/* Copyright (c) 2006-2008 Tobias Koenig This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef AKONADI_AGENTTYPEWIDGET_H #define AKONADI_AGENTTYPEWIDGET_H #include "akonadi_export.h" #include namespace Akonadi { class AgentFilterProxyModel; class AgentType; /** * @short Provides a widget that lists all available agent types. * * The widget is listening on the dbus for changes, so the * widget is updated automatically as soon as new agent types * are added to or removed from the system. * * @code * * Akonadi::AgentTypeWidget *widget = new Akonadi::AgentTypeWidget( this ); * * // only list agent types that provide contacts * widget->agentFilterProxyModel()->addMimeTypeFilter( "text/directory" ); * * @endcode * * If you want a dialog, you can use the Akonadi::AgentTypeDialog. * * @author Tobias Koenig */ class AKONADI_EXPORT AgentTypeWidget : public QWidget { Q_OBJECT public: /** * Creates a new agent type widget. * * @param parent The parent widget. */ explicit AgentTypeWidget( QWidget *parent = 0 ); /** * Destroys the agent type widget. */ ~AgentTypeWidget(); /** * Returns the current agent type or an invalid agent type * if no agent type is selected. */ AgentType currentAgentType() const; /** * Returns the agent filter proxy model, use this to filter by * agent mimetype or capabilities. */ AgentFilterProxyModel* agentFilterProxyModel() const; Q_SIGNALS: /** * This signal is emitted whenever the current agent type changes. * * @param current The current agent type. * @param previous The previous agent type. */ void currentChanged( const Akonadi::AgentType ¤t, const Akonadi::AgentType &previous ); /** * This signal is emitted whenever the user activates an agent. * @since 4.2 */ void activated(); private: //@cond PRIVATE class Private; Private* const d; Q_PRIVATE_SLOT( d, void currentAgentTypeChanged( const QModelIndex&, const QModelIndex& ) ) Q_PRIVATE_SLOT( d, void typeActivated( const QModelIndex &index ) ) //@endcond }; } #endif