~ubuntu-branches/ubuntu/trusty/monodevelop/trusty-proposed

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<Type Name="AudioSession" FullName="MonoMac.AudioToolbox.AudioSession">
  <TypeSignature Language="C#" Value="public static class AudioSession" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit AudioSession extends System.Object" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>Interface to to control the audio context of your application</summary>
    <remarks>
      <para>

	You use the various AudioSession methods to control how the
	input and output are handled by the operating system,
	configure the recorder and speakers, control where the audio
	is played to, and where the audio is recorded from.
	AudioSession also provides a mechanism to start and stop using
	the audio system and to monitor changes to the audio system.

      </para>
      <para>
	Both the initialization sequence and the use of some
	properties on AudioSession can throw an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
      </para>
      <para>

	Your application can use the <see cref="M:MonoMac.AudioToolbox.AudioSession.AddListener(MonoMac.AudioToolbox.AudioSessionProperty, MonoMac.AudioToolbox.AudioSession.PropertyListener)" />
	method with the AudioInputAvailable value to monitor when the microphone becomes available. 
 
      </para>
    </remarks>
    <related type="sample" href="http://samples.xamarin.com/Samples/ByGuid?guid=26d904c2-c44a-46f2-883a-a01bb5657309">StreamingAudio</related>
    <related type="sample" href="http://samples.xamarin.com/Samples/ByGuid?guid=133bdad4-776a-454d-a265-889d009d0335">SysSound</related>
  </Docs>
  <Members>
    <Member MemberName="AddListener">
      <MemberSignature Language="C#" Value="public static void AddListener (MonoMac.AudioToolbox.AudioSessionProperty property, MonoMac.AudioToolbox.AudioSession.PropertyListener listener);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig void AddListener(valuetype MonoMac.AudioToolbox.AudioSessionProperty property, class MonoMac.AudioToolbox.AudioSession/PropertyListener listener) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="property" Type="MonoMac.AudioToolbox.AudioSessionProperty" />
        <Parameter Name="listener" Type="MonoMac.AudioToolbox.AudioSession+PropertyListener" />
      </Parameters>
      <Docs>
        <param name="property">The property to monitor.</param>
        <param name="listener">Callback to invoke when the property changes.</param>
        <summary>Registers a method to be invoked when an audio session property changes.</summary>
        <remarks>Use the RemoveListener method to stop receiving property change notifications.</remarks>
      </Docs>
    </Member>
    <Member MemberName="AudioInputAvailable">
      <MemberSignature Language="C#" Value="public static bool AudioInputAvailable { get; }" />
      <MemberSignature Language="ILAsm" Value=".property bool AudioInputAvailable" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Determines whether audio input is available.</summary>
        <value>
        </value>
        <remarks>
          <para>

	    This property determines whether input is available.
	    Phones always have input available, while iPod Touch
	    devices only have input available if a microphone or a
	    headset with a microphone is plugged.

	  </para>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="AudioRoute">
      <MemberSignature Language="C#" Value="public static string AudioRoute { get; }" />
      <MemberSignature Language="ILAsm" Value=".property string AudioRoute" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.Obsolete("Use InputRoute or OutputRoute instead")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Obsolete method.</summary>
        <value>
        </value>
        <remarks>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="AudioShouldDuck">
      <MemberSignature Language="C#" Value="public static bool AudioShouldDuck { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property bool AudioShouldDuck" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Controls audio ducking for your application.</summary>
        <value>
        </value>
        <remarks>
          <para>
	    When this property is set to true, if there is background
	    music playing and you have configured this session to
	    allow audio mixing, when your application produces sound,
	    the background music volume is reduced.  After you play
	    your sound, you should reset the value to false.
	  </para>
          <para>
	    By default, this property is set to false, and no audio ducking takes place.
	  </para>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Category">
      <MemberSignature Language="C#" Value="public static MonoMac.AudioToolbox.AudioSessionCategory Category { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property valuetype MonoMac.AudioToolbox.AudioSessionCategory Category" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.AudioToolbox.AudioSessionCategory</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Controls how the operating system treats the audio from your application.</summary>
        <value>
        </value>
        <remarks>
          <para>

	    This property is used to control how the operating system
	    treat your audio.  It can be used to control whether your
	    application needs exclusive access to the microphones or
	    speakers or to configure if the audio can be mixed with
	    background music.

