~ubuntu-branches/ubuntu/trusty/python-traitsui/trusty

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#------------------------------------------------------------------------------
# Copyright (c) 2007, Riverbank Computing Limited
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD license.
# However, when used with the GPL version of PyQt the additional terms described
# in the PyQt GPL exception also apply.
#
# Author: Riverbank Computing Limited
#------------------------------------------------------------------------------

"""Creates a panel-based PyQt user interface for a specified UI object.
"""

#-------------------------------------------------------------------------------
#  Imports:
#-------------------------------------------------------------------------------

import cgi
import re

from pyface.qt import QtCore, QtGui, QtWebKit

from traits.api \
    import Any, Instance, Undefined

from traitsui.api \
    import Group

from traits.trait_base \
    import enumerate

from traitsui.undo \
    import UndoHistory

from traitsui.help_template \
    import help_template

from traitsui.menu \
    import UndoButton, RevertButton, HelpButton

from helper \
    import position_window

from constants \
    import screen_dx, screen_dy, WindowColor

from ui_base \
    import BasePanel

from editor \
    import Editor


#-------------------------------------------------------------------------------
#  Constants:
#-------------------------------------------------------------------------------

# Pattern of all digits
all_digits = re.compile(r'\d+')


#-------------------------------------------------------------------------------
#  Create the different panel-based PyQt user interfaces.
#-------------------------------------------------------------------------------

def ui_panel(ui, parent):
    """Creates a panel-based PyQt user interface for a specified UI object.
    """
    _ui_panel_for(ui, parent, False)


def ui_subpanel(ui, parent):
    """Creates a subpanel-based PyQt user interface for a specified UI object.
       A subpanel does not allow control buttons (other than those specified in
       the UI object) and does not show headers for view titles.
    """
    _ui_panel_for(ui, parent, True)


def _ui_panel_for(ui, parent, is_subpanel):
    """Creates a panel-based PyQt user interface for a specified UI object.
    """
    ui.control = control = _Panel(ui, parent, is_subpanel).control

    control._parent = parent
    control._object = ui.context.get('object')
    control._ui = ui

    try:
        ui.prepare_ui()
    except:
        control.setParent(None)
        del control
        ui.control = None
        ui.result = False
        raise

    ui.restore_prefs()
    ui.result = True


class _Panel(BasePanel):
    """PyQt user interface panel for Traits-based user interfaces.
    """

    def __init__(self, ui, parent, is_subpanel):
        """Initialise the object.
        """
        self.ui = ui
        history = ui.history
        view = ui.view

        # Reset any existing history listeners.
        if history is not None:
            history.on_trait_change(self._on_undoable, 'undoable', remove=True)
            history.on_trait_change(self._on_redoable, 'redoable', remove=True)
            history.on_trait_change(self._on_revertable, 'undoable',
                    remove=True)

        # Determine if we need any buttons or an 'undo' history.
        buttons = [self.coerce_button(button) for button in view.buttons]
        nr_buttons = len(buttons)
        has_buttons = (not is_subpanel and (nr_buttons != 1 or
                                            not self.is_button(buttons[0], '')))

        if nr_buttons == 0:
            if view.undo:
                self.check_button(buttons, UndoButton)
            if view.revert:
                self.check_button(buttons, RevertButton)
            if view.help:
                self.check_button(buttons, HelpButton)

        if not is_subpanel and history is None:
            for button in buttons:
                if self.is_button(button, 'Undo') or self.is_button(button, 'Revert'):
                    history = ui.history = UndoHistory()
                    break

        # Create the panel.
        self.control = panel(ui)

        # Suppress the title if this is a subpanel or if we think it should be
        # superceded by the title of an "outer" widget (eg. a dock widget).
        title = view.title
        if (is_subpanel or (isinstance(parent, QtGui.QMainWindow) and
                            not isinstance(parent.parent(), QtGui.QDialog)) or
            isinstance(parent, QtGui.QTabWidget)):
            title = ""

