~ubuntu-branches/ubuntu/trusty/dds/trusty-proposed

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/* portability-macros header prefix */

#if !defined(_MSC_VER)
#define LONGLONG long long
#endif

/* Windows requires a __declspec(dllexport) tag, etc */
#if defined(_WIN32)
#    define DLLEXPORT __declspec(dllexport)
#    define STDCALL __stdcall
/*#    define INT8 __int8*/
#else
#    define DLLEXPORT
#    define STDCALL
#    define INT8 char
#endif

#ifdef __cplusplus
#    define EXTERN_C extern "C"
#else
#    define EXTERN_C
#endif

#if defined(_WIN32)
#    include <windows.h>
#    include <process.h>
#endif

/* end of portability-macros section */

/*#define BENCH*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

/*#define STAT*/	/* Define STAT to generate a statistics log, stat.txt */
/*#define TTDEBUG*/     /* Define TTDEBUG to generate transposition table debug information */
/*#define CANCEL*/    /* Define CANCEL to get support for cancelling ongoing search */

#ifdef  TTDEBUG
#define SEARCHSIZE  20000
#else
#define SEARCHSIZE  1
#endif

#define CANCELCHECK  200000

#if defined(INFINITY)
#    undef INFINITY
#endif
#define INFINITY    32000

#define MAXNODE     1
#define MINNODE     0

#define TRUE        1
#define FALSE       0

#define MOVESVALID  1
#define MOVESLOCKED 2

#define NSIZE	100000
#define WSIZE   100000
#define LSIZE   20000
#define NINIT	250000/*400000*/
#define WINIT	700000/*1000000*/
#define LINIT	50000

#define Max(x, y) (((x) >= (y)) ? (x) : (y))
#define Min(x, y) (((x) <= (y)) ? (x) : (y))

/* "hand" is leading hand, "relative" is hand relative leading
hand.
The handId macro implementation follows a solution 
by Thomas Andrews. 
All hand identities are given as
0=NORTH, 1=EAST, 2=SOUTH, 3=WEST. */

#define handId(hand, relative) (hand + relative) & 3

struct gameInfo  {          /* All info of a particular deal */
  /*int vulnerable;*/
  int declarer;
  /*int contract;*/
  int leadHand;
  int leadSuit;
  int leadRank;
  int first;
  int noOfCards;
  unsigned short int suit[4][4];
    /* 1st index is hand id, 2nd index is suit id */
};

struct dealType {
  unsigned short int deal[4][4];
};  

struct moveType {
  unsigned char suit;
  unsigned char rank;
  unsigned short int sequence;          /* Whether or not this move is
                                        the first in a sequence */
  short int weight;                     /* Weight used at sorting */
};

struct movePlyType {
  struct moveType move[14];             
  int current;
  int last;
};

struct highCardType {
  int rank;
  int hand;
};

struct futureTricks {
  int nodes;
  #ifdef BENCH
  int totalNodes;
  #endif
  int cards;
  int suit[13];
  int rank[13];
  int equals[13];
  int score[13];
};

struct deal {
  int trump;
  int first;
  int currentTrickSuit[3];
  int currentTrickRank[3];
  unsigned int remainCards[4][4];
};

struct makeType {
  unsigned short int winRanks[4];
};

struct pos {
  unsigned short int rankInSuit[4][4];   /* 1st index is hand, 2nd index is
                                        suit id */
  int orderSet[4];
  int winOrderSet[4];
  int winMask[4];
  int leastWin[4];
  unsigned short int removedRanks[4];    /* Ranks removed from board,
                                        index is suit */
  unsigned short int winRanks[50][4];  /* Cards that win by rank,
                                       indices are depth and suit */
  unsigned char length[4][4];
  char ubound;
  char lbound;
  char bestMoveSuit;
  char bestMoveRank;
  int first[50];                 /* Hand that leads the trick for each ply*/
  int high[50];                  /* Hand that is presently winning the trick */
  struct moveType move[50];      /* Presently winning move */              
  int handRelFirst;              /* The current hand, relative first hand */
  int tricksMAX;                 /* Aggregated tricks won by MAX */
  struct highCardType winner[4]; /* Winning rank of the trick,
                                    index is suit id. */
  struct highCardType secondBest[4]; /* Second best rank, index is suit id. */
};

struct posSearchType {
  struct winCardType * posSearchPoint; 
  LONGLONG suitLengths;
  struct posSearchType * left;
  struct posSearchType * right;
};


struct nodeCardsType {
  char ubound;	/* ubound and
			lbound for the N-S side */
  char lbound;
  char bestMoveSuit;
  char bestMoveRank;
  char leastWin[4];
};

struct winCardType {
  int orderSet;
  int winMask;
  struct nodeCardsType * first;
  struct winCardType * prevWin;
  struct winCardType * nextWin;
  struct winCardType * next;
}; 


struct evalType {
  int tricks;
  unsigned short int winRanks[4];
};

struct relRanksType {
  int aggrRanks[4];
  int winMask[4];
};

struct adaptWinRanksType {
  unsigned short int winRanks[14];
};


struct ttStoreType {
  struct nodeCardsType * cardsP;
  char tricksLeft;
  char target;
  char ubound;
  char lbound;
  unsigned char first;
  unsigned short int suit[4][4];
};