	  </para>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentHardwareInputLatency">
      <MemberSignature Language="C#" Value="public static float CurrentHardwareInputLatency { get; }" />
      <MemberSignature Language="ILAsm" Value=".property float32 CurrentHardwareInputLatency" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The current hardware input latency in seconds.</summary>
        <value>
        </value>
        <remarks>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentHardwareInputNumberChannels">
      <MemberSignature Language="C#" Value="public static int CurrentHardwareInputNumberChannels { get; }" />
      <MemberSignature Language="ILAsm" Value=".property int32 CurrentHardwareInputNumberChannels" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The number of hardware input channels.</summary>
        <value>
        </value>
        <remarks>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentHardwareIOBufferDuration">
      <MemberSignature Language="C#" Value="public static float CurrentHardwareIOBufferDuration { get; }" />
      <MemberSignature Language="ILAsm" Value=".property float32 CurrentHardwareIOBufferDuration" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The size in seconds of the hardware input and output buffer.</summary>
        <value>
        </value>
        <remarks>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentHardwareOutputLatency">
      <MemberSignature Language="C#" Value="public static float CurrentHardwareOutputLatency { get; }" />
      <MemberSignature Language="ILAsm" Value=".property float32 CurrentHardwareOutputLatency" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The current hardware output latency in seconds.</summary>
        <value>
        </value>
        <remarks>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentHardwareOutputNumberChannels">
      <MemberSignature Language="C#" Value="public static int CurrentHardwareOutputNumberChannels { get; }" />
      <MemberSignature Language="ILAsm" Value=".property int32 CurrentHardwareOutputNumberChannels" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Number of hardware output channels.</summary>
        <value>
        </value>
        <remarks>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentHardwareOutputVolume">
      <MemberSignature Language="C#" Value="public static float CurrentHardwareOutputVolume { get; }" />
      <MemberSignature Language="ILAsm" Value=".property float32 CurrentHardwareOutputVolume" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Your application volume, from 0 to 1.</summary>
        <value>Floating point value between 0 and 1.</value>
        <remarks>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="CurrentHardwareSampleRate">
      <MemberSignature Language="C#" Value="public static double CurrentHardwareSampleRate { get; }" />
      <MemberSignature Language="ILAsm" Value=".property float64 CurrentHardwareSampleRate" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The current hardware sample rate.</summary>
        <value>
        </value>
        <remarks>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Initialize">
      <MemberSignature Language="C#" Value="public static void Initialize ();" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig void Initialize() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Initializes the Audio Session.</summary>
        <remarks>
          <para>

	    In addition to calling the Initialize method on
	    AudioSession, you will want to set the <see cref="P:MonoMac.AudioToolbox.AudioSession.Category" />
	    and the <see cref="P:MonoMac.AudioToolbox.AudioSession.Mode" />
	    properties to control the priority of your audio and the
	    rules for mixing your audio with other audio playing on
	    the device.

	  </para>
          <para>

	    When you call this variation of Initialize, both the <see cref="E:MonoMac.AudioToolbox.AudioSession.Interrupted" />
	    and <see cref="E:MonoMac.AudioToolbox.AudioSession.Resumed" />
	    events are raised on the main loop.  Use the <see cref="P:MonoMac.AudioToolbox.AudioSession.Initialize(MonoMac.CoreFoundation.CFRunLoop&#xA;	    runLoop, System.String runMode)" /> if you want to specify
	    a different runloop.