        # Panels must be widgets as it is only the TraitsUI PyQt code that can
        # handle them being layouts as well.  Therefore create a widget if the
        # panel is not a widget or if we need a title or buttons.
        if not isinstance(self.control, QtGui.QWidget) or title != "" or has_buttons:
            w = QtGui.QWidget()
            layout = QtGui.QVBoxLayout(w)
            layout.setContentsMargins(0, 0, 0, 0)

            # Handle any view title.
            if title != "":
                layout.addWidget(heading_text(None, text=view.title).control)

            if isinstance(self.control, QtGui.QWidget):
                layout.addWidget(self.control)
            elif isinstance(self.control, QtGui.QLayout):
                layout.addLayout(self.control)

            self.control = w

            # Add any buttons.
            if has_buttons:

                # Add the horizontal separator
                separator = QtGui.QFrame()
                separator.setFrameStyle(QtGui.QFrame.Sunken |
                                        QtGui.QFrame.HLine)
                separator.setFixedHeight(2)
                layout.addWidget(separator)

                # Add the special function buttons
                bbox = QtGui.QDialogButtonBox(QtCore.Qt.Horizontal)
                for button in buttons:
                    role = QtGui.QDialogButtonBox.ActionRole
                    if self.is_button(button, 'Undo'):
                        self.undo = self.add_button(button, bbox, role,
                                                    self._on_undo, False,
                                                    'Undo')
                        self.redo = self.add_button(button, bbox, role,
                                                    self._on_redo, False,
                                                    'Redo')
                        history.on_trait_change(self._on_undoable, 'undoable',
                                                dispatch = 'ui')
                        history.on_trait_change(self._on_redoable, 'redoable',
                                                dispatch = 'ui')
                    elif self.is_button(button, 'Revert'):
                        role = QtGui.QDialogButtonBox.ResetRole
                        self.revert = self.add_button(button, bbox, role,
                                                      self._on_revert, False)
                        history.on_trait_change(self._on_revertable, 'undoable',
                                                dispatch = 'ui')
                    elif self.is_button(button, 'Help'):
                        role = QtGui.QDialogButtonBox.HelpRole
                        self.add_button(button, bbox, role, self._on_help)
                    elif not self.is_button(button, ''):
                        self.add_button(button, bbox, role)
                layout.addWidget(bbox)

        # Ensure the control has a size hint reflecting the View specification.
        # Yes, this is a hack, but it's too late to repair this convoluted
        # control building process, so we do what we have to...
        self.control.sizeHint = _size_hint_wrapper(self.control.sizeHint, ui)


def panel(ui):
    """Creates a panel-based PyQt user interface for a specified UI object.
       This function does not modify the UI object passed to it.  The object
       returned may be either a widget, a layout or None.
    """
    # Bind the context values to the 'info' object:
    ui.info.bind_context()

    # Get the content that will be displayed in the user interface:
    content = ui._groups
    nr_groups = len(content)

    if nr_groups == 0:
        panel = None
    if nr_groups == 1:
        panel = _GroupPanel(content[0], ui).control
    elif nr_groups > 1:
        panel = QtGui.QTabWidget()
        _fill_panel(panel, content, ui)
        panel.ui = ui

    # If the UI is scrollable then wrap the panel in a scroll area.
    if ui.scrollable and panel is not None:
        # Make sure the panel is a widget.
        if isinstance(panel, QtGui.QLayout):
            w = QtGui.QWidget()
            w.setLayout(panel)
            panel = w

        sa = QtGui.QScrollArea()
        sa.setWidget(panel)
        sa.setWidgetResizable(True)
        panel = sa

    return panel


def _fill_panel(panel, content, ui, item_handler=None):
    """Fill a page based container panel with content.
    """
    active = 0

    for index, item in enumerate(content):
        page_name = item.get_label(ui)
        if page_name == "":
           page_name = "Page %d" % index

        if isinstance(item, Group):
            if item.selected:
                active = index

            gp = _GroupPanel(item, ui, suppress_label=True)
            page = gp.control
            sub_page = gp.sub_control

