1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2011 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Andrea Azzarone <azzaronea@gmail.com>
*/
#ifndef DNDCOLLECTIONWINDOW_H
#define DNDCOLLECTIONWINDOW_H
#include <list>
#include <Nux/Nux.h>
#include <Nux/BaseWindow.h>
#include <sigc++/sigc++.h>
namespace unity {
/**
* DNDCollectionWindow makes it possible to collect drag and drop (dnd) data as
* soon as dnd starts and not when the mouse pointer enter the x window.
**/
class DNDCollectionWindow : public nux::BaseWindow
{
NUX_DECLARE_OBJECT_TYPE(DNDCollectionWindow, nux::BaseWindow);
// Methods
public:
DNDCollectionWindow();
~DNDCollectionWindow();
void Collect();
private:
void ProcessDndMove(int x, int y, std::list<char*> mimes);
void OnWindowMoved(guint32 xid);
// Members
public:
nux::Property<Display*> display;
sigc::signal<void, const std::list<char*>&> collected;
private:
std::list<char*> mimes_;
};
} // namespace unity
#endif // DNDCOLLECTIONWINDOW_H
|