~ubuntu-branches/ubuntu/quantal/kde-l10n-ug/quantal

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# Uyghur translation for kgoldrunner.
# Copyright (C) YEAR This_file_is_part_of_KDE
# This file is distributed under the same license as the PACKAGE package.
# Sahran <sahran.ug@gmail.com>, 2011.
#
msgid ""
msgstr ""
"Project-Id-Version: kgoldrunner\n"
"Report-Msgid-Bugs-To: http://bugs.kde.org\n"
"POT-Creation-Date: 2011-08-03 07:49+0200\n"
"PO-Revision-Date: 2011-05-09 19:00+0900\n"
"Last-Translator: Sahran <sahran@live.com>\n"
"Language-Team: Uyghur Computer Science Association <UKIJ@yahoogroups.com>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: rc.cpp:1
msgctxt "NAME OF TRANSLATORS"
msgid "Your names"
msgstr "ئابدۇقادىر ئابلىز, غەيرەت كەنجى"

#: rc.cpp:2
msgctxt "EMAIL OF TRANSLATORS"
msgid "Your emails"
msgstr "sahran.ug@gmail.com,  gheyret@gmail.com"

#. i18n: file: src/kgoldrunnerui.rc:19
#. i18n: ectx: Menu (editor)
#: rc.cpp:5
msgid "&Editor"
msgstr "تەھرىرلىگۈچ(&E)"

#. i18n: file: src/kgoldrunnerui.rc:30
#. i18n: ectx: Menu (themes)
#: rc.cpp:8
msgid "&Themes"
msgstr "ئۆرنەكلەر(&T)"

#. i18n: file: src/kgoldrunnerui.rc:53
#. i18n: ectx: ToolBar (editToolbar)
#: rc.cpp:11
msgid "Edit Toolbar"
msgstr "قورال بالداق تەھرىرلەش"

#: gamedata/game_CM.txt:2
msgid "Curse of the Mummy"
msgstr ""

#: gamedata/game_CM.txt:3
msgid ""
"Drawing on Western movie icons about mummies and Egypt, this set of levels "
"is best run under the Treasure of Egypt theme.\n"
"\n"
"To polish your Egyptology, you will find factual tidbits related to each "
"level in the hints, where the facts are drawn from Wikipedia rather than "
"Hollywood.\n"
"\n"
"This Championship game was composed by Steve Mann <smann at cgl uwaterloo "
"ca>, with a few Egyptian ideas and the Red Sea level contributed by Ian "
"Wadham."
msgstr ""

#: gamedata/game_CM.txt:10
msgid "The Giza Plateau"
msgstr ""

#: gamedata/game_CM.txt:11
msgid ""
"The Giza Plateau on the outskirts of Cairo is the site of the Giza "
"Necropolis, which consists of the Pyramid of Khufu (The Great Pyramid), the "
"Pyramid of Khafre, the Pyramid of Menkaure, along with the Great Sphinx and "
"a number of other smaller edifices.\n"
"\n"
"As you make your way under the plateau, try to avoid killing the mummies: if "
"too many reappear on the right, it becomes difficult to escape at the end.  "
"To get started, you will need to use the technique of digging while falling."
msgstr ""

#: gamedata/game_CM.txt:16
msgid "The Pyramid of Djoser"
msgstr ""

#: gamedata/game_CM.txt:17
msgid ""
"The Pyramid of Djoser (Zoser), or step pyramid (kbhw-ntrw in Egyptian) is an "
"archeological remain in the Saqqara necropolis, Egypt, northwest of the city "
"of Memphis.\n"
"\n"
"To complete this level, it is important to proceed in steps: first free the "
"mummy on the left side of the second level (from the bottom), allowing it to "
"drop into and fill the hidden pit on the ground level.\n"
"\n"
"Now enter the right side of the second level and move across the pole, over "
"the mummy, and get the piece of treasure in the middle, being sure to dig "
"out the brick to the left of the middle.\n"
"\n"
"The mummy on the third level is a bit problematic because it will take a "
"piece of treasure and carry it.  You may get lucky and find that it abandons "
"its treasure at some point, but you can also trap him in the one diggable "
"brick on the right with careful timing.\n"
"\n"
"Finally, before getting the last piece of treasure, be sure to open the "
"bottom right of the step pyramid to allow the mummies on the right to enter "
"the pyramid - if there is more than one mummy on the bottom right before the "
"escape ladder appears, you will be unable to reach the exit."
msgstr ""

#: gamedata/game_CM.txt:28
msgid "Pharaoh's Barge"
msgstr ""

#: gamedata/game_CM.txt:29
msgid ""
"The Khufu ship is an intact full-size vessel from Ancient Egypt that was "
"sealed into a pit in the Giza pyramid complex at the foot of the Great "
"Pyramid of Giza around 2,500 BC. The ship was almost certainly built for "
"Khufu (King Cheops).\n"
"\n"
"It is one of the oldest, largest, and best-preserved vessels from antiquity, "
"and measures 43.6 m overall.  Despite its age, it could sail today if put "
"into water.\n"
"\n"
"This is almost a simple level: good treasure and not too many mummies.  But "
"your task is to wrest the treasure they carry."
msgstr ""

#: gamedata/game_CM.txt:36
msgid "Pyramid Puzzles"
msgstr ""

#: gamedata/game_CM.txt:37
msgid ""
"The Great Pyramid was the tallest man-made structure in the world for over "
"3,800 years.  Going up and down all the time must have been a chore for "
"ancient Egyptians, much as you are likely to find it a chore going up and "
"down this pyramid.\n"
"\n"
"To get the second treasure from the left, you have to use the brick that "
"blocks the ladder at the bottom as a bridge to escape.\n"
"\n"
"To get the fourth treasure from the left, clear the three brick above and to "
"the right of the left most mummy; if dug in the correct order, this will "
"give you just enough time to grab the treasure and escape.\n"
"\n"
"Some of the mummies must be released to get some of the treasure.  However, "
"get the first, second, and fourth treasures (from the left) before releasing "
"any of the mummies.  Be careful not to kill any mummies; if they appear to "
"the right of the pyramid, you will be unable to finish the level.  Also it "
"is possible to release the mummies and trap them in one of the other "
"chambers."
msgstr ""

#: gamedata/game_CM.txt:46
msgid "Crocodile"
msgstr ""

#: gamedata/game_CM.txt:47
msgid ""
"Crocodiles can live to be over 100 years of age, with the largest species "
"reaching 4.85 meters in length.  Various species have been observed "
"attacking and killing sharks.\n"
"\n"
"Sobek was the deification of crocodiles.  Egyptians who worked or travelled "
"on the Nile hoped that if they prayed to Sobek, the crocodile god, he would "
"protect them from being attacked by crocodiles.\n"
"\n"
"In this level, it is not the crocodile you need to fear.  Still, a prayer to "
"Sobek might help you escape the mummies while you gather the treasure."
msgstr ""

#: gamedata/game_CM.txt:54
msgid "Three Pyramids"
msgstr ""

#: gamedata/game_CM.txt:55
msgid ""
"The Giza Necropolis has been a popular tourist destination since antiquity, "
"and was popularized in Hellenistic times when the Great Pyramid was listed "
"by Antipater of Sidon as one of the Seven Wonders of the World. Today it is "
"the only one of those wonders still in existence.\n"
"\n"
"You may find it easiest to navigate this wonder if you get two mummies in "
"the far right pyramid before going over there."
msgstr ""

#: gamedata/game_CM.txt:60
msgid "Tura Caves"
msgstr ""

#: gamedata/game_CM.txt:61
msgid ""
"Tura was Egypt's primary quarry for limestone, and was used on the Great "
"Pyramid of Khufu.  The mining of this limestone left behind caverns that "
"were later used by the British Army as a secret depot during World War II, "
"and which you can now explore.\n"
"\n"
"To the left of the bottom of the long shaft, there are two hidden pits.  "
"Free the mummy to the right of the long shaft to fill one of them and free "
"the mummy in the large chamber to fill the other.  Be sure to ride the first "
"of the two mummies down to get the piece of treasure in the nook near the "
"bottom of the shaft.  When leaving this nook, dig to your right several "
"times to open up your escape route.\n"
"\n"
"Get all the treasure on the left of the board, then move to the right.  Make "
"sure to dig free the mummy at the top so that you can get its treasure "
"later.  You will also need its help to escape back to the left at the end of "
"the level.  The treasure on the right is easier to get than it looks: "
"strategically placed false bricks make this the easy half of the level.  "
"Note: If you feel like some variety, you can do all of the right first and "
"then the left."
msgstr ""

#: gamedata/game_CM.txt:68
msgid "Pyramid Crawl"
msgstr ""

#: gamedata/game_CM.txt:69
msgid ""
"There are over 100 pyramids in Egypt, with the oldest being built around "
"2600 BC.\n"
"\n"
"In this pyramid level (built around AD 2008), avoid (by luring away or "
"killing) getting the two mummies in the middle of the bottom section."
msgstr ""

#: gamedata/game_CM.txt:74
msgid "The Great Sphinx"
msgstr ""

#: gamedata/game_CM.txt:75
msgid ""
"The Great Sphinx is a guardian of the Giza Plateau, where it faces the "
"rising sun.  Standing 73 meters long and 20 meters high, it is the largest "
"monolith statue in the world and is a mere 4500 years young.\n"
"\n"
"As you grab the treasure inside the sphinx, try to solve The Riddle of the "
"Sphinx: how do you get past the horde of mummies on the right?"
msgstr ""

#: gamedata/game_CM.txt:80
msgid "Ladder Pyramid"
msgstr ""

#: gamedata/game_CM.txt:81
msgid ""
"Most accepted theories on the construction of the pyramids are based on the "
"idea that it was built by moving huge stones from a quarry and dragging and "
"lifting them into place. The disagreements center on the method by which the "
"stones were conveyed and placed.  Regardless, there were likely many ladders "
"involved in its construction, such as on this level.\n"
"\n"
"This level is mostly a run around.  Picking up the treasure while avoiding "
"mummies is not so hard - but getting treasure away from the mummies is a "
"much harder task.  The three-wide stone platform is a useful killing field, "
"although you'll have to run around a bit to get the mummies carrying "
"treasure to line up properly.  Note also that the middle block of this "
"platform is a fall-through block.\n"
"\n"
"And once you've gotten all the treasure, you'll need to cross over to the "
"escape ladder.  One way to do this is to kill a mummy and cross over on its "
"back when the mummy crosses from the escape ladder to the main pyramid."
msgstr ""

#: gamedata/game_CM.txt:88
msgid "Ankh"
msgstr ""

#: gamedata/game_CM.txt:89
msgid ""
"The Ankh was the Egyptian hieroglyphic symbol that read 'life', and as a sun "
"symbol, was almost always crafted in gold.\n"
"\n"
"To keep your life on this level, be careful of the false bricks in the main "
"Ankh and figure out which of them are useful."
msgstr ""

#: gamedata/game_CM.txt:94 gamedata/game_plwv.txt:53
msgid "Pharaoh's Tomb"
msgstr ""

#: gamedata/game_CM.txt:95
msgid ""
"Researchers estimate that 2.3 million blocks were used to build the Great "
"Pyramid, with an average weight of about 2.5 metric tons per block.\n"
"\n"
"The pyramid of this level was built from fewer than 100 blocks.  In the "
"beginning, manuever to get inside the pyramid and then stand on one of the "
"ladders on the second layer nearest the outer wall of the left side of the "
"pyramid.  Wait for the mummies to group on the other side of the outer "
"wall.  Then climb to the top of the ladders on the small pyramid and wait "
"for the mummies to climb the tall ladder and drop off the pole.  Once the "
"last one has dropped (or slightly before), run up the tall ladder, across "
"the pole and dig to get back inside the big pyramid and to the tomb.\n"
"\n"
"Repeat this trick to exit after grabbing the lone piece of treasure, only "
"this time you need to get out on the right side of the pyramid."
msgstr ""

#: gamedata/game_CM.txt:102
msgid "Cat"
msgstr "مۈشۈك"

#: gamedata/game_CM.txt:103
msgid ""
"A revered, important animal to Egyptian society and religion, the cat was "
"afforded the same mummification after death as humans were.\n"
"\n"
"When finishing this catty level, do not be fooled by the cat's tail that "
"appears once you pick up the last treasure.  The only exit is on the left.  "
"So you need to let the mummies bring you the treasure that is to the right "
"of the cat's head, since you cannot pick up every piece and run back in "
"time.\n"
"\n"
"To get the mummies to bring you the treasure, you must dig out the five "
"bricks on the bottom and allow them to pass (or get trapped and killed). "
msgstr ""

#: gamedata/game_CM.txt:110
msgid "Pyramid Power"
msgstr ""

#: gamedata/game_CM.txt:111
msgid ""
"Imhotep designed the Step Pyramid of Djoser to serve as a gigantic stairway "
"by which the soul of the deceased pharaoh could ascend to the heavens.  Such "
"was the importance of Imhotep's achievement that he was deified by later "
"Egyptians.\n"
"\n"
"Before you can ascend to the top of this pyramid level, you must make your "
"way to the bottom.  To get the top piece of treasure, move left off the "
"apex, dig the next block and step onto the mummy below, continuing to move "
"right (try placing your mouse pointer on the apex).\n"
"\n"
"After getting the last piece of treasure, exit to the right and run up and "
"down the ladders.  The lower left is the only difficult part: just run under "
"the mummies on the ladder above you and maneuver ... and hope!"
msgstr ""

#: gamedata/game_CM.txt:118
msgid "Eye of Horus"
msgstr ""

#: gamedata/game_CM.txt:119
msgid ""
"The Eye of Horus is an ancient Egyptian symbol of protection and royal power "
"from deities.\n"
"\n"
"On this level, there is some protection inside the eye, but not much.  "
"Repeated trips from the top to the bottom are required to get all the "
"treasure.  Eventually, there will be two mummies on the bottom left.  To get "
"by them, climb to the top of the short ladder four from the left, dig left, "
"climb down and dig left again.  One of the mummies will fall in the lower "
"pit.  Climb up the ladder.  The second mummy will climb the other ladder and "
"fall in the top pit.  Move across the two trapped mummies and climb to the "
"top."
msgstr ""

#: gamedata/game_CM.txt:124
msgid "Inverted Pyramid"
msgstr ""

#: gamedata/game_CM.txt:125
msgid ""
"Probably not a traditional Egyptian design.\n"
"\n"
"You have to zig-zag back and forth along the poles to get all the treasure.  "
"To get past the lone chaser mummy, wait for him on one pole and just before "
"he reaches you, drop to the pole below and move directly under him.\n"
"\n"
"Since the design is non-traditional, considering playing the level non-"
"traditionally: the drop-and-move-under move is easier to do with the "
"keyboard (easier, but still hard).  Once you get the last piece of treasure "
"above the bricks inside the pyramid, pause the game and switch back to mouse "
"mode."
msgstr ""

#: gamedata/game_CM.txt:132
msgid "Anubis"
msgstr ""

#: gamedata/game_CM.txt:133
msgid ""
"Anubis, or Inpu, was an Egyptian god of the afterlife.\n"
"\n"
"To get the treasure between Anubis' ears, dig out the two columns to the "
"left of the mummy and stand on top of the mummy.  Move left off the mummy "
"while digging right.  The mummy should fall into the hole in the right most "
"column.  Now dig out the left two columns until you connect to the ladder-"
"eye.  Move down from the right most ladder of the eye and you will fall to "
"the pole below.\n"
"\n"
"To get the treasure inside the right ear, dig out the higher of the two-"
"block columns, falling onto the right two-block column.  Move to the left "
"and dig the second two-block column.  Now move to the right and dig out the "
"one-block column, freeing the mummy.  Move one more to the right and dig out "
"three blocks so that you have a two block wide ledge to stand on.  Move left "
"and dig out the square to your right.  Wait for the mummy to fall, get his "
"treasure, and race up the ladder to confront five mummies blocking the exit."
msgstr ""

#: gamedata/game_CM.txt:140
msgid "Pyramid of Treasure"
msgstr ""

#: gamedata/game_CM.txt:141
msgid ""
"Nubia was a major source of gold in Egypt.  King Tushratta of the Mitanni "
"claimed gold was 'more plentiful than dirt' in Egypt.\n"
"\n"
"In this pyramid, treasure is even in the air!  Lots of treasure, only three "
"mummies - it can't be that hard, can it?"
msgstr ""

#: gamedata/game_CM.txt:146
msgid "Sarcophagus"
msgstr ""

#: gamedata/game_CM.txt:147
msgid ""
"A sarcophagus is a funeral receptacle for a corpse, most commonly carved or "
"cut from stone.  In Ancient Egypt, a sarcophagus formed the external layer "
"of protection for a royal mummy, with several layers of coffins nested "
"within, and was often carved out of alabaster.\n"
"\n"
"If you do not want this level to be your sarcophagus, get the piece of "
"treasure under the left edge of the sarcophagus at the start - otherwise, "
"there is no way to get it."
msgstr ""

#: gamedata/game_CM.txt:152
msgid "The Parting of the Red Sea"
msgstr ""

#: gamedata/game_CM.txt:153
msgid ""
"The Bible tells us that Moses parted the sea to escape the Pharaoh's men.  "
"After you have looted the pyramids of his ancestors, it should come as no "
"surprise that the Pharaoh has sent his men after you, too.\n"
"\n"
"Fortunately, the sea can be parted just by falling onto the last treasure.  "
"To escape the Pharaoh's men is not so easy.  First, make your hero go down "
"as far as he can, then wait for his moment.   Then move up the wall of water "
"to the right, cross the pole to the middle and wait for the mummies to reach "
"the top of the water before dropping down a second time.\n"
"\n"
"This time, immediately run up the wall of water to your left, crossing under "
"the chasing mummies.  Await near the top left where the mummies to your "
"right cannot get you.  Once the mummies to your left reach the top, drop to "
"the sea bed a third time (even Moses did not have it this rough).  The trick "
"to getting past the mummies on this last trip to the top is to pass under "
"and to the left of them while they are falling as a column down one of the "
"long ladder drops.\n"
"\n"
"Note: It is possible to move up the wall of water to your left initially, "
"but it is much harder."
msgstr ""

#: gamedata/game_cnt.txt:2
msgid "Count"
msgstr "سانى"

#: gamedata/game_cnt.txt:3
msgid ""
"This game is based on counting, from 0 to 16 (or 0 to 10 in hexadecimal).  "
"The first level has no gold and no enemies: the problem is to find a way out "
"and up to the next level.  After that, the number of enemies and pieces of "
"gold increases by 1 at each level.  The name of each level corresponds to "
"the number of enemies, the pieces of gold and the digits that appear in the "
"layout.\n"
"\n"
"These elegant and rather tricky Championship levels were composed by Steve "
"Mann <smann at cgl uwaterloo ca>."
msgstr ""

#: gamedata/game_cnt.txt:8
msgid "Zero"
msgstr "نۆل"

#: gamedata/game_cnt.txt:9
msgid ""
"The only challenge is getting inside the 0, which is the only path to the "
"exit.\n"
"\n"
"Getting inside the 0 requires climbing to the top of the zigzag ladder, "
"digging away five bricks on the left edge of the 0, racing back to the top "
"of the zigzag ladder, over the pole, falling through your recently dug "
"bricks and immediately moving right to get into the 0.  The timing is fairly "
"tight."
msgstr ""