            # If the result is the same type with only one page, collapse it
            # down into just the page.
            if type(sub_page) is type(panel) and sub_page.count() == 1:
                new = sub_page.widget(0)
                if isinstance(panel, QtGui.QTabWidget):
                    sub_page.removeTab(0)
                else:
                    sub_page.removeItem(0)
            elif isinstance(page, QtGui.QWidget):
                new = page
            else:
                new = QtGui.QWidget()
                new.setLayout(page)

            layout = new.layout()
            if layout is not None:
                layout.setAlignment(QtCore.Qt.AlignLeft|QtCore.Qt.AlignTop)

        else:
            new = QtGui.QWidget()
            layout = QtGui.QVBoxLayout(new)
            layout.setContentsMargins(0, 0, 0, 0)
            item_handler(item, layout)

        # Add the content.
        if isinstance(panel, QtGui.QTabWidget):
            panel.addTab(new, page_name)
        else:
            panel.addItem(new, page_name)

    panel.setCurrentIndex(active)


def _size_hint_wrapper(f, ui):
    """Wrap an existing sizeHint method with sizes from a UI object.
    """
    def sizeHint():
        size = f()
        if ui.view.width > 0:
            size.setWidth(ui.view.width)
        if ui.view.height > 0:
            size.setHeight(ui.view.height)
        return size
    return sizeHint

#-------------------------------------------------------------------------------
#  Displays a help window for the specified UI's active Group:
#-------------------------------------------------------------------------------

def show_help ( ui, button ):
    """ Displays a help window for the specified UI's active Group.
    """
    group    = ui._groups[ ui._active_group ]
    template = help_template()
    if group.help != '':
        header = template.group_help % cgi.escape( group.help )
    else:
        header = template.no_group_help
    fields = []
    for item in group.get_content( False ):
        if not item.is_spacer():
            fields.append( template.item_help % (
                           cgi.escape( item.get_label( ui ) ),
                           cgi.escape( item.get_help( ui ) ) ) )
    html = template.group_html % ( header, '\n'.join( fields ) )
    HTMLHelpWindow( button, html, .25, .33 )

#-------------------------------------------------------------------------------
#  Displays a pop-up help window for a single trait:
#-------------------------------------------------------------------------------

def show_help_popup ( event ):
    """ Displays a pop-up help window for a single trait.
    """
    control  = event.GetEventObject()
    template = help_template()

    # Note: The following check is necessary because under Linux, we get back
    # a control which does not have the 'help' trait defined (it is the parent
    # of the object with the 'help' trait):
    help = getattr( control, 'help', None )
    if help is not None:
        html = template.item_html % ( control.GetLabel(), help )
        HTMLHelpWindow( control, html, .25, .13 )


class _GroupSplitter(QtGui.QSplitter):
    """ A splitter for a Traits UI Group with layout='split'.
    """

    def __init__(self, group):
        """ Store the group.
        """
        QtGui.QSplitter.__init__(self)
        self._group = group
        self._initialized = False

    def resizeEvent(self, event):
        """ Overridden to position the splitter based on the Group when the
            application is initializing.

            Because the splitter layout algorithm requires that the available
            space be known, we have to wait until the UI that contains this
            splitter gives it its initial size.
        """
        QtGui.QSplitter.resizeEvent(self, event)

        parent = self.parent()
        if (not self._initialized and parent and
            (self.isVisible() or isinstance(parent, QtGui.QMainWindow))):
            self._initialized = True
            self._resize_items()

    def _resize_items(self):
        """ Size the splitter based on the 'width' or 'height' attributes
            of the Traits UI view elements.
        """
        use_widths = (self.orientation() == QtCore.Qt.Horizontal)

        # Get the requested size for the items.
        sizes = []
        for item in self._group.content:
            if use_widths:
                sizes.append(item.width)
            else:
                sizes.append(item.height)

        # Find out how much space is available.
        if use_widths:
            total = self.width()
        else:
            total = self.height()

        # Allocate requested space.
        avail = total
        remain = 0
        for i, sz in enumerate(sizes):
            if avail <= 0:
                break

            if sz >= 0:
                if sz >= 1:
                    sz = min(sz, avail)
                else:
                    sz *= total

                sz = int(sz)
                sizes[i] = sz
                avail -= sz
            else:
                remain += 1

