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/*****************************************************************************
*
* frame - Touch Frame Library
*
* Copyright (C) 2011-2012 Canonical Ltd.
*
* This library is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3
* as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library. If not, see <http://www.gnu.org/licenses/>.
*
****************************************************************************/
#ifndef FRAME_TOUCH_H_
#define FRAME_TOUCH_H_
#include <stdint.h>
#include <map>
#include <memory>
#include "oif/frame.h"
#include "property.h"
#include "typedefs.h"
struct UFTouch_ {
virtual ~UFTouch_() {}
};
namespace oif {
namespace frame {
class UFTouch : public UFTouch_, public Property<UFTouchProperty> {
public:
UFTouch(UFTouchState state, UFTouchId id, float x, float y,
uint64_t time);
UFTouch(const UFTouch& touch, UFTouchState new_state);
UFTouchId id() const { return id_; }
UFTouchState state() const { return state_; }
void SetValue(UFAxisType type, float value);
UFStatus GetValue(UFAxisType type, float* value) const;
UFTouch(const UFTouch&) = delete;
UFTouch& operator=(const UFTouch&) = delete;
private:
const UFTouchId id_;
const UFTouchState state_;
std::map<UFAxisType, float> values_;
};
} // namespace frame
} // namespace oif
#endif // FRAME_TOUCH_H_
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