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//
// A few complementary classes for CoreAnimation
//
// Authors:
// Geoff Norton
// Miguel de Icaza
//
// Copyright 2009, Novell, Inc.
// Copyright 2010, Novell, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//
using System;
using MonoMac.Foundation;
using System.Drawing;
using System.Runtime.InteropServices;
using MonoMac.CoreGraphics;
namespace MonoMac.CoreAnimation {
partial class CAAnimation {
const string Linear = "linear";
const string Discrete = "discrete";
const string Paced = "paced";
const string Cubic = "cubic";
const string RotateAuto = "auto";
const string RotateAutoReverse = "autoReverse";
[DllImport(Constants.QuartzLibrary, EntryPoint="CACurrentMediaTime")]
public extern static double CurrentMediaTime ();
}
public partial class CAFillMode {
public const string Removed = "removed";
public const string Forwards = "forwards";
public const string Backwards = "backwards";
public const string Both = "both";
public const string Frozen = "frozen";
}
partial class CATransition {
const string Fade = "fade";
const string MoveIn = "moveIn";
const string Push = "push";
const string Reveal = "reveal";
const string FromRight = "fromRight";
const string FromLeft = "fromLeft";
const string FromTop = "fromTop";
const string FromBottom = "fromBottom";
}
public partial class CAGradientLayer {
public CGColor CreateColor (IntPtr p)
{
return new CGColor (p);
}
public CGColor [] Colors {
get {
return NSArray.ArrayFromHandle<CGColor> (_Colors, CreateColor);
}
set {
if (value == null)
throw new ArgumentNullException ("value");
IntPtr [] ptrs = new IntPtr [value.Length];
for (int i = 0; i < ptrs.Length; i++)
ptrs [i] = value [i].Handle;
using (NSArray array = NSArray.FromIntPtrs (ptrs)){
_Colors = array.Handle;
}
}
}
}
[StructLayout (LayoutKind.Sequential)]
public struct CABarBeatTime {
public int Bar;
public ushort Beat;
public ushort Subbeat;
public ushort SubbeatDivisor;
public ushort Reserved;
}
public partial class CAKeyFrameAnimation {
[Obsolete ("This method in the future will return a CAKeyFrameAnimation, update your source, or use GetFromKeyPath to avoid this warning for now")]
public static CAPropertyAnimation FromKeyPath (string path)
{
return GetFromKeyPath (path);
}
}
}
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