#: gamedata/game_cnt.txt:14
msgid "One"
msgstr "بىر"

#: gamedata/game_cnt.txt:15
msgid ""
"Getting the gold requires multiple digs in the right places.  However, see "
"the next paragraph.\n"
"\n"
"To get out, you have to get the enemy to go over the top of the 1 and fill "
"the pit at the bottom.  There are three ways to do this.  The first and most "
"sensible is to wait on the pole above the top right edge of the 1 until the "
"enemy is almost upon you and then move to the right, digging to your right "
"as you reach the bottom of the 1.\n"
"\n"
"The second way involves timing your digging for the gold (or where the gold "
"was); moving onto the gold at the right time will cause the enemy to fall "
"into the pit on the right of the 1.  The third way is to destroy the enemy "
"and hope he reappears over the right side of the 1."
msgstr ""

#: gamedata/game_cnt.txt:22
msgid "Two"
msgstr "ئىككى"

#: gamedata/game_cnt.txt:23
msgid ""
"To get the leftmost gold drop down on it from above, stepping one square to "
"either side as you fall.  Immediately dig the square that was just below the "
"gold and step in.  The false floor will drop you to the bottom."
msgstr ""

#: gamedata/game_cnt.txt:26
msgid "Three"
msgstr "ئۈچ"

#: gamedata/game_cnt.txt:27
msgid ""
"After getting all the gold, the only escape is up the highest ladder on the "
"left, but it is not connected to anything.  To reach it, you will need to "
"entice an enemy to follow you, then step across the enemy to reach the "
"ladder."
msgstr ""

#: gamedata/game_cnt.txt:30
msgid "Four"
msgstr "تۆت"

#: gamedata/game_cnt.txt:31
msgid ""
"At the start, you need to race to the floor to the right.  You will need to "
"trap some enemies (with luck, you will get a piece of gold in the process), "
"but you should easily be able to go up the ladders shaped like a 4, on the "
"right. \n"
"\n"
"When getting the gold from the 4, wait until the enemies have reached the "
"top of the ladders shaped like a 4.  This will allow you enough time to "
"reach the ladders before the enemies cut you off."
msgstr ""

#: gamedata/game_cnt.txt:36
msgid "Five"
msgstr "بەش"

#: gamedata/game_cnt.txt:37
msgid ""
"In the beginning, climb down the first set of ladders and wait on the lowest "
"section until the enemies have settled in their positions.  Then drop to the "
"floor and aim for the big ladder at the right with the fork at the bottom.  "
"The fork is what enables you to get past the enemies above: wait at the "
"floor level of the left rung (not below the floor level!) until the enemy on "
"the long ladder drops next to you.  Then climb up and to the right to get up "
"the big ladder."
msgstr ""

#: gamedata/game_cnt.txt:40
msgid "Six"
msgstr ""

#: gamedata/game_cnt.txt:41
msgid ""
"The first trick for this level is to time when you go through the bottom of "
"the 6 with the enemy climbing up the ladder to the left of the 6.  Once you "
"get on the ladder, the enemies will climb up the ladder away from you, so "
"you just need to wait until there are no enemies low on the ladder before "
"digging through the bottom of the 6.\n"
"\n"
"The second trick is figuring how to get all the enemies off the ladder on "
"the left of the screen.  One way is to sit on top of the big 6 in the middle "
"and wait for them to come over the poles.  Then drop to the floor and cross "
"to the ladder."
msgstr ""

#: gamedata/game_cnt.txt:46
msgid "Seven"
msgstr "يەتتە"

#: gamedata/game_cnt.txt:47
msgid ""
"The gold on top of the 7 is the main challenge.  In the beginning, climb to "
"the left most square of the top of the 7 and wait there until enemies fill "
"the holes on top of the 7."
msgstr ""

#: gamedata/game_cnt.txt:50
msgid "Eight"
msgstr "سەككىز"

#: gamedata/game_cnt.txt:51
msgid ""
"With careful moves and timing, you can tempt two enemies over to the "
"leftmost ladder and leave them there while you retrieve the five highest "
"gold pieces.\n"
"\n"
"The three lowest pieces must be collected all in one pass, but you may need "
"to force enemies towards the right of the 8 first, to avoid trouble when the "
"ladders appear and you land on the floor.\n"
"\n"
"You can clear your final escape ladder by hitting the floor again, on the "
"far right."
msgstr ""

#: gamedata/game_cnt.txt:58
msgid "Nine"
msgstr "توققۇز"

#: gamedata/game_cnt.txt:59
msgid ""
"In the beginning, drop as fast as you can to get to the floor.  Dig several "
"pits on the bottom to delay the enemies from coming up the ladder.  Then "
"grab the two pieces of gold off the left side of the 9 while there are no "
"enemies around, digging to enter the 9 after grabbing the higher of these "
"two pieces.\n"
"\n"
"To get the gold from the bottom of the 9, stand on the left enemy, dig left "
"and move right.  The two enemies will start to move left, fall, and climb "
"the ladder.  When the first one gets stuck where you just dug, jump in the "
"lowest part of the 9 and dig to the left.  The next enemy will carry the "
"gold down.  Grab it, dig to the right, drop down to the pole and escape as "
"quickly as you can."
msgstr ""

#: gamedata/game_cnt.txt:64
msgid "Ten"
msgstr "ئون"

#: gamedata/game_cnt.txt:65
msgid ""
"You can trap several enemies in the pits at the bottom left and right, but "
"they will get loose when the hidden ladders appear.  Dropping to the floor "
"during your escape can help clear your path to the top right."
msgstr ""

#: gamedata/game_cnt.txt:68
msgid "Eleven"
msgstr ""

#: gamedata/game_cnt.txt:69
msgid ""
"Get the piece of gold below the left side of the poles shaped like an 11 "
"first, then grab the piece on the base of the left 1 of the central 11.  Now "
"drop to the floor just to the left of the double high wall.  The enemies "
"will drop into different sections.  You now want to do three things: get the "
"gold in the left and center sections, take gold from the enemies to the "
"right of you when on the floor and lure as many enemies as you can into the "
"section to the left of the 11.\n"
"\n"
"The first two tasks are relatively easy: the last task can be accomplished "
"in several ways.  If you run up the center ladder and move over the left, "
"you can wait above the right hand side of the poles (possibly dropping onto "
"the poles) and lure a few enemies at a time from the center section to the "
"left section.  You can also pick up a piece of gold or two while doing "
"this.\n"
"\n"
"Once you have all the gold (except the pieces to the right of the 11), run "
"to the top right of the H of ladders in the middle.  This will cause all the "
"enemies not in the far right section to move into the left section."
msgstr ""

#: gamedata/game_cnt.txt:76
msgid "Twelve"
msgstr ""

#: gamedata/game_cnt.txt:77
msgid ""
"This is a slow level with lots of waiting for enemies to move where you want "
"them.\n"
"\n"
"At the start, fall onto the nearest enemy as it falls and move onto the "
"right hand poles to get the piece of gold just below them.  Be sure to wait "
"for an opening in the enemies below before dropping onto this gold piece. \n"
"\n"
"The grid of 12 boxes on the right is useful.  If you are on this grid but "
"below the top of it, enemies climbing the ladder just left of the grid will "
"not drop onto the grid and chase you.  You can wait near the bottom of the "
"grid until the enemies move above the pits of brick and concrete at the "
"bottom left, then you can fall to the floor.  This will cause the enemies to "
"fall into the pits and become trapped.\n"
"\n"
"Another useful trick is to wait at the top of the ladder on the far left "
"(where you start the level).  Any enemies far enough away will run over the "
"top of the grid of boxes and drop into the trapped area on the right.\n"
"\n"
"To get the gold on the leftmost floor area, you need to fill the second "
"section of floor with enemies and dig out the squares that block the enemies "
"in the leftmost region.  You may want to lose that gold (i.e. have the enemy "
"carrying the gold enter a dug square and be destroyed there), although it is "
"possible to get this piece of gold if you really want it.\n"
"\n"
"If you leave the leftmost suspended gold until last, then it is easy to "
"escape to the top.  Alternatively, if you leave the gold inside the 2 for "
"last, you should be able to escape without much difficultly.  Otherwise, the "
"enemies trapped on the far left will cut off your escape route."
msgstr ""

#: gamedata/game_cnt.txt:90
msgid "Thirteen"
msgstr ""

#: gamedata/game_cnt.txt:91
msgid ""
"In the beginning, wait on the top of the left (or better, right) branch of "
"the leftmost ladders until the enemies in the middle climb to the middle of "
"the center ladder.  Then drop to the horizontal ladder, move all the way to "
"the right and drop to the floor, thus trapping several enemies.\n"
"\n"
"You have to release most of the enemies from where they are trapped, to get "
"the gold from various places.  In particular, you have to release the "
"enemies trapped on the left half of the floor to get at least one piece of "
"gold.  \n"
"\n"
"Once you pick up the last piece of gold, the enemies will swarm the center "
"ladder, so you will have to decide which piece of gold to pick up last.  A "
"reasonable choice is the one held by the three enemies in the lowest leg of "
"the 3, as is the one in the center arm of the 3."
msgstr ""

#: gamedata/game_cnt.txt:98
msgid "Fourteen"
msgstr ""

#: gamedata/game_cnt.txt:99
msgid ""
"Four tricks: first, do not dig out the enemies trapped in the 4s on the left "
"until towards the end (likewise if one gets trapped in the middle 4) - this "
"leaves fewer enemies to deal with. \n"
"\n"
"Second, you will need to ride down on top of an enemy to get the trapped "
"gold in the 4s on the left and the floating piece of gold in the center.\n"
"\n"
"Third, when you release the enemies on the 4s along the right (and possibly "
"the two in the 4s on the left), you may find it easier to double dig and "
"lose those pieces of gold.\n"
"\n"
"Finally, it is easiest to escape at the end if you leave until last a piece "
"of gold in or near the floating 14 at middle right.  Then you can run up the "
"ladder that appears there."
msgstr ""

#: gamedata/game_cnt.txt:108
msgid "Fifteen"
msgstr ""

#: gamedata/game_cnt.txt:109
msgid ""
"Two hints: if you wait on one of the left two ladders one rung below the "
"piece of gold suspended between the two ladders, the enemies in the middle "
"will jump into the base of the 5.  This should allow you to easily get the "
"gold between the 1 and the 5.\n"
"\n"
"Second, if you wait on the base of the 1 to the right of the one, the "
"enemies on the right of the two ladders to the left of the 1 will jump off "
"the pole onto the other half of the base of the 1.  If you wait high up "
"between the 1 and the 5, then jump to the base of the 1, while the enemies "
"are falling toward the base of the 1 you will be able to rush up the ladder "
"to the left of the 1 and get the gold to the left of the 1."
msgstr ""

#: gamedata/game_cnt.txt:114
msgid "Sixteen"
msgstr ""

#: gamedata/game_cnt.txt:115
msgid ""
"The column to the left of the 1 requires a quick run down and back up, with "
"careful dodging both ways to avoid the enemies.\n"
"\n"
"To get the gold in the middle of the 6, drop down on the top of the 'O' part "
"of the 6, move right/dig left and immediately move left and dig left to "
"delay the enemy who otherwise is likely to catch you.  However, you may wish "
"to leave this piece of gold to the end so as not to free two additional "
"enemies earlier; it is possible to get two enemies to retrap themselves in "
"that section, though.\n"
"\n"
"To get the gold held by enemies in the bottom right, dig out the blocking "
"square to their left, run up the ladder, dig off the right side of the 6, "
"drop in, run left and dig off a square on the left side of the 6 and drop to "
"the floor.  The timing is tight - only one or two enemies in the bottom "
"right section will be able to move to the next section to the left.  You "
"will still need to dig out the bottom of the 6 to get their gold, but that "
"is straightforward albeit a bit hectic because of the enemies lingering to "
"the left of the 6.\n"
"\n"
"Once you have gotten all the gold, you may find it easiest to exit by "
"passing through the middle false floor on the 1 and exiting via the ladders "
"on the left of the 1."
msgstr ""

#. i18n:
#. NOTES: Files 'gamedata/game_*.txt' are KGoldrunner DATA files.  They
#. are installed in $KDEDIR/share/apps/kgoldrunner/system and contain
#. names and descriptions of games, plus names and hints for levels.  You
#. may sometimes need to look at the corresponding game or level graphics
#. to work out a good translation (e.g. Initiation 25, Mongolian Horde).
#.
#. To see any level of any game, run KGoldrunner, click on the New Game button
#. and select the game and level from the list.  If you start to play a level,
#. you will probably need to stop the animation by pressing the Pause key
#. (default Esc or P).
#.
#. The most urgent translations would be names and hints for the Tutorial
#. games, then the game names and descriptions (as appearing in the main
#. dialog box) and then the other level names and finally the remaining
#. hints, which are intended for experienced players and champions.
#.
#. Messages marked as NOTi18n should deliberately be left untranslated. The
#. one below is never displayed and others, from time to time, would be long
#. hint texts used by a small number of championship players, left untranslated
#. to economise on translation effort.
#.
#. The "Das Boot" message in level 97 of the Initiation game is the name of
#. a German submarine warfare movie, left untranslated as a compliment to the
#. original author of KGoldrunner, who is German.  The movie is known as
#. "Das Boot" in many countries, including English-speaking countries.  If it
#. is known by some other name in your country, please include that in your
#. translation of the corresponding hint text.  See this Internet page:
#. http://akas.imdb.com/title/tt0082096/releaseinfo#akas
#.
#: gamedata/game_ende.txt:31
msgid "TRANSLATORS: Please see the notes in the translation comment."
msgstr ""

#: gamedata/game_kgr.txt:2 src/main.cpp:44
msgid "KGoldrunner"
msgstr "KGoldrunner"

#: gamedata/game_kgr.txt:3
msgid ""
"These levels were composed by Marco Krüger, the original author of the "
"KGoldrunner program, and some of his friends and contributors.  They use "
"KGoldrunner rules.  The enemies run fast and have an aggressive search "
"strategy.  Enjoy!"
msgstr ""

#: gamedata/game_lars.txt:2
msgid "Demolition"
msgstr ""

#: gamedata/game_lars.txt:3
msgid ""
"Twenty levels that require a bit of thinking and a bit of timing.\n"
"\n"
"Created by Lars Luthman <lars luthman at gmail com>."
msgstr ""

#: gamedata/game_lars.txt:8
msgid "Ups And Downs"
msgstr ""

#: gamedata/game_lars.txt:9
msgid ""
"The trick is to get past all the enemies and on to the highest ladder, then "
"make them follow you up in small groups. Once they are up on the bricks you "
"can kill them and take their gold."
msgstr ""

#: gamedata/game_lars.txt:12
msgid "Dig, Baby, Dig!"
msgstr ""

#: gamedata/game_lars.txt:13
msgid "This should be fairly easy. No hint!"
msgstr ""

#: gamedata/game_lars.txt:16
msgid "Fetch!"
msgstr ""

#: gamedata/game_lars.txt:17
msgid "Make your enemies fetch the gold pieces you cannot reach yourself."
msgstr ""

#: gamedata/game_lars.txt:20
msgid "Acrophobia"
msgstr ""

#: gamedata/game_lars.txt:21
msgid "To get that last piece of gold, kill an enemy and have him fetch it."
msgstr ""

#: gamedata/game_lars.txt:24
msgid "Panic!"
msgstr ""

#: gamedata/game_lars.txt:25
msgid ""
"Sometimes you can make the enemies run towards or away from you by moving "
"one step up or down a ladder."
msgstr ""

#: gamedata/game_lars.txt:28
msgid "Landfill"
msgstr ""

#: gamedata/game_lars.txt:29
msgid "You can walk on top of trapped enemies."
msgstr ""

#: gamedata/game_lars.txt:32
msgid "Inwards And Upwards"
msgstr ""

#: gamedata/game_lars.txt:33
msgid "You only get one chance to grab those first three pieces of gold."
msgstr ""

#: gamedata/game_lars.txt:36
msgid "Vertical"
msgstr "تىك يۆنىلىش"

#: gamedata/game_lars.txt:37
msgid ""
"If you dig a hole quickly and jump into it, the enemy will jump into the "
"concrete hole to the right."
msgstr ""

#: gamedata/game_lars.txt:40
msgid "The Divide"
msgstr ""

#: gamedata/game_lars.txt:41
msgid ""
"You can kill one enemy by digging away one of the bottom bricks in the "
"divider and making him go in there."
msgstr ""

#: gamedata/game_lars.txt:44
msgid "Do Not Fall Down"
msgstr ""

#: gamedata/game_lars.txt:45
msgid ""
"The way up to the escape route on the right is tricky. How do you get past "
"that last enemy? Timing is everything!"
msgstr ""

#: gamedata/game_lars.txt:48
msgid "The Box (1)"
msgstr ""

#: gamedata/game_lars.txt:49
msgid ""
"This level is fairly straightforward. There are some places where you can "
"trap enemies if you do not like all of them running around."
msgstr ""

#: gamedata/game_lars.txt:52
msgid "Crowd Control"
msgstr ""

#: gamedata/game_lars.txt:53
msgid "Remember 'Landfill'?"
msgstr ""

#: gamedata/game_lars.txt:56
msgid "One Way Up"
msgstr ""

#: gamedata/game_lars.txt:57 gamedata/game_lars.txt:81
msgid "This one is easy. No hint!"
msgstr ""

#: gamedata/game_lars.txt:60
msgid "Use Your Enemy"
msgstr ""

#: gamedata/game_lars.txt:61
msgid "Use yourself as bait."
msgstr ""

#: gamedata/game_lars.txt:64
msgid "Race To The Bottom"
msgstr ""

#: gamedata/game_lars.txt:65
msgid ""
"Unless you can stop all the enemies from reaching the bottom before you, you "
"are dead."
msgstr ""

#: gamedata/game_lars.txt:68
msgid "No-Brainer"
msgstr ""

#: gamedata/game_lars.txt:69
msgid ""
"You need to walk on an enemy's head to get that gold piece in the middle."
msgstr ""

#: gamedata/game_lars.txt:72
msgid "Depth"
msgstr "چوڭقۇرلۇقى"

#: gamedata/game_lars.txt:73
msgid ""
"Get some enemies into the concrete pit so that you can go across it. Then "
"push them one step further down before you dig and grab the gold."
msgstr ""

#: gamedata/game_lars.txt:76
msgid "Density"
msgstr "زىچلىق"

#: gamedata/game_lars.txt:77
msgid "Avoid killing enemies. That will make the last bit much easier."
msgstr ""

#: gamedata/game_lars.txt:80
msgid "The Box (2)"
msgstr ""

#: gamedata/game_lars.txt:84
msgid "Concrete Towers"
msgstr ""

#: gamedata/game_lars.txt:85
msgid "No hint!"
msgstr ""

#: gamedata/game_MAZ.txt:2
msgid "Mazes"
msgstr ""

