Don't register the object in the list twice
#if GNASH_PARANOIA_LEVEL > 1
assert(std::find(_liveChars.begin(), _liveChars.end(), ch) ==
_liveChars.end());
#endif
_liveChars.push_front(ch.get());
}
/// Cleanup all resources and run the GC collector
//
/// This method should be invoked before calling setRootMovie again
/// for a clean restart.
///
void clear();
/// Reset stage to its initial state
void reset();
/// Call this method for disabling run of actions
//
/// NOTE: this will only work for queued actions, not
/// for *every* action. Supposedly all actions should
/// be queued, but this is not really always the case.
/// Notable exceptions are:
/// - Actions in callFrame target frame
/// but only executed by execution of the callFrame opcode
/// - on{,Clip}{Initialize,Construct} event handlers
/// - User event handlers (mouse,keyboard)
///
void disableScripts();
/// Return true if scripts execution is disabled
bool scriptsDisabled() const { return _disableScripts; };
/// Process action queues with higher priority then the priority
/// of the action queue currently being processed.
//
/// This is intended to be called at the end of any function call
/// and at the end of an action block.
///
/// TODO: be aware of infinite loops !
///
void flushHigherPriorityActionQueues();
DisplayObject* findCharacterByTarget(const std::string& tgtstr) const;
/// Queue a request for loading a movie
//
/// This function constructs the URL and, if required, the postdata
/// from the arguments. The variables to send should *not* be appended
/// to @param urlstr before calling this function.
//
/// @param urlstr The url exactly as requested. This may already
/// contain a query string.
/// @param target Target for request.
/// @param data The variables data to send, URL encoded in
/// key/value pairs
/// @param method The VariablesMethod to use for sending the data. If
/// MovieClip::METHOD_NONE, no data will be sent.
void loadMovie(const std::string& url, const std::string& target,
const std::string& data, MovieClip::VariablesMethod method);
/// Send a request to the hosting application (e.g. browser).
//
/// This function constructs the URL and, if required, the postdata
/// from the arguments. The variables to send should *not* be appended
/// to @param urlstr before calling this function.
//
/// @param urlstr The url exactly as requested. This may already
/// contain a query string.
/// @param target Target for request.
/// @param data The variables data to send, URL encoded in
/// key/value pairs
/// @param method The VariablesMethod to use for sending the data. If
/// MovieClip::METHOD_NONE, no data will be sent.
void getURL(const std::string& urlstr, const std::string& target,
const std::string& data, MovieClip::VariablesMethod method);
/// Return true if the given string can be interpreted as a _level name
//
/// @param name
/// The target string.
/// Will be considered case-insensitive if VM version is < 7.
///
/// @param levelno
/// Output parameter, will be set to the level number, if true is
/// returned
bool isLevelTarget(const std::string& name, unsigned int& levelno);
/// Set a filedescriptor to use for host application requests
/// (for browser communication mostly)
void setHostFD(int fd)
{
assert(fd > 0);
_hostfd = fd;
}
/// Get the filedescriptor to use for host application requests
/// (for browser communication mostly)
///
/// @return -1 if no filedescriptor is provided by host app.
int getHostFD() const
{
return _hostfd;
}
/// Abstract base class for FS handlers
class AbstractFsCallback {
public:
virtual void notify(const std::string& cmd, const std::string& arg)=0;
virtual ~AbstractFsCallback() {}
};
/// ActionScript embedded in a movie can use the built-in
/// fscommand() function to send data back to the host
/// application. If you are interested in this data, register
/// a handler, which will be called when the embedded scripts
/// call fscommand().
///
/// The handler gets the MovieClip* that the script is
/// embedded in, and the two string arguments passed by the
/// script to fscommand().
DSOEXPORT void registerFSCommandCallback(AbstractFsCallback* handler)
{
_fsCommandHandler = handler;
}
/// Call this to notify FS commands
DSOEXPORT void handleFsCommand(const std::string& cmd,
const std::string& arg) const;
/// Abstract base class for hosting app handler
class AbstractIfaceCallback
{
public:
/// Get Gui-related information for the core.
