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/*
* Copyright (c) 2010 Mark Liversedge (liversedge@gmail.com)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 51
* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
// bubble config
static const int lineWidth = 3;
static const int spikeHeight = 10;
static const int spikeWidth = 20;
static const int radius = 7;
static const int alpha = 220;
static const int spikeMargin = 40;
#include "GcBubble.h"
#include "MetricAggregator.h"
#include "SummaryMetrics.h"
#include "DBAccess.h"
#include "Settings.h"
#include "Units.h"
GcBubble::GcBubble(MainWindow *parent) : QWidget(parent, Qt::FramelessWindowHint), mainWindow(parent), borderWidth(3), parent(parent), orientation(Qt::Horizontal)
{
setAttribute(Qt::WA_DeleteOnClose);
setAttribute(Qt::WA_TranslucentBackground);
setAttribute(Qt::WA_NoSystemBackground);
setWindowFlags(windowFlags() | Qt::WindowStaysOnTopHint);
setContentsMargins(0,0,0,0);
setStyleSheet(QString::fromUtf8(
"border-color: rgba(0,0,0,128); "
"color: rgba(255,255,255,255);"
"font: bold;"
"background-color: rgba(255, 255, 255, 0);"
));
QSize iconSize(23,23);
display = new QWidget(this);
display->setContentsMargins(3,3,3,3); // for the 3px border
display->setAutoFillBackground(false);
display->setGeometry(0,0, 200, 134);
topleft = new QLabel("WCODE", this);
topmiddle = new QLabel("RIDEDATE", this);
topright = new QLabel("SPORT", this);
// sport icons - in case we recognise the sport code
bike = new QLabel(this);
bike->setPixmap(QPixmap(":images/IconBike.png"));
run = new QLabel(this);
run->setPixmap(QPixmap(":images/IconRun.png"));
swim = new QLabel(this);
swim->setPixmap(QPixmap(":images/IconSwim.png"));
topmiddle2 = new QLabel("TIME", this); // time
m1 = new QLabel("DURATION", this);
m1->setAlignment(Qt::AlignLeft);
m2 = new QLabel("TSS", this);
m2->setAlignment(Qt::AlignRight);
m3 = new QLabel("DISTANCE", this);
m3->setAlignment(Qt::AlignLeft);
m4 = new QLabel("IF", this);
m4->setAlignment(Qt::AlignRight);
alt = new QLabel(this);
alt->setPixmap(QPixmap(":images/IconAltitude.png"));
cad = new QLabel(this);
cad->setPixmap(QPixmap(":images/IconCadence.png"));
gps = new QLabel(this);
gps->setPixmap(QPixmap(":images/IconGPS.png"));
hr = new QLabel(this);
hr->setPixmap(QPixmap(":images/IconHR.png"));
power = new QLabel(this);
power->setPixmap(QPixmap(":images/IconPower.png"));
speed = new QLabel(this);
speed->setPixmap(QPixmap(":images/IconSpeed.png"));
torque = new QLabel(this);
torque->setPixmap(QPixmap(":images/IconTorque.png"));
wind = new QLabel(this);
wind->setPixmap(QPixmap(":images/IconWind.png"));
temp = new QLabel(this);
temp->setPixmap(QPixmap(":images/IconTemp.png"));
// layout display
QVBoxLayout *displayLayout = new QVBoxLayout(display);
displayLayout->setContentsMargins(3,3,3,3);
displayLayout->setSpacing(0);
// workout code, date, sport, sport icon
QHBoxLayout *top = new QHBoxLayout;
