1
// Defence particle in a circle
2
Force spawn ( TRUE or FALSE ) : FALSE
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Image type ( SOLID, LIGHT, or TRANS ) : LIGHT
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Starting frame ( 0 to 255 ) : 112
5
Number of frames ( 1 to 16 ) : 1
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Frame rate ( 0 to 1000 ) : 32
7
Frame rate randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 63
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Rotation base ( 0 to 65535 ) : 24600
9
Random rotation add ( 0, 1, 3, 7, 15, 31, 63... ) : 80
10
Rotation rate ( 0 to 1000 ) : 0
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Starting size ( 0 to 65535 ) : 2000
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Size increase rate ( 0 to 1000 ) : 500
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Speed limit ( 0.0 to 10.0 ) : 0.0
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Facing rate ( 0 to 1000 ) : 0
19
Water ends particle ( TRUE or FALSE ) : FALSE
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Bump ends particle ( TRUE or FALSE ) : FALSE
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End if hits ground ( TRUE or FALSE ) : FALSE
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End after last frame ( TRUE or FALSE ) : FALSE
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Time before end ( 1 to 1000, 0 ) : 10
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Bounce dampen ( 0.0 to 0.9 ) : 0
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Bump money ( 0 to 100 ) : 0
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Bump size ( 0 to 60 ) : 0
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Bump height ( 0 to 60 ) : 0
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Bump damage amount ( 0-0 to 0-16 to 16-16 ) : 0
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Bump damage type ( SLASH, CRUSH, POKE, HOLY,
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EVIL, FIRE, ICE, ZAP ) : ZAP
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Does it act as a dynamic light? ( TRUE or FALSE ) : FALSE
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Dynalight level ( around 0.7 ) : 0.0
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Dynalight falloff ( around 1000 ) : 0
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// Initial spawning of this particle
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Facing base ( 0 to 65535 ) : 0
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Facing randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 65535
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XY Spacing ( 0 to 100 ) : 50
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XY Spacing randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
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Z Spacing ( -100 to 100 ) : 0
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Z Spacing randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
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XY Velocity ( 0 to 100 ) : -1
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XY Velocity randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
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Z Velocity ( -100 to 100 ) : 0
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Z Velocity randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
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// Continuous spawning of other particles
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Spawn time ( 0 to 100 ) : 0
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Amount to spawn each time ( 0 to 10 ) : 0
63
Facing add for each one ( 0 to 65535 ) : 0
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Spawn type ( 0 to 3 ) : 0
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// End spawning of other particles
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Amount to spawn at end ( 0 to 10 ) : 0
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Facing add for each one ( 0 to 65535 ) : 0
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Spawn type ( 0 to 3 ) : 0
75
// Bump spawning of attached particles
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Amount to spawn on bump ( 0 to 10 ) : 0
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Spawn type ( 0 to 3 ) : 0
81
Daze time on hit ( 0 to 250 ) : 0
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Grog time on hit ( 0 to 250 ) : 0
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Spawn enchant on hit ( TRUE or FALSE ) : FALSE
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Cause roll on hit ( TRUE or FALSE ) : FALSE
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Cause pancake on hit ( TRUE or FALSE ) : FALSE
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Need target to spawn ( TRUE or FALSE ) : FALSE
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Target is caster ( TRUE or FALSE ) : FALSE
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Start on target ( TRUE or FALSE ) : FALSE
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Only damage friendly ( TRUE or FALSE ) : FALSE
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Spawn sound ( -1 for none ) : -1
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End sound ( -1 for none ) : -1
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Friendly fire ( TRUE or FALSE ) : FALSE
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Only hit hate group ( TRUE or FALSE ) : FALSE
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New target on spawn ( TRUE or FALSE ) : FALSE
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Target angle ( 0 to 32768 ) : 0
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Home in on target ( TRUE or FALSE ) : FALSE
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Homing friction ( 0.0 to 1.0 ) : 0.0
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Homing acceleration ( 0.0 to 1.0 ) : 0.0
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Rotate to face direction ( TRUE or FALSE ) : FALSE
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Respawn character on hit ( TRUE or FALSE ) : FALSE
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Mana drain on hit ( 0 to 50 ) : 0
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Life drain on hit ( 0 to 50 ) : 0