~ubuntu-branches/ubuntu/trusty/kapman/trusty

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
/*
 * Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
 * Copyright 2007-2008 Pierre-Benoit Bessse <besse@gmail.com>
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of 
 * the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "kapmanmainwindow.h"
#include "gamescene.h"
#include "settings.h"

#include <QPointer>
#include <KActionCollection>
#include <KStandardGameAction>
#include <KToggleAction>
#include <KMessageBox>
#include <KConfigDialog>
#include <KInputDialog>
#include <KLocale>
#include <KStatusBar>
#include <KgDifficulty>
#include <KScoreDialog>

#define USE_UNSTABLE_LIBKDEGAMESPRIVATE_API
#include <libkdegamesprivate/kgamethemeselector.h>

KapmanMainWindow::KapmanMainWindow() {
	// Initialize the game
	m_game = NULL;
	m_view = NULL;
	// Set the window menus
	KStandardGameAction::gameNew(this, SLOT(newGame(bool)), actionCollection());
	KStandardGameAction::highscores(this, SLOT(showHighscores()), actionCollection());
	KStandardAction::preferences(this, SLOT(showSettings()), actionCollection());
	KStandardGameAction::quit(this, SLOT(close()), actionCollection());
    	KAction* soundAction = new KToggleAction(i18n("&Play sounds"), this);
	soundAction->setChecked(Settings::sounds());
	actionCollection()->addAction( QLatin1String( "sounds" ), soundAction);
	connect(soundAction, SIGNAL(triggered(bool)), this, SLOT(setSoundsEnabled(bool)));
    	KAction* levelAction = new KAction(i18n("&Change level"), this);
	actionCollection()->addAction( QLatin1String( "level" ), levelAction);
	connect(levelAction, SIGNAL(triggered(bool)), this, SLOT(changeLevel()));
	// Add a statusbar to show level,score,lives information
	m_statusBar = statusBar();
	m_statusBar->insertItem(i18nc("Used to display the current level of play to the user", "Level: %1", 1), 1, 1);
	m_statusBar->insertItem(i18nc("Used to inform the user of their current score", "Score: %1", 0), 2, 1);
	m_statusBar->insertItem(i18nc("Used to tell the user how many lives they have left", "Lives: %1", initLives), 4, 1);

	
	// Initialize the KgDifficulty singleton
	Kg::difficulty()->addStandardLevelRange(
		KgDifficultyLevel::Easy, KgDifficultyLevel::Hard, //range
		KgDifficultyLevel::Medium //default
	);
	KgDifficultyGUI::init(this);
	connect(Kg::difficulty(), SIGNAL(currentLevelChanged(const KgDifficultyLevel*)), SLOT(initGame()));
	// Setup the window
	setupGUI();

	initGame();
}

KapmanMainWindow::~KapmanMainWindow() {
	delete m_statusBar;
	delete m_game;
	delete m_view;
}

void KapmanMainWindow::initGame() {
	// Create a new Game instance
	delete m_game;
	m_game = new Game();
	connect(m_game, SIGNAL(gameOver(bool)), this, SLOT(newGame(bool)));		// TODO Remove the useless bool parameter from gameOver()
	connect(m_game, SIGNAL(levelChanged(uint)), this, SLOT(displayLevel(uint)));
	connect(m_game, SIGNAL(scoreChanged(uint)), this, SLOT(displayScore(uint)));
	connect(m_game, SIGNAL(livesChanged(uint)), this, SLOT(displayLives(uint)));
	
	
	// Create a new GameView instance
	delete m_view;
	m_view = new GameView(m_game);
	m_view->setBackgroundBrush(Qt::black);
	setCentralWidget(m_view);
	m_view->setFocus();
	// For some reason, calling setFocus() immediately won't work after the
	// score dialog has been shown, so do it again after an eventloop run.
	QTimer::singleShot(0, m_view, SLOT(setFocus()));
	resetStatusBar();
}


void KapmanMainWindow::newGame(const bool gameOver) {
	bool gameRunning;		// True if the game is running (game timer is active), false otherwise
   
