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--- a/src/audio.c 2008-02-13 10:52:25.000000000 -0600
+++ b/src/audio.c 2008-02-13 10:52:49.000000000 -0600
@@ -31,20 +31,6 @@
#include "mapgen.h"
#include "boss.h"
-char *tracks[13] = {"/usr/share/games/meritous/m/ICEFRONT.S3M",
- "/usr/share/games/meritous/m/cavern.xm",
- "/usr/share/games/meritous/m/cave.xm",
- "/usr/share/games/meritous/m/cave06.s3m",
- "/usr/share/games/meritous/m/Wood.s3m",
- "/usr/share/games/meritous/m/iller_knarkloader_final.xm",
- "/usr/share/games/meritous/m/fear2.mod",
- "/usr/share/games/meritous/m/Cv_boss.mod",
- "/usr/share/games/meritous/m/Fr_boss.mod",
- "/usr/share/games/meritous/m/CT_BOSS.MOD",
- "/usr/share/games/meritous/m/rpg_bat1.xm",
- "/usr/share/games/meritous/m/amblight.xm",
- "/usr/share/games/meritous/m/FINALBAT.s3m"};
-
Mix_Music *bgm_music = NULL;
int bgm_track = -1;
@@ -108,6 +94,49 @@
Mix_Volume(0, hum_vol);
}
+int IsBackgroundMusicFile(char *buffer, int track, char *suffix)
+{
+ /* Figure out the filename */
+ sprintf(buffer, "/usr/share/games/meritous/m/track%d.%s",
+ track, suffix);
+
+ /* See if the file exists */
+ FILE *fp;
+ if ((fp = fopen(buffer, "rb")) != NULL) {
+ fclose(fp);
+ return 1;
+ }
+ return 0;
+}
+
+void PlayBackgroundMusic(int track)
+{
+ /* Setup variables */
+ char filename[64];
+ int found_track = 0;
+
+ /* See if we have a file of the appropriate type. */
+ if (!found_track)
+ found_track = IsBackgroundMusicFile(filename, track, "ogg");
+ if (!found_track)
+ found_track = IsBackgroundMusicFile(filename, track, "mp3");
+ if (!found_track)
+ found_track = IsBackgroundMusicFile(filename, track, "s3m");
+ if (!found_track)
+ found_track = IsBackgroundMusicFile(filename, track, "xm");
+ if (!found_track)
+ found_track = IsBackgroundMusicFile(filename, track, "mod");
+
+ /* Play the selected music */
+ if (found_track) {
+ bgm_music = Mix_LoadMUS(filename);
+ Mix_PlayMusic(bgm_music, -1);
+ }
+
+ /* Always save the track to reduce load */
+ bgm_track = track;
+}
+
void TitleScreenMusic()
{
int new_track = 5;
@@ -117,9 +146,7 @@
bgm_music = NULL;
}
- bgm_music = Mix_LoadMUS(tracks[new_track]);
- Mix_PlayMusic(bgm_music, -1);
- bgm_track = new_track;
+ PlayBackgroundMusic(new_track);
}
void BackgroundMusic()
@@ -191,8 +218,7 @@
bgm_music = NULL;
}
if (new_track != -1) {
- bgm_music = Mix_LoadMUS(tracks[new_track]);
- Mix_PlayMusic(bgm_music, -1);
+ PlayBackgroundMusic(new_track);
}
bgm_track = new_track;
}
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