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"""
Brushes for the editor pallette.
Copyright 2006 Peter Gebauer. Licensed as Public Domain.
(see LICENSE for more info)
"""
import copy
class BrushException(Exception):
"""
Raised when brushes get invalid values.
"""
class Brush(object):
def __init__(self, width, height):
self.width = width
self.height = height
def copy(self):
replica = copy.copy(self)
if hasattr(self, "pixbuf"):
replica.pixbuf = self.pixbuf
return replica
class EraseBrush(Brush):
def __init__(self):
Brush.__init__(self, 32, 32)
class ResourceBrush(Brush):
def __init__(self, resource, width, height, offset):
Brush.__init__(self, width, height)
self.resource = resource
self.offset = offset
def update(self, resource):
self.resource = resource
class TileBrush(ResourceBrush):
def __init__(self, resource):
ResourceBrush.__init__(self, resource, 32, 32, 0)
def __str__(self):
return "%s"%self.resource
class SpriteBrush(ResourceBrush):
def __init__(self, name, resource, width, height, offset,
left = 0, top = 0):
ResourceBrush.__init__(self, resource, width, height, offset)
self.name = name
self.left = left
self.top = top
def __str__(self):
return "%s"%self.name
class PlayerBrush(SpriteBrush):
def __init__(self, direction = "right"):
SpriteBrush.__init__(self,
"player",
"sprites/player-penguin",
32, 48,
0, 0, -16)
self.direction = direction
def _setDirection(self, value):
if value not in (None, "right", "left"):
raise ValueError("invalid direction '%s'"%value)
self._direction = value
self.offset = value == "left" and 4 or 0
def _getDirection(self):
return self._direction
direction = property(_getDirection, _setDirection)
def __str__(self):
if self.direction:
return "%s %s"%(self.name, self.direction)
return SpriteBrush.__str__(self)
def update(self, args):
self.direction = args
class FireBrush(SpriteBrush):
def __init__(self, noFalling = False):
SpriteBrush.__init__(self,
"fire",
"sprites/fire-normal",
32, 32, 0)
self.noFalling = noFalling
def _setNoFalling(self, value):
if value == "nofall" or value:
self._noFalling = True
else:
self._noFalling = False
def _getNoFalling(self):
return self._noFalling
noFalling = property(_getNoFalling, _setNoFalling)
def __str__(self):
if self.noFalling:
return "%s nofall"%self.name
return SpriteBrush.__str__(self)
def update(self, args):
self.noFalling = args
class IceBrush(SpriteBrush):
def __init__(self, connect = None):
SpriteBrush.__init__(self,
"ice",
"sprites/ice-normal",
32, 32, 4)
self.connect = connect
def _setConnect(self, value):
self._connect = value
if value == "connect":
self.offset = 7
elif value == "connect-right":
self.offset = 6
elif value == "connect-left":
self.offset = 5
else:
self.offset = 4
self._connect = None
def _getConnect(self):
return self._connect
connect = property(_getConnect, _setConnect)
def update(self, args):
self.connect = args
def __str__(self):
if self.connect:
return "%s %s"%(self.name, self.connect)
return SpriteBrush.__str__(self)
class LavaBrush(SpriteBrush):
def __init__(self, dormant = False):
SpriteBrush.__init__(self,
"lava",
"sprites/lava",
32, 64, 0)
self.dormant = dormant
def _setDormant(self, value):
if value == "dormant" or value:
self._dormant = True
self.offset = 4
else:
self._dormant = False
self.offset = 0
def _getDormant(self):
return self._dormant
dormant = property(_getDormant, _setDormant)
def __str__(self):
if self.dormant:
return "%s dormant"%self.name
return SpriteBrush.__str__(self)
def update(self, args):
self.dormant = args
class TubeBrush(SpriteBrush):
def __init__(self, direction = "left", id_ = None):
SpriteBrush.__init__(self,
"tube",
"sprites/tube-endings",
32, 32, 0)
self.direction = direction
self.id = id_
def _setDirection(self, value):
if value == "up":
self.offset = 1
self._direction = "up"
elif value == "down":
self.offset = 2
self._direction = "down"
elif value == "right":
self.offset = 3
self._direction = "right"
else:
self.offset = 0
self._direction = "left"
def _getDirection(self):
return self._direction
direction = property(_getDirection, _setDirection)
def update(self, args):
spl = args.split(" ", 1)
