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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
<el:protected>
<el:info el:type="level">
<el:identity el:title="Sacrifice" el:subtitle="" el:id="duffy49"/>
<el:version el:score="1" el:release="1" el:revision="1" el:status="released"/>
<el:author el:name="Jacob Scott" el:email="" el:homepage=""/>
<el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
<el:license el:type="GPL v2.0 or above" el:open="true"/>
<el:compatibility el:enigma="0.92">
</el:compatibility>
<el:modes el:easy="false" el:single="true" el:network="false"/>
<el:comments>
<el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
</el:comments>
<el:score el:easy="-" el:difficult="-"/>
</el:info>
<el:luamain><![CDATA[
rooms_wide=3
rooms_high=1
levelw=1+(19*rooms_wide) +1
levelh=1+(12*rooms_high)
create_world( levelw, levelh)
enigma.ConserveLevel = 0
fill_floor("fl-leaves")
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c =="#" then
set_stone( "st-greenbrown", i-1, line)
elseif c == "o" then
oxyd( i-1, line)
elseif c == "w" then
set_stone( "st-glass", i-1, line)
elseif c == "!" then
abyss(i-1,line)
fill_floor("fl-water", i-1,line, 1,1)
elseif c=="z" then
set_actor("ac-blackball", i-.5,line+.5)
elseif c=="+" then
set_stone( "st-wood",i-1,line)
elseif c=="=" then
fill_floor("fl-space", i-1,line, 1,1)
elseif c=="B" then
set_stone("st-bombs", i-1,line)
elseif c=="d" then
set_stone("st-oneway-s", i-1,line)
elseif c=="l" then
set_stone("st-oneway-w", i-1,line)
elseif c=="s" then
set_stone("st-stoneimpulse",i-1,line)
elseif c=="S" then
set_stone( "st-stoneimpulse-hollow", i-1,line)
elseif c=="M" then
mirrorp(i-1,line,FALSE,TRUE, 4)
elseif c=="N" then
mirrorp(i-1,line,TRUE,FALSE, 3)
elseif c=="L" then
set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser")
elseif c == "R" then
set_stone("st-bolder-e", i-1,line)
elseif c == "a" then
set_stone( "st-switch", i-1, line, {target="start_ferry", action="callback"})
end
end
end
-- Floor: " "
-- Border: "#"
-- Oxyd: "o"
renderLine(00,"####################################################ooo###")
renderLine(01,"#a w w ====== = = = w w w w w wo#")
renderLine(02,"# w w ww ww ======= = = = w w w w w w ww#")
renderLine(03,"# ww ww w w ====== = = = w w w w o")
renderLine(04,"#z ww w ======= = = = w w w w w o")
renderLine(05,"# w w w w ====== = = = w w w w w N o")
renderLine(06,"# w ww w ======= = = = w w w w w o")
renderLine(07,"# w w ====== = = = w w w w o")
renderLine(08,"# ww w ww ======= = = = w w w w w w o")
renderLine(09,"# w w w ====== = = = w w w w w o")
renderLine(10,"#wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww###o #")
renderLine(11,"#L MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMw #")
renderLine(12,"##########################################################")
oxyd_shuffle()
ferry_started = nil
ferry_x = 2
ferry_y = 10
ferry_width = 1
ferry_end = 54
function move_ferry()
set_stone("st-greenbrown",ferry_x+ferry_width-2,ferry_y)
set_stone("st-greenbrown",ferry_x+ferry_width-1,ferry_y)
set_stone("st-greenbrown",ferry_x+ferry_width,ferry_y)
if ferry_x>2 then
set_stone("st-glass",ferry_x+ferry_width-3, ferry_y)
end
ferry_x = ferry_x + 1
end
function timer_callback()
if ferry_x==ferry_end then
ferry_x=2
end
if ferry_started and ferry_x < ferry_end then
move_ferry()
end
end
function start_ferry()
if not ferry_started then
move_ferry()
ferry_started = 1
end
end
set_stone( "st-timer", 58,0 ,{target="timer_callback", action="callback",name="timer", interval=.6})
]]></el:luamain>
<el:i18n>
<el:string el:key="title">
<el:english el:translate="false"/>
</el:string>
</el:i18n>
</el:protected>
</el:level>
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