~ubuntu-branches/ubuntu/trusty/monodevelop/trusty-proposed

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<?xml version="1.0" encoding="utf-8"?>
<topic id="Performance" revisionNumber="1">
  <developerConceptualDocument xmlns="http://ddue.schemas.microsoft.com/authoring/2003/5" xmlns:xlink="http://www.w3.org/1999/xlink">
    <introduction>
      <para>Out of the box Json.NET is faster than DataContractJsonSerializer and JavaScriptSerializer.
      Here are some tips to make it go even faster.</para>
    </introduction>
    <section>
      <title>Optimize Memory Usage</title>
      <content>
        <para>To keep an application consistantly fast it is important to minimize the
        amount of time the .NET framework spends performing <externalLink>
<linkText>garbage collection</linkText>
<linkUri>http://msdn.microsoft.com/en-us/library/ms973837.aspx</linkUri>
<linkTarget>_blank</linkTarget>
</externalLink>.
        Allocating too many objects, or allocating very large objects can slow down or even
        halt an application while garbage collection is in progress.
        </para>
        <para>To minimize memory usage and the number of objects allocated Json.NET supports
        serializing and deserializing directly to a stream. Reading or writing JSON a piece at a time instead of having
        the entire JSON string loaded into memory is especially important when working with JSON
        documents greater than 85kb in size to avoid the JSON string ending up in the <externalLink>
<linkText>large object heap</linkText>
<linkUri>http://msdn.microsoft.com/en-us/magazine/cc534993.aspx</linkUri>
<linkTarget>_blank</linkTarget>
</externalLink>.</para>

<code lang="cs" source="..\Src\Newtonsoft.Json.Tests\Documentation\PerformanceTests.cs" region="DeserializeString" title="Deserialize String" />
<code lang="cs" source="..\Src\Newtonsoft.Json.Tests\Documentation\PerformanceTests.cs" region="DeserializeStream" title="Deserialize Stream" />
        
      </content>
    </section>
    <section>
      <title>JsonConverters</title>
      <content>
        <para>Passing a <codeEntityReference>T:Newtonsoft.Json.JsonConverter</codeEntityReference> to SerializeObject or DeserializeObject provides a simple way to completely
        change how an object is serialized. There is however a small overhead; the CanConvert method is called for every
        value to check whether serialization should be handled by that JsonConverter.</para>
        <para>There are a couple of ways to continue to use JsonConverters without any overhead. The simplest way
        is to specify the JsonConverter using the <codeEntityReference>T:Newtonsoft.Json.JsonConverterAttribute</codeEntityReference>. This attribute tells the serializer
        to always use that converter when serializing and deserializing the type, without the check.</para>

<code lang="cs" source="..\Src\Newtonsoft.Json.Tests\Documentation\PerformanceTests.cs" region="JsonConverterAttribute" title="Use JsonConverter with JsonConverterAttribute" />

        <para>If the class you want to convert isn't your own and you're unable to use an attribute a JsonConverter can still be used by
        creating your own <codeEntityReference>T:Newtonsoft.Json.Serialization.IContractResolver</codeEntityReference>.</para>
        
<code lang="cs" source="..\Src\Newtonsoft.Json.Tests\Documentation\PerformanceTests.cs" region="JsonConverterContractResolver" title="Use JsonConverter with IContractResolver" />

        <para>The IContractResolver in the example above will set all DateTimes to use the JavaScriptDateConverter.</para>        
      </content>
    </section>
    <section>
      <title>Manually Serialize</title>
      <content>
        <para>The absolute fastest way to read and write JSON is to use JsonTextReader/JsonTextWriter directly to manually serialize types.
        Using a reader or writer directly skips any of the overhead from a serializer such as reflection.</para>
        
<code lang="cs" source="..\Src\Newtonsoft.Json.Tests\Documentation\PerformanceTests.cs" region="ReaderWriter" title="Manually serialize using JsonTextWriter" />

        <para>If performance is important and you don't mind more code to get it then this is your best choice. Read more about using JsonReader/JsonWriter here:
        <externalLink>
        <linkText>Basic Reading and Writing JSON</linkText>
        <linkUri>ReadingWritingJSON.aml</linkUri>
        <linkTarget>_self</linkTarget>
      </externalLink>
        
        </para>
      </content>
    </section>
    <section>
      <title>Benchmarks</title>
      <content>
        
	<mediaLink>
      <image class="image" xlink:href="performance" mimeType="image/png" width="643" height="345" />
      <summary>Json.NET Performance</summary>
	</mediaLink>
        
      </content>
    </section>
    <relatedTopics>
      <codeEntityReference>T:Newtonsoft.Json.JsonSerializer</codeEntityReference>
      <codeEntityReference>T:Newtonsoft.Json.JsonConverter</codeEntityReference>
      <codeEntityReference>T:Newtonsoft.Json.JsonConverterAttribute</codeEntityReference>
      <codeEntityReference>T:Newtonsoft.Json.JsonTextWriter</codeEntityReference>
      <codeEntityReference>T:Newtonsoft.Json.JsonTextReader</codeEntityReference>
    </relatedTopics>
  </developerConceptualDocument>
</topic>