if len(spl) == 2:
self.direction, self.id = spl
else:
self.id = None
self.direction = spl[0]
def __str__(self):
if self.id:
return "%s %s %s"%(self.name, self.direction, self.id)
return "%s %s"%(self.name, self.direction)
class EnemyBrush(SpriteBrush):
def __init__(self, id_, name, resource, w, h, offset):
SpriteBrush.__init__(self, name, resource, w, h, offset)
self.id = id_
class WalkingEnemyBrush(EnemyBrush):
def __init__(self, imageResource, soundResource, direction, speed):
EnemyBrush.__init__(self,
"walking-enemy %s %s"%(imageResource,
soundResource),
"walking-enemy",
imageResource,
32, 32, 0)
self.soundResource = soundResource
self.speed = speed
self.direction = direction
def _setDirection(self, value):
self._direction = value
if value == "right":
self.offset = 0
self._direction = "right"
else:
self.offset = 3
self._direction = "left"
def _getDirection(self):
return self._direction
direction = property(_getDirection, _setDirection)
def update(self, args):
spl = args.split(" ", 3)
if len(spl) == 4:
self.direction = spl[0]
self.speed = int(spl[3])
def __str__(self):
return "%s %s %s %s %d"%(self.name, self.direction,
self.resource,
self.soundResource,
self.speed)
class ClimbingEnemyBrush(EnemyBrush):
def __init__(self, imageResource, soundResource, direction, speed):
EnemyBrush.__init__(self,
"climbing-enemy %s %s"%(imageResource,
soundResource),
"climbing-enemy",
imageResource,
32, 32, 0)
self.soundResource = soundResource
self.speed = speed
self.direction = direction
def _setDirection(self, value):
self._direction = value
if value == "up":
self.offset = 0
self._direction = "up"
else:
self.offset = 3
self._direction = "down"
def _getDirection(self):
return self._direction
direction = property(_getDirection, _setDirection)
def update(self, args):
spl = args.split(" ", 3)
if len(spl) == 4:
self.direction = spl[0]
self.speed = int(spl[3])
def __str__(self):
return "%s %s %s %s %d"%(self.name, self.direction,
self.resource,
self.soundResource,
self.speed)
class StationaryEnemyBrush(EnemyBrush):
def __init__(self, imageResource, soundResource, direction, trigger):
EnemyBrush.__init__(self,
"stationary-enemy %s %s"%(imageResource,
soundResource),
"stationary-enemy",
imageResource,
32, 32, 0)
self.soundResource = soundResource
self.trigger = trigger
self.direction = direction
def _setDirection(self, value):
self._direction = value
if value == "up":
self.offset = 0
self._direction = "up"
elif value == "left":
self.offset = 4
self._direction = "left"
elif value == "right":
self.offset = 12
self._direction = "right"
else:
self.offset = 8
self._direction = "down"
def _getDirection(self):
return self._direction
direction = property(_getDirection, _setDirection)
def update(self, args):
spl = args.split(" ", 3)
if len(spl) == 4:
self.direction = spl[0]
self.trigger = int(spl[3])
def __str__(self):
return "%s %s %s %s %d"%(self.name,
self.direction,
self.resource,
self.soundResource,
self.trigger)
class DecorationBrush(SpriteBrush):
def __init__(self, resource, w, h, speed):
SpriteBrush.__init__(self,
"decoration",
resource, w, h, 0)
self.speed = speed
def update(self, args):
spl = args.split(" ", 3)
if len(spl) == 4:
self.speed = int(spl[3])
def __str__(self):
return "%s %s %d %d %d"%(self.name,
self.resource,
self.width,
self.height,
self.speed)
class DirectionBrush(SpriteBrush):
def __init__(self, direction):
SpriteBrush.__init__(self,
"direction",
"sprites/arrow",
32, 32, 0)
self.direction = direction
def update(self, args):
self.direction = args
def _setDirection(self, direction):
if not direction in ("right", "down", "left", "up"):
direction = "right"
self.offset = ["right", "down", "left", "up"].index(direction)
self._direction = direction
direction = property(lambda x: x._direction, _setDirection)
def __str__(self):
return "%s %s"%(self.name, self.direction)
class TrapolaBrush(SpriteBrush):
def __init__(self):
SpriteBrush.__init__(self,
"trapola",
"sprites/trapola2_q",
32,32,
0,0,0)
##class BallBrush(ResourceBrush):
## def __init__(self):
## SpriteBrush.__init__(self,
## "ball",
## "sprites/ball_b",
## 8,8,
## 0,14,14)
|