/* * Copyright 2007-2008 Thomas Gallinari * Copyright 2007-2008 Gaƫl Courcelle * Copyright 2007-2008 Alexia Allanic * Copyright 2007-2008 Johann Hingue * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef BONUS_H #define BONUS_H #include "element.h" /** * @brief This class represents a Bonus for Kapman. */ class Bonus : public Element { public: /** * Creates a new Bonus instance. * @param p_x the initial x-coordinate * @param p_y the initial y-coordinate * @param p_maze a reference to the Maze the Bonus will be on * @param p_points the value of the Bonus */ Bonus(qreal p_x, qreal p_y, Maze* p_maze, int p_points); /** * Deletes the Bonus instance. */ ~Bonus(); /** * Computes an action on a collision with the Kapman. * @param p_kapman the Kapman instance that collides with the Bonus */ void doActionOnCollision(Kapman* p_kapman); /** * Sets the given value to the Bonus. * @param p_points the value of the Bonus */ void setPoints(const int p_points); }; #endif