#: gamedata/game_MAZ.txt:3
msgid ""
"Mazes, mazes, mazes.  Some with enemies, some without.  While occasionally "
"you will need to kill an enemy, as a general rule it is best not to kill "
"them, because they reappear at the top and block your exit.\n"
"\n"
"Another great set of Championship levels from Steve Mann <smann at cgl "
"uwaterloo ca>.  The levels are named after dwarves in myths and stories "
"(with a few named after elves), beginning with the seven dwarves from "
"Disney's version of Snow White."
msgstr ""

#: gamedata/game_MAZ.txt:8
msgid "Dopey"
msgstr ""

#: gamedata/game_MAZ.txt:9
msgid ""
"Fairly simple, just avoid falling off the ladders.  There are several ways "
"to get past the two enemies at the end.  One of the quickest is to wait on a "
"tall vertical ladder, just below the second highest horizontal ladder, until "
"the path to the exit is clear."
msgstr ""

#: gamedata/game_MAZ.txt:12
msgid "Sleepy"
msgstr "ئۇيقۇلۇق"

#: gamedata/game_MAZ.txt:13
msgid "A lot of backtracking, but nothing too difficult here."
msgstr ""

#: gamedata/game_MAZ.txt:16
msgid "Doc"
msgstr ""

#: gamedata/game_MAZ.txt:17
msgid "A few tricks to figure out how to get the gold, but nothing too hard."
msgstr ""

#: gamedata/game_MAZ.txt:20
msgid "Grumpy"
msgstr "تەرسا"

#: gamedata/game_MAZ.txt:21
msgid "Visually confusing, but otherwise a simple maze."
msgstr ""

#: gamedata/game_MAZ.txt:24
msgid "Sneezy"
msgstr ""

#: gamedata/game_MAZ.txt:25
msgid ""
"Mostly straightforward, the only trick here is how to draw off the enemies "
"so as to get past them.  In the beginning, try to lure the top two enemies "
"into the top-center pit.  This gives you enough time to slip past them.  The "
"enemy on the bottom is relatively easy to avoid (twice).  To get past the "
"top two enemies on your way back, lure the first one deep into the maze "
"until you find a way back past him, then lure the second one to the section "
"with the pole near the top."
msgstr ""

#: gamedata/game_MAZ.txt:28
msgid "Bashful"
msgstr ""

#: gamedata/game_MAZ.txt:29
msgid ""
"To reach the two pieces of gold stacked one above the other, you have to "
"drop through a trap below one of the ladders above that section.\n"
"\n"
"Leave the piece of gold at the upper left until the very last."
msgstr ""

#: gamedata/game_MAZ.txt:34
msgid "Happy"
msgstr "خۇشال"

#: gamedata/game_MAZ.txt:35
msgid ""
"There are two tricks to this level.  First, if you want gold that is high, "
"move low to draw the enemies down, then move up to get the gold - and vice-"
"versa.  Second, at times you will need to use the ladder trick: if you are "
"on a vertical ladder with an enemy above you, sometimes the enemy will run "
"away from you."
msgstr ""

#: gamedata/game_MAZ.txt:38
msgid "Glorfindel"
msgstr ""

#: gamedata/game_MAZ.txt:39
msgid ""
"To get the piece of gold at mid-left, you will need to lure the enemy across "
"the pole and run across him as he gets to the end of the pole.  The same "
"trick will be needed to get back, unless he follows you back across the "
"pole; then you will need to find another place to dodge past him."
msgstr ""

#: gamedata/game_MAZ.txt:42
msgid "Hreidmar"
msgstr ""

#: gamedata/game_MAZ.txt:43
msgid ""
"Be careful not to let the enemies get the gold - it is hard to get it away "
"from them!  Otherwise, by moving into the middle section, you can get most "
"of the enemies to move up and to the right.  This allows you to get the gold "
"on the bottom level.  Some of the bricks on the bottom level are traps.  "
"When an enemy gets close, you can drop into the trap, step to the side and "
"move over the enemy.  But it is better to maneuver the enemies so that they "
"stay away from the bottom section while you are down there getting the gold."
msgstr ""

#: gamedata/game_MAZ.txt:46
msgid "Ori"
msgstr ""

#: gamedata/game_MAZ.txt:47
msgid ""
"A straightforward maze: the false brick underneath the ladder near the "
"bottom center may prove useful."
msgstr ""

#: gamedata/game_MAZ.txt:50
msgid "Nori"
msgstr ""

#: gamedata/game_MAZ.txt:51
msgid ""
"The hardest part is when two enemies get in the center of the maze and you "
"need to pass them.  Try to move down and to their left, lure one down, trap "
"it and then go up to trap the other.  Otherwise, clever digging should deal "
"with them."
msgstr ""

#: gamedata/game_MAZ.txt:54
msgid "Dori"
msgstr ""

#: gamedata/game_MAZ.txt:55
msgid ""
"The only trick to this level is using the hidden passages and enticing the "
"enemies to use them."
msgstr ""

#: gamedata/game_MAZ.txt:58
msgid "Bombur"
msgstr ""

#: gamedata/game_MAZ.txt:59
msgid ""
"There are several ways to get past an enemy who is in the ladder-trap loop.  "
"One is to wait next to the trap and when the enemy is half-way up the "
"ladder, step into the trap and move immediately to the left and down.  "
"However, at the start, you might get three enemies in the ladder-trap loop.  "
"Avoid this.  One of the three can break out of the loop, but the other two "
"remain trapped, leaving you no way to get past them."
msgstr ""

#: gamedata/game_MAZ.txt:62
msgid "Luthien"
msgstr ""

#: gamedata/game_MAZ.txt:63
msgid ""
"After dodging the first enemy you come to, try not to jump off and grab the "
"floating piece of gold in the center too soon.  If you do, the enemy you "
"just dodged will drop to the lower level, grab a piece of gold and head for "
"the floor where you can not get the gold away from him."
msgstr ""

#: gamedata/game_MAZ.txt:66
msgid "Bofur"
msgstr ""

#: gamedata/game_MAZ.txt:67
msgid ""
"If you have two or more enemies between you and where you want to go, you "
"may find the diggable columns useful.  Dig two layers, wait one from the top "
"to trap the first enemy and then move to the top to trap the second enemy."
msgstr ""

#: gamedata/game_MAZ.txt:70
msgid "Bifur"
msgstr ""

#: gamedata/game_MAZ.txt:71
msgid ""
"Lots of gold, only one enemy and he is trapped!  It should be a cake walk!\n"
"\n"
"The first part just involves digging (at most) to collect the gold.  But "
"then there is no obvious way to get the gold on the bottom and on the left.  "
"Look for a trap under the bottom of a ladder to get to it.  The only other "
"trick is to get all the other gold and leave the enemy and its piece of gold "
"to the last.  And watch out - since there is only one enemy, it is pretty "
"fast!"
msgstr ""

#: gamedata/game_MAZ.txt:76
msgid "Gloin"
msgstr ""

#: gamedata/game_MAZ.txt:77
msgid ""
"The pit in the upper right is tricky.  To leave the maze, you need an enemy "
"in the pit.  But you would rather not have him there before you have taken "
"the gold out.  And if two enemies get in the pit before you get the gold, "
"forget it."
msgstr ""

#: gamedata/game_MAZ.txt:80
msgid "Oin"
msgstr ""

#: gamedata/game_MAZ.txt:81
msgid ""
"Look for false floors to get to places that are otherwise inaccessible.  You "
"have to dig to find a couple of them."
msgstr ""

#: gamedata/game_MAZ.txt:84
msgid "Kili"
msgstr "كىرى"

#: gamedata/game_MAZ.txt:85
msgid ""
"Get the gold in the middle and on the top before getting the gold on the "
"bottom or lower left.  That way, if you have to kill an enemy (the one at "
"the left is just asking for it) then they only block your way to the exit "
"rather than make it impossible to gather the remaining gold."
msgstr ""

#: gamedata/game_MAZ.txt:88
msgid "Fili"
msgstr ""

#: gamedata/game_MAZ.txt:89
msgid ""
"Lots of false bricks to trap you, or give you access to different parts of "
"the maze.  Test below the ladders and other places.\n"
"\n"
"The four high trap in the middle is a show stopper: you can only get back "
"past it once you have gathered all the gold.  So stay out of the lower right "
"until you have cleared the rest of the gold.  Then drop through the trap "
"below the top right ladder - there is no other way to get the piece of gold "
"below it.  Once you are down here, there is no getting back to the top right "
"until you have cleared all the gold.  After getting the piece of gold at "
"center right, dig down to get the left of the two adjacent pieces.  The "
"escape from the lower right comes when all the gold is gathered and a small "
"section of ladder appears in the center."
msgstr ""

#: gamedata/game_MAZ.txt:94
msgid "Dwalin"
msgstr ""

#: gamedata/game_MAZ.txt:95
msgid ""
"A maze, but you can not see the path out.  You have to use the false "
"floors.  Trial and error is your only hope - try mapping it on paper if you "
"are having trouble."
msgstr ""

#: gamedata/game_MAZ.txt:98 gamedata/game_MAZ.txt:184
msgid "Durin"
msgstr ""

#: gamedata/game_MAZ.txt:99
msgid ""
"This diagonal maze is not too hard, except there is the occasional pit to "
"get trapped in and that lone enemy is fast.  Try to lure the enemy down and "
"into one of the pits.  Then the rest is almost a cake walk."
msgstr ""

#: gamedata/game_MAZ.txt:102
msgid "Dain"
msgstr ""

#: gamedata/game_MAZ.txt:103
msgid ""
"There are too many enemies to fight up on the top level (there are not many "
"bricks there for a reason).  Instead, wait on the level below and let them "
"come to you.  Dig to escape and get the gold at bottom left.\n"
"\n"
"On the way back, stand on the top level and use the same trick to draw the "
"enemies up there.  Dig a brick leading down and head for the exit.\n"
"\n"
"The only tricky parts come when two enemies end up in the lower left, in the "
"center (on your way back) or at the upper right.  Except for the last case, "
"you should be able to complete the level without intentionally trapping any "
"enemies, but some may inadvertently fall into your two pits."
msgstr ""

#: gamedata/game_MAZ.txt:110
msgid "Duergar "
msgstr ""

#: gamedata/game_MAZ.txt:111
msgid ""
"A maze without walls or enemies - how hard can it be?  But the traps act as "
"walls, and the enemies would just fill the traps, so perhaps this is another "
"one where you will want to draw a map.  Note that you can probe for traps by "
"digging, but that can lead to a rather slow game while you wait for the "
"bricks you dig to refill."
msgstr ""

#: gamedata/game_MAZ.txt:114
msgid "Balin"
msgstr ""

#: gamedata/game_MAZ.txt:115
msgid ""
"To get through the center, you will have to clear it of enemies, but there "
"is only one diggable brick.  Use it to drop through, race to the right and "
"go up to the row above the dug brick.  There is just enough time to entice "
"the enemy into the closing hole.  Repeat as necessary.\n"
"\n"
"To leave the maze, you need to find a way through the long diagonal barrier "
"of ladders.  Beneath one of them is a false floor to use for your escape "
"route."
msgstr ""

#: gamedata/game_MAZ.txt:120
msgid "Gimli"
msgstr "گىملى"

#: gamedata/game_MAZ.txt:121
msgid ""
"The enemies are paper tigers, although you need a trick to get past the "
"first one.  Stand on top of the ladder to the left of the false brick.  When "
"the enemy moves over the ladder to the right of the false brick, move down "
"your ladder, enticing the enemy to move down into the false brick.  Quickly "
"move up and over the enemy's head.\n"
"\n"
"Otherwise, it is just a matter of maneuvering the enemies to a place where "
"you can trap them or pass by them.  The only real problem occurs if an enemy "
"grabs a piece of gold and gets stuck somewhere and you can not dig him out.  "
"Oh, well, sometimes you lose.\n"
"\n"
"To get out of the center section, search for the double trap on the left."
msgstr ""

#: gamedata/game_MAZ.txt:128
msgid "Brokkr"
msgstr ""

#: gamedata/game_MAZ.txt:129
msgid ""
"Leave the piece of gold just down and to your right until last.  To get back "
"to this section of the maze, you will need to dig through the wall a bit "
"further down and to the right.  The easiest way to handle most of the "
"enemies is to lure them along until they fall into a pit.  But beware, the "
"pits fill with ladders once you have all the gold, allowing the trapped "
"enemies to escape."
msgstr ""

#: gamedata/game_MAZ.txt:132 gamedata/game_MAZ.txt:168
msgid "Thrain"
msgstr ""

#: gamedata/game_MAZ.txt:133
msgid ""
"Mostly straightforward, but beware of a couple of one-way gates, in "
"particular in the section at the top, right of center.  Be sure to clear out "
"all the gold before freeing the trapped enemy at top right, who has a piece "
"of gold.  You will also need to use the false floor on the far right at the "
"top."
msgstr ""

#: gamedata/game_MAZ.txt:136
msgid "Thorin"
msgstr ""

#: gamedata/game_MAZ.txt:137
msgid ""
"In the beginning, rush to the top of the pyramid-like structure, dig off the "
"top, go down and get two pieces of gold.  Then lure the enemies into the "
"area under the pyramid and move down and to the left.  This can cause an "
"enemy to be trapped and others to move into areas where they are harmless.  "
"If any enemies follow you, escape to the bottom left, collecting some gold "
"on the way.\n"
"\n"
"To get the piece of gold in the upper left, you first have to lure the one "
"enemy out of that section.  After collecting the gold, you may find yourself "
"threatened by enemies to your right.  If so, go to the lowest level of the "
"section that you can reach without digging.  The enemies will go into a side "
"corridor, giving you enough time to run up over the bar and reach the top of "
"the pyramid just ahead of them.\n"
"\n"
"The rest is just hard work."
msgstr ""

#: gamedata/game_MAZ.txt:144
msgid "Telchar"
msgstr ""

#: gamedata/game_MAZ.txt:145
msgid ""
"False floors are the key to this level.  The way into a section is often not "
"the way out.  Many of the enemies will get trapped if you move low enough.  "
"Save the middle bottom gold for last: you can not get out of this section "
"until a hidden ladder appears."
msgstr ""

#: gamedata/game_MAZ.txt:148
msgid "Dvergar"
msgstr ""

#: gamedata/game_MAZ.txt:149
msgid ""
"When you collect the gold at top left, you may have trouble leaving the "
"section.  The obvious way out (at the foot of the ladder) does not work "
"because of a false brick.  Instead, you need to plan ahead when you dig into "
"this section.  Dig out the piece of wall that blocks your exit to the right, "
"then quickly go up and grab the gold, then back down and out through the "
"missing wall before it reappears.  There is a false brick here, so be sure "
"to dig as you fall into it.\n"
"\n"
"After getting the last piece of gold, you can exit through the center, where "
"a new piece of ladder allows you to dig and re-enter the left of the maze."
msgstr ""

#: gamedata/game_MAZ.txt:154
msgid "Thingol"
msgstr ""

#: gamedata/game_MAZ.txt:155
msgid ""
"There is one piece of gold that must be grabbed at the start.\n"
"\n"
"When you go to the lower part of the maze, the enemies will go down and stay "
"there.  This makes it easy to get the gold up high, but it becomes hard to "
"collect the gold in the lower left.  Try to get one or two pieces on your "
"first trip down.\n"
"\n"
"By moving up and down on the bottom right ladder you can persuade the "
"enemies to group on the left or right.  Grouping them to the left makes it "
"easy to get the piece of gold just down and to the right of center.  Getting "
"one enemy on the left and two on the right gives you a chance to get the "
"remaining gold on the lower left, but consider getting it last after "
"grouping all three enemies on the right, because you will then have more "
"choice of ladders when dodging enemies on your way to the top."
msgstr ""

#: gamedata/game_MAZ.txt:162
msgid "Dvalin"
msgstr ""

#: gamedata/game_MAZ.txt:163
msgid ""
"There are two problems.  First, in the early part you want to get the enemy "
"just to the right of middle trapped in the bottom of that section.  This "
"requires getting the gold on the left and passing through the trap doors at "
"the right time, as well as racing to get the gold on the bottom left.  The "
"gold on the bottom right is no big trick: just a small amount of timing and "
"passing through the traps.\n"
"\n"
"The second problem is that at least one enemy will pick up a piece of gold.  "
"Getting him to let go of that piece of gold is tough.  You need to lure that "
"enemy into the top right section or the section down and to the left of "
"that.  Draw the enemy to the ladder with a gap above it, in the middle of "
"the section.  Wait two over to either side of this vacant square, leaving a "
"brick between you and the vacant square.  The enemy will move up and down "
"the ladder, in and out of the vacant square.  Eventually he will drop the "
"gold on top of the ladder, at which point you have to move down to prevent "
"him from moving back up the ladder and retaking the gold.  The timing is "
"tight - good luck!  Alternatively, you can run around and trust to luck - "
"the enemy will drop the piece of gold eventually!"
msgstr ""

#: gamedata/game_MAZ.txt:169
msgid "Lots of false floors to use and avoid."
msgstr ""

#: gamedata/game_MAZ.txt:172
msgid "Rumpelstiltskin"
msgstr ""

#: gamedata/game_MAZ.txt:173
msgid ""
"The main trick for this level is luring the enemies so that you can get "
"around them, or in one case, so that you can walk over an enemy to collect a "
"piece of gold.  The luring is not so hard, but the distances you have to "
"lure them are long.  Maneuvering the enemy so that you can walk over him to "
"get the piece of gold has timing that is a bit tight, but not too bad.\n"
"\n"
"When you reach the section above your starting point, there are two ways "
"out: one is a false brick under the short ladder.  But if you dig the other "
"square and drop down, there is a a path through a false floor that avoids "
"retracing all the early part of the maze."
msgstr ""

#: gamedata/game_MAZ.txt:178
msgid "Thror"
msgstr ""

#: gamedata/game_MAZ.txt:179
msgid ""
"The two gold in the lower left are cut off from the rest of the maze.  On "
"the right of this section, there is an empty square where you can dig a "
"brick.  To visit the isolated section, dig out the brick and move left and "
"down through a false brick.  You have to race to get one piece of gold and "
"return through another false brick, just in time to cross the dug brick "
"before it closes.\n"
"\n"
"The enemy is a bit of a pain.  Try luring him to the bottom of the maze, "
"dropping to the floor where you have a ladder to climb back up, but with the "
"enemy above a square without a ladder, thus trapping him."
msgstr ""

#: gamedata/game_MAZ.txt:185
msgid ""
"The maze is sparser and harder.  The enemies are trickier.  The traps are "
"more wicked.  The maze changes.  May you walk through interesting mazes.\n"
"\n"
"To get the last few gold pieces, you have to enter a section of maze at the "
"left and lower left that is walled off from the rest.  This section is "
"shaped like a large letter 'L'.  Dig two bricks on the right edge of the L "
"(at left of center) and jump in - there is a false brick that lets you "
"through.\n"
"\n"
"After you have gathered all the gold, the maze changes.  You have to drop "
"down to somewhere near the beginning and make your way back through.  At the "
"upper right the exit seems to be blocked.  Dig down two bricks and fall for "
"a while, then you will find the way out."
msgstr ""

#: gamedata/game_plws.txt:2
msgid "Initiation"
msgstr "قوزغاش"

