* Add an option to limit the recursion level depth in BSP tree * Add an simple option to subdivide long, stretched triangles so that SIMPLE_SORT can still be used for simple, non-intersecting geometries (cf. Olivier Couet's long cylinders at Cern) where BSP_SORT is very slow due to the presence of many, many curved surfaces * do we really need gl2psEnable(GL2PS_BLEND)? Couldn't we just check what's in rgba[3] and try to do the "right thing" right away? Update Thu Jul 20 14:51:33 2006: that's what I do now for SVG and it works pretty well. We could probably significantly simplify the PDF code that way. * Think about a way to provide a progress indicator through a callback. Not easy for BSP trees due to the recursive implementation.