~ubuntu-branches/ubuntu/saucy/meritous/saucy

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--- a/src/audio.c	2008-02-13 10:52:25.000000000 -0600
+++ b/src/audio.c	2008-02-13 10:52:49.000000000 -0600
@@ -31,20 +31,6 @@
 #include "mapgen.h"
 #include "boss.h"
 
-char *tracks[13] = {"/usr/share/games/meritous/m/ICEFRONT.S3M",
-					"/usr/share/games/meritous/m/cavern.xm",
-					"/usr/share/games/meritous/m/cave.xm",
-					"/usr/share/games/meritous/m/cave06.s3m",
-					"/usr/share/games/meritous/m/Wood.s3m",
-					"/usr/share/games/meritous/m/iller_knarkloader_final.xm",
-					"/usr/share/games/meritous/m/fear2.mod",
-					"/usr/share/games/meritous/m/Cv_boss.mod",
-					"/usr/share/games/meritous/m/Fr_boss.mod",
-					"/usr/share/games/meritous/m/CT_BOSS.MOD",
-					"/usr/share/games/meritous/m/rpg_bat1.xm",
-					"/usr/share/games/meritous/m/amblight.xm",
-					"/usr/share/games/meritous/m/FINALBAT.s3m"};
-
 Mix_Music *bgm_music = NULL;
 int bgm_track = -1;
 
@@ -108,6 +94,49 @@
 	Mix_Volume(0, hum_vol);
 }
 
+int IsBackgroundMusicFile(char *buffer, int track, char *suffix)
+{
+	/* Figure out the filename */
+	sprintf(buffer, "/usr/share/games/meritous/m/track%d.%s",
+	    track, suffix);
+
+	/* See if the file exists */
+	FILE *fp;
+	if ((fp = fopen(buffer, "rb")) != NULL) {
+		fclose(fp);
+		return 1;
+	}
+	return 0;
+}
+
+void PlayBackgroundMusic(int track)
+{
+	/* Setup variables */
+	char filename[64];
+	int found_track = 0;
+
+	/* See if we have a file of the appropriate type. */
+	if (!found_track)
+		found_track = IsBackgroundMusicFile(filename, track, "ogg");
+	if (!found_track)
+		found_track = IsBackgroundMusicFile(filename, track, "mp3");
+	if (!found_track)
+		found_track = IsBackgroundMusicFile(filename, track, "s3m");
+	if (!found_track)
+		found_track = IsBackgroundMusicFile(filename, track, "xm");
+	if (!found_track)
+		found_track = IsBackgroundMusicFile(filename, track, "mod");
+
+	/* Play the selected music */
+	if (found_track) {
+		bgm_music = Mix_LoadMUS(filename);
+		Mix_PlayMusic(bgm_music, -1);
+	}
+
+	/* Always save the track to reduce load */
+	bgm_track = track;
+}
+
 void TitleScreenMusic()
 {
 	int new_track = 5;
@@ -117,9 +146,7 @@
 		bgm_music = NULL;
 	}
 	
-	bgm_music = Mix_LoadMUS(tracks[new_track]);
-	Mix_PlayMusic(bgm_music, -1);	
-	bgm_track = new_track;
+	PlayBackgroundMusic(new_track);
 }
 
 void BackgroundMusic()
@@ -191,8 +218,7 @@
 		bgm_music = NULL;
 	}
 	if (new_track != -1) {
-		bgm_music = Mix_LoadMUS(tracks[new_track]);
-		Mix_PlayMusic(bgm_music, -1);
+		PlayBackgroundMusic(new_track);
 	}
 	bgm_track = new_track;
 }