#: gamedata/game_plws.txt:3
msgid ""
"These 100 levels make an excellent introductory game, as well as a good "
"opportunity for experts to build up high scores.  They were composed by "
"Peter Wadham and use traditional playing rules.\n"
"\n"
"The last few levels are very hard, but if you are looking for even more of a "
"challenge, have a go at 'Vengeance of Peter W' ..."
msgstr ""

#: gamedata/game_plws.txt:8
msgid "Don't Panic"
msgstr ""

#: gamedata/game_plws.txt:9
msgid ""
"The cover of 'The Hitchhiker's Guide to the Galaxy' by Douglas Adams said "
"so, in large friendly letters, so there is no need to panic.  The enemies "
"are behind a wall and can not reach you."
msgstr ""

#: gamedata/game_plws.txt:12
msgid "Lust for Gold"
msgstr ""

#: gamedata/game_plws.txt:13
msgid ""
"When you kill the enemies you can trap them permanently in the pit at top "
"right."
msgstr ""

#: gamedata/game_plws.txt:16
msgid "Ladders?  Trust me!"
msgstr ""

#: gamedata/game_plws.txt:19
msgid "Drop In and Say Hello"
msgstr ""

#: gamedata/game_plws.txt:22
msgid "The Mask"
msgstr ""

#: gamedata/game_plws.txt:25
msgid "Check for Traps"
msgstr ""

#: gamedata/game_plws.txt:28
msgid "Take It Easy!"
msgstr ""

#: gamedata/game_plws.txt:31
msgid "Fall on a Fortune"
msgstr ""

#: gamedata/game_plws.txt:34
msgid "The Lattice"
msgstr ""

#: gamedata/game_plws.txt:37
msgid "Shower of Gold"
msgstr ""

#: gamedata/game_plws.txt:40
msgid "The Foundry"
msgstr ""

#: gamedata/game_plws.txt:43
msgid "Soft Landings"
msgstr ""

#: gamedata/game_plws.txt:46
msgid "Unlucky for Some"
msgstr ""

#: gamedata/game_plws.txt:49
msgid "The Balance"
msgstr ""

#: gamedata/game_plws.txt:52
msgid "Gold Bars"
msgstr ""

#: gamedata/game_plws.txt:55
msgid "Hard Row to Hoe"
msgstr ""

#: gamedata/game_plws.txt:58
msgid "Golden Maze"
msgstr ""

#: gamedata/game_plws.txt:61
msgid "Delayed Trap"
msgstr ""

#: gamedata/game_plws.txt:64
msgid "Nowhere to Hide"
msgstr ""

#: gamedata/game_plws.txt:67
msgid "Watch the Centre"
msgstr ""

#: gamedata/game_plws.txt:70
msgid "Where to Dig?"
msgstr ""

#: gamedata/game_plws.txt:73
msgid "Easy Stages"
msgstr ""

#: gamedata/game_plws.txt:76
msgid "Gold Mesh"
msgstr ""

#: gamedata/game_plws.txt:79
msgid "Acrobat"
msgstr ""

#: gamedata/game_plws.txt:82
msgid "Mongolian Horde"
msgstr ""

#: gamedata/game_plws.txt:85
msgid "Rocky Terrain"
msgstr ""

#: gamedata/game_plws.txt:88
msgid "Down the Chimney"
msgstr ""

#: gamedata/game_plws.txt:91
msgid "Space Invader"
msgstr ""

#: gamedata/game_plws.txt:94
msgid "Winding Road"
msgstr ""

#: gamedata/game_plws.txt:97
msgid "Light My Fire"
msgstr ""

#: gamedata/game_plws.txt:100
msgid "Cockroach"
msgstr ""

#: gamedata/game_plws.txt:103 gamedata/game_plwv.txt:11
msgid "The Runaround"
msgstr ""

#: gamedata/game_plws.txt:106
msgid "Speedy"
msgstr ""

#: gamedata/game_plws.txt:109
msgid "Dig Deep"
msgstr ""

#: gamedata/game_plws.txt:112
msgid "Zig Zag"
msgstr "ھەرە چىشى"

#: gamedata/game_plws.txt:115
msgid "Free Fall"
msgstr ""

#: gamedata/game_plws.txt:118
msgid "Forgotten Gold"
msgstr ""

#: gamedata/game_plws.txt:121
msgid "Two of Diamonds"
msgstr ""

#: gamedata/game_plws.txt:124
msgid "Suicide Jump"
msgstr ""

#: gamedata/game_plws.txt:127
msgid "Easy Access"
msgstr ""

#: gamedata/game_plws.txt:130
msgid "Gold Braid"
msgstr ""

#: gamedata/game_plws.txt:133
msgid "Cat's Eyes"
msgstr ""

#: gamedata/game_plws.txt:136
msgid "Keep Them Coming"
msgstr ""

#: gamedata/game_plws.txt:139
msgid "The Funnel"
msgstr ""

#: gamedata/game_plws.txt:142
msgid "Lattice Maze"
msgstr ""

#: gamedata/game_plws.txt:145
msgid "Hard Work for Poor Pay"
msgstr ""

#: gamedata/game_plws.txt:148
msgid "Forked Ladders"
msgstr ""

#: gamedata/game_plws.txt:151
msgid "Snowing Gold"
msgstr ""

#: gamedata/game_plws.txt:154
msgid "Left or Right?"
msgstr ""

#: gamedata/game_plws.txt:157
msgid "Houndstooth"
msgstr ""

#: gamedata/game_plws.txt:160
msgid "Five Levels"
msgstr ""

#: gamedata/game_plws.txt:163
msgid "Pitfalls"
msgstr ""

#: gamedata/game_plws.txt:166
msgid "Get IN There!"
msgstr ""

#: gamedata/game_plws.txt:169
msgid "A Steady Climb"
msgstr ""

#: gamedata/game_plws.txt:172
msgid "Fall-through Lattice"
msgstr ""

#: gamedata/game_plws.txt:175
msgid "Get me OUT of Here!"
msgstr ""

#: gamedata/game_plws.txt:178
msgid "Empty Cellar"
msgstr ""

#: gamedata/game_plws.txt:181
msgid "The Rose"
msgstr ""

#: gamedata/game_plws.txt:184
msgid "Lotus Puzzle"
msgstr ""

#: gamedata/game_plws.txt:187
msgid "Long Drop"
msgstr ""

#: gamedata/game_plws.txt:190
msgid "Party On!"
msgstr ""

#: gamedata/game_plws.txt:193
msgid "Cross-stitch"
msgstr ""

#: gamedata/game_plws.txt:196
msgid "Cannot Get Up There"
msgstr ""

#: gamedata/game_plws.txt:199
msgid "They Are Everywhere!"
msgstr ""

#: gamedata/game_plws.txt:202
msgid "Rooftops"
msgstr ""

#: gamedata/game_plws.txt:205
msgid "Tricky Traps"
msgstr ""

#: gamedata/game_plws.txt:208
msgid "Make Them Work for You"
msgstr ""

#: gamedata/game_plws.txt:211
msgid "Get Going!"
msgstr ""

#: gamedata/game_plws.txt:214
msgid "Three Chimneys"
msgstr ""

#: gamedata/game_plws.txt:217
msgid "The Archway"
msgstr ""

#: gamedata/game_plws.txt:220
msgid "Starwave"
msgstr ""

#: gamedata/game_plws.txt:223
msgid "Amazing Finish"
msgstr ""

#: gamedata/game_plws.txt:226
msgid "Overcrowding"
msgstr ""

#: gamedata/game_plws.txt:229
msgid "Pillars"
msgstr "تۈۋرۈكلەر"

#: gamedata/game_plws.txt:232
msgid "Hopeful Descent"
msgstr ""

#: gamedata/game_plws.txt:235
msgid "The Rack"
msgstr ""

#: gamedata/game_plws.txt:238
msgid "Twists and Turns"
msgstr ""

#: gamedata/game_plws.txt:241
msgid "The Saucer"
msgstr ""

#: gamedata/game_plws.txt:244
msgid "The Dotted Line"
msgstr ""

#: gamedata/game_plws.txt:247
msgid "Do Not Look Down (1)"
msgstr ""

#: gamedata/game_plws.txt:250
msgid "Getting Started"
msgstr "باشلانغۇچ ساۋات"

#: gamedata/game_plws.txt:253
msgid "Digging Hassle"
msgstr ""

#: gamedata/game_plws.txt:256
msgid "Easy Middle"
msgstr ""

#: gamedata/game_plws.txt:259
msgid "Do Not Look Down (2)"
msgstr ""

#: gamedata/game_plws.txt:262
msgid "Which Way?"
msgstr ""

#: gamedata/game_plws.txt:265
msgid "Do Not Look Down (3)"
msgstr ""

#: gamedata/game_plws.txt:268
msgid "Drop?"
msgstr ""

#: gamedata/game_plws.txt:271
msgid "Help!"
msgstr ""

#: gamedata/game_plws.txt:274
msgid "Yorick's Skull"
msgstr ""

#: gamedata/game_plws.txt:277
msgid "No Mercy"
msgstr ""

#: gamedata/game_plws.txt:280
msgid "Gold Sandwich"
msgstr ""

#: gamedata/game_plws.txt:283
msgid "Golden Curtain"
msgstr ""

#: gamedata/game_plws.txt:286
msgid "Are you spider or fly?"
msgstr ""

#: gamedata/game_plws.txt:289
msgid "Funny?"
msgstr ""

#: gamedata/game_plws.txt:292
msgid "Hard Landings"
msgstr ""

#: gamedata/game_plws.txt:295
msgid "Golden Tower"
msgstr ""

#: gamedata/game_plws.txt:299
msgid ""
"This level is named after the famous German submarine war film 'Das Boot' "
"and dedicated to Marco Krüger of Berlin, the original author of "
"KGoldrunner.\n"
"\n"
"Just one small hint ... if you stand on the right hand end of the boat you "
"can get the enemy to fall towards you ... the rest is up to you!"
msgstr ""

#: gamedata/game_plws.txt:304
msgid "Quick!  RUN!"
msgstr ""

#: gamedata/game_plws.txt:307
msgid "Surprise Ending"
msgstr ""

#: gamedata/game_plws.txt:310
msgid "Diagonal Disaster"
msgstr ""

#: gamedata/game_plwv.txt:2
msgid "Vengeance of Peter W"
msgstr ""

#: gamedata/game_plwv.txt:3
msgid ""
"Gooood luck!\n"
"Mwarrhh hwwarrrr haarrrr!"
msgstr ""

#: gamedata/game_plwv.txt:7
msgid "Impossible?"
msgstr ""

#: gamedata/game_plwv.txt:8
msgid ""
"No, it is not impossible.  There is a trick in how you dig the bricks next "
"to the gold nuggets."
msgstr ""

#: gamedata/game_plwv.txt:12
msgid ""
"Go up the left side to the top and across.  Drop down left of the bricks.  "
"There is more than one route from these bars to the gold.\n"
"\n"
"When starting, wait on a short ladder while the enemy above falls past you "
"on the left."
msgstr ""

#: gamedata/game_plwv.txt:17
msgid "Short Cut?"
msgstr ""

#: gamedata/game_plwv.txt:18
msgid ""
"Yes, you just have time to zip across the bottom, dodging all the enemies to "
"get to the gold."
msgstr ""

#: gamedata/game_plwv.txt:21
msgid "Sky Walker"
msgstr ""

#: gamedata/game_plwv.txt:22
msgid ""
"To get the gold in the cave, dig two bricks, wait till they start to re-"
"appear, then quickly dig the third brick (your escape route).  Run back up, "
"dig and drop onto the gold.\n"
"\n"
"You can JUST get past the fourth enemy if you wait on the bottom ladder as "
"he falls to the floor next to you.  Finally, take a wandering route through "
"the sky and emerge at the top left."
msgstr ""

#: gamedata/game_plwv.txt:27
msgid "The Vault"
msgstr ""

#: gamedata/game_plwv.txt:28
msgid ""
"You can trap enemies in the bottom vault by waiting at the bottom of the "
"long ladder.  To kill them, come out, dig one brick, then go back and wait "
"again."
msgstr ""

#: gamedata/game_plwv.txt:31
msgid "Patchwork Quilt"
msgstr ""

#: gamedata/game_plwv.txt:32
msgid ""
"To get the gold in the top middle section, dig three bricks next to the "
"trapped enemy, wait till they start to re-appear, dig once more, then run up "
"and right to fall back to where the enemy was.\n"
"\n"
"Now you can dig and get onto the ladders before he gets back to you."
msgstr ""

#: gamedata/game_plwv.txt:37
msgid "Do You Need Him?"
msgstr ""

#: gamedata/game_plwv.txt:38
msgid ""
"You can leave the enemy where he is.\n"
"\n"
"Go nearly to the gold at the bottom right.  Do not pick it up yet, but go up "
"and get the two nuggets at the top left.  Then you can come back down to "
"where you were and complete the level."
msgstr ""

#: gamedata/game_plwv.txt:43
msgid "Stuck in Storage"
msgstr ""

#: gamedata/game_plwv.txt:44
msgid ""
"First clean out the cave by digging three bricks at the right.  Later you "
"can kill enemies on the bottom bricks and trap them in the cave.\n"
"\n"
"At the right, get the vertical row of gold first, then go across and get the "
"gold on the horizontal platforms.  Stay right, dig through the last "
"platform, then dig and get the right hand nugget in the cave.  Finally pick "
"up the left hand nugget."
msgstr ""

#: gamedata/game_plwv.txt:49
msgid "So Far for So Little"
msgstr ""

#: gamedata/game_plwv.txt:50
msgid ""
"At the start, go down and dig.  At the finish, approach the gold from below."
msgstr ""

#: gamedata/game_plwv.txt:54
msgid ""
"Finish by collecting the two nuggets either side of a ladder on the left, "
"then the four at the very bottom of the tomb.  You need to get an enemy to "
"fall onto the hanging nugget in the left side of the pyramid.  You need "
"another to fill the pit at bottom left.\n"
"\n"
"The rest is several digging puzzles, often with limited time to get out "
"before your escape route closes.  Enjoy!"
msgstr ""

#: gamedata/game_plwv.txt:59
msgid "Entangled"
msgstr ""

#: gamedata/game_plwv.txt:60
msgid ""
"Drop from the bar at top left and you will get to the gold.  Exit right and "
"up, on the ladders that appear.  Go across the top until you are seven or "
"eight spaces from the right, then go down.\n"
"\n"
"As you head diagonally down to the left, there are two false bricks.  Drop "
"into the second one, stay inside it and dig right.  Now fall into a string "
"of ladders that leads down and to the left ..."
msgstr ""

#: gamedata/game_plwv.txt:65
msgid "Flying Tower"
msgstr ""

#: gamedata/game_plwv.txt:66
msgid ""
"Well you just have to be fast and accurate on this one and that is all we "
"can say ..."
msgstr ""

#: gamedata/game_plwv.txt:69
msgid "Pot Hole"
msgstr ""

#: gamedata/game_plwv.txt:70
msgid ""
"Well, the old MG was pretty fast and agile in its day and you have to be "
"too.\n"
"\n"
"You can try digging three bricks left and one centre to kill one of the "
"enemies right at the start, but chances are he will fall into the pot hole "
"on the right and you will have no chance of collecting the last lot of gold."
msgstr ""

#: gamedata/game_plwv.txt:75
msgid "Sticky Ladders"
msgstr ""

#: gamedata/game_plwv.txt:76
msgid ""
"Start by going about three quarters the way up the ladder.  The enemies run "
"right.  Run to the top in time to get one to fall through a false brick "
"while the others run towards you.  Go left, dig two holes to trap them, then "
"run right, dig and fall to the bottom of the first small ladder on the "
"right.  The enemies should come down the long ladder and fill up the two "
"false bricks at its foot.\n"
"\n"
"Dig and catch the third enemy on top of the thick brick area, then run to "
"the second space from the bottom of the long ladder, next to a row of "
"bricks.  The enemy should run into the pits on the left."
msgstr ""

#: gamedata/game_plwv.txt:81
msgid "The Laboratory"
msgstr ""

#: gamedata/game_plwv.txt:82
msgid ""
"You have to go up the leftmost ladder to get to every nugget and then exit "
"to the next level.  Come across from the right to collect the top centre "
"nugget.\n"
"\n"
"Get past enemies on the 'bunsen burner' by killing them on the right of it, "
"by dropping through the middle of it when they are nearly touching you and "
"will fall after you OR by jumping left over their heads before they get to "
"the top of the burner."
msgstr ""

#: gamedata/game_plwv.txt:87
msgid "Pete likes Ladders"
msgstr ""

#: gamedata/game_plwv.txt:88
msgid ""
"Keep going between the top and bottom to dodge the enemy.  Pick up nuggets "
"when you can.  If the enemy gets one he can only drop it in one of the empty "
"spaces.  So keep him running through them and wait patiently ..."
msgstr ""

#: gamedata/game_plwv.txt:91
msgid "Where is the Roof?"
msgstr ""

#: gamedata/game_plwv.txt:92
msgid ""
"First clear up all the gold at the left and top, then dig out the cave and "
"collect the gold on the ladders between the two low walls of false brick.\n"
"\n"
"If there is an enemy in that section, kill him by hiding in the bottom of a "
"false wall and digging one hole next to it.  He will die as he attempts to "
"get you.  This will not work if there is gold on the brick you want to "
"dig ..."
msgstr ""

#: gamedata/game_plwv.txt:97
msgid "Ninja Style"
msgstr ""

#: gamedata/game_plwv.txt:98
msgid ""
"After collecting all the gold on the left, stay over there, go up high, get "
"the enemy to follow you, then drop to the floor.  If an enemy falls near the "
"middle ladder on the right, quickly climb to a point higher than that "
"ladder.  After a few tries, you should get all three enemies at the right "
"onto the long rightmost ladder.  Now it is easy to clear out the first two "
"areas of gold on the right.\n"
"\n"
"Attract three or maybe only two enemies onto the middle ladder at the "
"right.  Go up near the hole in the concrete, drop, run right, go up the long "
"ladder, drop left and collect the gold.\n"
"\n"
"If you get only two enemies onto the middle ladder, make sure the third one "
"is dropping off the right ladder before you run across.  You will then have "
"to go all the way up the long ladder and wait till it is safe to drop left "
"and collect the gold.\n"
"\n"
"If the enemies are still carrying gold, keep them chasing you around on the "
"middle ladder and falling to the concrete until they release it."
msgstr ""

#: gamedata/game_plwv.txt:107
msgid "Cooperation?"
msgstr ""

#: gamedata/game_plwv.txt:108
msgid ""
"It looks as though you should trap two enemies in the two pits at the "
"bottom.  Try it, but it is very hard to get one into the right hand pit and "
"you are apt to get an enemy with gold in the left hand pit.  Four false "
"bricks further left prevent you running over from the left and digging.\n"
"\n"
"It is best to pick up the bottom row of gold last, dropping in via the "
"hanging nugget at the right and escaping via the ladder that appears.\n"
"\n"
"The key to clearing up the left hand section is the line of ladders embedded "
"in the bricks.  Exit via the three places that have false bricks beneath "
"them.  It is suicide to drop onto the middle of the T-shaped bricks.\n"
"\n"
"Start by collecting the gold on the right of the T: then you can get an "
"enemy to run into the U-shaped pit.\n"
"\n"
"Watch out for the false brick in the middle of the platform at  the lower "
"left.  You have to collect the gold in separate trips from the left and the "
"right."
msgstr ""