        # Allocate the remainder to those parts that didn't request a width.
        if remain > 0:
            remain = int(avail / remain)

            for i, sz in enumerate(sizes):
                if sz < 0:
                    sizes[i] = remain

        # If all requested a width, allocate the remainder to the last item.
        else:
            sizes[-1] += avail

        self.setSizes(sizes)


class _GroupPanel(object):
    """A sub-panel for a single group of items.  It may be either a layout or a
       widget.
    """

    def __init__(self, group, ui, suppress_label=False):
        """Initialise the object.
        """
        # Get the contents of the group:
        content = group.get_content()

        # Save these for other methods.
        self.group = group
        self.ui = ui

        if group.orientation == 'horizontal':
            self.direction = QtGui.QBoxLayout.LeftToRight
        else:
            self.direction = QtGui.QBoxLayout.TopToBottom

        # outer is the top-level widget or layout that will eventually be
        # returned.  sub is the QTabWidget or QToolBox corresponding to any
        # 'tabbed' or 'fold' layout.  It is only used to collapse nested
        # widgets.  inner is the object (not necessarily a layout) that new
        # controls should be added to.
        outer = sub = inner = None

        # Get the group label.
        if suppress_label:
            label = ""
        else:
            label = group.label

        # Create a border if requested.
        if group.show_border:
            outer = QtGui.QGroupBox(label)
            inner = QtGui.QBoxLayout(self.direction, outer)

        elif label != "":
            outer = inner = QtGui.QBoxLayout(self.direction)
            inner.addWidget(heading_text(None, text=label).control)

        # Add the layout specific content.
        if len(content) == 0:
            pass

        elif group.layout == 'flow':
            raise NotImplementedError, "'the 'flow' layout isn't implemented"

        elif group.layout == 'split':
            # Create the splitter.
            splitter = _GroupSplitter(group)
            splitter.setOpaqueResize(False) # Mimic wx backend resize behavior
            if self.direction == QtGui.QBoxLayout.TopToBottom:
                splitter.setOrientation(QtCore.Qt.Vertical)

            # Make sure the splitter will expand to fill available space
            policy = splitter.sizePolicy()
            policy.setHorizontalStretch(50)
            policy.setVerticalStretch(50)
            if group.orientation == 'horizontal':
                policy.setVerticalPolicy(QtGui.QSizePolicy.Expanding)
            else:
                policy.setHorizontalPolicy(QtGui.QSizePolicy.Expanding)
            splitter.setSizePolicy(policy)

            if outer is None:
                outer = splitter
            else:
                inner.addWidget(splitter)

            # Create an editor.
            editor = SplitterGroupEditor(control=outer, splitter=splitter,ui=ui)
            self._setup_editor(group, editor)

            self._add_splitter_items(content, splitter)

        elif group.layout in ('tabbed', 'fold'):
            # Create the TabWidget or ToolBox.
            if group.layout == 'tabbed':
                sub = QtGui.QTabWidget()
            else:
                sub = QtGui.QToolBox()

            # Give tab/tool widget stretch factor equivalent to default stretch
            # factory for a resizeable item. See end of '_add_items'.
            policy = sub.sizePolicy()
            policy.setHorizontalStretch(50)
            policy.setVerticalStretch(50)
            sub.setSizePolicy(policy)

            _fill_panel(sub, content, self.ui, self._add_page_item)

            if outer is None:
                outer = sub
            else:
                inner.addWidget(sub)

            # Create an editor.
            editor = TabbedFoldGroupEditor(container=sub, control=outer, ui=ui)
            self._setup_editor(group, editor)

        else:
            # See if we need to control the visual appearence of the group.
            if group.visible_when != '' or group.enabled_when != '':
                # Make sure that outer is a widget or a layout.
                if outer is None:
                    outer = inner = QtGui.QBoxLayout(self.direction)