top->addWidget(topleft);
top->addStretch();
top->addWidget(topmiddle);
top->addStretch();
top->addWidget(topright);
top->addWidget(swim);
top->addWidget(run);
top->addWidget(bike);
displayLayout->addLayout(top);
// time
QHBoxLayout *top2 = new QHBoxLayout;
top2->addStretch();
top2->addWidget(topmiddle2);
top2->addStretch();
displayLayout->addLayout(top2);
displayLayout->addStretch();
// metrics
QHBoxLayout *mid = new QHBoxLayout;
mid->addStretch();
mid->addWidget(m1);
mid->addStretch();
mid->addWidget(m2);
mid->addStretch();
displayLayout->addLayout(mid);
QHBoxLayout *mid2 = new QHBoxLayout;
mid2->addStretch();
mid2->addWidget(m3);
mid2->addStretch();
mid2->addWidget(m4);
mid2->addStretch();
displayLayout->addLayout(mid2);
displayLayout->addStretch();
// icons
QHBoxLayout *icons = new QHBoxLayout;
icons->setSpacing(0);
icons->setContentsMargins(0,0,0,0);
icons->addStretch();
icons->addWidget(speed);
icons->addWidget(power);
icons->addWidget(hr);
icons->addWidget(cad);
icons->addWidget(torque);
icons->addWidget(alt);
icons->addWidget(gps);
icons->addWidget(temp);
icons->addWidget(wind);
icons->addStretch();
displayLayout->addLayout(icons);
}
void
GcBubble::paintEvent(QPaintEvent *)
{
// Init paint settings
QPainter painter(this);
// we need smooth curves
painter.setRenderHints(QPainter::Antialiasing|QPainter::TextAntialiasing, true);
// outline border, adjust to offset, for now we outline
painter.setBrush(Qt::NoBrush);
QColor shadow = QColor(0,0,0,alpha);
QPen shadowPen(shadow);
shadowPen.setWidth(lineWidth);
painter.setPen(shadowPen);
painter.translate(0,1);
painter.drawPath(path);
// now draw for real
painter.translate(0,-1); // adjust to offset, for now we outline
// contents fill with a linear gradient
QLinearGradient linearGradient(0, 0, 0, height());
linearGradient.setColorAt(0.0, QColor(80,80,80, alpha));
linearGradient.setColorAt(1.0, QColor(0, 0, 0, alpha));
linearGradient.setSpread(QGradient::PadSpread);
painter.setBrush(linearGradient);
// border gray and opaque
QColor borderColor = QColor(240,240,240,200);
QPen border = QPen(borderColor);
border.setWidth(lineWidth);
painter.setPen(border);
// draw the background
painter.drawPath(path);
}
void
GcBubble::setPos(int x, int y, Qt::Orientation orientation) // always uses global co-ords
{
QPoint here = parent->mapFromGlobal(QPoint(x,y));
this->orientation = orientation;
// set to as big as possible
setGeometry(0,0,display->width()+spikeHeight+(lineWidth*2),display->height()+spikeHeight+(lineWidth*2));
// lets work out the position of the spike
// is it left or right or top or bottom?
if (orientation == Qt::Horizontal) {
// would the window be off mainwindow?
if ((x+width()) > parent->geometry().x()+parent->geometry().width()) {
spikePosition = right;
} else {
spikePosition = left;
}
setGeometry(0,0,display->width()+spikeHeight+(lineWidth*2),display->height()+(lineWidth*2));
} else {
// would the window be off mainwindow?