#: gamedata/game_plwv.txt:119
msgid "Triple Trap"
msgstr ""

#: gamedata/game_plwv.txt:120
msgid ""
"Trap the first enemy immediately.  Go up and right and hang on the ladder to "
"the right of a short bar.  As the enemy arrives, climb up quickly.  As he "
"reaches you again, go left, drop and go up the left hand ladder to the top.\n"
"\n"
"The enemy should head right, over the concrete, and fall.  Now go down to "
"the bottom left corner.  The enemy should drop into a false brick next to "
"the gold.\n"
"\n"
"Collect all gold at the top, then dig and drop to the next enemy.  Stand on "
"him, dig left and move right.  The enemy will drop into the pit.  Move to "
"the right and collect more gold as you fall.\n"
"\n"
"Climb to the top, drop onto the trapped enemy via a false brick under a bar "
"and collect five more nuggets.  Now dig and go down the short ladder at the "
"right of the bricks, to kill the enemy in the pit (who has more gold).  He "
"should reappear above you and fall through a false brick back into the pit.\n"
"\n"
"Dig three bricks between the two enemies and go down the short ladder until "
"the enemies bunch up.  Dig two more bricks to release them.  Go up the "
"ladder, over the concrete and, just before the enemies get up to the "
"concrete, drop down to the floor and run to the bottom of the short ladder.  "
"The enemies should come down and run into the double pit on the right.\n"
"\n"
"Quickly run out to the right, over the enemies.  Drop onto the last piece of "
"gold, over on the right and the hidden ladders appear.  Phew!\n"
"\n"
"P.S.  Another way to trap the left hand enemy in the false brick is to get "
"him to follow you up the leftmost ladder while you run across the top and "
"dig to drop onto the second enemy.  Timing is VERY tight.  You must dig and "
"drop before the enemy climbs over the top left and runs right.\n"
"\n"
"Later, climb the right hand ladders to the top, wait on the left hand bar "
"over a false brick till the leftmost enemy starts to run towards you, then "
"drop.  Wait again till he starts to drop, then dig two bricks at the right "
"of a short ladder, go right and drop, then run left to the bottom of a short "
"ladder.  The enemy should drop through a false brick and a ladder into the "
"false brick beneath.\n"
"\n"
"P.P.S.  There is no room for error or hesitation in this method!  Not much "
"in the first method either!"
msgstr ""

#: gamedata/game_sot.txt:2
msgid "State Of Terror"
msgstr ""

#: gamedata/game_sot.txt:3
msgid ""
"Just when you thought it was safe ... fifteen levels of pure terror, using "
"those quirky-yet-fast KGoldrunner rules.\n"
"\n"
"Composed by Stuart Popejoy - spopejoy@panix.com"
msgstr ""

#: gamedata/game_sot.txt:8
msgid "Easy Gold"
msgstr ""

#: gamedata/game_sot.txt:9
msgid ""
"Proceed downward from platform to platform to the third from lowest. Wait at "
"the rightmost point to get the enemies to fall to the bottom.\n"
"Fall onto the lowest platform, dig above the gold and then dig right, while "
"falling, and escape back to the top of the platform. Head upward as quickly "
"as you can."
msgstr ""

#: gamedata/game_sot.txt:13
msgid "Fear of Heights"
msgstr ""

#: gamedata/game_sot.txt:14
msgid ""
"For each side of the terrace structure, run up the outside ladder from the "
"bottom and fall onto the lowest platform. Run up the center ladder and wait "
"at a gap for enemies from the outside ladders to fall. Fall after them to "
"get to the gold.\n"
"After collecting the gold, run right, across the top with enemies in tow, "
"and fall to the right of the outside ladder. As the enemies fall after you, "
"run back up the ladder and fall on top of the enemies to get to the pole."
msgstr ""

#: gamedata/game_sot.txt:18
msgid "The Spiral"
msgstr ""

#: gamedata/game_sot.txt:19
msgid ""
"Work your way out of the spiral, digging to trap enemies just before you "
"emerge from the tunnels.\n"
"Proceed up to the top left. As you run right, drop into the zig-zag area "
"before the enemy does, so as to get to the top side at the right. After "
"collecting the gold, dig to trap enemies at the bottom, then exit at the top "
"left."
msgstr ""

#: gamedata/game_sot.txt:23
msgid "Crags of Fire"
msgstr ""

#: gamedata/game_sot.txt:24
msgid ""
"Generally, dig down and go through to get the gold, then move right and up "
"to the next crag.\n"
"The top-mid crag, however, needs to be done before the second-from-left "
"crag. Leave one piece of gold in the middle area for last. Then get out "
"quick!"
msgstr ""

#: gamedata/game_sot.txt:28
msgid "The Heist"
msgstr ""

#: gamedata/game_sot.txt:29
msgid ""
"The safest way to enter the building is to go down the top-left ladder and "
"wait on top of the short ladder to the right. As an enemy approaches, run "
"over him to the pole. Now go right and fall onto the balcony, then dig out "
"and fall.\n"
"Run into the lobby and up the ladder sculpture to get gold. Fall off to the "
"left onto the concrete block and wait for the enemies to bunch up. Fall left "
"and run back outside to the concrete outcropping with the enemies following. "
"Use the same ladder and pole to get back in. \n"
"Run to the very top of the building up the rightmost ladders. Stand at the "
"leftmost point of the roof. Wait for an enemy to fall below you, then step "
"back, dig and fall after him to the balcony, where you can collect three "
"gold pieces. If you wait long enough on the roof before falling you can "
"persuade several enemies to follow and become trapped on the balcony.\n"
"Use the ladders on the right to collect the remaining gold and exit."
msgstr ""

#: gamedata/game_sot.txt:35
msgid "Endless Enemies (1)"
msgstr ""

#: gamedata/game_sot.txt:36
msgid ""
"Collect the gold by working from top to bottom. Before the last gold, dig to "
"the right of it and left of the enemy. Run up as fast as you can."
msgstr ""

#: gamedata/game_sot.txt:39
msgid "Torture Chamber"
msgstr ""

#: gamedata/game_sot.txt:40
msgid ""
"Fall off the ledge, digging left to go left up the ladder. Continue left "
"from the pole, then fall while digging left and collect some gold.  Go "
"right, fall through the false brick below the ladder, continue right and "
"fall through a brick tunnel to the pole below.\n"
"Head right and fall through another brick tunnel while digging right. Dig "
"and trap the enemy, next to the ladder, run up and left then dig and fall to "
"collect the gold. Dig to trap the enemy again. When the first hole fills, "
"run up to the top of the section with the enemy following. Dig at the left "
"to collect gold and fall back onto the pole.\n"
"Now head left and fall through a brick tunnel, digging left to trap the next "
"enemy. Go to the upper left of the section, then fall and dig left and jump "
"left to reach the platform at the bottom left.\n"
"You can now navigate the spiral of ladders and brick tunnels to pick up four "
"more gold pieces.\n"
"After that, go back out to the right, fall and walk over the enemy trapped "
"at the bottom, to return to the right hand half of the play area. Head up "
"the ladders to the upper right, then fall, digging right twice, to gather "
"the last piece of gold. Repeat falling in the brick tunnel to the right and "
"digging right to trap the enemy. Finally, escape via the right hand side of "
"the play area."
msgstr ""

#: gamedata/game_sot.txt:47
msgid "Endless Cascade"
msgstr ""

#: gamedata/game_sot.txt:48
msgid ""
"Quickly go right and down the staircase, with the enemy following. Dig once, "
"about halfway down. After the last gold piece, dig and go up on the "
"underladder. Wait under the next brick down from where the enemy is trapped. "
"The enemy will climb out and descend, Run through the opening where he was, "
"before it closes. You can then use him to move over to the next underladder "
"to the right.\n"
"Run to the top of the underladder, over and down the staircase. Dig left "
"while standing on the enemy and then dig right, underneath the enemy, when "
"you are next him. Run over him, to collect any gold he has, and then down a "
"few steps. Dig and go up the underladder, to wait for him to be reborn and "
"come down your staircase, so that you can use him to move across to the next "
"underladder. Repeat for the remaining staircases to the right until you can "
"get to the top pole.\n"
"Go across to the far left and fall to the top brick of the bottom left "
"section. Collect all the gold, leaving the piece on the far left of the "
"second staircase for last, otherwise you will fall and be trapped.\n"
"Evade the enemies by running up ladders and luring them onto steps. Run all "
"the way to the right and up the last ladder. Dig as necessary to outwit the "
"enemies, proceeding through the remaining cascades and up the ladders on the "
"far right to end the level."
msgstr ""

#: gamedata/game_sot.txt:54
msgid "Infiltration"
msgstr ""

#: gamedata/game_sot.txt:55
msgid ""
"Run fast and dig well ...\n"
"At the innermost chamber, stand on the leftmost or rightmost brick on top "
"and dig the next brick in towards the center. Fall onto the enemy and run "
"right or left, then dig to trap him.  You will have to be quick!"
msgstr ""

#: gamedata/game_sot.txt:59
msgid "Endless Enemies (2)"
msgstr ""

#: gamedata/game_sot.txt:60
msgid ""
"Go left and fall on the gold, then go right to collect the next two pieces. "
"Wait, high up on a pole at the far right of the play area, for the enemies "
"to collect at the bottom right.\n"
"Now go left and down and fall on the leftmost, bottom gold. Ignore the last "
"gold for now, but go right and up along three poles and up three ladders. "
"Step left off the third ladder while digging left, to prepare a trap for the "
"enemy in the box on the left.\n"
"Quickly go back down, fall on the last gold and prepare to move up and left "
"in a hurry as a short hidden ladder appears below and to your left.  The "
"enemies swarm after you, but keep going till you get back to where you set "
"the trap. The enemy should be in it now.\n"
"Continue up and left over a short ladder, then down and left over long poles "
"and ladders to the next short ladder. Go up and left again, then up and "
"right over more long ladders and poles to the top of the screen."
msgstr ""

#: gamedata/game_sot.txt:66
msgid "Tunnels (1) - The Monster"
msgstr ""

#: gamedata/game_sot.txt:67
msgid ""
"The monster is made almost completely of false bricks.  Analyze the concrete "
"parts of his body, to determine where to fall and where not to fall. All "
"four enemies will have to be trapped above particular concrete pieces, to "
"enable you to reach certain gold pieces.\n"
"Trap the enemies by using KGoldrunner rules to your advantage.\n"
"Wait on the top pole at the point where you want the enemy to fall. As he "
"approaches you, fall onto a lower pole and move left or right to avoid the "
"enemy's fate. This is how he falls into danger while you fall to safety."
msgstr ""

#: gamedata/game_sot.txt:72
msgid "Breaking and Entering"
msgstr ""

#: gamedata/game_sot.txt:73
msgid ""
"Break into the bottom left room, then proceed to the top right. Head left, "
"grab the gold and escape by digging down to the middle floor. Continue all "
"the way down to the bottom right.\n"
"Before collecting the second gold piece, hang from the top pole in the "
"center room of the bottom floor and dig one brick from the two-brick wall at "
"the right. Run left over the enemies' heads, grab the gold and escape back "
"through the dug brick.\n"
"Run up to the top right room, then to the lower left area via the center. "
"Dodge the enemies any way you can and climb up to the top left room. To get "
"out of the building, dig rapidly while falling next to the left wall."
msgstr ""

#: gamedata/game_sot.txt:78
msgid "Tunnels (2) - The Honeycomb"
msgstr ""

#: gamedata/game_sot.txt:79
msgid ""
"Go to the top of the central ladder and work on the left side first.\n"
"Fall onto ledge with gold. Outwit enemy to run through fake brick below "
"ladder. While falling, dig left; run up ladder to gap and wait for enemy to "
"fall in, escape, and fall in again to your dug brick; run up and left on "
"pole, fall onto ledge while digging left, fall left, get gold, go right and "
"fall into chamber while enemy spawns; get gold. You can dig into bottom "
"chamber if you wish here.\n"
"The other chambers are all accessible by dropping through fake brick "
"tunnels. Dodge the enemies or fall on them to get the gold.\n"
"To reach the right hand side, fall down the fake brick tunnel next to the "
"central ladder and run fast to the right, digging behind you to trap the "
"enemies. Collect the gold by going to the top and dropping through fake "
"brick tunnels to the right of each piece."
msgstr ""

#: gamedata/game_sot.txt:85
msgid "Four Chambers Suspended"
msgstr ""

#: gamedata/game_sot.txt:86
msgid ""
"First Chamber. Dig down to collect the top left piece of gold. Fall onto the "
"enemies to get the gold on the right. Dodge them to pick up the rest. Trap "
"the enemies high on the right while you dig out through the bottom of the "
"chamber.\n"
"As you emerge, you must drop straight onto the ladder next to the concrete. "
"Climb down that ladder, under the concrete to the right and then up to the "
"top of the next chamber.\n"
"Second Chamber. Proceed left to right with the shafts, using your digging "
"skills to get the gold. On the rightmost shaft, dig left while falling, then "
"fall left while digging both left and right. In the three-brick platform now "
"remaining, dig the left brick, then the right and the center while falling "
"right. Pick up the gold on the right and fall onto the last gold piece while "
"digging left. Dig left again, fall onto the ladder next to the concrete, as "
"before, and go on up to the next chamber.\n"
"Third Chamber. Dig right, fall on the left gold piece and immediately dig "
"right to trap the enemy, then dig and exit left. Repeat, one brick over, for "
"the gold piece on the right. Now go back to the top and fall into the lower "
"section, on top of the enemy. Take the short pole left and step across the "
"falling enemy to grab the long pole going left. Fall on the gold, dig to "
"trap the enemy, dig again and exit left. Repeat for the other hanging gold "
"piece. This time dig down and out, onto the ladder next to the concrete, and "
"so to the last chamber.\n"
"Fourth Chamber. Trap the enemy, run to the top, dig through to the concrete "
"on the left, wait for the enemy and fall on him to get at more gold on the "
"left. When all the gold in this chamber is gone, run to the bottom and fall "
"through to the floor.\n"
"Now pick up the rest of the gold and get out quick."
msgstr ""

#: gamedata/game_sot.txt:94
msgid "Ruins"
msgstr ""

#: gamedata/game_sot.txt:95
msgid ""
"Fall on the enemy, dig below the gap on the right, then quickly go right, "
"over his head. Pick up the gold, fall through a false brick, run up the "
"ladder to the right and go to the right along the lower pole. Dig to the "
"right (which traps the second enemy), get the gold, fall, dig left, fall, "
"collect two gold pieces and go up two ladders.\n"
"Move to the left via a false brick - the second enemy should still be "
"trapped below. Go left to the ladder, down, then left and down through a "
"false brick. Collect one gold, dig on the right, get three gold, dig and go "
"up all the ladders on the right.\n"
"Go left on the pole again, but this time climb upwards. Get one gold and dig "
"right to trap another enemy. Move up to the top, go right, fall and continue "
"to the concrete area at top center.\n"
"Outwit the enemy in the concrete area, then exit by falling on him and "
"moving to the gap on the left and down through two false bricks. Hold onto "
"the pole at center screen, go right and back on up to the top. Move left on "
"the pole and wait for the other enemy to enter the concrete area. Pick up "
"the top gold, fall and exit left again, leaving two enemies trapped in the "
"concrete. Go back up to the top again, but this time continue left towards "
"the top-left corner of the screen.\n"
"When you get up there, dig, fall through onto some gold and dig left twice "
"while falling further. Now fall down the leftmost shaft and dig the brick "
"that blocks the shaft. Wait for the enemy below to step into the shaft, then "
"fall on him in order to collect the gold encased in concrete. Drop onto the "
"remaining gold and fall to the bottom-left corner.\n"
"Run right and up, right again, fall on three gold pieces and move on to the "
"mid-bottom section. Outwit the enemy, go to the topmost ladder on the right, "
"dig twice and fall through one gold and three bricks while digging right. "
"Exit right to get more gold, then climb the ladder, dig and fall to collect "
"another two gold pieces. Climb the ladder again, take the pole left, go up "
"and then right to claim four gold pieces. Dig at the right-hand end and fall "
"through three false bricks.\n"
"Fall into the chamber, going right and digging left. Dig on the lower left "
"to get out, then go back up to the pole and fall to onto the gold in this "
"chamber. Exit right this time, collect some gold and climb up, up, up. \n"
"Outwit the enemies in the upper-right area. It is possible to lure them into "
"the chamber below by running ahead of them up the ladders. Collect the "
"rightmost mid-level gold second to last and the gold at the bottom right "
"last of all.\n"
"Get out quick!"
msgstr ""

#: gamedata/game_tutea.txt:2
msgid "Advanced Tutorial"
msgstr ""

#: gamedata/game_tutea.txt:3
msgid ""
"This tutorial is preparation for some of the things you might find in the "
"middle levels of the 'Initiation' game.  Enjoy ..."
msgstr ""

#: gamedata/game_tutea.txt:6
msgid "Bars and Ladders"
msgstr ""

#: gamedata/game_tutea.txt:7
msgid ""
"There is nowhere to dig, so you must dodge the enemies and avoid falling to "
"the concrete at the wrong time.  Try to keep the enemies together.\n"
"\n"
"If an enemy has gold coloring, he is holding a nugget.  He might drop it as "
"he runs over the concrete or maybe at the top of a ladder ... patience, "
"patience!"
msgstr ""

#: gamedata/game_tutea.txt:12
msgid "To kill ..."
msgstr ""

#: gamedata/game_tutea.txt:13
msgid ""
"You cannot get up to the gold, so you must get the enemies to bring it down "
"to you.  But how do you get them to keep going back?\n"
"\n"
"If you are feeling stressed, you can hit the Pause key (default P or Esc) "
"and take a break.  Also, you can use the Settings menu to slow down the "
"action."
msgstr ""

#: gamedata/game_tutea.txt:18
msgid "...  Or not to kill?"
msgstr ""

#: gamedata/game_tutea.txt:19
msgid ""
"It is best not to kill the enemy.  Try it and you will find out why ... Heh, "
"heh, heh!\n"
"\n"
"If you do kill him unintentionally, before you have collected the gold at "
"the top left, you can still finish the level by digging away the side of the "
"pit he is in."
msgstr ""

#: gamedata/game_tutea.txt:24
msgid "Traps"
msgstr "تۇزاقلار"

#: gamedata/game_tutea.txt:25
msgid ""
"Some of the bricks here are not what they seem.  They are known as false "
"bricks, fall-through bricks or traps.  If you try to walk on them, you fall "
"through.  If the enemies walk on them, they can descend on you without "
"warning.  Sometimes you have to fall through a brick to get some gold.\n"
"\n"
"At the start, jump into the concrete pit, dig and drop through.  That will "
"get one enemy tied up for a while ..."
msgstr ""