	  </para>
          <para>
	    If there is an error initializing the AudioSession, this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
          <example>
            <code lang="c#">
//
// Initialize the audio session for audio playback
//
AudioSession.Initialize ();
AudioSession.Category = AudioSessionCategory.MediaPlayback;
</code>
          </example>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Initialize">
      <MemberSignature Language="C#" Value="public static void Initialize (MonoMac.CoreFoundation.CFRunLoop runLoop, string runMode);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig void Initialize(class MonoMac.CoreFoundation.CFRunLoop runLoop, string runMode) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="runLoop" Type="MonoMac.CoreFoundation.CFRunLoop" />
        <Parameter Name="runMode" Type="System.String" />
      </Parameters>
      <Docs>
        <param name="runLoop">The runloop to execute on.</param>
        <param name="runMode">Run loop mode (see NSRunLoop for the various modes).</param>
        <summary>Initializes the Audio Session.</summary>
        <remarks>
          <para>

	    In addition to calling the Initialize method on
	    AudioSession, you will want to set the <see cref="P:MonoMac.AudioToolbox.AudioSession.Category" />
	    and the <see cref="P:MonoMac.AudioToolbox.AudioSession.Mode" />
	    properties to control the priority of your audio and the
	    rules for mixing your audio with other audio playing on
	    the device.

	  </para>
          <para>

	    When you call this variation of Initialize, both the <see cref="E:MonoMac.AudioToolbox.AudioSession.Interrupted" />
	    and <see cref="E:MonoMac.AudioToolbox.AudioSession.Resumed" />
	    events are raised on the specified run loop with the
	    specified run loop mode.  Use the <see cref="P:MonoMac.AudioToolbox.AudioSession.Initialize()" />
	    if you want those events to be raised on the main thread.

	  </para>
          <example>
            <code lang="c#">
//
// Initialize the audio session for audio playback
//
AudioSession.Initialize (myRunLoop, myRunMode);
AudioSession.Category = AudioSessionCategory.MediaPlayback;
</code>
          </example>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="InputGainAvailable">
      <MemberSignature Language="C#" Value="public static bool InputGainAvailable { get; }" />
      <MemberSignature Language="ILAsm" Value=".property bool InputGainAvailable" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.ObjCRuntime.Since(5, 0)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="InputGainScalar">
      <MemberSignature Language="C#" Value="public static float InputGainScalar { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property float32 InputGainScalar" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.ObjCRuntime.Since(5, 0)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="InputRoute">
      <MemberSignature Language="C#" Value="public static MonoMac.AudioToolbox.AudioSessionInputRouteKind InputRoute { get; }" />
      <MemberSignature Language="ILAsm" Value=".property valuetype MonoMac.AudioToolbox.AudioSessionInputRouteKind InputRoute" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.ObjCRuntime.Since(5, 0)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.AudioToolbox.AudioSessionInputRouteKind</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Controls the source for audio input.</summary>
        <value>
        </value>
        <remarks>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="InputSources">
      <MemberSignature Language="C#" Value="public static MonoMac.AudioToolbox.AccessoryInfo[] InputSources { get; }" />
      <MemberSignature Language="ILAsm" Value=".property class MonoMac.AudioToolbox.AccessoryInfo[] InputSources" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.ObjCRuntime.Since(5, 0)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.AudioToolbox.AccessoryInfo[]</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Interrupted">
      <MemberSignature Language="C#" Value="public static event EventHandler Interrupted;" />
      <MemberSignature Language="ILAsm" Value=".event class System.EventHandler Interrupted" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.EventHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Event raised when the audio session has been interrupted.</summary>
        <remarks>
          <para>

	    You can use the <see cref="P:MonoMac.AudioToolbox.AudioSession.InterruptionType" /> property to determine the cause of the interruption.

