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/*
* Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ELEMENTITEM_H
#define ELEMENTITEM_H
#include <QGraphicsSvgItem>
#include "element.h"
/**
* @brief This class is the graphical representation of a game Element.
*/
class ElementItem : public QGraphicsSvgItem {
Q_OBJECT
private:
/** The Label containing the points won when eaten, to display on the scene */
QGraphicsTextItem* m_pointsToDisplay;
protected:
/** The instance of Element the ElementItem will represent */
Element* m_model;
public:
/**
* Creates a new ElementItem instance.
* @param p_model the Element model
*/
ElementItem(Element* p_model);
/**
* Deletes the ElementItem instance.
*/
~ElementItem();
/**
* Gets the Element model.
* @return the model
*/
Element* getModel() const;
/**
* Reimplement QGraphicsItem::shape() to return an ellipse to improve collisions.
*/
QPainterPath shape() const;
public slots:
/**
* Updates the ElementItem coordinates.
* @param p_x the new x-coordinate
* @param p_y the new y-coordinate
*/
virtual void update(qreal p_x, qreal p_y);
};
#endif
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