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by Jonathan Riddell
Import upstream version 4.9.90 |
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/*
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* Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KAPMANITEM_H
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#define KAPMANITEM_H
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#include "characteritem.h" |
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#include "kapman.h" |
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#include <QTimeLine> |
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/**
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* @brief This class manage the display of the Kapman.
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*/
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class KapmanItem : public CharacterItem { |
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Q_OBJECT
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private: |
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/** Number of frames to animate the KapmanItem */
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static const int NB_FRAMES; |
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/** Animation update interval */
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static const int ANIM_LOW_SPEED; |
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static const int ANIM_MEDIUM_SPEED; |
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static const int ANIM_HIGH_SPEED; |
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/** Timer used to animate the KapmanItem */
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QTimeLine * m_animationTimer; |
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/** Rotation flag set by theme */
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bool m_rotationFlag; |
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public: |
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/**
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* Creates a new KapmanItem instance.
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* @param p_model the Kapman model
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*/
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KapmanItem(Kapman* p_model); |
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/**
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* Deletes the KapmanItem instance.
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*/
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~KapmanItem(); |
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public slots: |
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/**
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* Rotates the image function of the Kapman direction.
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*/
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void updateDirection(); |
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/**
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* Manages the collisions with any Element.
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*/
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void manageCollision(); |
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/**
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* Updates the KapmanItem coordinates.
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* @param p_x the new x-coordinate
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* @param p_y the new y-coordinate
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*/
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void update(qreal p_x, qreal p_y); |
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/**
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* Starts the KapmanItem animation.
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*/
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void startAnim(); |
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/**
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* Pauses the KapmanItem animation.
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*/
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void pauseAnim(); |
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/**
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* Resumes the KapmanItem animation.
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*/
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void resumeAnim(); |
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/**
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* Stops the KapmanItem animation.
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*/
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void stopAnim(); |
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/**
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* Sets the given frame to the KapmanItem.
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* @param p_frame the frame to set
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*/
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void setFrame(const int p_frame); |
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/**
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* Implements the CharacterItem method.
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*/
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void startBlinking(); |
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/**
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* Implements the CharacterItem method.
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*/
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void blink(); |
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/**
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* Set if the KapmanItem should be rotated (set by theme flag RotateKapman).
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* @param 0 or 1
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*/
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void setRotationFlag(bool rotate) { m_rotationFlag=rotate; } |
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};
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#endif
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