	  </para>
          <para>
	    In addition, the Resumed event is raised when the audio session is resumed.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="InterruptionType">
      <MemberSignature Language="C#" Value="public static MonoMac.AudioToolbox.AudioSessionInterruptionType InterruptionType { get; }" />
      <MemberSignature Language="ILAsm" Value=".property valuetype MonoMac.AudioToolbox.AudioSessionInterruptionType InterruptionType" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.ObjCRuntime.Since(4, 0)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.AudioToolbox.AudioSessionInterruptionType</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The type of interruption, used to determine the appropriate course of action when the AudioSession is interrupted.</summary>
        <value>
        </value>
        <remarks>
	  The value of this property is only valid when called from the <see cref="E:MonoMac.AudioToolbox.AudioSession.Interrupted" /> event handler.
	</remarks>
      </Docs>
    </Member>
    <Member MemberName="Mode">
      <MemberSignature Language="C#" Value="public static MonoMac.AudioToolbox.AudioSessionMode Mode { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property valuetype MonoMac.AudioToolbox.AudioSessionMode Mode" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.ObjCRuntime.Since(5, 0)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.AudioToolbox.AudioSessionMode</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Configuration modes for Audio, it provides finer control over the Category property.</summary>
        <value>
        </value>
        <remarks>
          <para>

	    This property is used to do the fine-level control over
	    the audio session.  The major component is determined by
	    the <see cref="P:MonoMac.AudioToolbox.AudioSession.Category" />
	    property and this is used to tune whether the session
	    behaves in the default mode (what every app got in the pre
	    iOS 5.0 days), Voice Chat, Video Recording or is being
	    used in Measurement mode (where you get raw data, without
	    any gain changes for Audio).

