~ubuntu-branches/ubuntu/trusty/monodevelop/trusty-proposed

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<Type Name="AVCaptureVideoDataOutput" FullName="MonoMac.AVFoundation.AVCaptureVideoDataOutput">
  <TypeSignature Language="C#" Value="public class AVCaptureVideoDataOutput : MonoMac.AVFoundation.AVCaptureOutput" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit AVCaptureVideoDataOutput extends MonoMac.AVFoundation.AVCaptureOutput" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>MonoMac.AVFoundation.AVCaptureOutput</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes>
    <Attribute>
      <AttributeName>MonoMac.Foundation.Register("AVCaptureVideoDataOutput", true)</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <summary>AVCaptureOutput that captures frames from the video being recorded.</summary>
    <remarks>To be added.</remarks>
    <related type="sample" href="http://samples.xamarin.com/Samples/ByGuid?guid=9fa28988-64fe-4365-b2b7-95542daf4f9b">avcaptureframes</related>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public AVCaptureVideoDataOutput ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("init")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters />
      <Docs>
        <summary>Default constructor that initializes a new instance of this class with no parameters.</summary>
        <remarks>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public AVCaptureVideoDataOutput (MonoMac.Foundation.NSCoder coder);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoMac.Foundation.NSCoder coder) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("initWithCoder:")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters>
        <Parameter Name="coder" Type="MonoMac.Foundation.NSCoder" />
      </Parameters>
      <Docs>
        <param name="coder">The unarchiver object.</param>
        <summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
        <remarks>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization).</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public AVCaptureVideoDataOutput (MonoMac.Foundation.NSObjectFlag t);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoMac.Foundation.NSObjectFlag t) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters>
        <Parameter Name="t" Type="MonoMac.Foundation.NSObjectFlag" />
      </Parameters>
      <Docs>
        <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
        <summary>Constructor to call on derived classes when the derived class has an [Export] constructor.</summary>
        <remarks>
          <para>This constructor should be called by derived classes when they are initialized using an [Export] attribute. The argument value is ignore, typically the chaining would look like this:</para>
          <example>
            <code lang="C#">
public class MyClass : BaseClass {
    [Export ("initWithFoo:")]
    public MyClass (string foo) : base (NSObjectFlag.Empty)
    {
        ...
    }
</code>
          </example>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public AVCaptureVideoDataOutput (IntPtr handle);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters>
        <Parameter Name="handle" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <param name="handle">Pointer (handle) to the unmanaged object.</param>
        <summary>A constructor used when creating managed representations of unmanaged objects;  Called by the runtime.</summary>
        <remarks>
          <para>This constructor is invoked by the runtime infrastructure (<see cref="M:MonoMac.ObjCRuntime.GetNSObject (System.IntPtr)" />) to create a new managed representation for a pointer to an unmanaged Objective-C object.    You should not invoke this method directly, instead you should call the GetNSObject method as it will prevent two instances of a managed object to point to the same native object.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="AlwaysDiscardsLateVideoFrames">
      <MemberSignature Language="C#" Value="public virtual bool AlwaysDiscardsLateVideoFrames { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool AlwaysDiscardsLateVideoFrames" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("alwaysDiscardsLateVideoFrames")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>set: MonoMac.Foundation.Export("setAlwaysDiscardsLateVideoFrames:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Whether to drop video frames if they arrive late.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AvailableVideoCodecTypes">
      <MemberSignature Language="C#" Value="public virtual MonoMac.Foundation.NSString[] AvailableVideoCodecTypes { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class MonoMac.Foundation.NSString[] AvailableVideoCodecTypes" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("availableVideoCodecTypes")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.Foundation.NSString[]</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AvailableVideoCVPixelFormatTypes">
      <MemberSignature Language="C#" Value="public virtual MonoMac.Foundation.NSNumber[] AvailableVideoCVPixelFormatTypes { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class MonoMac.Foundation.NSNumber[] AvailableVideoCVPixelFormatTypes" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("availableVideoCVPixelFormatTypes")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.Foundation.NSNumber[]</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ClassHandle">
      <MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.IntPtr</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The handle for this class.</summary>
        <value>The pointer to the Objective-C class.</value>
        <remarks>Each MonoMac class mirrors an unmanaged Objective-C class.   This value contains the pointer to the Objective-C class, it is similar to calling objc_getClass with the object name.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CompressedVideoSetting">
      <MemberSignature Language="C#" Value="public MonoMac.AVFoundation.AVVideoSettingsCompressed CompressedVideoSetting { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class MonoMac.AVFoundation.AVVideoSettingsCompressed CompressedVideoSetting" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.AVFoundation.AVVideoSettingsCompressed</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="protected override void Dispose (bool disposing);" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void Dispose(bool disposing) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="disposing" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="disposing">
          <para>If set to <see langword="true" />, the method is invoked directly and will dispose manage and unmanaged resources;   If set to <see langword="false" /> the method is being called by the garbage collector finalizer and should only release unmanaged resources.</para>
        </param>
        <summary>Releases the resources used by the AVCaptureVideoDataOutput object.</summary>
        <remarks>
          <para>This Dispose method releases the resources used by the AVCaptureVideoDataOutput class.</para>