                # Create an editor.
                self._setup_editor(group, GroupEditor(control=outer))

            if isinstance(content[0], Group):
                layout = self._add_groups(content, inner)
            else:
                layout = self._add_items(content, inner)
            layout.setAlignment(QtCore.Qt.AlignLeft | QtCore.Qt.AlignTop)

            if outer is None:
                outer = layout
            elif layout is not inner:
                inner.addLayout(layout)

        # Publish the top-level widget, layout or None.
        self.control = outer

        # Publish the optional sub-control.
        self.sub_control = sub

    def _add_splitter_items(self, content, splitter):
        """Adds a set of groups or items separated by splitter bars.
        """
        for item in content:

            # Get a panel for the Item or Group.
            if isinstance(item, Group):
                panel = _GroupPanel(item, self.ui, suppress_label=True).control
            else:
                panel = self._add_items([item])

            # Add the panel to the splitter.
            if panel is not None:
                if isinstance(panel, QtGui.QLayout):
                    # A QSplitter needs a widget.
                    w = QtGui.QWidget()
                    panel.setContentsMargins(0, 0, 0, 0)
                    w.setLayout(panel)
                    panel = w

                layout = panel.layout()
                if layout is not None:
                    layout.setAlignment(QtCore.Qt.AlignLeft|QtCore.Qt.AlignTop)

                splitter.addWidget(panel)

    def _setup_editor(self, group, editor):
        """Setup the editor for a group.
        """
        if group.id != '':
            self.ui.info.bind(group.id, editor)

        if group.visible_when != '':
            self.ui.add_visible(group.visible_when, editor)

        if group.enabled_when != '':
            self.ui.add_enabled(group.enabled_when, editor)

    def _add_page_item(self, item, layout):
        """Adds a single Item to a page based panel.
        """
        self._add_items([item], layout)

    def _add_groups(self, content, outer):
        """Adds a list of Group objects to the panel, creating a layout if
           needed.  Return the outermost layout.
        """
        # Use the existing layout if there is one.
        if outer is None:
            outer = QtGui.QBoxLayout(self.direction)

        # Process each group.
        for subgroup in content:
            panel = _GroupPanel(subgroup, self.ui).control

            if isinstance(panel, QtGui.QWidget):
                outer.addWidget(panel)
            elif isinstance(panel, QtGui.QLayout):
                outer.addLayout(panel)
            else:
                # The sub-group is empty which seems to be used as a way of
                # providing some whitespace.
                outer.addWidget(QtGui.QLabel(' '))

        return outer

    def _add_items(self, content, outer=None):
        """Adds a list of Item objects, creating a layout if needed.  Return
           the outermost layout.
        """
        # Get local references to various objects we need:
        ui = self.ui
        info = ui.info
        handler = ui.handler

        group = self.group
        show_left = group.show_left
        padding = group.padding
        columns = group.columns

        # See if a label is needed.
        show_labels = False
        for item in content:
            show_labels |= item.show_label

        # See if a grid layout is needed.
        if show_labels or columns > 1:
            inner = QtGui.QGridLayout()

            if outer is None:
                outer = inner
            else:
                outer.addLayout(inner)

            row = 0
            if show_left:
                label_alignment = QtCore.Qt.AlignRight
            else:
                label_alignment = QtCore.Qt.AlignLeft

        else:
            # Use the existing layout if there is one.
            if outer is None:
                outer = QtGui.QBoxLayout(self.direction)

            inner = outer

            row = -1
            label_alignment = 0

        # Process each Item in the list:
        col = -1
        for item in content:

            # Keep a track of the current logical row and column unless the
            # layout is not a grid.
            col += 1
            if row >= 0 and col >= columns:
                col = 0
                row += 1

            # Get the name in order to determine its type:
            name = item.name

            # Check if is a label:
            if name == '':
                label = item.label
                if label != "":

                    # Create the label widget.
                    if item.style == 'simple':
                        label = QtGui.QLabel(label)
                    else:
                        label = heading_text(None, text=label).control

                    self._add_widget(inner, label, row, col, show_labels)

                    if item.emphasized:
                        self._add_emphasis(label)

                # Continue on to the next Item in the list:
                continue

            # Check if it is a separator:
            if name == '_':
                cols = columns

                # See if the layout is a grid.
                if row >= 0:
                    # Move to the start of the next row if necessary.
                    if col > 0:
                        col = 0
                        row += 1