#: gamedata/game_tutea.txt:30 gamedata/game_tute.txt:48
msgid "Bye ..."
msgstr ""

#: gamedata/game_tutea.txt:31 gamedata/game_tute.txt:49
msgid ""
"This is just a nice easy level to finish up with.  Have fun with the other "
"games in KGoldrunner.\n"
"\n"
"Note that there is a game Editor in which you and your friends can make up "
"levels and challenge each other.  And if you like action, the KGoldrunner "
"rules used in some of the games are fast and furious.  There is also a "
"KGoldrunner Handbook in the Help Menu, which contains more detail than this "
"Tutorial.\n"
"\n"
"It has been a pleasure showing you around.  Bye!"
msgstr ""

#: gamedata/game_tute.txt:2
msgid "Tutorial"
msgstr "قوللانما"

#: gamedata/game_tute.txt:3
msgid ""
"This tutorial is a collection of easy levels that teaches you the rules of "
"KGoldrunner and helps you develop the skills you need to get started.  It "
"uses the Traditional set of rules, similar to those used on early home-"
"computers.  Each level has a brief explanation, then you play ...\n"
"\n"
"When you move on to play more advanced levels, you will find that "
"KGoldrunner combines action, strategy and puzzle solving --- all in one game."
msgstr ""

#: gamedata/game_tute.txt:8
msgid "Hi!"
msgstr ""

#: gamedata/game_tute.txt:9
msgid ""
"Hi!  Welcome to KGoldrunner!  The idea of the game is to pick up all the "
"gold nuggets, then climb to the top of the playing area and move up to the "
"next level.  A hidden ladder will appear as you collect the last nugget.\n"
"\n"
"The hero, at the top left, is your deputy.  To collect the nuggets, just "
"point the mouse where you want him to go.  At first gravity takes over and "
"he falls ..."
msgstr ""

#: gamedata/game_tute.txt:14
msgid "Navigation"
msgstr "يولباشچى"

#: gamedata/game_tute.txt:15
msgid ""
"This is an exercise in moving around.  Follow the track of gold nuggets "
"until the ladder pops up at the right.  The hero can only follow the mouse "
"along simple paths (like _ | L or U), so be careful not to get too far ahead "
"of him.\n"
"\n"
"DANGER: Try not to fall off the ladder or bar into the concrete pit at the "
"bottom right.  If you do get trapped there, the only way out is to kill the "
"hero (press key Q for quit) and start the level again."
msgstr ""

#: gamedata/game_tute.txt:20
msgid "Digging"
msgstr ""

#: gamedata/game_tute.txt:21
msgid ""
"Now you have to dig to get the gold!  Just use the left and right mouse "
"buttons to dig left or right of the hero's position.  The hero can then jump "
"into and through the hole he has dug.  He can also dig several holes in a "
"row and run sideways through the dug holes.  Be careful though.  After a "
"while the holes close up and you can get trapped and killed.\n"
"\n"
"In the third box down, you have to dig two holes, jump in and quickly dig "
"one more, to get through two layers.  On the right, you have to dig three, "
"then two then one to get through.  There are also two little puzzles to work "
"out along the way.  Good luck!\n"
"\n"
"By the way, you can dig through brick, but not concrete."
msgstr ""

#: gamedata/game_tute.txt:28
msgid "You Have ENEMIES!"
msgstr ""

#: gamedata/game_tute.txt:29
msgid ""
"Well, it has been nice and easy up to now, but the game would be no fun "
"without enemies.  They are after the gold too: worse still they are after "
"you!  You die if they catch you, but maybe you will have a few lives left "
"and can start again.\n"
"\n"
"You can handle enemies by running away, digging a hole or luring them into "
"part of the playing area where they get stranded.\n"
"\n"
"If an enemy falls into a hole, he gives up any gold he is carrying, then "
"gets stuck in the hole for a time and climbs out.  If the hole closes while "
"he is in it, he dies and reappears somewhere else on the screen.  You can "
"deliberately kill enemies by digging several holes in a row.\n"
"\n"
"More importantly, you can run over an enemy's head.  You should do that "
"right at the start of this level.  Dig a hole, trap the enemy, wait for him "
"to fall all the way in, then run over him, with the other enemy in hot "
"pursuit ...\n"
"\n"
"If you are feeling stressed, you can hit the Pause key at any time (default "
"P or Esc) and take a break.  Hit it again when you wish to continue."
msgstr ""

#: gamedata/game_tute.txt:40
msgid "Bars"
msgstr "تاياقسىمان"

#: gamedata/game_tute.txt:41
msgid ""
"You can move horizontally along bars (or poles), but if you move down you "
"will let go and fall ...  Also, note that you can collect gold by falling "
"onto it."
msgstr ""

#: gamedata/game_tute.txt:44
msgid "False Bricks"
msgstr ""

#: gamedata/game_tute.txt:45
msgid ""
"Some of the bricks in this level are not what they seem.  If you walk onto "
"them you fall through.  The enemies fall through them too."
msgstr ""

#: gamedata/game_wad.txt:2
msgid "Challenge"
msgstr ""

#: gamedata/game_wad.txt:3
msgid ""
"These tricky little levels were composed by Peter, Simon, Genevieve and "
"their father Ian Wadham.  They use traditional playing rules.  Enjoy!"
msgstr ""

#: gamedata/game_wad.txt:6
msgid "Easy Start"
msgstr ""

#: gamedata/game_wad.txt:7
msgid "Drop through the false brick under the bar."
msgstr ""

#: gamedata/game_wad.txt:10
msgid "Mobile Bricks"
msgstr ""

#: gamedata/game_wad.txt:11
msgid "Just run over the enemies' heads."
msgstr ""

#: gamedata/game_wad.txt:14
msgid "The Big Haul"
msgstr ""

#: gamedata/game_wad.txt:15
msgid ""
"Advance to the right and trap the oncoming enemies.  Now retreat under the "
"enemies who are falling behind you, then dig, dig, dig and kill all the "
"enemies.\n"
"\n"
"Now go right and clear out all the brick and ladder structures in right-to-"
"left order."
msgstr ""

#: gamedata/game_wad.txt:20
msgid "Quick Off The Mark"
msgstr ""

#: gamedata/game_wad.txt:21
msgid ""
"Move very quickly to the left to start.  Keep digging until the enemies have "
"brought down all the gold.  Retreat to higher ground and dig there, if "
"necessary."
msgstr ""

#: gamedata/game_wad.txt:24
msgid "Who Needs Enemies?"
msgstr ""

#: gamedata/game_wad.txt:25
msgid "Keep digging rows of three bricks next to the ladder."
msgstr ""

#: gamedata/game_wad.txt:28
msgid "Asymmetrical"
msgstr ""

#: gamedata/game_wad.txt:29
msgid ""
"Leave the bottom left nugget till last.  False bricks give you access to "
"most of the nuggets, but they are not symmetrically placed."
msgstr ""

#: gamedata/game_wad.txt:32
msgid "Goldrunner Prophecy"
msgstr ""

#: gamedata/game_wad.txt:33
msgid ""
"Peter W. composed this in 1985.  Do you see the prophetic letters GR?  "
"Spooky!\n"
"\n"
"When you collect the row of gold at bottom left, wait there and the first "
"enemy will obligingly fall into the pit above you.\n"
"\n"
"When you move over to the right side, collect all nuggets except the three "
"hanging under a ladder.  Leave them till last.\n"
"\n"
"To get the gold above the trapped enemy, climb the ladder, dig down four "
"bricks, wait till they start to re-appear, then dig one more, climb back up, "
"re-dig the first two and the way will be clear to fall in, collect the gold "
"and escape over the enemy's head.\n"
"\n"
"When you release the enemy, retreat quickly to where you can trap and kill "
"him.  After one or two tries he will re-appear harmlessly over on the left."
msgstr ""

#: gamedata/game_wad.txt:44
msgid "The Rosette"
msgstr ""

#: gamedata/game_wad.txt:45
msgid ""
"Try to get all the enemies together, by going to the middle then down.  Now "
"trap them in the trough at the bottom, ignoring the gold there for now.  "
"Stand on one side just above the trough, then drop down one square as the "
"enemies get above the trough.\n"
"\n"
"Collect all the gold not in the trough, then release the enemies and lead "
"them around over the tops of ladders, until they drop their gold."
msgstr ""

#: gamedata/game_wad.txt:50
msgid "He Has The Gold"
msgstr ""

#: gamedata/game_wad.txt:51
msgid ""
"The right hand enemy gets trapped holding some gold.\n"
"\n"
"You can kill him and destroy the gold by digging to the left of the small "
"ladder.  You may need to kill the other enemy and trap him in there too."
msgstr ""

#: gamedata/game_wad.txt:56
msgid "Towers of Gold"
msgstr ""

#: gamedata/game_wad.txt:57
msgid ""
"Before you kill any enemies, you must collect all the gold in the tops of "
"the towers and above the bars.\n"
"\n"
"One place to get started is just under the second tower from the left.  Dig "
"once to trap the first enemy that comes towards you, run right to clear some "
"gold, step back and trap the second enemy just to the left of the third "
"tower.  Now run right, with three enemies in hot pursuit and very much alive!"
msgstr ""

#: gamedata/game_wad.txt:62
msgid "The Box"
msgstr ""

#: gamedata/game_wad.txt:63
msgid "Dig the two bricks next to a ladder, then look for fall-through bricks."
msgstr ""

#: gamedata/game_wad.txt:66
msgid "Delayed Drop"
msgstr ""

#: gamedata/game_wad.txt:67
msgid ""
"The enemy on the left falls before you can get past the one on the right.\n"
"\n"
"So stay up there with him, repeatedly digging one hole and trapping him, "
"until the second enemy gets back up the ladders and well clear of the "
"concrete."
msgstr ""

#: gamedata/game_wad.txt:72
msgid "Maze of Ladders"
msgstr ""

#: gamedata/game_wad.txt:73
msgid ""
"Move to left of centre and go high, then you can drop and move left or right "
"to get all the gold.\n"
"\n"
"Leave the nugget in the U-shaped space till last.\n"
"\n"
"Ignore the enemy.  Let him stay trapped."
msgstr ""

#: gamedata/game_wad.txt:80
msgid "Ride Them Down"
msgstr ""

#: gamedata/game_wad.txt:81
msgid ""
"Quickly get the first two enemies into the double pit to the left of the "
"gold.  First get both of them into the little box, then release them left.\n"
"\n"
"Now fall onto them and collect the gold, then ride the third enemy down and "
"use him to get across to the ladder."
msgstr ""

#: gamedata/game_wad.txt:86
msgid "Hair's Breadth Timing"
msgstr ""

#: gamedata/game_wad.txt:87
msgid ""
"At top centre dig two bricks.  As they re-appear, dig two more, run across "
"the top and dig next to the short ladder.  Drop in and collect the gold.  "
"You have no time to spare!\n"
"\n"
"Clear the bottom left last.  To go right, fall into a false brick under a "
"short ladder, then climb along just under the concrete.\n"
"\n"
"In the middle of the right hand side, stand under the right hand bar next to "
"the hole, dig left, drop into a false brick, then dig twice more, moving "
"down and left.  Lastly, stand on the short ladder, dig your escape brick on "
"the right, run like mad round to the hole, drop in, collect the gold, fall "
"through some bricks and dig again to escape."
msgstr ""

#: gamedata/game_wad.txt:94
msgid "The Three Musketeers"
msgstr ""

#: gamedata/game_wad.txt:95
msgid ""
"You have to kill all three Musketeers, so that they fill the false bricks "
"under the gap in the bars at the top.  Ignore d'Artagnan at the bottom "
"right.  You only walk over him to get a nugget.\n"
"\n"
"Collect the gold left to right across the bottom of the play area, then "
"right to left across the top.  Be sure to leave the nugget left of centre on "
"the concrete.  Collect that one last.\n"
"\n"
"Before you do so, dig away a row of three bricks above and to the left of "
"it, then exit to the next level along roughly the same route as you used "
"earlier."
msgstr ""

#: gamedata/game_wad.txt:102
msgid "Rat Trap"
msgstr ""

#: gamedata/game_wad.txt:103
msgid ""
"Move ultra-quickly to trap the two enemies and run over them.  If you wait "
"till they are almost touching you, they may both survive, then you can run "
"up and around to the bottom right, descend the ladder to the concrete and "
"trap them permanently in the nearby pit.\n"
"\n"
"If one gets stuck in the tower structure, use the same trick.  There are "
"false bricks in the bottom of the tower.  If one is trapped and still has "
"some gold, dig one hole at the right hand end of the pit, go back down the "
"ladder and lead the enemy to his death, whereupon the gold will be destroyed."
msgstr ""

#: gamedata/game_wad.txt:108
msgid "Head Case"
msgstr ""

#: gamedata/game_wad.txt:109
msgid ""
"This is a warmup for a later level.  To get the gold at the right, descend "
"onto the enemy's head, release him to the left, move left after him and, as "
"you ride down on his head, dig right.  You can then run in, get the gold and "
"exit before the brick closes.\n"
"\n"
"If you move to the bottom right corner, you can get the enemy to fall into "
"the hole containing gold."
msgstr ""

#: gamedata/game_wad.txt:114
msgid "Under the Stairs"
msgstr ""

#: gamedata/game_wad.txt:115
msgid ""
"Start by killing the enemies.  When they fall into the space at the right, "
"move down and to the left to get them to drop further in and stop them "
"getting the gold.  If they go more than one third of the way in, they will "
"be permanently trapped.\n"
"\n"
"Now tackle the three dig-and-run puzzles.  You may have to make several "
"trips to empty an area.  Finally, collect the rightmost nugget."
msgstr ""

#: gamedata/game_wad.txt:120
msgid "Bertie Beetle"
msgstr ""

#: gamedata/game_wad.txt:121
msgid ""
"The top of this one is similar to the Head Case level (13).  Trap the enemy "
"to the right near the top of the ladder.  Run down the ladder part way and "
"get him to fall into the first of the pits.  You will need to repeat this a "
"few times.\n"
"\n"
"Now you must get the enemy into the pit at the far bottom left, so that you "
"can run over him as you get the gold from inside the beetle.\n"
"\n"
"Trap the enemy at the end of the row of bricks under the beetle's antennae.  "
"Stand on his head, dig right and drop down.  Step right, dig left and trap "
"him again as he runs in after you.\n"
"\n"
"Run down to the left, dig the brick to the right of the pit  and trap him "
"again.  Collect the nugget, dig left and escape left onto the concrete.  As "
"the enemy climbs out he will fall into the pit.\n"
msgstr ""

#: gamedata/game_wad.txt:131
msgid "Short Circuit"
msgstr ""

#: gamedata/game_wad.txt:132
msgid ""
"Go anti-clockwise around the circuit and take an enemy with you, trapping "
"him in the pits at bottom left, lower right and upper right.  Then you can "
"run across the concrete and collect the gold up there.\n"
"\n"
"Next, clear out all of the left side except for one nugget above a ladder.  "
"To get this one, release the second enemy and take him all the way around "
"the circuit.  Follow him up the long ladder, staying on it till he runs over "
"to the left and falls.  Now go to the left end of the concrete as he "
"circulates around the left side of the play area.  As he falls past your "
"feet, run over to the small ladder and get the gold.\n"
"\n"
"To get past the lower left pit, stand on the enemy and dig left.  When you "
"fall, dig right and escape, but stay low until the bricks close, then you "
"can use the short ladder to lead the enemy up, across, down and out.\n"
"\n"
"To operate the lower right pit, go and get the gold in the centre of the "
"circuit, then dig each side of the short ladder there.  Fall to the left as "
"the enemy is caught on the right.  When the enemy emerges, he will go right "
"and drop into the pit.  Stand on his head and dig left to release him.\n"
"\n"
"You can push the enemy up the right hand ladder and to the left by standing "
"a little way from the bottom of the ladder.  You will need careful timing "
"and digging to get him into the top right pit.  Once there, you can run over "
"him.  If he still has gold, stand to the left of the pit and dig repeatedly "
"until he drops the gold somewhere on his rounds."
msgstr ""

#: gamedata/game_wad.txt:143
msgid "Synchronised Running"
msgstr ""

#: gamedata/game_wad.txt:144
msgid ""
"Yes, you must run on the enemy's head --- all the way across!  All it takes "
"is a steady hand."
msgstr ""

#: src/kgoldrunner.cpp:201 src/kgrgame.cpp:678
msgid "&New Game..."
msgstr "يېڭى ئويۇن(&N)…"

#: src/kgoldrunner.cpp:204
msgid "Pla&y Next Level"
msgstr ""

#: src/kgoldrunner.cpp:205
msgid "Play next level."
msgstr ""

#: src/kgoldrunner.cpp:206
msgid "Try the next level in the game you are playing."
msgstr ""

#: src/kgoldrunner.cpp:213
msgid "&Load Saved Game..."
msgstr ""

#: src/kgoldrunner.cpp:222
msgid "&Save Game..."
msgstr ""

#: src/kgoldrunner.cpp:255
msgid "&Show A Solution"
msgstr ""

#: src/kgoldrunner.cpp:256
msgid "Show how to win this level."
msgstr ""

#: src/kgoldrunner.cpp:257
msgid "Play a recording of how to win this level, if there is one available."
msgstr ""

#: src/kgoldrunner.cpp:261
msgid "&Instant Replay"
msgstr ""

#: src/kgoldrunner.cpp:262
msgid "Instant replay."
msgstr ""

#: src/kgoldrunner.cpp:263
msgid "Show a recording of the level you are currently playing."
msgstr ""

#: src/kgoldrunner.cpp:268
msgid "Replay &Last Level"
msgstr ""

#: src/kgoldrunner.cpp:269
msgid "Replay last level."
msgstr ""

#: src/kgoldrunner.cpp:270
msgid ""
"Show a recording of the last level you played and finished, regardless of "
"whether you won or lost."
msgstr ""

#: src/kgoldrunner.cpp:276
msgid "&Replay Any Level"
msgstr ""

#: src/kgoldrunner.cpp:277
msgid "Replay any level."
msgstr ""

#: src/kgoldrunner.cpp:278
msgid "Show a recording of any level you have played so far."
msgstr ""

#: src/kgoldrunner.cpp:283
msgid "&Kill Hero"
msgstr ""

#: src/kgoldrunner.cpp:284
msgid "Kill Hero."
msgstr ""

#: src/kgoldrunner.cpp:285
msgid ""
"Kill the hero, in case he finds himself in a situation from which he cannot "
"escape."
msgstr ""

#: src/kgoldrunner.cpp:307
msgid "&Create Level"
msgstr ""

#: src/kgoldrunner.cpp:308
msgid "Create level."
msgstr ""

#: src/kgoldrunner.cpp:309
msgid "Create a completely new level."
msgstr ""

#: src/kgoldrunner.cpp:311
msgid "Create"
msgstr "ياسا"

#: src/kgoldrunner.cpp:314
msgid "&Edit Level..."
msgstr ""

#: src/kgoldrunner.cpp:315
msgid "Edit level..."
msgstr ""

#: src/kgoldrunner.cpp:316
msgid "Edit any level..."
msgstr ""

#: src/kgoldrunner.cpp:318
msgid "Edit"
msgstr "تەھرىرلەش"