          <para>This method is called by both the Dispose() method and the object finalizer (Finalize).    When invoked by the Dispose method, the parameter disposting <paramref name="disposing" /> is set to <see langword="true" /> and any managed object references that this object holds are also disposed or released;  when invoked by the object finalizer, on the finalizer thread the value is set to <see langword="false" />. </para>
          <para>Calling the Dispose method when you are finished using the AVCaptureVideoDataOutput ensures that all external resources used by this managed object are released as soon as possible.  Once you have invoked the Dispose method, the object is no longer useful and you should no longer make any calls to it.</para>
          <para>  For more information on how to override this method and on the Dispose/IDisposable pattern, read the ``Implementing a Dispose Method'' document at http://msdn.microsoft.com/en-us/library/fs2xkftw.aspx</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="MinFrameDuration">
      <MemberSignature Language="C#" Value="public virtual MonoMac.CoreMedia.CMTime MinFrameDuration { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype MonoMac.CoreMedia.CMTime MinFrameDuration" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.Obsolete("On iOS 5.0 and later, you can use AVCaptureConnection's MinVideoFrameDuration", false)</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("minFrameDuration")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>set: MonoMac.Foundation.Export("setMinFrameDuration:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.CoreMedia.CMTime</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Minimum frame duration.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SampleBufferCallbackQueue">
      <MemberSignature Language="C#" Value="public virtual MonoMac.CoreFoundation.DispatchQueue SampleBufferCallbackQueue { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class MonoMac.CoreFoundation.DispatchQueue SampleBufferCallbackQueue" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("sampleBufferCallbackQueue")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.CoreFoundation.DispatchQueue</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Gets the DispatchQueue used by the sampling buffer delegate.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SampleBufferDelegate">
      <MemberSignature Language="C#" Value="public virtual MonoMac.AVFoundation.AVCaptureVideoDataOutputSampleBufferDelegate SampleBufferDelegate { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class MonoMac.AVFoundation.AVCaptureVideoDataOutputSampleBufferDelegate SampleBufferDelegate" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("sampleBufferDelegate")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.AVFoundation.AVCaptureVideoDataOutputSampleBufferDelegate</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Gets the sampling buffer delegate.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetSampleBufferDelegate">
      <MemberSignature Language="C#" Value="public virtual void SetSampleBufferDelegate (MonoMac.AVFoundation.AVCaptureVideoDataOutputSampleBufferDelegate sampleBufferDelegate, IntPtr sampleBufferCallbackQueue);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void SetSampleBufferDelegate(class MonoMac.AVFoundation.AVCaptureVideoDataOutputSampleBufferDelegate sampleBufferDelegate, native int sampleBufferCallbackQueue) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("setSampleBufferDelegate:queue:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="sampleBufferDelegate" Type="MonoMac.AVFoundation.AVCaptureVideoDataOutputSampleBufferDelegate" />
        <Parameter Name="sampleBufferCallbackQueue" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <param name="sampleBufferDelegate">
          <para>The instance of the class that will receive the video samples as they are produced.   Use the <see langword="null" /> value to stop receiving messages.</para>
          <para tool="nullallowed">This parameter can be <see langword="null" />.</para>
        </param>
        <param name="sampleBufferCallbackQueue">The queue in which to invoke the sampleBufferDelegate, this value can only be <see langword="null" /> when you are also clearing the sampleBufferDelegate.</param>
        <summary>Sets the target object where the captured frames will be sent to.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetSampleBufferDelegateAndQueue">
      <MemberSignature Language="C#" Value="public void SetSampleBufferDelegateAndQueue (MonoMac.AVFoundation.AVCaptureVideoDataOutputSampleBufferDelegate sampleBufferDelegate, MonoMac.CoreFoundation.DispatchQueue queue);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetSampleBufferDelegateAndQueue(class MonoMac.AVFoundation.AVCaptureVideoDataOutputSampleBufferDelegate sampleBufferDelegate, class MonoMac.CoreFoundation.DispatchQueue queue) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="sampleBufferDelegate" Type="MonoMac.AVFoundation.AVCaptureVideoDataOutputSampleBufferDelegate" />
        <Parameter Name="queue" Type="MonoMac.CoreFoundation.DispatchQueue" />
      </Parameters>
      <Docs>
        <param name="sampleBufferDelegate">To be added.</param>
        <param name="queue">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="UncompressedVideoSetting">
      <MemberSignature Language="C#" Value="public MonoMac.AVFoundation.AVVideoSettingsUncompressed UncompressedVideoSetting { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class MonoMac.AVFoundation.AVVideoSettingsUncompressed UncompressedVideoSetting" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.AVFoundation.AVVideoSettingsUncompressed</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="VideoSettings">
      <MemberSignature Language="C#" Value="public MonoMac.AVFoundation.AVVideoSettings VideoSettings { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class MonoMac.AVFoundation.AVVideoSettings VideoSettings" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.Obsolete("Use Compressed or Uncompressed property")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.AVFoundation.AVVideoSettings</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Video settings.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="WeakVideoSettings">
      <MemberSignature Language="C#" Value="public virtual MonoMac.Foundation.NSDictionary WeakVideoSettings { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class MonoMac.Foundation.NSDictionary WeakVideoSettings" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("videoSettings", MonoMac.ObjCRuntime.ArgumentSemantic.Copy)</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>set: MonoMac.Foundation.Export("setVideoSettings:", MonoMac.ObjCRuntime.ArgumentSemantic.Copy)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.Foundation.NSDictionary</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>
          <para>(More documentation for this node is coming)</para>
          <para tool="nullallowed">This value can be <see langword="null" />.</para>
        </value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>