/* * GRAMophone II, a grammar based algorithmic musical composition tool * -------------------------------------------------------------------- * * midicode.c * * Copyright (c) 2007, Giovanni Ferranti * * GRAMophone II is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * ------------------------------------------------------------------- */ #include "global.h" extern char idTemp[]; unsigned int id; void gen_code(unsigned int op, unsigned int op1) { id=hash(idTemp, 0); players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc][0]=op; players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc++][1]=op1; } void gen_code2(unsigned int op) { id=hash(idTemp, 0); players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc++][0]=op; } void code_update(unsigned int cc, unsigned int _goto) { id=hash(idTemp, 0); players[playerCount]->productions[id]-> midicode[_goto][2]=cc; } void gen_code3(unsigned int op, unsigned type, unsigned op1) { id=hash(idTemp, 0); players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc][0]=op; players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc][1]=type; players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc++][2]=op1; } void gen_code4(unsigned int op, unsigned op1, unsigned op2, unsigned type) { id=hash(idTemp, 0); players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc][0]=op; players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc][1]=op1; players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc][2]=op2; players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc++][3]=type; } void gen_note_code(unsigned int op, unsigned int note, unsigned int type1, unsigned int op1, unsigned int type2, unsigned int op2, unsigned int type3, unsigned int op3, unsigned int type4, unsigned int op4) { id=hash(idTemp, 0); players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc][0]=op; players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc][1]=note; players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc][2]=type1; players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc][3]=op1; players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc][4]=type2; players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc][5]=op2; players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc][6]=type3; players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc][7]=op3; players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc][8]=type4; players[playerCount]->productions[id]-> midicode[players[playerCount]->productions[id]->cc++][9]=op4; }