	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="OtherAudioIsPlaying">
      <MemberSignature Language="C#" Value="public static bool OtherAudioIsPlaying { get; }" />
      <MemberSignature Language="ILAsm" Value=".property bool OtherAudioIsPlaying" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Whether another application is currently playing back audio.</summary>
        <value>
        </value>
        <remarks>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="OutputDestinations">
      <MemberSignature Language="C#" Value="public static MonoMac.AudioToolbox.AccessoryInfo[] OutputDestinations { get; }" />
      <MemberSignature Language="ILAsm" Value=".property class MonoMac.AudioToolbox.AccessoryInfo[] OutputDestinations" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.ObjCRuntime.Since(5, 0)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.AudioToolbox.AccessoryInfo[]</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OutputRoutes">
      <MemberSignature Language="C#" Value="public static MonoMac.AudioToolbox.AudioSessionOutputRouteKind[] OutputRoutes { get; }" />
      <MemberSignature Language="ILAsm" Value=".property valuetype MonoMac.AudioToolbox.AudioSessionOutputRouteKind[] OutputRoutes" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.ObjCRuntime.Since(5, 0)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.AudioToolbox.AudioSessionOutputRouteKind[]</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Retrives information about the available audio output routes.</summary>
        <value>
        </value>
        <remarks>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="OverrideCategoryDefaultToSpeaker">
      <MemberSignature Language="C#" Value="public static bool OverrideCategoryDefaultToSpeaker { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property bool OverrideCategoryDefaultToSpeaker" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="OverrideCategoryEnableBluetoothInput">
      <MemberSignature Language="C#" Value="public static bool OverrideCategoryEnableBluetoothInput { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property bool OverrideCategoryEnableBluetoothInput" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>If input is coming from a bluetooth headset, it routes the audio output to the headset.</summary>
        <value>
        </value>
        <remarks>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="OverrideCategoryMixWithOthers">
      <MemberSignature Language="C#" Value="public static bool OverrideCategoryMixWithOthers { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property bool OverrideCategoryMixWithOthers" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Mixes the background audio with the audio generated by the application, regardless of the default <see cref="P:MonoMac.AudioToolbox.AudioSession.Category" /> setting.</summary>
        <value>
        </value>
        <remarks>
          <para>
	    This setting can be used when the <see cref="P:MonoMac.AudioToolbox.AudioSession.Category" /> session is set to either MediaPlayback or PlayAndRecord.
	  </para>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="PreferredHardwareIOBufferDuration">
      <MemberSignature Language="C#" Value="public static float PreferredHardwareIOBufferDuration { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property float32 PreferredHardwareIOBufferDuration" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Single</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Your application desired buffer size in seconds. </summary>
        <value>
        </value>
        <remarks>
          <para>
	    There is no guarantee that you will get the number of requested seconds, you can determine the actual number of seconds by reading the <see cref="P:MonoMac.AudioToolbox.AudioSession.CurrentHardwareIOBufferDuration" /> property.
	  </para>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="PreferredHardwareSampleRate">
      <MemberSignature Language="C#" Value="public static double PreferredHardwareSampleRate { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property float64 PreferredHardwareSampleRate" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Your desired audio sample rate.</summary>
        <value>
        </value>
        <remarks>
          <para>
	    There is no guarantee that you will get the requested sample rate, you can determine the actual number by reading the <see cref="P:MonoMac.AudioToolbox.AudioSession.CurrentHardwareSampleRate" /> property.
	  </para>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="RemoveListener">
      <MemberSignature Language="C#" Value="public static void RemoveListener (MonoMac.AudioToolbox.AudioSessionProperty property, MonoMac.AudioToolbox.AudioSession.PropertyListener listener);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RemoveListener(valuetype MonoMac.AudioToolbox.AudioSessionProperty property, class MonoMac.AudioToolbox.AudioSession/PropertyListener listener) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="property" Type="MonoMac.AudioToolbox.AudioSessionProperty" />
        <Parameter Name="listener" Type="MonoMac.AudioToolbox.AudioSession+PropertyListener" />
      </Parameters>
      <Docs>
        <param name="property">The monitored property.</param>
        <param name="listener">The Callback that was specified in the call to AddListener.</param>
        <summary>Removes the specified listener from the list of monitored audio session properties.</summary>
        <remarks>Properties to monitor are registered with the AddListener method.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Resumed">
      <MemberSignature Language="C#" Value="public static event EventHandler Resumed;" />
      <MemberSignature Language="ILAsm" Value=".event class System.EventHandler Resumed" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.EventHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Event raised when the audio session has resumed.</summary>
        <remarks>In addition, the Interrupted event is raised when the audio session is interrupted.</remarks>
      </Docs>
    </Member>
    <Member MemberName="RoutingOverride">
      <MemberSignature Language="C#" Value="public static MonoMac.AudioToolbox.AudioSessionRoutingOverride RoutingOverride { set; }" />
      <MemberSignature Language="ILAsm" Value=".property valuetype MonoMac.AudioToolbox.AudioSessionRoutingOverride RoutingOverride" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.AudioToolbox.AudioSessionRoutingOverride</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Controls the output route, overriding the default set by the <see cref="P:MonoMac.AudioToolbox.AudioSession.Category" />.</summary>
        <value>
        </value>
        <remarks>
          <para>
	    This property is only valid if the Category is set to PlayAndRecord.
	  </para>
          <para>
	    If this property is set to Speaker when a headset is
	    plugged, this will also switch the input to use the system
	    microphone, and not the one on the headset.
	  </para>
          <para>
	    The setting of this variable is reset when a headset are plugged or unplugged.
	  </para>
          <para>
	    If there is an error reading or setting the property,
	    this will raise an <see cref="T:MonoMac.AudioToolbox.AudioSessionException" />.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="SetActive">
      <MemberSignature Language="C#" Value="public static void SetActive (bool active);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig void SetActive(bool active) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="active" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="active">Whether to enable the audio session.</param>
        <summary>Enables or Disables the audio session.</summary>
        <remarks>
          <para>
	    This method is used to enable and disable the audio session.
	  </para>
          <para>
	    This method can throw an AudioSessionException if another
	    application is currently using the AudioSession in the
	    foreground and does not support audio mixing.
	  </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="SetActive">
      <MemberSignature Language="C#" Value="public static MonoMac.AudioToolbox.AudioSessionErrors SetActive (bool active, MonoMac.AudioToolbox.AudioSessionActiveFlags flags);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype MonoMac.AudioToolbox.AudioSessionErrors SetActive(bool active, valuetype MonoMac.AudioToolbox.AudioSessionActiveFlags flags) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.ObjCRuntime.Since(4, 0)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.AudioToolbox.AudioSessionErrors</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="active" Type="System.Boolean" />
        <Parameter Name="flags" Type="MonoMac.AudioToolbox.AudioSessionActiveFlags" />
      </Parameters>
      <Docs>
        <param name="active">To be added.</param>
        <param name="flags">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>