                    # Skip the row we are about to do.
                    row += 1

                    # Allow for the columns.
                    if show_labels:
                        cols *= 2

                for i in range(cols):
                    line = QtGui.QFrame()

                    if self.direction == QtGui.QBoxLayout.LeftToRight:
                        # Add a vertical separator:
                        line.setFrameShape(QtGui.QFrame.VLine)
                        if row < 0:
                            inner.addWidget(line)
                        else:
                            inner.addWidget(line, i, row)
                    else:
                        # Add a horizontal separator:
                        line.setFrameShape(QtGui.QFrame.HLine)
                        if row < 0:
                            inner.addWidget(line)
                        else:
                            inner.addWidget(line, row, i)

                    line.setFrameShadow(QtGui.QFrame.Sunken)

                # Continue on to the next Item in the list:
                continue

            # Convert a blank to a 5 pixel spacer:
            if name == ' ':
                name = '5'

            # Check if it is a spacer:
            if all_digits.match( name ):

                # If so, add the appropriate amount of space to the layout:
                n = int( name )
                if self.direction == QtGui.QBoxLayout.LeftToRight:
                    # Add a horizontal spacer:
                    spacer = QtGui.QSpacerItem(n, 1)
                else:
                    # Add a vertical spacer:
                    spacer = QtGui.QSpacerItem(1, n)

                self._add_widget(inner, spacer, row, col, show_labels)

                # Continue on to the next Item in the list:
                continue

            # Otherwise, it must be a trait Item:
            object      = eval( item.object_, globals(), ui.context )
            trait       = object.base_trait( name )
            desc        = trait.desc or ''
            fixed_width = False

            # Handle any label.
            if item.show_label:
                label = self._create_label(item, ui, desc)
                self._add_widget(inner, label, row, col, show_labels,
                                 label_alignment)
            else:
                label = None

            # Get the editor factory associated with the Item:
            editor_factory = item.editor
            if editor_factory is None:
                editor_factory = trait.get_editor()

                # If still no editor factory found, use a default text editor:
                if editor_factory is None:
                    from text_editor import ToolkitEditorFactory
                    editor_factory = ToolkitEditorFactory()

                # If the item has formatting traits set them in the editor
                # factory:
                if item.format_func is not None:
                    editor_factory.format_func = item.format_func

                if item.format_str != '':
                    editor_factory.format_str = item.format_str

                # If the item has an invalid state extended trait name, set it
                # in the editor factory:
                if item.invalid != '':
                    editor_factory.invalid = item.invalid

            # Create the requested type of editor from the editor factory:
            factory_method = getattr( editor_factory, item.style + '_editor' )
            editor         = factory_method( ui, object, name, item.tooltip,
                                        None).set(
                                 item        = item,
                                 object_name = item.object )

            # Tell the editor to actually build the editing widget.  Note that
            # "inner" is a layout.  This shouldn't matter as individual editors
            # shouldn't be using it as a parent anyway.  The important thing is
            # that it is not None (otherwise the main TraitsUI code can change
            # the "kind" of the created UI object).
            editor.prepare(inner)
            control = editor.control

            # Set the initial 'enabled' state of the editor from the factory:
            editor.enabled = editor_factory.enabled

            # Add emphasis to the editor control if requested:
            if item.emphasized:
                self._add_emphasis(control)

            # Give the editor focus if it requested it:
            if item.has_focus:
                control.setFocus()

            # Set the correct size on the control, as specified by the user:
            stretch = 0
            scrollable = editor.scrollable
            item_width = item.width
            item_height = item.height
            if (item_width != -1) or (item_height != -1):
                is_horizontal = (self.direction == QtGui.QBoxLayout.LeftToRight)

                min_size = control.minimumSizeHint()
                width = min_size.width()
                height = min_size.height()

                if (0.0 < item_width <= 1.0) and is_horizontal:
                    stretch = int(100 * item_width)

                item_width = int(item_width)
                if item_width < -1:
                    item_width  = -item_width
                else:
                    item_width = max(item_width, width)

                if (0.0 < item_height <= 1.0) and (not is_horizontal):
                    stretch = int(100 * item_height)

                item_height = int(item_height)
                if item_height < -1:
                    item_height = -item_height
                else:
                    item_height = max(item_height, height)

                control.setMinimumWidth(max(item_width, 0))
                control.setMinimumHeight(max(item_height, 0))