#: src/kgoldrunner.cpp:326 src/kgrgame.cpp:1377
msgid "&Save Edits..."
msgstr ""

#: src/kgoldrunner.cpp:327
msgid "Save edits..."
msgstr ""

#: src/kgoldrunner.cpp:328
msgid "Save your level after editing..."
msgstr ""

#: src/kgoldrunner.cpp:330
msgid "Save"
msgstr "ساقلا"

#: src/kgoldrunner.cpp:334
msgid "&Move Level..."
msgstr ""

#: src/kgoldrunner.cpp:335
msgid "Move level..."
msgstr ""

#: src/kgoldrunner.cpp:336
msgid "Change a level's number or move it to another game..."
msgstr ""

#: src/kgoldrunner.cpp:340
msgid "&Delete Level..."
msgstr ""

#: src/kgoldrunner.cpp:341
msgid "Delete level..."
msgstr ""

#: src/kgoldrunner.cpp:342
msgid "Delete a level..."
msgstr ""

#: src/kgoldrunner.cpp:349
msgid "Create &Game..."
msgstr ""

#: src/kgoldrunner.cpp:350
msgid "Create game..."
msgstr ""

#: src/kgoldrunner.cpp:351
msgid "Create a completely new game..."
msgstr ""

#: src/kgoldrunner.cpp:354
msgid "Edit Game &Info..."
msgstr ""

#: src/kgoldrunner.cpp:355
msgid "Edit game info..."
msgstr ""

#: src/kgoldrunner.cpp:356
msgid "Change the name, rules or description of a game..."
msgstr ""

#: src/kgoldrunner.cpp:384
msgid "&Play Sounds"
msgstr "ئاۋاز قوي(&P)"

#: src/kgoldrunner.cpp:385
msgid "Play sound effects."
msgstr ""

#: src/kgoldrunner.cpp:386
msgid "Play sound effects during the game."
msgstr ""

#: src/kgoldrunner.cpp:389
msgid "Play &Footstep Sounds"
msgstr ""

#: src/kgoldrunner.cpp:390 src/kgoldrunner.cpp:391
msgid "Make sounds of player's footsteps."
msgstr ""

#: src/kgoldrunner.cpp:396
msgid "&Demo At Start"
msgstr ""

#: src/kgoldrunner.cpp:397 src/kgoldrunner.cpp:398
msgid "Run a demo when the game starts."
msgstr ""

#: src/kgoldrunner.cpp:406
msgid "&Mouse Controls Hero"
msgstr ""

#: src/kgoldrunner.cpp:407
msgid "Mouse controls hero."
msgstr ""

#: src/kgoldrunner.cpp:408
msgid "Use the mouse to control the hero's moves."
msgstr ""

#: src/kgoldrunner.cpp:412
msgid "&Keyboard Controls Hero"
msgstr ""

#: src/kgoldrunner.cpp:413
msgid "Keyboard controls hero."
msgstr ""

#: src/kgoldrunner.cpp:414
msgid "Use the keyboard to control the hero's moves."
msgstr ""

#: src/kgoldrunner.cpp:418
msgid "Hybrid Control (&Laptop)"
msgstr ""

#: src/kgoldrunner.cpp:419
msgid "Pointer controls hero; dig using keyboard."
msgstr ""

#: src/kgoldrunner.cpp:421
msgid ""
"Use the laptop's pointer device to control the hero's moves, and use the "
"keyboard to dig left and right."
msgstr ""

#: src/kgoldrunner.cpp:436
msgid "&Click Key To Move"
msgstr ""

#: src/kgoldrunner.cpp:437
msgid "Click Key To Move."
msgstr ""

#: src/kgoldrunner.cpp:438
msgid ""
"In keyboard mode, click a direction-key to start moving and keep on going "
"until you click another key."
msgstr ""

#: src/kgoldrunner.cpp:444
msgid "&Hold Key To Move"
msgstr ""

#: src/kgoldrunner.cpp:445
msgid "Hold Key To Move."
msgstr ""

#: src/kgoldrunner.cpp:446
msgid ""
"In keyboard mode, hold down a direction-key to move and release it to stop."
msgstr ""

#: src/kgoldrunner.cpp:463
msgid "Normal Speed"
msgstr ""

#: src/kgoldrunner.cpp:464
msgid "Set normal speed."
msgstr ""

#: src/kgoldrunner.cpp:465
msgid "Set normal game speed."
msgstr ""

#: src/kgoldrunner.cpp:469
msgid "Beginner Speed"
msgstr ""

#: src/kgoldrunner.cpp:470
msgid "Set beginners' speed."
msgstr ""

#: src/kgoldrunner.cpp:471
msgid "Set beginners' game speed (0.5 times normal)."
msgstr ""

#: src/kgoldrunner.cpp:476
msgid "Champion Speed"
msgstr ""

#: src/kgoldrunner.cpp:477
msgid "Set champions' speed."
msgstr ""

#: src/kgoldrunner.cpp:478
msgid "Set champions' game speed (1.5 times normal)."
msgstr ""

#: src/kgoldrunner.cpp:482
msgid "Increase Speed"
msgstr ""

#: src/kgoldrunner.cpp:483
msgid "Increase speed."
msgstr ""

#: src/kgoldrunner.cpp:484
msgid "Increase the game speed by 0.1 (maximum is 2.0 times normal)."
msgstr ""

#: src/kgoldrunner.cpp:489
msgid "Decrease Speed"
msgstr ""

#: src/kgoldrunner.cpp:490
msgid "Decrease speed."
msgstr ""

#: src/kgoldrunner.cpp:491
msgid "Decrease the game speed by 0.1 (minimum is 0.2 times normal)."
msgstr ""

#: src/kgoldrunner.cpp:525
msgid "Stop"
msgstr "توختا"

#: src/kgoldrunner.cpp:526
msgid "Move Right"
msgstr "ئوڭغا يۆتكە"

#: src/kgoldrunner.cpp:527
msgid "Move Left"
msgstr "سولغا يۆتكە"

#: src/kgoldrunner.cpp:528
msgid "Move Up"
msgstr "ئۈستىگە"

#: src/kgoldrunner.cpp:529
msgid "Move Down"
msgstr "پەسكە"

#: src/kgoldrunner.cpp:530
msgid "Dig Right"
msgstr ""

#: src/kgoldrunner.cpp:531
msgid "Dig Left"
msgstr ""

#: src/kgoldrunner.cpp:559
msgid "Do a Step"
msgstr ""

#: src/kgoldrunner.cpp:560
msgid "Test Bug Fix"
msgstr ""

#: src/kgoldrunner.cpp:561
msgid "Show Positions"
msgstr ""

#: src/kgoldrunner.cpp:562
msgid "Start Logging"
msgstr ""

#: src/kgoldrunner.cpp:563
msgid "Show Hero"
msgstr ""

#: src/kgoldrunner.cpp:564
msgid "Show Object"
msgstr ""

#: src/kgoldrunner.cpp:566 src/kgoldrunner.cpp:567 src/kgoldrunner.cpp:568
#: src/kgoldrunner.cpp:569 src/kgoldrunner.cpp:570 src/kgoldrunner.cpp:571
#: src/kgoldrunner.cpp:572
msgid "Show Enemy"
msgstr ""

#: src/kgoldrunner.cpp:738
msgid "Missing Name"
msgstr ""

#: src/kgoldrunner.cpp:797
msgid "   Lives: "
msgstr "   جېنى: "

#: src/kgoldrunner.cpp:809
msgid "   Score: "
msgstr "   نومۇر: "

#: src/kgoldrunner.cpp:821
msgid "   Level: "
msgstr "   دەرىجە: "

#: src/kgoldrunner.cpp:838
#, kde-format
msgid "Press \"%1\" to RESUME"
msgstr ""

#: src/kgoldrunner.cpp:840
#, kde-format
msgid "Press \"%1\" or \"%2\" to RESUME"
msgstr ""

#: src/kgoldrunner.cpp:846
#, kde-format
msgid "Press \"%1\" to PAUSE"
msgstr ""

#: src/kgoldrunner.cpp:848
#, kde-format
msgid "Press \"%1\" or \"%2\" to PAUSE"
msgstr ""

#: src/kgoldrunner.cpp:858
msgid "   Has hint   "
msgstr ""

#: src/kgoldrunner.cpp:861
msgid "   No hint   "
msgstr "   يىپ ئۇچى يوق   "

#: src/kgoldrunner.cpp:929
msgid "Theme Not Loaded"
msgstr ""

#: src/kgoldrunner.cpp:930
msgid ""
"Cannot load the theme you selected.  It is not in the required graphics "
"format (SVG)."
msgstr ""

#: src/kgoldrunner.cpp:990 src/kgoldrunner.cpp:1002 src/kgoldrunner.cpp:1015
#: src/kgoldrunner.cpp:1024
msgid "Get Folders"
msgstr ""

#: src/kgoldrunner.cpp:991
#, kde-format
msgid ""
"Cannot find documentation sub-folder 'en/%1/' in area '%2' of the KDE folder "
"($KDEDIRS)."
msgstr ""

#: src/kgoldrunner.cpp:1003
#, kde-format
msgid ""
"Cannot find system games sub-folder '%1/system/' in area '%2' of the KDE "
"folder ($KDEDIRS)."
msgstr ""

#: src/kgoldrunner.cpp:1016
#, kde-format
msgid ""
"Cannot find or create user games sub-folder '%1/user/' in area '%2' of the "
"KDE user area ($KDEHOME)."
msgstr ""

#: src/kgoldrunner.cpp:1025
#, kde-format
msgid ""
"Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the KDE "
"user area ($KDEHOME)."
msgstr ""

#: src/kgoldrunner.cpp:1058
msgid "Edit Name/Hint"
msgstr ""

#: src/kgoldrunner.cpp:1059
msgid "Edit level name or hint"
msgstr ""

#: src/kgoldrunner.cpp:1060
msgid "Edit text for the name or hint of a level"
msgstr ""

#: src/kgoldrunner.cpp:1063
msgid "Name/Hint"
msgstr ""

#: src/kgoldrunner.cpp:1066
msgid "Erase"
msgstr "ئۆچۈر"

#: src/kgoldrunner.cpp:1066
msgid "Space/Erase"
msgstr ""

#: src/kgoldrunner.cpp:1067
msgid "Paint empty squares or erase"
msgstr ""

#: src/kgoldrunner.cpp:1068
msgid "Erase objects or paint empty squares"
msgstr ""

#: src/kgoldrunner.cpp:1071
msgid "Hero"
msgstr ""

#: src/kgoldrunner.cpp:1072
msgid "Move hero"
msgstr ""

#: src/kgoldrunner.cpp:1073
msgid "Change the hero's starting position"
msgstr ""

#: src/kgoldrunner.cpp:1076
msgid "Enemy"
msgstr ""

#: src/kgoldrunner.cpp:1077
msgid "Paint enemies"
msgstr ""

#: src/kgoldrunner.cpp:1078
msgid "Paint enemies at their starting positions"
msgstr ""

#: src/kgoldrunner.cpp:1082
msgid "Brick"
msgstr ""

#: src/kgoldrunner.cpp:1083
msgid "Paint bricks (can dig)"
msgstr ""

#: src/kgoldrunner.cpp:1084
msgid "Paint bricks (diggable objects)"
msgstr ""

#: src/kgoldrunner.cpp:1087
msgid "Concrete"
msgstr ""

#: src/kgoldrunner.cpp:1088
msgid "Paint concrete (cannot dig)"
msgstr ""

#: src/kgoldrunner.cpp:1089
msgid "Paint concrete objects (not diggable)"
msgstr ""

#: src/kgoldrunner.cpp:1092
msgid "Trap"
msgstr ""

#: src/kgoldrunner.cpp:1092
msgid "Trap/False Brick"
msgstr ""

#: src/kgoldrunner.cpp:1093 src/kgoldrunner.cpp:1095
msgid "Paint traps or false bricks (can fall through)"
msgstr ""

#: src/kgoldrunner.cpp:1099
msgid "Ladder"
msgstr ""

#: src/kgoldrunner.cpp:1100
msgid "Paint ladders"
msgstr ""

#: src/kgoldrunner.cpp:1101
msgid "Paint ladders (ways to go up or down)"
msgstr ""

#: src/kgoldrunner.cpp:1104
msgid "H Ladder"
msgstr ""

#: src/kgoldrunner.cpp:1104
msgid "Hidden Ladder"
msgstr ""

#: src/kgoldrunner.cpp:1105
msgid "Paint hidden ladders"
msgstr ""

#: src/kgoldrunner.cpp:1106
msgid "Paint hidden ladders, which appear when all the gold is gone"
msgstr ""

#: src/kgoldrunner.cpp:1110
msgid "Bar"
msgstr "تۈۋرۈكسىمان دىئاگرامما"

#: src/kgoldrunner.cpp:1110
msgid "Bar/Pole"
msgstr ""

#: src/kgoldrunner.cpp:1111
msgid "Paint bars or poles"
msgstr ""

#: src/kgoldrunner.cpp:1112
msgid "Paint bars or poles (can fall from these)"
msgstr ""

#: src/kgoldrunner.cpp:1116
msgid "Gold"
msgstr "ئالتۇن"

#: src/kgoldrunner.cpp:1116
msgid "Gold/Treasure"
msgstr ""

#: src/kgoldrunner.cpp:1117
msgid "Paint gold (or other treasure)"
msgstr ""

#: src/kgoldrunner.cpp:1118
msgid "Paint gold pieces (or other treasure)"
msgstr ""

#: src/kgrcanvas.cpp:52
msgid "Score: "
msgstr "نومۇر: "

#: src/kgrcanvas.cpp:57
msgid "Lives: "
msgstr "جېنى: "

#: src/kgrcanvas.cpp:511
msgid "Click anywhere to begin live play"
msgstr ""

#: src/kgrdialog.cpp:40
msgid "Edit Name & Hint"
msgstr ""

#: src/kgrdialog.cpp:52
msgid "Name of level:"
msgstr ""

#: src/kgrdialog.cpp:57
msgid "Hint for level:"
msgstr ""

#: src/kgrdialog.cpp:94 src/kgrdialog.cpp:156 src/kgrselector.cpp:95
#: src/kgrselector.cpp:271
msgid "Edit Game Info"
msgstr ""

#: src/kgrdialog.cpp:108
msgid "Name of game:"
msgstr ""

#: src/kgrdialog.cpp:116
msgid "File name prefix:"
msgstr ""

#: src/kgrdialog.cpp:124
msgid "Traditional rules"
msgstr ""

#: src/kgrdialog.cpp:125
msgid "KGoldrunner rules"
msgstr ""

#: src/kgrdialog.cpp:134 src/kgrdialog.cpp:168
#, kde-format
msgid "1 level"
msgid_plural "%1 levels"
msgstr[0] ""

#: src/kgrdialog.cpp:137
msgid "About this game:"
msgstr ""

#: src/kgrdialog.cpp:153
msgid "Create Game"
msgstr ""

#: src/kgrdialog.cpp:170
msgid "Save Changes"
msgstr "ئۆزگەرتكەننى ساقلا"

#: src/kgrdialog.cpp:175
msgid "0 levels"
msgstr ""

#: src/kgrdialog.cpp:176 src/kgrselector.cpp:259
msgid "Save New"
msgstr ""

#: src/kgrdialog.cpp:231
msgid "Select Saved Game"
msgstr ""

#: src/kgrdialog.cpp:244
msgid "Game                       Level/Lives/Score   Day    Date     Time  "
msgstr ""

#: src/kgreditor.cpp:77
msgid "Create Level"
msgstr ""

#: src/kgreditor.cpp:78
msgid ""
"You cannot create and save a level until you have created a game to hold it. "
"Try menu item \"Create Game\"."
msgstr ""

#: src/kgreditor.cpp:126 src/kgreditor.cpp:148 src/kgrselector.cpp:256
msgid "Edit Level"
msgstr ""

#: src/kgreditor.cpp:127
msgid ""
"You cannot edit and save a level until you have created a game and a level. "
"Try menu item \"Create Game\"."
msgstr ""

#: src/kgreditor.cpp:149
msgid ""
"It is OK to edit a system level, but you MUST save the level in one of your "
"own games. You are not just taking a peek at the hidden ladders and fall-"
"through bricks, are you? :-)"
msgstr ""

#: src/kgreditor.cpp:253 src/kgreditor.cpp:271 src/kgrgame.cpp:257
msgid "Save Level"
msgstr ""

#: src/kgreditor.cpp:254
msgid "Do you want to insert a level and move existing levels up by one?"
msgstr ""

#: src/kgreditor.cpp:256
msgid "&Insert Level"
msgstr ""

#: src/kgreditor.cpp:256 src/kgreditor.cpp:455
msgid "&Cancel"
msgstr "ۋاز كەچ(&C)"

#: src/kgreditor.cpp:272 src/kgreditor.cpp:802 src/kgrgame.cpp:1401
#: src/kgrgame.cpp:1609
#, kde-format
msgid "Cannot open file '%1' for output."
msgstr ""

#: src/kgreditor.cpp:327 src/kgreditor.cpp:343 src/kgreditor.cpp:351
#: src/kgreditor.cpp:366
msgid "Move Level"
msgstr ""

#: src/kgreditor.cpp:330
msgid "Game"
msgstr "ئويۇن"

#: src/kgreditor.cpp:330 src/kgreditor.cpp:651
msgid "Editor"
msgstr "تەھرىرلىگۈچ"

#: src/kgreditor.cpp:328
#, kde-format
msgid "You must first load a level to be moved. Use the \"%1\" or \"%2\" menu."
msgstr ""

#: src/kgreditor.cpp:344
msgid ""
"You cannot move a level until you have created a game and at least two "
"levels. Try menu item \"Create Game\"."
msgstr ""

#: src/kgreditor.cpp:352
msgid "Sorry, you cannot move a system level."
msgstr ""

#: src/kgreditor.cpp:367
msgid "You must change the level or the game or both."
msgstr ""

#: src/kgreditor.cpp:429 src/kgreditor.cpp:452 src/kgreditor.cpp:470
#: src/kgrselector.cpp:265
msgid "Delete Level"
msgstr ""

#: src/kgreditor.cpp:430
msgid ""
"You cannot delete a level until you have created a game and a level. Try "
"menu item \"Create Game\"."
msgstr ""

#: src/kgreditor.cpp:453
msgid "Do you want to delete a level and move higher levels down by one?"
msgstr ""

#: src/kgreditor.cpp:455
msgid "&Delete Level"
msgstr ""

#: src/kgreditor.cpp:471
#, kde-format
msgid "Cannot find file '%1' to be deleted."
msgstr ""

#: src/kgreditor.cpp:520 src/kgreditor.cpp:530 src/kgreditor.cpp:535
#: src/kgreditor.cpp:549 src/kgreditor.cpp:567 src/kgreditor.cpp:790
#: src/kgreditor.cpp:801
msgid "Save Game Info"
msgstr ""

#: src/kgreditor.cpp:521
msgid "You must enter a name for the game."
msgstr ""

#: src/kgreditor.cpp:531
msgid "You must enter a filename prefix for the game."
msgstr ""