if ((y-height()) < (parent->geometry().y()+40)) { // +40 for menu and title bar
spikePosition = top;
} else {
spikePosition = bottom;
}
setGeometry(0,0,display->width()+(lineWidth*2),display->height()+spikeHeight+(lineWidth*2));
}
// lets put the spike in the middle but possibly
// move it up/down or left right to make the bubble
// stay visible in mainwindow
if (orientation == Qt::Horizontal) {
if (y-(height()/2) < (parent->geometry().y()+40)) { // +40 for menu and title bar of mainwindow
// put it at the top
if (spikePosition == left) start = QPoint(lineWidth, 40);
else start = QPoint(width()-lineWidth, 40);
} else if (y+(height()/2) > (parent->geometry().y()+parent->geometry().height())) {
// put it at the bottom
if (spikePosition == left) start = QPoint(lineWidth, height()-40);
else start = QPoint(width()-lineWidth, height()-40);
} else {
// put it in the middle
if (spikePosition == left) start = QPoint(lineWidth, height()/2);
else start = QPoint(width()-lineWidth, height()/2);
}
} else { // Qt::Vertical
if (x-(width()/2) < parent->geometry().x()) {
// put it at the left
if (spikePosition == top) start = QPoint(40, lineWidth);
else start = QPoint(40, height()-lineWidth);
} else if (x+(width()/2) > (parent->geometry().x()+parent->geometry().width())) {
// put it at the right
if (spikePosition == top) start = QPoint(width()-40, lineWidth);
else start = QPoint(width()-40, height()-lineWidth);
} else {
// put it in the middle
if (spikePosition == top) start = QPoint(width()/2, lineWidth);
else start = QPoint(width()/2, height()-lineWidth);
}
}
// bubble body
QRect body;
switch(spikePosition) {
case left:
body = QRect(spikeHeight+lineWidth, lineWidth,
display->width(),
display->height());
break;
case right:
body = QRect(lineWidth, lineWidth,
display->width(),
display->height());
break;
case top:
body = QRect(lineWidth, lineWidth+spikeHeight,
display->width(),
display->height());
break;
case bottom:
body = QRect(lineWidth, lineWidth,
display->width(),
display->height());
break;
}
display->move(body.x(), body.y());
// set draw path
path = QPainterPath(); // reset path
path.moveTo(start);
switch (spikePosition) {
case left:
path.lineTo(body.x(), start.y()-(spikeWidth/2)); // point to lhs
path.lineTo(body.topLeft() + QPoint(0, radius)); // to top left corner, before curve
path.quadTo(body.topLeft(), body.topLeft() + QPoint(radius, 0)); // curve to top
path.lineTo(body.topRight()-QPoint(radius,0)); // to top right corner, before curve
path.quadTo(body.topRight(), body.topRight() + QPoint(0, radius)); // curve to rhs
path.lineTo(body.bottomRight()-QPoint(0, radius)); // to bottom right corner, befor curve
path.quadTo(body.bottomRight(), body.bottomRight() - QPoint(radius, 0)); // curve to rhs
path.lineTo(body.bottomLeft()+QPoint(radius, 0)); // to bottom left corner, before curve
path.quadTo(body.bottomLeft(), body.bottomLeft() - QPoint(0, radius)); // curve to lhs
path.lineTo(body.x(), start.y()+(spikeWidth/2)); // lhs before back to point
break;
case right:
path.lineTo(body.right(), start.y()+(spikeWidth/2)); // point to rhs
path.lineTo(body.bottomRight()-QPoint(0, radius)); // to bottom right corner, befor curve
path.quadTo(body.bottomRight(), body.bottomRight() - QPoint(radius, 0)); // curve to rhs
path.lineTo(body.bottomLeft()+QPoint(radius, 0)); // to bottom left corner, before curve
path.quadTo(body.bottomLeft(), body.bottomLeft() - QPoint(0, radius)); // curve to lhs
path.lineTo(body.topLeft() + QPoint(0, radius)); // to top left corner, before curve
path.quadTo(body.topLeft(), body.topLeft() + QPoint(radius, 0)); // curve to top
path.lineTo(body.topRight()-QPoint(radius,0)); // to top right corner, before curve
path.quadTo(body.topRight(), body.topRight() + QPoint(0, radius)); // curve to rhs
path.lineTo(body.right(), start.y()-(spikeWidth/2)); // rhs before back to point
break;
case top:
path.lineTo(start.x()+(spikeWidth/2), body.top()); // point to top
path.lineTo(body.topRight()-QPoint(radius,0)); // to top right corner, before curve