//
/// This should be used for occasional AS calls, such as for
/// Mouse.hide, System.capabilities etc. The return can be
/// various types, so it is passed as a string.
virtual std::string call(const std::string& cmd,
const std::string& arg = std::string()) = 0;
/// Ask the hosting application for a yes / no answer to
/// a question.
virtual bool yesNo(const std::string& cmd) = 0;
/// Send an error message to the hosting application.
//
/// This does not have to be implemented; the default is a no-op.
virtual void error(const std::string& /*msg*/) {}
virtual ~AbstractIfaceCallback() {}
};
/// A callback to the GUI (or whatever is listening) for sending
/// events and receiving replies. Used for ActionScript interface
/// with the gui (Mouse visibility, Stage alignment etc and System
/// information, for instance).
///
/// See callInterface method
DSOEXPORT void registerEventCallback(AbstractIfaceCallback* handler)
{
_interfaceHandler = handler;
}
/// Call into the hosting application
///
/// Will use callback set with registerEventCallback
DSOEXPORT std::string callInterface(const std::string& cmd,
const std::string& arg = std::string()) const;
/// Send an error message to the hosting application.
//
/// @param msg A message to send describing the error.
//
/// The hosting app decides what to do with the message, or whether it
/// wants to do anything at all. It may show a popup box.
DSOEXPORT void errorInterface(const std::string& msg) const;
/// Called from the ScriptLimits tag parser to set the
/// global script limits. It is expected behaviour that
/// each new loaded movie should override this.
/// Can be overridden from gnashrc.
//
/// @param recursion the maximum number of recursions when
/// finding 'super'.
/// The default value for this (i.e. when no
/// ScriptLimits tag is present) is documented to be
/// 256, but this may change and appears not to be
/// crucial for (backward) compatibility.
/// @param timeout the timeout in seconds for script execution.
/// The default value for this (i.e. when no
/// ScriptLimits tag is present) is documented to be
/// 15 to 20 seconds, depending on platform.
void setScriptLimits(boost::uint16_t recursion, boost::uint16_t timeout);
/// Get the current global recursion limit for this movie: it can
/// be changed by loaded movies.
boost::uint16_t getRecursionLimit() const
{
return _recursionLimit;
}
/// Get the current global script timeout limit for this movie: it
/// can be changed by loaded movies.
boost::uint16_t getTimeoutLimit() const
{
return _timeoutLimit;
}
#ifdef USE_SWFTREE
typedef std::pair<std::string, std::string> StringPair;
void getMovieInfo(tree<StringPair>& tr, tree<StringPair>::iterator it);
void getCharacterTree(tree<StringPair>& tr, tree<StringPair>::iterator it);
#endif
/// Get URL of the SWF movie used to initialize this VM
//
/// This information will be used for security checks
///
const std::string& getOriginalURL() const { return _originalURL; }
const RunResources& runResources() const { return _runResources; }
/// Add a DisplayObject child on top depth
//
/// @param ch
/// The child DisplayObject to add
void addChild(DisplayObject* ch);
/// Add a DisplayObject child at given depth
//
/// @param ch
/// The child DisplayObject to add
///
/// @param depth
/// The depth to add the child to
///
void addChildAt(DisplayObject* ch, int depth);
int getXMouseLoc()
{
return m_mouse_x;
}
int getYMouseLoc()
{
return m_mouse_y;
}
private:
const RunResources& _runResources;
/// The URL of the original root movie.
//
/// This is a runtime constant because it must not change during a
/// run.
const std::string _originalURL;
/// This initializes a SharedObjectLibrary, which requires
/// _originalURL, so that must be initialized first.
VM& _vm;
/// Registered Interface command handler, if any
AbstractIfaceCallback* _interfaceHandler;
/// Registered FsCommand handler, if any
AbstractFsCallback* _fsCommandHandler;
/// A load movie request
class LoadMovieRequest {
public:
/// @param postdata
/// If not null POST method will be used for HTTP.