extern struct gameInfo game;
extern int newDeal;
extern struct gameInfo * gameStore;
extern struct ttStoreType * ttStore;
extern struct nodeCardsType * nodeCards;
extern struct winCardType * winCards;
extern struct pos position, iniPosition, lookAheadPos;
extern struct moveType move[13];
extern struct movePlyType movePly[50];
extern struct posSearchType * posSearch;
extern struct searchType searchData;
extern struct moveType forbiddenMoves[14];  /* Initial depth moves that will be 
					       excluded from the search */
extern struct moveType initialMoves[4];
extern struct moveType highMove;
extern struct moveType * bestMove;
extern struct relRanksType * rel;
extern struct winCardType **pw;
extern struct nodeCardsType **pn;
extern struct posSearchType **pl;

extern int * highestRank;
extern int * counttable;
extern struct adaptWinRanksType * adaptWins;                                       
extern unsigned short int bitMapRank[16];
extern unsigned short int iniRemovedRanks[4];
extern unsigned short int relRankInSuit[4][4];
extern int sum;
extern int score1Counts[50], score0Counts[50];
extern int c1[50], c2[50], c3[50], c4[50], c5[50], c6[50], c7[50],
  c8[50], c9[50];
extern int nodeTypeStore[4];            /* Look-up table for determining if
                                        node is MAXNODE or MINNODE */
extern int lho[4], rho[4], partner[4];                                        
extern int trumpContract;
extern int trump;
extern int nodes;                       /* Number of nodes searched */
extern int no[50];                      /* Number of nodes searched on each
                                        depth level */
extern int payOff;
extern int iniDepth;
extern int treeDepth;
extern int tricksTarget;                /* No of tricks for MAX in order to
                                        meet the game goal, e.g. to make the
                                        contract */
extern int tricksTargetOpp;             /* Target no of tricks for MAX
                                        opponent */
extern int targetNS;
extern int targetEW;
extern int handToPlay;
extern int nodeSetSize;
extern int winSetSize;
extern int lenSetSize;
extern int lastTTstore;
extern int searchTraceFlag;
extern int countMax;
extern int depthCount;
extern int highHand;
extern int nodeSetSizeLimit;
extern int winSetSizeLimit;
extern int lenSetSizeLimit;
extern int estTricks[4];
extern int recInd; 
extern int suppressTTlog;
extern unsigned char suitChar[4];
extern unsigned char rankChar[15];
extern unsigned char handChar[4];
extern int cancelOrdered;
extern int cancelStarted;
extern int threshold;
extern unsigned char cardRank[15], cardSuit[5], cardHand[4];

extern FILE * fp2, *fp7, *fp11;
  /* Pointers to logs */

EXTERN_C DLLEXPORT int STDCALL SolveBoard(struct deal dl, 
  int target, int solutions, int mode, struct futureTricks *futp);

void InitStart(void);
void InitGame(int gameNo, int moveTreeFlag, int first, int handRelFirst);
void InitSearch(struct pos * posPoint, int depth,
  struct moveType startMoves[], int first, int mtd);
int ABsearch(struct pos * posPoint, int target, int depth);
struct makeType Make(struct pos * posPoint, int depth);
int MoveGen(struct pos * posPoint, int depth);
void InsertSort(int n, int depth);
void UpdateWinner(struct pos * posPoint, int suit);
void UpdateSecondBest(struct pos * posPoint, int suit);
int WinningMove(struct moveType * mvp1, struct moveType * mvp2);
int AdjustMoveList(void);
int QuickTricks(struct pos * posPoint, int hand, 
	int depth, int target, int *result);
int LaterTricksMIN(struct pos *posPoint, int hand, int depth, int target); 
int LaterTricksMAX(struct pos *posPoint, int hand, int depth, int target);
struct nodeCardsType * CheckSOP(struct pos * posPoint, struct nodeCardsType
  * nodep, int target, int tricks, int * result, int *value);
struct nodeCardsType * UpdateSOP(struct pos * posPoint, struct nodeCardsType
  * nodep);  
struct nodeCardsType * FindSOP(struct pos * posPoint,
  struct winCardType * nodeP, int firstHand, 
	int target, int tricks, int * valp);  
struct cardType NextCard(struct cardType card);
struct nodeCardsType * BuildPath(struct pos * posPoint, 
  struct posSearchType *nodep, int * result);
void BuildSOP(struct pos * posPoint, int tricks, int firstHand, int target,
  int depth, int scoreFlag, int score);
struct posSearchType * SearchLenAndInsert(struct posSearchType
	* rootp, LONGLONG key, int insertNode, int *result);  
void Undo(struct pos * posPoint, int depth);
int CheckDeal(struct moveType * cardp);
int InvBitMapRank(unsigned short bitMap);
int InvWinMask(int mask);
void ReceiveTTstore(struct pos *posPoint, struct nodeCardsType * cardsP, int target, int depth);
int NextMove(struct pos *posPoint, int depth); 
int DumpInput(int errCode, struct deal dl, int target, int solutions, int mode); 
void Wipe(void);
void AddNodeSet(void);
void AddLenSet(void);
void AddWinSet(void);