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<Type Name="AudioBufferList" FullName="MonoMac.AudioToolbox.AudioBufferList">
<TypeSignature Language="C#" Value="public class AudioBufferList" />
<TypeSignature Language="ILAsm" Value=".class public sequential ansi beforefieldinit AudioBufferList extends System.Object" />
<AssemblyInfo>
<AssemblyName>MonoMac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Encapsulated a series of AudioBuffers.</summary>
<remarks>
<para> For interleaved stereo audio buffers (for example when
the Left and Right audio packets are in a single stream) there
is a single AudioBuffer which contains both the left and right
sample in the buffer. For non-interleaved stereo buffers,
there are two buffers, the left samples are stored in one buffer and the right samples are stored on the other one. </para>
<para>
This is an immutable data structure, if you are looking for a mutable version, see the <see cref="MonoMac.AudioToolbox.MutableAudioBufferList" />.
</para>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public AudioBufferList ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public AudioBufferList (int count);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(int32 count) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="count" Type="System.Int32" />
</Parameters>
<Docs>
<param name="count">The number of buffers to create.</param>
<summary>Constructor that allows you to specify the number of buffers to create.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="BufferCount">
<MemberSignature Language="C#" Value="public int BufferCount { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 BufferCount" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Buffers">
<MemberSignature Language="C#" Value="public MonoMac.AudioToolbox.AudioBuffer[] Buffers { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype MonoMac.AudioToolbox.AudioBuffer[] Buffers" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>MonoMac.AudioToolbox.AudioBuffer[]</ReturnType>
</ReturnValue>
<Docs>
<summary>The AudioBuffers in this AudioBufferList group.</summary>
<value>
</value>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="ToString">
<MemberSignature Language="C#" Value="public override string ToString ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance string ToString() cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>
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