            # Bind the editor into the UIInfo object name space so it can be
            # referred to by a Handler while the user interface is active:
            id = item.id or name
            info.bind( id, editor, item.id )

            # Also, add the editors to the list of editors used to construct
            # the user interface:
            ui._editors.append( editor )

            # If the handler wants to be notified when the editor is created,
            # add it to the list of methods to be called when the UI is
            # complete:
            defined = getattr( handler, id + '_defined', None )
            if defined is not None:
                ui.add_defined( defined )

            # If the editor is conditionally visible, add the visibility
            # 'expression' and the editor to the UI object's list of monitored
            # objects:
            if item.visible_when != '':
                ui.add_visible( item.visible_when, editor )

            # If the editor is conditionally enabled, add the enabling
            # 'expression' and the editor to the UI object's list of monitored
            # objects:
            if item.enabled_when != '':
                ui.add_enabled( item.enabled_when, editor )

            # Add the created editor control to the layout with the appropriate
            # size and stretch policies:
            ui._scrollable |= scrollable
            item_resizable  = ((item.resizable is True) or
                               ((item.resizable is Undefined) and scrollable))
            if item_resizable:
                stretch = stretch or 50
                self.resizable = True
            elif item.springy:
                stretch = stretch or 50
            policy = control.sizePolicy()
            if self.direction == QtGui.QBoxLayout.LeftToRight:
                policy.setHorizontalStretch(stretch)
                if item_resizable or item.springy:
                    policy.setHorizontalPolicy(QtGui.QSizePolicy.Expanding)
            else:
                policy.setVerticalStretch(stretch)
                if item_resizable or item.springy:
                    policy.setVerticalPolicy(QtGui.QSizePolicy.Expanding)
            control.setSizePolicy(policy)

            # FIXME: Need to decide what to do about border_size and padding
            self._add_widget(inner, control, row, col, show_labels)

            # Save the reference to the label control (if any) in the editor:
            editor.label_control = label

        return outer

    def _add_widget(self, layout, w, row, column, show_labels,
                    label_alignment=QtCore.Qt.AlignmentFlag(0)):
        """Adds a widget to a layout taking into account the orientation and
           the position of any labels.
        """
        # If the widget really is a widget then remove any margin so that it
        # fills the cell.
        if isinstance(w, QtGui.QWidget):
            wl = w.layout()
            if wl is not None:
                wl.setContentsMargins(0, 0, 0, 0)

        # See if the layout is a grid.
        if row < 0:
            if isinstance(w, QtGui.QWidget):
                layout.addWidget(w)
            elif isinstance(w, QtGui.QLayout):
                layout.addLayout(w)
            else:
                layout.addItem(w)

        else:
            if self.direction == QtGui.QBoxLayout.LeftToRight:
                # Flip the row and column.
                row, column = column, row

            if show_labels:
                # Convert the "logical" column to a "physical" one.
                column *= 2

                # Determine whether to place widget on left or right of
                # "logical" column.
                if (label_alignment != 0 and not self.group.show_left) or \
                   (label_alignment == 0 and self.group.show_left):
                    column += 1

            if isinstance(w, QtGui.QWidget):
                layout.addWidget(w, row, column, label_alignment)
            elif isinstance(w, QtGui.QLayout):
                layout.addLayout(w, row, column, label_alignment)
            else:
                layout.addItem(w, row, column, 1, 1, label_alignment)

    def _create_label(self, item, ui, desc, suffix = ':'):
        """Creates an item label.
        """
        label = item.get_label(ui)
        if (label == '') or (label[-1:] in '?=:;,.<>/\\"\'-+#|'):
            suffix = ''

        control = QtGui.QLabel(label + suffix)

        if item.emphasized:
            self._add_emphasis(control)

