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/*
load.cc Game File Loader
Copyright (c) 2005 Kriang Lerdsuwanakij
email: lerdsuwa@users.sourceforge.net
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef LOAD_H
#define LOAD_H
#include <string>
#include "log_proc.h"
struct game_library_log : public game_log {
std::string black_name;
std::string white_name;
bool random;
game_library_log(int b, int w): game_log(b, w), random(false) {}
void set_random() { random = true; }
void set_black_name(const std::string& s, int idx, int len) {
while (s[idx+len-1] == ' ')
len--;
black_name.assign(s, idx, len);
}
void set_white_name(const std::string& s, int idx, int len) {
while (s[idx+len-1] == ' ')
len--;
white_name.assign(s, idx, len);
}
};
void load_game_list(const char *f);
void load_game(const game_library_log &);
#endif /* LOAD_H */
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