#: src/kgreditor.cpp:536
msgid "The filename prefix should not be more than 5 characters."
msgstr ""

#: src/kgreditor.cpp:550
msgid "The filename prefix should be all alphabetic characters."
msgstr ""

#: src/kgreditor.cpp:568
#, kde-format
msgid "The filename prefix '%1' is already in use."
msgstr ""

#: src/kgreditor.cpp:652
msgid "You have not saved your work. Do you want to save it now?"
msgstr ""

#: src/kgreditor.cpp:654
msgid "&Save"
msgstr "ساقلا(&S)"

#: src/kgreditor.cpp:654
msgid "&Do Not Save"
msgstr "ساقلىما(&D)"

#: src/kgreditor.cpp:655
msgid "&Go on editing"
msgstr ""

#: src/kgreditor.cpp:791
msgid "You can only modify user games."
msgstr ""

#: src/kgreditor.cpp:852
msgid "New Level"
msgstr ""

#: src/kgreditor.cpp:862 src/kgrgame.cpp:1309
#, kde-format
msgctxt "Game name - level number."
msgid "%1 - %2"
msgstr "%1 - %2"

#: src/kgreditor.cpp:866 src/kgrgame.cpp:1312
#, kde-format
msgctxt "Game name - level number - level name."
msgid "%1 - %2 - %3"
msgstr ""

#: src/kgrgame.cpp:190
msgid "Play Next Level"
msgstr ""

#: src/kgrgame.cpp:191
msgid "There are no more levels in this game."
msgstr ""

#: src/kgrgame.cpp:258
msgid "Inappropriate action: you are not editing a level."
msgstr ""

#: src/kgrgame.cpp:421
msgid "No Sound"
msgstr ""

#: src/kgrgame.cpp:422
msgid ""
"Warning: This copy of KGoldrunner has no sound.\n"
"\n"
"This is because no development versions of the OpenAL and SndFile libraries "
"were present when it was compiled and built."
msgstr ""

#: src/kgrgame.cpp:588 src/kgrgame.cpp:734
msgid "Game Paused"
msgstr ""

#: src/kgrgame.cpp:589
msgid ""
"The replay has stopped and the game is pausing while you prepare to go on "
"playing. Please press the Pause key (default P or Esc) when you are ready."
msgstr ""

#: src/kgrgame.cpp:633 src/kgrgame.cpp:639
msgid "Replay Last Level"
msgstr ""

#: src/kgrgame.cpp:634
msgid ""
"ERROR: Could not find and replay a recording of the last level you played."
msgstr ""

#: src/kgrgame.cpp:640
msgid ""
"There is no last level to replay.  You need to play a level to completion, "
"win or lose, before you can use the Replay Last Level action."
msgstr ""

#: src/kgrgame.cpp:659
msgid "Quick Start"
msgstr "تېز باشلاش"

#: src/kgrgame.cpp:667
msgctxt "Button text: start playing a game"
msgid "&PLAY"
msgstr ""

#: src/kgrgame.cpp:668
msgid "Start playing this level"
msgstr ""

#: src/kgrgame.cpp:670
msgid ""
"Set up to start playing the game and level being shown, as soon as you "
"click, move the mouse or press a key"
msgstr ""

#: src/kgrgame.cpp:674
msgid "&Quit"
msgstr "چېكىن(&Q)"

#: src/kgrgame.cpp:675
msgid "Close KGoldrunner"
msgstr ""

#: src/kgrgame.cpp:680
msgid "Start a different game or level"
msgstr ""

#: src/kgrgame.cpp:682
msgid ""
"Use the Select Game dialog box to choose a different game or level and start "
"playing it"
msgstr ""

#: src/kgrgame.cpp:686
msgid "&Use Menu"
msgstr ""

#: src/kgrgame.cpp:688
msgid "Use the menus to choose other actions"
msgstr ""

#: src/kgrgame.cpp:690
msgid ""
"Before playing, use the menus to choose other actions, such as loading a "
"saved game or changing the theme"
msgstr ""

#: src/kgrgame.cpp:735
msgid ""
"The game is halted. You will need to press the Pause key (default P or Esc) "
"when you are ready to play."
msgstr ""

#: src/kgrgame.cpp:783
msgid "Show A Solution"
msgstr ""

#: src/kgrgame.cpp:784
msgid ""
"Sorry, although all levels of KGoldrunner can be solved, no solution has "
"been recorded yet for the level you selected."
msgstr ""

#: src/kgrgame.cpp:794
msgid "Replay Any Level"
msgstr ""

#: src/kgrgame.cpp:795
msgid ""
"Sorry, you do not seem to have played and recorded the selected level before."
msgstr ""

#: src/kgrgame.cpp:999
msgid ""
"<NOBR><B>GAME OVER !!!</B></NOBR><P>Would you like to try this level again?</"
"P>"
msgstr ""

#: src/kgrgame.cpp:1001
msgid "Game Over"
msgstr "ئويۇن ئاخىرلاشتى"

#: src/kgrgame.cpp:1002
msgid "&Try Again"
msgstr "قايتا سىنا(&T)"

#: src/kgrgame.cpp:1002
msgid "&Finish"
msgstr "تامام(&F)"

#: src/kgrgame.cpp:1074
#, kde-format
msgid ""
"<b>CONGRATULATIONS !!!!</b><p>You have conquered the last level in the <b>"
"\"%1\"</b> game !!</p>"
msgstr ""

#: src/kgrgame.cpp:1231
msgid "Hint"
msgstr "كۆرسەتمە(Hint)"

#: src/kgrgame.cpp:1237
msgid "Sorry, there is no hint for this level."
msgstr ""

#: src/kgrgame.cpp:1299
msgid "T H E   E N D"
msgstr ""

#: src/kgrgame.cpp:1336
msgid ""
"You have pressed a key that can be used to control the Hero. Do you want to "
"switch automatically to keyboard control? Pointer control is easier to use "
"in the long term - like riding a bike rather than walking!"
msgstr ""

#: src/kgrgame.cpp:1340
msgid "Switch to Keyboard Mode"
msgstr ""

#: src/kgrgame.cpp:1341
msgid "Switch to &Keyboard Mode"
msgstr ""

#: src/kgrgame.cpp:1342
msgid "Stay in &Mouse Mode"
msgstr ""

#: src/kgrgame.cpp:1343
msgid "Keyboard Mode"
msgstr ""

#: src/kgrgame.cpp:1374 src/kgrgame.cpp:1400 src/kgrgame.cpp:1410
#: src/kgrgame.cpp:1429 src/kgrgame.cpp:1435
msgid "Save Game"
msgstr "ئويۇننى ساقلاش"

#: src/kgrgame.cpp:1375
#, kde-format
msgid ""
"Sorry, you cannot save your game play while you are editing. Please try menu "
"item \"%1\"."
msgstr ""

#: src/kgrgame.cpp:1411 src/kgrgame.cpp:1455 src/kgrgame.cpp:1570
#: src/kgrgame.cpp:1771 src/kgrgame.cpp:1934 src/kgrgameio.cpp:167
#, kde-format
msgid "Cannot open file '%1' for read-only."
msgstr ""

#: src/kgrgame.cpp:1430
msgid ""
"Please note: for reasons of simplicity, your saved game position and score "
"will be as they were at the start of this level, not as they are now."
msgstr ""

#: src/kgrgame.cpp:1436
msgid "Error: Failed to save your game."
msgstr ""

#: src/kgrgame.cpp:1448 src/kgrgame.cpp:1454 src/kgrgame.cpp:1492
msgid "Load Game"
msgstr "ئويۇن ئوقۇش"

#: src/kgrgame.cpp:1449
msgid "Sorry, there are no saved games."
msgstr ""

#: src/kgrgame.cpp:1493
#, kde-format
msgid "Cannot find the game with prefix '%1'."
msgstr ""

#: src/kgrgame.cpp:1551
msgid "Unknown"
msgstr "نامەلۇم"

#: src/kgrgame.cpp:1569 src/kgrgame.cpp:1608
msgid "Check for High Score"
msgstr ""

#: src/kgrgame.cpp:1626
msgid ""
"<html><b>Congratulations !!!</b><br>You have achieved a high score in this "
"game.<br>Please enter your name so that it may be enshrined<br>in the "
"KGoldrunner Hall of Fame.</html>"
msgstr ""

#: src/kgrgame.cpp:1638 src/kgrgame.cpp:1725
msgid "Save High Score"
msgstr ""

#: src/kgrgame.cpp:1726
msgid "Error: Failed to save your high score."
msgstr ""

#: src/kgrgame.cpp:1738 src/kgrgame.cpp:1761 src/kgrgame.cpp:1770
msgid "Show High Scores"
msgstr ""

#: src/kgrgame.cpp:1739
msgid "Sorry, we do not keep high scores for tutorial games."
msgstr ""

#: src/kgrgame.cpp:1762
#, kde-format
msgid "Sorry, there are no high scores for the \"%1\" game yet."
msgstr ""

#: src/kgrgame.cpp:1786
#, kde-format
msgid ""
"<center><h2>KGoldrunner Hall of Fame</h2></center><center><h3>\"%1\" Game</"
"h3></center>"
msgstr ""

#: src/kgrgame.cpp:1796
msgctxt "1, 2, 3 etc."
msgid "Rank"
msgstr "دەرىجىسى"

#: src/kgrgame.cpp:1797
msgctxt "Person"
msgid "Name"
msgstr "ئاتى"

#: src/kgrgame.cpp:1798
msgctxt "Game level reached"
msgid "Level"
msgstr "دەرىجە"

#: src/kgrgame.cpp:1799
msgid "Score"
msgstr "ئېرىشكەن نومۇر"

#: src/kgrgame.cpp:1800
msgid "Date"
msgstr "چېسلا"

#: src/kgrgame.cpp:1803
msgid "High Scores"
msgstr "يۇقىرى نومۇر"

#: src/kgrgame.cpp:1927 src/kgrgame.cpp:1933 src/kgrgame.cpp:1937
msgid "Load Game Info"
msgstr ""

#: src/kgrgame.cpp:1928
#, kde-format
msgid "Cannot find game info file '%1'."
msgstr ""

#: src/kgrgame.cpp:1938
#, kde-format
msgid "Reached end of file '%1' before finding end of game-data."
msgstr ""

#: src/kgrgameio.cpp:161 src/kgrgameio.cpp:166 src/kgrgameio.cpp:170
msgid "Read Level Data"
msgstr ""

#: src/kgrgameio.cpp:162
#, kde-format
msgid "Cannot find file '%1'."
msgstr ""

#: src/kgrgameio.cpp:171
#, kde-format
msgid "Reached end of file '%1' without finding level data."
msgstr ""

#: src/kgrgameio.cpp:366 src/kgrgameio.cpp:373
msgid "Rename File"
msgstr "ھۆججەت ئاتىنى ئۆزگەرت"

#: src/kgrgameio.cpp:367
#, kde-format
msgid "Cannot delete previous version of file '%1'."
msgstr ""

#: src/kgrgameio.cpp:374
#, kde-format
msgid "Cannot rename file '%1' to '%2'."
msgstr ""

#: src/kgrselector.cpp:83 src/kgrselector.cpp:89 src/kgrselector.cpp:109
#: src/kgrselector.cpp:494
msgid "Select Level"
msgstr ""

#: src/kgrselector.cpp:84
msgid "Sorry, you can only save or move into one of your own games."
msgstr ""

#: src/kgrselector.cpp:90
msgid "Sorry, you can only delete a level from one of your own games."
msgstr ""

#: src/kgrselector.cpp:96
msgid "Sorry, you can only edit the game information on your own games."
msgstr ""

#: src/kgrselector.cpp:110
#, kde-format
msgid "There is no level %1 in \"%2\", so you cannot play or edit it."
msgstr ""

#: src/kgrselector.cpp:128 src/kgrselector.cpp:177
msgid "Select Game"
msgstr ""

#: src/kgrselector.cpp:137
msgid "<html><b>Please select a game:</b></html>"
msgstr ""

#: src/kgrselector.cpp:144
msgid "Name of Game"
msgstr ""

#: src/kgrselector.cpp:145
msgid "Rules"
msgstr "تۈزۈملەر"

#: src/kgrselector.cpp:146
msgid "Levels"
msgstr "رەڭ دەرىجىسى"

#: src/kgrselector.cpp:147
msgid "Skill"
msgstr "ماھارەت"

#: src/kgrselector.cpp:179
msgid "Level 1 of the selected game is:"
msgstr ""

#: src/kgrselector.cpp:183
msgid "Select Game/Level"
msgstr ""

#: src/kgrselector.cpp:185
msgid "Please select a level:"
msgstr ""

#: src/kgrselector.cpp:204
msgid "Level number:"
msgstr ""

#: src/kgrselector.cpp:210
msgid "Edit Level Name && Hint"
msgstr ""

#: src/kgrselector.cpp:238
msgid "Start Game"
msgstr "ئويۇننى باشلاش"

#: src/kgrselector.cpp:247
msgid "Play Level"
msgstr ""

#: src/kgrselector.cpp:250
msgid "Replay Level"
msgstr ""

#: src/kgrselector.cpp:253
msgid "Show Solution"
msgstr ""

#: src/kgrselector.cpp:262
msgid "Save Change"
msgstr ""

#: src/kgrselector.cpp:268
msgid "Move To..."
msgstr "يۆتكەش ئورنى…"

#: src/kgrselector.cpp:352
msgctxt "Rules"
msgid "KGoldrunner"
msgstr "KGoldrunner"

#: src/kgrselector.cpp:353
msgctxt "Rules"
msgid "Traditional"
msgstr "مۇرەككەپ خەنزۇچە"

#: src/kgrselector.cpp:356
msgctxt "Skill Level"
msgid "Tutorial"
msgstr "قوللانما"

#: src/kgrselector.cpp:358
msgctxt "Skill Level"
msgid "Normal"
msgstr "نورمال"

#: src/kgrselector.cpp:359
msgctxt "Skill Level"
msgid "Championship"
msgstr ""

#: src/kgrselector.cpp:461
#, kde-format
msgid "1 level, uses KGoldrunner rules."
msgid_plural "%1 levels, uses KGoldrunner rules."
msgstr[0] ""

#: src/kgrselector.cpp:464
#, kde-format
msgid "1 level, uses Traditional rules."
msgid_plural "%1 levels, uses Traditional rules."
msgstr[0] ""

#: src/kgrselector.cpp:469
msgid "Sorry, there is no further information about this game."
msgstr ""

#: src/kgrselector.cpp:495
msgid "This level number is not valid. It can not be used."
msgstr ""

#: src/kgrselector.cpp:516
msgid ""
"The main button at the bottom echoes the menu action you selected. Click it "
"after choosing a game and level - or use \"Cancel\"."
msgstr ""

#: src/kgrselector.cpp:521
msgid ""
"\n"
"\n"
"If this is your first time in KGoldrunner, select the tutorial game, which "
"gives you hints as you go.\n"
"\n"
"Otherwise, just click on the name of a game in the table, then, to start at "
"level 001, click on the main button at the bottom. Play begins when you move "
"the mouse or press a key."
msgstr ""

#: src/kgrselector.cpp:530
msgid ""
"\n"
"\n"
"You can select System levels for editing (or copying), but you must save the "
"result in a game you have created.  Use the left mouse-button as a "
"paintbrush and the editor toolbar buttons as a palette.  Use the 'Erase' "
"button or the right mouse-button to erase.  You can drag the mouse with a "
"button held down and paint or erase multiple squares."
msgstr ""

#: src/kgrselector.cpp:538
msgid ""
"\n"
"\n"
"You can add a name and hint to your new level here, but you must save the "
"level you have created into one of your own games. By default your new level "
"will go at the end of your game, but you can also select a level number and "
"save into the middle of your game."
msgstr ""

#: src/kgrselector.cpp:545
msgid ""
"\n"
"\n"
"You can create or edit a name and hint here, before saving. If you change "
"the game or level, you can do a copy or \"Save As\", but you must always "
"save into one of your own games. If you save a level into the middle of a "
"series, the other levels are automatically re-numbered."
msgstr ""

#: src/kgrselector.cpp:552
msgid ""
"\n"
"\n"
"You can only delete levels from one of your own games. If you delete a level "
"from the middle of a series, the other levels are automatically re-numbered."
msgstr ""

#: src/kgrselector.cpp:557
msgid ""
"\n"
"\n"
"To move (re-number) a level, you must first select it by using \"Edit Any "
"Level...\", then you can use \"Move Level...\" to move it to a new number or "
"even a different game. Other levels are automatically re-numbered as "
"required. You can only move levels within your own games."
msgstr ""

#: src/kgrselector.cpp:564
msgid ""
"\n"
"\n"
"When editing game info you only need to choose a game, then you can go to a "
"dialog where you edit the details of the game."
msgstr ""

#: src/kgrselector.cpp:571
msgid ""
"\n"
"\n"
"Click on the table to choose a game.  In the table and below it you can see "
"more information about the selected game, including how many levels there "
"are, how difficult the game is and what rules the enemies follow (see the "
"KGoldrunner Handbook).\n"
"\n"
"You select a level number by typing it or using the spin box or scroll bar.  "
"As you vary the game or level, the thumbnail area shows a preview of your "
"choice."
msgstr ""

#: src/kgrselector.cpp:582
msgid "Help: Select Game & Level"
msgstr ""

#: src/main.cpp:28
msgid "KGoldrunner is a game of action and puzzle solving"
msgstr ""

#: src/main.cpp:47
msgid "(C) 2003 Ian Wadham and Marco Krüger"
msgstr ""

#: src/main.cpp:75
msgid "Ian Wadham"
msgstr "Ian Wadham"

#: src/main.cpp:75
msgid "Current author"
msgstr ""

#: src/main.cpp:77
msgid "Marco Krüger"
msgstr ""

#: src/main.cpp:77
msgid "Original author"
msgstr "ئەسلى ئاپتور"

#: src/main.cpp:79 src/main.cpp:85
msgid "Mauricio Piacentini"
msgstr "Mauricio Piacentini"

#: src/main.cpp:80
msgid "Port to KDE4, Qt4 and KGameCanvas classes"
msgstr ""

#: src/main.cpp:82
msgid "Maurizio Monge"
msgstr ""

#: src/main.cpp:83
msgid "KGameCanvas classes for KDE4"
msgstr ""

#: src/main.cpp:86
msgid "Artwork for runners and default theme"
msgstr ""

#: src/main.cpp:88
msgid "Johann Ollivier Lapeyre"
msgstr "Johann Ollivier Lapeyre"

#: src/main.cpp:89
msgid "Artwork for bars and ladders"
msgstr ""

#: src/main.cpp:91 src/main.cpp:99
msgid "Eugene Trounev"
msgstr "Eugene Trounev"

#: src/main.cpp:92
msgid "Artwork for background of Geek City theme"
msgstr ""

#: src/main.cpp:94
msgid "Luciano Montanaro"
msgstr ""

#: src/main.cpp:95
msgid ""
"Nostalgia themes, improvements to runners, multiple-backgrounds feature, "
"fade-in/fade-out feature and several other ideas"
msgstr ""

#: src/main.cpp:100
msgid "Artwork for the Treasure of Egypt theme"
msgstr ""