        # FIXME: Decide what to do about the help.  (The non-standard wx way,
        # What's This style help, both?)
        #wx.EVT_LEFT_UP( control, show_help_popup )
        control.help = item.get_help(ui)

        if desc != '':
            control.setToolTip('Specifies ' + desc)

        return control

    def _add_emphasis(self, control):
        """Adds emphasis to a specified control's font.
        """
        # Set the foreground colour.
        pal = QtGui.QPalette(control.palette())
        pal.setColor(QtGui.QPalette.WindowText, QtGui.QColor(0, 0, 127))
        control.setPalette(pal)

        # Set the font.
        font = QtGui.QFont(control.font())
        font.setBold(True)
        font.setPointSize(font.pointSize())
        control.setFont(font)


class GroupEditor(Editor):
    """ A pseudo-editor that allows a group to be managed.
    """

    def __init__(self, **traits):
        """ Initialise the object.
        """
        self.set(**traits)


class SplitterGroupEditor(GroupEditor):
    """ A pseudo-editor that allows a group with a 'split' layout to be managed.
    """

    # The QSplitter for the group
    splitter = Instance(_GroupSplitter)

    #-- UI preference save/restore interface -----------------------------------

    def restore_prefs(self, prefs):
        """ Restores any saved user preference information associated with the
            editor.
        """
        if isinstance(prefs, dict):
            structure = prefs.get('structure')
        else:
            structure = prefs

        self.splitter._resized = True
        self.splitter.restoreState(structure)

    def save_prefs(self):
        """ Returns any user preference information associated with the editor.
        """
        return { 'structure': str(self.splitter.saveState()) }


class TabbedFoldGroupEditor(GroupEditor):
    """ A pseudo-editor that allows a group with a 'tabbed' or 'fold' layout to
        be managed.
    """

    # The QTabWidget or QToolBox for the group
    container = Any

    #-- UI preference save/restore interface -----------------------------------

    def restore_prefs(self, prefs):
        """ Restores any saved user preference information associated with the
            editor.
        """
        if isinstance(prefs, dict):
            current_index = prefs.get('current_index')
        else:
            current_index = prefs

        self.container.setCurrentIndex(int(current_index))

    def save_prefs(self):
        """ Returns any user preference information associated with the editor.
        """
        return { 'current_index': str(self.container.currentIndex()) }


#-------------------------------------------------------------------------------
#  'HTMLHelpWindow' class:
#-------------------------------------------------------------------------------

class HTMLHelpWindow ( QtGui.QDialog ):
    """ Window for displaying Traits-based help text with HTML formatting.
    """

    #---------------------------------------------------------------------------
    #  Initializes the object:
    #---------------------------------------------------------------------------

    def __init__ ( self, parent, html, scale_dx, scale_dy ):
        """ Initializes the object.
        """
        QtGui.QDialog.__init__(self, parent)
        layout = QtGui.QVBoxLayout(self)
        layout.setContentsMargins(0, 0, 0, 0)

        # Create the html control
        html_control = QtWebKit.QWebView()
        html_control.setSizePolicy(QtGui.QSizePolicy.Expanding,
                                   QtGui.QSizePolicy.Expanding)
        html_control.setHtml(html)
        layout.addWidget(html_control)

        # Create the OK button
        bbox = QtGui.QDialogButtonBox(QtGui.QDialogButtonBox.Ok,
                                      QtCore.Qt.Horizontal)
        QtCore.QObject.connect(bbox, QtCore.SIGNAL('accepted()'),
                               self, QtCore.SLOT('accept()'))
        layout.addWidget(bbox)

        # Position and show the dialog
        position_window(self, parent=parent)
        self.show()

#-------------------------------------------------------------------------------
#  Creates a PyFace HeadingText control:
#-------------------------------------------------------------------------------

HeadingText = None

def heading_text(*args, **kw):
    """Create a PyFace HeadingText control.
    """
    global HeadingText

    if HeadingText is None:
        from pyface.api import HeadingText

    return HeadingText(*args, **kw)