///
LoadMovieRequest(const URL& u, const std::string& t,
const std::string* postdata)
:
_target(t),
_url(u),
_usePost(false)
{
if ( postdata )
{
_postData = *postdata;
_usePost = true;
}
}
const std::string& getTarget() const { return _target; }
const URL& getURL() const { return _url; }
const std::string& getPostData() const { return _postData; }
bool usePost() const { return _usePost; }
private:
std::string _target;
URL _url;
bool _usePost;
std::string _postData;
};
/// Load movie requests
typedef std::list<LoadMovieRequest> LoadMovieRequests;
LoadMovieRequests _loadMovieRequests;
/// Process all load movie requests
void processLoadMovieRequests();
/// Process a single load movie request
void processLoadMovieRequest(const LoadMovieRequest& r);
/// Listeners container
typedef std::list<DisplayObject*> CharacterList;
/// key and mouse listeners container
typedef CharacterList KeyListeners;
typedef CharacterList MouseListeners;
/// Take care of dragging, if needed
void doMouseDrag();
/// Delete all elements on the action queue and empty it.
void clearActionQueue();
/// Delete all elements on the timers list
void clearIntervalTimers();
/// A list of AdvanceableCharacters
//
/// This is a list (not a vector) as we want to allow
/// ::advance of each element to insert new DisplayObjects before
/// the start w/out invalidating iterators scanning the
/// list forward for proper movie advancement
typedef std::list<DisplayObject*> LiveChars;
/// The list of advanceable DisplayObject, in placement order
LiveChars _liveChars;
/// Execute expired timers
void executeAdvanceCallbacks();
/// Execute expired timers
void executeTimers();
/// Notify the global Key ActionScript object about a key status change
Keyboard_as * notify_global_key(key::code k, bool down);
/// Remove unloaded key and mouselisteners.
void cleanupUnloadedListeners()
{
cleanupUnloadedListeners(m_key_listeners);
cleanupUnloadedListeners(m_mouse_listeners);
}
/// Erase unloaded DisplayObjects from the given listeners list
static void cleanupUnloadedListeners(CharacterList& ll);
/// Cleanup references to unloaded DisplayObjects and run the garbage collector.
void cleanupAndCollect();
/// Push a DisplayObject listener to the front of given container, if not
/// already present
static void add_listener(CharacterList& ll, DisplayObject* elem);
/// Remove a listener from the list
static void remove_listener(CharacterList& ll, DisplayObject* elem);
/// Return the current Stage object
//
/// Can return NULL if it's been deleted or not
/// yet initialized.
as_object* getStageObject();
/// Return the singleton Selection object
//
/// Can return 0 if it's been deleted.
as_object* getSelectionObject() const;
typedef std::list<ExecutableCode*> ActionQueue;
ActionQueue _actionQueue[apSIZE];
/// Process all actions in the queue
void processActionQueue();
// TODO: use Range2d<int> ?
int m_viewport_x0, m_viewport_y0;
/// Width and height of viewport, in pixels
int m_viewport_width, m_viewport_height;
rgba m_background_color;
bool m_background_color_set;
float m_timer;
int m_mouse_x, m_mouse_y, m_mouse_buttons;
MouseButtonState m_mouse_button_state;
/// Objects requesting a callback on every movie_root::advance()
typedef std::set<ActiveRelay*> ObjectCallbacks;
ObjectCallbacks _objectCallbacks;
typedef std::map<int, Timer*> TimerMap;
TimerMap _intervalTimers;
unsigned int _lastTimerId;
/// Characters for listening key events
KeyListeners m_key_listeners;
boost::intrusive_ptr<Keyboard_as> _keyobject;
boost::intrusive_ptr<as_object> _mouseobject;
/// Objects listening for mouse events (down,up,move)
MouseListeners m_mouse_listeners;
/// The DisplayObject currently holding focus, or 0 if no focus.
boost::intrusive_ptr<DisplayObject> _currentFocus;
float m_time_remainder;
/// @todo fold this into m_mouse_button_state?
drag_state m_drag_state;
typedef boost::intrusive_ptr<MovieClip> LevelMovie;
typedef std::map<int, LevelMovie> Levels;
/// The movie instance wrapped by this movie_root
//
/// We keep a pointer to the base MovieClip class
/// to avoid having to replicate all of the base class
/// interface to the Movie class definition
Levels _movies;
/// The root movie. This is initially the same as getLevel(0) but might
/// change during the run. It will be used to setup and retrive initial
/// stage size
boost::intrusive_ptr<Movie> _rootMovie;
/// This function should return TRUE iff any action triggered
/// by the event requires redraw, see \ref events_handling for
/// more info.
bool fire_mouse_event();
bool generate_mouse_button_events();
/// \brief
/// Return the topmost entity covering the given point
/// and enabled to receive mouse events.
