/* * GRAMophone II, a grammar based algorithmic musical composition tool * -------------------------------------------------------------------- * * expcode.c * * Copyright (c) 2007, Giovanni Ferranti * * GRAMophone II is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * ------------------------------------------------------------------- */ #include "global.h" extern char idTemp[]; unsigned int id; void gen_exp1_code(unsigned int op, unsigned int type1, unsigned int op1, unsigned int type2, unsigned int op2) { id=hash(idTemp, 0); players[playerCount]->productions[id]->exp->expcode[players[playerCount]-> productions[id]->ec][0]=op; players[playerCount]->productions[id]->exp->expcode[players[playerCount]-> productions[id]->ec][1]=type1; players[playerCount]->productions[id]->exp->expcode[players[playerCount]-> productions[id]->ec][2]=op1; players[playerCount]->productions[id]->exp->expcode[players[playerCount]-> productions[id]->ec][3]=type2; players[playerCount]->productions[id]->exp->expcode[players[playerCount]-> productions[id]->ec++][4]=op2; } void gen_exp2_code(unsigned int op, unsigned int op1, unsigned int type, unsigned int op2) { id=hash(idTemp, 0); players[playerCount]->productions[id]->exp->expcode[players[playerCount]-> productions[id]->ec][0]=op; players[playerCount]->productions[id]->exp->expcode[players[playerCount]-> productions[id]->ec][1]=op1; players[playerCount]->productions[id]->exp->expcode[players[playerCount]-> productions[id]->ec][2]=type; players[playerCount]->productions[id]->exp->expcode[players[playerCount]-> productions[id]->ec++][3]=op2; } void gen_exp3_code(unsigned int op, unsigned int type, unsigned int op1) { id=hash(idTemp, 0); players[playerCount]->productions[id]->exp->expcode[players[playerCount]-> productions[id]->ec][0]=op; players[playerCount]->productions[id]->exp->expcode[players[playerCount]-> productions[id]->ec][1]=type; players[playerCount]->productions[id]->exp->expcode[players[playerCount]-> productions[id]->ec++][2]=op1; } void gen_exp4_code(unsigned int op) { id=hash(idTemp, 0); players[playerCount]->productions[id]->exp->expcode[players[playerCount]-> productions[id]->ec++][0]=op; }