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/*
* Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gameview.h"
#include "gamescene.h"
GameView::GameView(Game * p_game) : QGraphicsView(new GameScene(p_game)) {
setFrameStyle(QFrame::NoFrame);
setFocusPolicy(Qt::StrongFocus);
// Forward the key press events to the Game instance
connect(this, SIGNAL(keyPressed(QKeyEvent*)), p_game, SLOT(keyPressEvent(QKeyEvent*)));
}
GameView::~GameView() {
}
void GameView::resizeEvent(QResizeEvent*) {
fitInView(sceneRect(), Qt::KeepAspectRatio);
}
void GameView::focusOutEvent(QFocusEvent*) {
// Pause the game if it is not already paused
if (((GameScene*)scene())->getGame()->getTimer()->isActive()) {
((GameScene*)scene())->getGame()->switchPause();
}
}
void GameView::keyPressEvent(QKeyEvent* p_event) {
emit(keyPressed(p_event));
}
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