//
/// Return NULL if no "active" entity is found under the pointer.
///
/// Coordinates of the point are given in world coordinate space.
/// (twips)
///
/// @param x
/// X ordinate of the pointer, in world coordinate space (twips)
///
/// @param y
/// Y ordinate of the pointer, in world coordiante space (twips).
///
InteractiveObject* getTopmostMouseEntity(boost::int32_t x,
boost::int32_t y) const;
/// Delete DisplayObjects removed from the stage
/// from the display lists
void cleanupDisplayList();
/// Advance a live DisplayObject
//
/// @param ch
/// The DisplayObject to advance, will NOT be advanced if unloaded
///
static void advanceLiveChar(boost::intrusive_ptr<DisplayObject> ch);
/// Advance all non-unloaded live chars
void advanceLiveChars();
/// Put the given movie at the given level
//
/// @param movie
/// The Movie to store at the given level.
/// Will be stored in an intrusive_ptr.
/// Its depth will be set to <num>+DisplayObject::staticDepthOffset and
/// its name to _level<num>
void setLevel(unsigned int num, boost::intrusive_ptr<Movie> movie);
/// Return the global Key object
//
/// @@ might be worth making public
///
boost::intrusive_ptr<Keyboard_as> getKeyObject();
/// Return the global Mouse object
//
/// TODO: expose the Mouse as_object directly for faster calls ?
///
boost::intrusive_ptr<as_object> getMouseObject();
/// Boundaries of the Stage are always world boundaries
/// and are only invalidated by changes in the background
/// color.
void setInvalidated() { _invalidated = true; }
/// Every ::display call clears the invalidated flag
//
/// See setInvalidated();
///
void clearInvalidated() { _invalidated = false; }
/// An invalidated stage will trigger complete redraw
//
/// So, this method should return true everytime a complete
/// redraw is needed. This is tipically only needed when
/// the background changes.
///
/// See setInvalidated() and clearInvalidated().
///
bool isInvalidated() { return _invalidated; }
/// See setInvalidated
bool _invalidated;
/// This is set to true if execution of scripts
/// aborted due to action limit set or whatever else
bool _disableScripts;
/// Return the priority level of first action queue containing actions.
//
/// Scanned in proprity order (lower first)
///
int minPopulatedPriorityQueue() const;
/// Process all actions in the the given queue, till more actions
/// are found in lower levels, in which case we have an earlier
/// return.
int processActionQueue(int lvl);
int _processingActionLevel;
bool processingActions() const
{
return (_processingActionLevel < apSIZE);
}
const DisplayObject* findDropTarget(boost::int32_t x, boost::int32_t y,
DisplayObject* dragging) const;
/// filedescriptor to write to for host application requests
//
/// -1 if none
int _hostfd;
/// The display quality of the entire movie.
//
/// This is here, not just in the Renderer, so that AS compatibility
/// does not rely on the presence of a renderer.
Quality _quality;
std::bitset<4u> _alignMode;
bool _showMenu;
ScaleMode _scaleMode;
DisplayState _displayState;
// The maximum number of recursions e.g. when finding
// 'super', set in the ScriptLimits tag.
boost::uint16_t _recursionLimit;
// The timeout in seconds for script execution, in the
// ScriptLimits tag.
boost::uint16_t _timeoutLimit;
void handleActionLimitHit(const std::string& ref);
// delay between movie advancement, in milliseconds
unsigned int _movieAdvancementDelay;
// time of last movie advancement, in milliseconds
unsigned int _lastMovieAdvancement;
};
} // namespace gnash
#endif // GNASH_MOVIE_ROOT_H
// Local Variables:
// mode: C++
// indent-tabs-mode: t
// End:
|