path.quadTo(body.topRight(), body.topRight() + QPoint(0, radius)); // curve to rhs
path.lineTo(body.bottomRight()-QPoint(0, radius)); // to bottom right corner, befor curve
path.quadTo(body.bottomRight(), body.bottomRight() - QPoint(radius, 0)); // curve to rhs
path.lineTo(body.bottomLeft()+QPoint(radius, 0)); // to bottom left corner, before curve
path.quadTo(body.bottomLeft(), body.bottomLeft() - QPoint(0, radius)); // curve to lhs
path.lineTo(body.topLeft() + QPoint(0, radius)); // to top left corner, before curve
path.quadTo(body.topLeft(), body.topLeft() + QPoint(radius, 0)); // curve to top
path.lineTo(start.x()-(spikeWidth/2), body.top()); // rhs before back to point
break;
case bottom:
path.lineTo(start.x()-(spikeWidth/2), body.bottom()); // point to top
path.lineTo(body.bottomLeft()+QPoint(radius, 0)); // to bottom left corner, before curve
path.quadTo(body.bottomLeft(), body.bottomLeft() - QPoint(0, radius)); // curve to lhs
path.lineTo(body.topLeft() + QPoint(0, radius)); // to top left corner, before curve
path.quadTo(body.topLeft(), body.topLeft() + QPoint(radius, 0)); // curve to top
path.lineTo(body.topRight()-QPoint(radius,0)); // to top right corner, before curve
path.quadTo(body.topRight(), body.topRight() + QPoint(0, radius)); // curve to rhs
path.lineTo(body.bottomRight()-QPoint(0, radius)); // to bottom right corner, befor curve
path.quadTo(body.bottomRight(), body.bottomRight() - QPoint(radius, 0)); // curve to rhs
path.lineTo(start.x()+(spikeWidth/2), body.bottom()); // rhs before back to point
break;
}
path.lineTo(start);
// offset the position to avoid
// causing a mouse enter event onto the bubble(!)
QPoint offset;
switch (spikePosition) {
case left: offset = QPoint(5,0); break;
case right: offset = QPoint(-5,0); break;
case top: offset = QPoint(0,5); break;
case bottom: offset = QPoint(0,-5); break;
}
QWidget::move(here-start+offset);
}
void
GcBubble::setText(QString filename)
{
SummaryMetrics metrics = parent->metricDB->getAllMetricsFor(filename);
useMetricUnits = mainWindow->useMetricUnits;
//
// Workout code
//
QString wcode = metrics.getText("Workout Code", "");
if (wcode != "") {
topleft->setText(wcode);
topleft->show();
} else {
topleft->hide();
}
//
// Sport
//
QString sport = metrics.getText("Sport", "");
if (sport != "") {
topright->setText(sport);
topright->show();
} else {
topright->hide();
}
swim->hide();
run->hide();
bike->hide();
// icons instead of text?
if (sport == "Bike") { bike->show(); topright->hide(); }
if (sport == "Swim") { swim->show(); topright->hide(); }
if (sport == "Run") { run->show(); topright->hide(); }
//
// Ride Date
//
QDateTime rideDate = metrics.getRideDate();
topmiddle->setText(rideDate.toString("MMM d, yyyy")); // same format as ride list
topmiddle2->setText(rideDate.toString("h:mm AP"));
// Metrics 1,2,3,4
m1->setText(QTime(0,0,0,0).addSecs(metrics.getForSymbol("workout_time")).toString("hh:mm:ss")); //duration
if (useMetricUnits) {
m3->setText(QString("%1 km").arg(metrics.getForSymbol("total_distance"), 0, 'f', 2));
} else {
m3->setText(QString("%1 mi").arg(metrics.getForSymbol("total_distance")*MILES_PER_KM, 0, 'f', 2));
} //distance
m2->setText(QString("%1 TSS").arg(metrics.getForSymbol("coggan_tss"), 0, 'f', 0));
m4->setText(QString("%1 IF").arg(metrics.getForSymbol("coggan_if"), 0, 'f', 3));
// Icons
QString data = metrics.getText("Data", "");
if (data.contains("P")) power->show();
else power->hide();
if (data.contains("S")) speed->show();
else speed->hide();
if (data.contains("H")) hr->show();
else hr->hide();
if (data.contains("C")) cad->show();
else cad->hide();
if (data.contains("N")) torque->show();
else torque->hide();
if (data.contains("A")) alt->show();
else alt->hide();
if (data.contains("G")) gps->show();
else gps->hide();
if (data.contains("E")) temp->show();
else temp->hide();
if (data.contains("W")) wind->show();
else wind->hide();
}
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