	gameRunning = m_game->getTimer()->isActive();
	// If the game is running
	if (gameRunning) {
		// Pause the game
		m_game->pause();
	}
	// If the game was not over
	if (!gameOver){	
		// Confirm before starting a new game
		if (KMessageBox::warningYesNo(this, i18n("Are you sure you want to quit the current game?"), i18n("New game")) == KMessageBox::Yes) {
			// Start a new game
			initGame();
		}
		else {
			// If the game was running
			if (gameRunning) {
				// Resume the game
				m_game->start();
			}
		}
	}
	else {
		// Display the score information
		KMessageBox::information(this, i18np("Your score is %1 point.", "Your score is %1 points.", m_game->getScore()), i18n("Game Over"));
		// manage Highscores only if player did not cheat
		if (m_game->isCheater()) {
			KMessageBox::information(this, i18n("You cheated, no Highscore for you ;)"), i18n("Cheater!"));	
		}
		else {
			// Add the score to the highscores table
			QPointer<KScoreDialog> dialog = new KScoreDialog(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Level, this);
			dialog->initFromDifficulty(Kg::difficulty());
			KScoreDialog::FieldInfo scoreInfo;
			scoreInfo[KScoreDialog::Level].setNum(m_game->getLevel());
			scoreInfo[KScoreDialog::Score].setNum(m_game->getScore());
			// If the new score is a highscore then display the highscore dialog
			if (dialog->addScore(scoreInfo)) {
				dialog->exec();
			}
			delete dialog;
		}
		// Start a new game
		initGame();
	}
}

void KapmanMainWindow::changeLevel() {
	int newLevel = KInputDialog::getInteger(i18n("Change level"), i18nc("The number of the game level", "Level"), m_game->getLevel(), 1, 1000000, 1, 10, 0, this);
	if (newLevel > 0) {
		m_game->setLevel(newLevel);
	}
}

void KapmanMainWindow::showHighscores() {
	QPointer<KScoreDialog> dialog = new KScoreDialog(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Level, this);
	dialog->initFromDifficulty(Kg::difficulty());
	dialog->exec();
	delete dialog;
}

void KapmanMainWindow::setSoundsEnabled(bool p_enabled) {
	m_game->setSoundsEnabled(p_enabled);
}

void KapmanMainWindow::showSettings() {
	if (KConfigDialog::showDialog("settings")) {
		return;
	}
	KConfigDialog* settingsDialog = new KConfigDialog(this, "settings", Settings::self());
	settingsDialog->addPage(new KGameThemeSelector(settingsDialog, Settings::self(), KGameThemeSelector::NewStuffDisableDownload), i18n("Theme"), "kapman");
	settingsDialog->setFaceType(KConfigDialog::Plain); //only one page -> no page selection necessary
	connect(settingsDialog, SIGNAL(settingsChanged(QString)), this, SLOT(loadSettings()));
	settingsDialog->show();
}

void KapmanMainWindow::loadSettings() {
	((GameScene*)m_view->scene())->loadTheme();
}

void KapmanMainWindow::close() {
	bool gameRunning;		// True if the game is running (game timer is active), false otherwise
   
	gameRunning = m_game->getTimer()->isActive();
	// If the game is running
	if (gameRunning) {
		// Pause the game
		m_game->pause();
	}
	// Confirm before closing
	if(KMessageBox::warningYesNo(this, i18n("Are you sure you want to quit Kapman?"), i18nc("To quit Kapman", "Quit")) == KMessageBox::Yes) {
		KXmlGuiWindow::close();
	}
	else {
		// If the game was running
		if (gameRunning) {
			// Resume the game
			m_game->start();
		}
	}
}

void KapmanMainWindow::displayLevel(unsigned int p_level)
{
	m_statusBar->changeItem(i18nc(
			"Used to display the current level of play to the user",
			"Level: %1", p_level), 1);
}

void KapmanMainWindow::displayScore(unsigned int p_score)
{
	m_statusBar->changeItem(i18nc(
			"Used to inform the user of their current score", "Score: %1",
			p_score), 2);
}

void KapmanMainWindow::displayLives(unsigned int p_lives)
{
	m_statusBar->changeItem(i18nc(
			"Used to tell the user how many lives they have left", "Lives: %1",
			p_lives), 4);
}

void KapmanMainWindow::resetStatusBar()
{
	displayLevel(1);
	displayScore(0);
	displayLives(initLives);
}