/****************************************************************************** * * Copyright (c) 2009 Szymon Stefanek * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Library General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public * License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA, 02110-1301, USA. * *****************************************************************************/ #ifndef AKONADI_ENTITYHIDDENATTRIBUTE_H #define AKONADI_ENTITYHIDDENATTRIBUTE_H #include namespace Akonadi { /** * @short An Attribute that marks that an entity should be hidden in the UI. * * This class represents the attribute of all hidden items. The hidden * items shouldn't be displayed in UI applications (unless in some kind * of "debug" mode). * * Example: * * @code * * using namespace Akonadi; * * ... * // hide a collection by setting the hidden attribute * Collection collection = collectionFetchJob->collections().first(); * collection.attribute( Entity::AddIfMissing ); * new CollectionModifyJob( collection, this ); // save back to storage * * // check if the collection is hidden * if ( collection.hasAttribute() ) * qDebug() << "collection is hidden"; * else * qDebug() << "collection is visible"; * * @endcode * * @author Szymon Stefanek * @see Akonadi::Attribute * @since 4.4 */ class AKONADI_EXPORT EntityHiddenAttribute : public Attribute { public: /** * Creates a new entity hidden attribute. */ EntityHiddenAttribute(); /** * Destroys the entity hidden attribute. */ ~EntityHiddenAttribute(); /** * Reimplemented from Attribute */ QByteArray type() const; /** * Reimplemented from Attribute */ EntityHiddenAttribute* clone() const; /** * Reimplemented from Attribute */ QByteArray serialized() const; /** * Reimplemented from Attribute */ void deserialize( const QByteArray &data ); private: //@cond PRIVATE class Private; Private* const d; //@endcond }; } #endif